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Functions9,170 in github.com/TombEngine/TombEngine

↓ 9 callersFunctioncend
Libs/flatbuffers/stl_emulation.h:577
↓ 9 callersMethodcompare
Libs/spdlog/fmt/bundled/format-inl.h:481
↓ 9 callersFunctiondistance
TombEngine/Specific/savegame/flatbuffers/ten_savegame_generated.h:8519
↓ 9 callersMethodfilename
Libs/spdlog/sinks/rotating_file_sink-inl.h:57
↓ 9 callersMethodlocale
Libs/spdlog/fmt/bundled/os.h:486
↓ 9 callersMethodlog
Libs/spdlog/sinks/base_sink-inl.h:26
↓ 9 callersFunctionposition
TombEngine/Specific/savegame/flatbuffers/ten_savegame_generated.h:5063
↓ 9 callersFunctionreserve
Libs/spdlog/fmt/bundled/format.h:354
↓ 9 callersMethodreserve
Increases the buffer capacity to *new_capacity*. */
Libs/spdlog/fmt/bundled/format.h:701
↓ 9 callersFunctionreset
Libs/flatbuffers/flatbuffers.h:1005
↓ 9 callersMethodreturn_count
Libs/sol/sol.hpp:16123
↓ 9 callersFunctionroom_number
TombEngine/Specific/savegame/flatbuffers/ten_savegame_generated.h:1247
↓ 9 callersMethodstatus
Libs/sol/sol.hpp:24695
↓ 9 callersFunctionvprint
Libs/spdlog/fmt/bundled/xchar.h:206
↓ 8 callersMethodAddDisplayPickup
TombEngine/Game/Hud/PickupSummary.cpp:88
↓ 8 callersFunctionAlignLaraPosition
TombEngine/Game/collision/collide_item.cpp:377
↓ 8 callersFunctionBubblesShatterFunction
TombEngine/Objects/Effects/enemy_missile.cpp:119
↓ 8 callersFunctionCheck
Central location where any verification failures register.
Libs/flatbuffers/flatbuffers.h:2401
↓ 8 callersFunctionDoJeepShift
TombEngine/Objects/TR4/Vehicles/jeep.cpp:210
↓ 8 callersFunctionDoLaraFallDamage
TombEngine/Game/Lara/lara_helpers.cpp:1091
↓ 8 callersFunctionDoMotorbikeShift
TombEngine/Objects/TR4/Vehicles/motorbike.cpp:223
↓ 8 callersFunctionDoVehicleFlareDiscard
TODO: Allow flares on every vehicle and see how that works. Boats already allowed them originally.
TombEngine/Objects/Utils/VehicleHelpers.cpp:283
↓ 8 callersFunctionDrawDebugSphere
TombEngine/Game/debug/debug.cpp:224
↓ 8 callersFunctionGetAabbArea
TombEngine/Math/Geometry.cpp:198
↓ 8 callersFunctionGetClimbFlags
TombEngine/Game/Lara/lara_climb.cpp:419
↓ 8 callersMethodGetFloorBridgeItemNumber
TombEngine/Game/collision/Point.cpp:149
↓ 8 callersFunctionGetJeepInfo
TombEngine/Objects/TR4/Vehicles/jeep.cpp:140
↓ 8 callersFunctionGetPushableCollision
TombEngine/Objects/Generic/Object/Pushable/PushableCollision.cpp:310
↓ 8 callersFunctionGetPushableHeight
TombEngine/Objects/Generic/Object/Pushable/PushableObject.cpp:284
↓ 8 callersFunctionGetRoomLosCollision
TombEngine/Game/collision/Los.cpp:277
↓ 8 callersFunctionGetSlopeData
TombEngine/Game/Lara/lara_overhang.cpp:276
↓ 8 callersMethodGetSurfaceMaterial
TombEngine/Game/collision/floordata.cpp:92
↓ 8 callersFunctionGetTriggerIndex
TombEngine/Game/control/trigger.cpp:325
↓ 8 callersFunctionGetUPVInfo
TombEngine/Objects/TR3/Vehicles/upv.cpp:158
↓ 8 callersFunctionIsDirectionalActionHeld
TombEngine/Specific/Input/Input.cpp:843
↓ 8 callersFunctionIsValidAction
TombEngine/Scripting/Internal/TEN/Input/InputHandler.cpp:21
↓ 8 callersFunctionItemCustomBurn
TombEngine/Game/effects/item_fx.cpp:31
↓ 8 callersFunctionLaraCollideStop
TombEngine/Game/Lara/lara_collide.cpp:242
↓ 8 callersMethodLock
TombEngine/Renderer/Renderer.cpp:60
↓ 8 callersFunctionNormaliseRopeVector
TombEngine/Objects/Generic/Object/rope.cpp:88
↓ 8 callersFunctionPickedUpObject
TombEngine/Game/pickup/pickup.cpp:153
↓ 8 callersFunctionReadUInt8
TombEngine/Specific/level.cpp:99
↓ 8 callersFunctionReadVector4
TombEngine/Specific/level.cpp:151
↓ 8 callersFunctionShootWorkerMachineGun
TombEngine/Objects/TR2/Entity/tr2_worker_machinegun.cpp:40
↓ 8 callersMethodSpawn
TombEngine/Game/effects/Streamer.cpp:260
↓ 8 callersFunctionStartVector
Libs/flatbuffers/flatbuffers.h:1752
↓ 8 callersFunctionTargetNearestEntity
* @brief Finds and sets the nearest valid entity as the creature's enemy. * * Searches through all active creatures and the player to find the close
TombEngine/Game/control/lot.cpp:325
↓ 8 callersFunctionTestValidLedge
Test if a ledge in front of item is valid to climb.
TombEngine/Game/Lara/lara_tests.cpp:39
↓ 8 callersMethodToPackedBits
TombEngine/Specific/Structures/BitField.cpp:277
↓ 8 callersFunctionToString
TombEngine/Specific/trutils.cpp:99
↓ 8 callersMethodToVector2
TombEngine/Scripting/Internal/TEN/Types/Vec2/Vec2.cpp:250
↓ 8 callersFunctionTriggerBlood
TombEngine/Game/effects/tomb4fx.cpp:723
↓ 8 callersFunctionUndrawPistolMesh
TombEngine/Game/Lara/lara_two_guns.cpp:398
↓ 8 callersFunctionWriteScalar
Libs/flatbuffers/base.h:420
↓ 8 callersMethodabandon
Libs/sol/sol.hpp:8927
↓ 8 callersMethodadd_color
TombEngine/Specific/savegame/flatbuffers/ten_savegame_generated.h:1612
↓ 8 callersMethodadd_flags
TombEngine/Specific/savegame/flatbuffers/ten_savegame_generated.h:1049
↓ 8 callersMethodadd_frame_number
TombEngine/Specific/savegame/flatbuffers/ten_savegame_generated.h:1573
↓ 8 callersMethodadd_name
TombEngine/Specific/savegame/flatbuffers/ten_savegame_generated.h:1046
↓ 8 callersFunctionbase_iterator
Libs/spdlog/fmt/bundled/format.h:394
↓ 8 callersFunctioncount_digits
Libs/spdlog/fmt/bundled/format.h:914
↓ 8 callersFunctionfill_n
Libs/spdlog/fmt/bundled/format.h:408
↓ 8 callersFunctionflags
TombEngine/Specific/savegame/flatbuffers/ten_savegame_generated.h:1014
↓ 8 callersFunctionhandle_errors
Libs/sol/sol.hpp:3933
↓ 8 callersFunctionmake_closure
Libs/sol/sol.hpp:6862
↓ 8 callersFunctionmake_reference
Libs/sol/sol.hpp:15281
↓ 8 callersMethodmax_size
Libs/spdlog/fmt/bundled/core.h:1844
↓ 8 callersFunctionname
TombEngine/Specific/savegame/flatbuffers/ten_savegame_generated.h:1011
↓ 8 callersFunctionptr
Libs/sol/sol.hpp:1649
↓ 8 callersFunctionreset
Destroys the stored value if one exists, making the optional empty
Libs/sol/sol.hpp:5365
↓ 8 callersFunctionresolve_i
Libs/sol/sol.hpp:18109
↓ 8 callersMethodstore
Libs/spdlog/details/null_mutex.h:36
↓ 8 callersFunctionto_nonnegative_int
Libs/spdlog/fmt/bundled/chrono.h:806
↓ 7 callersFunctionAddDisplaySprite
TombEngine/Game/effects/DisplaySprite.cpp:16
↓ 7 callersFunctionCanCrouchRoll
TombEngine/Game/Lara/PlayerContext.cpp:506
↓ 7 callersFunctionCanPlayerLookAround
TombEngine/Game/Lara/lara_helpers.cpp:405
↓ 7 callersFunctionClearInactiveEffects
TombEngine/Game/effects/effects.h:261
↓ 7 callersFunctionCreateFlare
TombEngine/Game/Lara/lara_flare.cpp:317
↓ 7 callersFunctionDoObjectCollision
TombEngine/Game/collision/collide_item.cpp:1812
↓ 7 callersFunctionDrawDebugTarget
TombEngine/Game/debug/debug.cpp:189
↓ 7 callersFunctionEnableEntityAI
* @brief Enables AI processing for a creature. * * If the creature doesn't already have AI enabled, initializes its CreatureInfo * slot and adds it
TombEngine/Game/control/lot.cpp:80
↓ 7 callersFunctionEnumName
Libs/flatbuffers/minireflect.h:108
↓ 7 callersFunctionFallFromRope
TombEngine/Objects/Generic/Object/rope.cpp:661
↓ 7 callersFunctionFindAITargetObject
TombEngine/Game/control/box.cpp:2346
↓ 7 callersFunctionFinished
@cond FLATBUFFERS_INTERNAL
Libs/flatbuffers/flatbuffers.h:1384
↓ 7 callersMethodFlash
TombEngine/Game/effects/weather.cpp:91
↓ 7 callersFunctionFloatComponentToByte
TombEngine/Specific/RGBAColor8Byte.cpp:4
↓ 7 callersMethodGet
Libs/flatbuffers/flatbuffers.h:502
↓ 7 callersFunctionGetBoxCenter
TombEngine/Game/control/box.cpp:135
↓ 7 callersMethodGetCenter
TombEngine/Math/Objects/GameBoundingBox.cpp:78
↓ 7 callersMethodGetCurrentPosition
TombEngine/Specific/IO/Streams.cpp:200
↓ 7 callersFunctionGetFrameCount
TombEngine/Game/Animation/Animation.cpp:326
↓ 7 callersFunctionGetFrameInterpData
TombEngine/Game/Animation/Animation.cpp:256
↓ 7 callersMethodGetGameDir
TombEngine/Scripting/Internal/TEN/Flow/FlowHandler.cpp:390
↓ 7 callersMethodGetIds
TombEngine/Game/room.cpp:34
↓ 7 callersMethodGetInsideBridgeItemNumber
TombEngine/Game/collision/floordata.cpp:335
↓ 7 callersFunctionGetKayakInfo
TombEngine/Objects/TR3/Vehicles/kayak.cpp:129
↓ 7 callersMethodGetPosition
Get the world position of this probe. @function Probe:GetPosition @treturn Vec3 World position.
TombEngine/Scripting/Internal/TEN/Collision/Probe.cpp:132
↓ 7 callersFunctionGetQuadBikeInfo
TombEngine/Objects/TR3/Vehicles/quad_bike.cpp:166
↓ 7 callersFunctionGetRandomDraw
TombEngine/Game/control/control.cpp:505
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