MCPcopy Create free account
hub / github.com/ValveSoftware/GameNetworkingSockets / CloseConnections

Function CloseConnections

tests/test_connection.cpp:179–188  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

177static SFakePeer g_peerClient( "Client" );
178
179static void CloseConnections()
180{
181 g_peerClient.Close();
182 g_peerServer.Close();
183 if ( g_hSteamListenSocket != k_HSteamNetConnection_Invalid )
184 {
185 SteamNetworkingSockets()->CloseListenSocket( g_hSteamListenSocket );
186 g_hSteamListenSocket = k_HSteamNetConnection_Invalid;
187 }
188}
189
190static void Recv( ISteamNetworkingSockets *pSteamSocketNetworking )
191{

Callers 1

Test_ConnectionFunction · 0.85

Calls 3

SteamNetworkingSocketsFunction · 0.85
CloseListenSocketMethod · 0.80
CloseMethod · 0.45

Tested by

no test coverage detected