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github.com/TTimo/doom3.gpl
/ functions
Functions
20,015 in github.com/TTimo/doom3.gpl
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Functions
20,015
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Types & classes
2,568
↓ 7 callers
Method
AllocSurfaceTriangles
================ idRenderModelStatic::AllocSurfaceTriangles ================ */
neo/renderer/Model.cpp:412
↓ 7 callers
Method
ApplyImpulse
================ idAF::ApplyImpulse ================ */
neo/d3xp/AF.cpp:424
↓ 7 callers
Method
AxisProjection
neo/idlib/bv/Box.h:277
↓ 7 callers
Function
BPMatMul
======================================================================================================================= don't do C==A! ===============
neo/tools/radiant/EditorBrushPrimit.cpp:941
↓ 7 callers
Method
BecomeInactive
================ idEntity::BecomeInactive ================ */
neo/game/Entity.cpp:956
↓ 7 callers
Method
BecomeInactive
================ idEntity::BecomeInactive ================ */
neo/d3xp/Entity.cpp:1025
↓ 7 callers
Method
BindToJoint
================ idEntity::BindToJoint bind relative to a joint of the md5 model used by the master ================ */
neo/game/Entity.cpp:1829
↓ 7 callers
Function
Brush_MemorySize
================ Brush_MemorySize returns the size in memory of the brush ================ */
neo/tools/radiant/EditorBrush.cpp:2331
↓ 7 callers
Method
ClearAllSoundEmitters
=================== idSoundWorldLocal::ClearAllSoundEmitters =================== */
neo/sound/snd_world.cpp:123
↓ 7 callers
Function
Cmd_GetFloatArg
================== Cmd_GetFloatArg ================== */
neo/game/gamesys/SysCmds.cpp:41
↓ 7 callers
Function
Cmd_GetFloatArg
================== Cmd_GetFloatArg ================== */
neo/d3xp/gamesys/SysCmds.cpp:41
↓ 7 callers
Method
Cmp
neo/framework/async/ServerScan.cpp:588
↓ 7 callers
Function
ColorFloatToByte
================ ColorFloatToByte ================ */
neo/idlib/Lib.cpp:138
↓ 7 callers
Function
ConvertTexMatWithQTexture
======================================================================================================================= convert a texture matrix betwe
neo/tools/radiant/EditorBrushPrimit.cpp:431
↓ 7 callers
Method
CopyString
================ idStrPool::CopyString ================ */
neo/idlib/containers/StrPool.h:167
↓ 7 callers
Method
Create
================ rvDebuggerWindow::Create Creates the debugger window ================ */
neo/tools/debugger/DebuggerWindow.cpp:142
↓ 7 callers
Method
Create
* Creates and instance of the find dialog. */
neo/tools/materialeditor/FindDialog.cpp:60
↓ 7 callers
Function
Curl_done
neo/curl/lib/url.c:3272
↓ 7 callers
Function
Curl_http_auth_stage
neo/curl/lib/http.c:1043
↓ 7 callers
Function
Curl_pgrsSetUploadSize
neo/curl/lib/progress.c:189
↓ 7 callers
Function
Curl_set_command_prot
neo/curl/lib/security.c:324
↓ 7 callers
Method
DelayedStart
================ idThread::DelayedStart ================ */
neo/game/script/Script_Thread.cpp:536
↓ 7 callers
Method
DrawEdge
============ idAASLocal::DrawEdge ============ */
neo/game/ai/AAS_debug.cpp:90
↓ 7 callers
Method
DrawMaterial
neo/ui/DeviceContext.cpp:360
↓ 7 callers
Method
EmitFullScreen
================ idGuiModel::EmitFullScreen Creates a view that covers the screen and emit the surfaces ================ */
neo/renderer/GuiModel.cpp:226
↓ 7 callers
Method
EntityUpdateChangeableSpawnArgs
================ idGameEdit::EntityUpdateChangeableSpawnArgs ================ */
neo/game/GameEdit.cpp:864
↓ 7 callers
Function
Entity_AddToList
======================================================================================================================= Entity_AddToList ========
neo/tools/radiant/EditorEntity.cpp:305
↓ 7 callers
Function
FindUniqueVert
================ FindUniqueVert ================ */
neo/tools/compilers/dmap/shadowopt3.cpp:918
↓ 7 callers
Method
FindVector
neo/idlib/containers/VectorSet.h:115
↓ 7 callers
Method
GetAllocCount
neo/idlib/Heap.h:165
↓ 7 callers
Method
GetClassname
================ idClass::GetClassname Returns the text classname of the object. ================ */
neo/game/gamesys/Class.cpp:593
↓ 7 callers
Method
GetCtrlParent
neo/tools/common/PropTree/PropTree.cpp:180
↓ 7 callers
Method
GetDC
neo/ui/Window.h:206
↓ 7 callers
Method
GetDataPtr
returns const pointer to the memory buffer
neo/framework/File.h:144
↓ 7 callers
Method
GetDirectUsercmd
================ idUsercmdGenLocal::GetDirectUsercmd ================ */
neo/framework/UsercmdGen.cpp:1092
↓ 7 callers
Method
GetFocusedItem
neo/tools/common/PropTree/PropTree.cpp:284
↓ 7 callers
Method
GetGeometryCRC
=============== idMapPatch::GetGeometryCRC =============== */
neo/idlib/MapFile.cpp:253
↓ 7 callers
Method
GetID
neo/tools/debugger/DebuggerBreakpoint.h:65
↓ 7 callers
Method
GetItem
================ rvRollupPanel::GetItem Return NULL if the index is invalid ================ */
neo/tools/common/RollupPanel.cpp:682
↓ 7 callers
Method
GetJointName
================ idRenderModelStatic::GetJointName ================ */
neo/renderer/Model.cpp:529
↓ 7 callers
Method
GetJointWorldTransform
===================== idAnimatedEntity::GetJointWorldTransform ===================== */
neo/d3xp/Entity.cpp:5248
↓ 7 callers
Method
GetLocalOrigin
================ idPhysics_Parametric::GetLocalOrigin ================ */
neo/game/physics/Physics_Parametric.cpp:457
↓ 7 callers
Method
GetLocalOrigin
================ idPhysics_Parametric::GetLocalOrigin ================ */
neo/d3xp/physics/Physics_Parametric.cpp:457
↓ 7 callers
Method
GetMDIFrame
neo/tools/guied/GEApp.h:178
↓ 7 callers
Method
GetModelName
===================== idDeclModelDef::GetModelName ===================== */
neo/game/anim/Anim_Blend.cpp:2890
↓ 7 callers
Method
GetModelName
===================== idDeclModelDef::GetModelName ===================== */
neo/d3xp/anim/Anim_Blend.cpp:2976
↓ 7 callers
Method
GetNumArgs
================ idEventDef::GetNumArgs ================ */
neo/game/gamesys/Event.h:177
↓ 7 callers
Method
GetNumEmails
================= idDeclPDA::GetNumEmails ================= */
neo/framework/DeclPDA.cpp:283
↓ 7 callers
Method
GetPdaName
neo/framework/DeclPDA.h:144
↓ 7 callers
Method
GetPort
================== idAsyncServer::GetPort ================== */
neo/framework/async/AsyncServer.cpp:381
↓ 7 callers
Method
GetPrimitive
neo/idlib/MapFile.h:174
↓ 7 callers
Method
GetRemoteAddress
Returns the address of the entity at the other side of the channel.
neo/framework/async/MsgChannel.h:103
↓ 7 callers
Method
GetRoots
============= idPolynomial::GetRoots ============= */
neo/idlib/math/Polynomial.cpp:94
↓ 7 callers
Method
GetSibling
neo/idlib/containers/Hierarchy.h:246
↓ 7 callers
Method
GetSpawnId
================ idGameLocal::GetSpawnId ================ */
neo/d3xp/Game_local.cpp:4728
↓ 7 callers
Method
GetThreadName
================ idThread::GetThreadName ================ */
neo/game/script/Script_Thread.h:298
↓ 7 callers
Method
GetThreadNum
================ idThread::GetThreadNum ================ */
neo/d3xp/script/Script_Thread.h:300
↓ 7 callers
Method
GetTime
neo/idlib/math/Curve.h:60
↓ 7 callers
Method
ImageFromFile
=============== ImageFromFile Finds or loads the given image, always returning a valid image pointer. Loading of the image may be deferred for dynami
neo/renderer/Image_init.cpp:1481
↓ 7 callers
Method
IsConnected
================ rvDebuggerClient::IsConnected ================ */
neo/tools/debugger/DebuggerClient.h:141
↓ 7 callers
Method
IsHidden
neo/tools/guied/GEWindowWrapper.h:178
↓ 7 callers
Method
IsLinked
neo/game/Weapon.h:353
↓ 7 callers
Method
IsLinked
neo/d3xp/Weapon.h:415
↓ 7 callers
Method
LightCastsShadows
implicitly no-shadows lights (ambients, fogs, etc) will never cast shadows but individual light entities can also override this value
neo/renderer/Material.h:468
↓ 7 callers
Method
LoadFile
================ DialogAFProperties::LoadFile ================ */
neo/tools/af/DialogAFProperties.cpp:139
↓ 7 callers
Method
LowerWeapon
=============== idPlayer::LowerWeapon =============== */
neo/game/Player.cpp:3924
↓ 7 callers
Method
LowerWeapon
=============== idPlayer::LowerWeapon =============== */
neo/d3xp/Player.cpp:4895
↓ 7 callers
Function
MA_ParseHeaderIndex
neo/renderer/Model_ma.cpp:76
↓ 7 callers
Method
MapSetEntityKeyVal
================ idGameEdit::MapSetEntityKeyVal ================ */
neo/game/GameEdit.cpp:1011
↓ 7 callers
Function
Map_FindClass
======================================================================================================================= =============================
neo/tools/radiant/EditorMap.cpp:147
↓ 7 callers
Function
Map_IsBrushFiltered
======================================================================================================================= =============================
neo/tools/radiant/EditorMap.cpp:924
↓ 7 callers
Method
MatX_MultiplyAddVecX
============ idSIMD_SSE::MatX_MultiplyAddVecX optimizes the following matrix multiplications: NxN * Nx1 Nx6 * 6x1 6xN * Nx1 with N in the rang
neo/idlib/math/Simd_SSE.cpp:5132
↓ 7 callers
Method
NumFrames
===================== idAnim::NumFrames ===================== */
neo/game/anim/Anim_Blend.cpp:199
↓ 7 callers
Method
NumFrames
===================== idAnim::NumFrames ===================== */
neo/d3xp/anim/Anim_Blend.cpp:199
↓ 7 callers
Method
OSPathToRelativePath
================ idFileSystemLocal::OSPathToRelativePath takes a full OS path, as might be found in data from a media creation program, and converts
neo/framework/FileSystem.cpp:851
↓ 7 callers
Method
OpenExplicitFileRead
=========== idFileSystemLocal::OpenExplicitFileRead =========== */
neo/framework/FileSystem.cpp:3444
↓ 7 callers
Method
ParseFloat
============ idAASSettings::ParseFloat ============ */
neo/tools/compilers/aas/AASFile.cpp:203
↓ 7 callers
Method
ParseRestOfLine
================= idLexer::ParseRestOfLine parse the rest of the line ================= */
neo/idlib/Lexer.cpp:1496
↓ 7 callers
Method
ParseSpawnArgsToRenderEntity
================ idGameEdit::ParseSpawnArgsToRenderEntity parse the static model parameters this is the canonical renderEntity parm parsing, which sh
neo/game/Entity.cpp:213
↓ 7 callers
Method
Present
================ idItem::Present ================ */
neo/game/Item.cpp:242
↓ 7 callers
Function
QEW_SetupPixelFormat
======================================================================================================================= =============================
neo/tools/radiant/WIN_QE3.CPP:175
↓ 7 callers
Function
RB_CreateSingleDrawInteractions
============= RB_CreateSingleDrawInteractions This can be used by different draw_* backends to decompose a complex light / surface interaction into p
neo/renderer/tr_render.cpp:689
↓ 7 callers
Function
R_FinishDeform
================= R_FinishDeform The ambientCache is on the stack, so we don't want to leave a reference to it that would try to be freed later. Cre
neo/renderer/tr_deform.cpp:43
↓ 7 callers
Function
R_RemapShaderBySkin
=============== R_RemapShaderBySkin =============== */
neo/renderer/RenderWorld.cpp:2117
↓ 7 callers
Method
ReadData
================ idBitMsg::ReadData ================ */
neo/idlib/BitMsg.cpp:457
↓ 7 callers
Method
ReadFromFileHandle
================ idDict::ReadFromFileHandle ================ */
neo/idlib/Dict.cpp:607
↓ 7 callers
Method
ReadRestOfLine
================ idLexer::ReadRestOfLine ================ */
neo/idlib/Lexer.cpp:1197
↓ 7 callers
Method
ReplaceSourceFileText
================= idDeclLocal::ReplaceSourceFileText ================= */
neo/framework/DeclManager.cpp:1942
↓ 7 callers
Method
RespondsTo
================ idTypeInfo::RespondsTo ================ */
neo/game/gamesys/Class.h:319
↓ 7 callers
Method
RespondsTo
================ idTypeInfo::RespondsTo ================ */
neo/d3xp/gamesys/Class.h:319
↓ 7 callers
Method
ReturnType
================ idTypeDef::ReturnType If type is a function, then returns the function's return type ================ */
neo/game/script/Script_Program.cpp:384
↓ 7 callers
Method
ReturnType
================ idTypeDef::ReturnType If type is a function, then returns the function's return type ================ */
neo/d3xp/script/Script_Program.cpp:384
↓ 7 callers
Method
Rotate
neo/game/physics/Clip.h:144
↓ 7 callers
Method
RotateMode
======================================================================================================================= =============================
neo/tools/radiant/XYWnd.cpp:4023
↓ 7 callers
Method
Save
* Saves the material editor options to the registry. */
neo/tools/materialeditor/MEOptions.cpp:58
↓ 7 callers
Method
ScreenCoords
neo/tools/radiant/GLWidget.h:48
↓ 7 callers
Function
Select_GetBounds
======================================================================================================================= TRANSFORMATIONS =========
neo/tools/radiant/SELECT.CPP:590
↓ 7 callers
Function
Select_GetMid
======================================================================================================================= =============================
neo/tools/radiant/SELECT.CPP:629
↓ 7 callers
Method
SendMessage
=============== idMsgChannel::SendMessage Sends a message to a connection, fragmenting if necessary A 0 length will still generate a packet. ====
neo/framework/async/MsgChannel.cpp:471
↓ 7 callers
Method
SendNextFragment
================= idMsgChannel::SendNextFragment Sends one fragment of the current message. ================= */
neo/framework/async/MsgChannel.cpp:414
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