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Functions20,015 in github.com/TTimo/doom3.gpl

↓ 8 callersFunctionLACING_ADJUST
neo/sound/OggVorbis/vorbissrc/bitrate.c:37
↓ 8 callersMethodLU_MultiplyFactors
============ idMatX::LU_MultiplyFactors Multiplies the factors of the in-place LU factorization to form the original matrix. ============ */
neo/idlib/math/Matrix.cpp:4396
↓ 8 callersFunctionLoadFile
============== LoadFile ============== */
neo/tools/radiant/cmdlib.cpp:133
↓ 8 callersMethodLocalRayIntersection
============ idFrustum::LocalRayIntersection Returns true if the ray starts inside the frustum. If there was an intersection scale1 <= scale2 ===
neo/idlib/bv/Frustum.cpp:674
↓ 8 callersFunctionMakeNewPatch
neo/tools/radiant/PMESH.CPP:46
↓ 8 callersFunctionMap_BuildBrushData
======================================================================================================================= =============================
neo/tools/radiant/EditorMap.cpp:121
↓ 8 callersFunctionMap_SaveFile
======================================================================================================================= Map_SaveFile ============
neo/tools/radiant/EditorMap.cpp:653
↓ 8 callersMethodMax
neo/idlib/containers/StaticList.h:171
↓ 8 callersMethodOpen
================ idDoor::Open ================ */
neo/game/Mover.cpp:3505
↓ 8 callersMethodOpenExplicitFileWrite
=========== idFileSystemLocal::OpenExplicitFileWrite =========== */
neo/framework/FileSystem.cpp:3477
↓ 8 callersFunctionPackColor
================ PackColor ================ */
neo/idlib/Lib.cpp:147
↓ 8 callersMethodParse
================ idWindow::Parse ================ */
neo/ui/Window.cpp:2130
↓ 8 callersFunctionPatch_BendToggle
neo/tools/radiant/PMESH.CPP:3637
↓ 8 callersFunctionPatch_NaturalizeSelected
neo/tools/radiant/PMESH.CPP:3954
↓ 8 callersMethodPlayTeamSound
================ idMultiplayerGame::PlayTeamSound ================ */
neo/d3xp/MultiplayerGame.cpp:2803
↓ 8 callersMethodPointerType
================ idTypeDef::PointerType If type is a pointer, then returns the type it points to ================ */
neo/game/script/Script_Program.cpp:444
↓ 8 callersMethodPointerType
================ idTypeDef::PointerType If type is a pointer, then returns the type it points to ================ */
neo/d3xp/script/Script_Program.cpp:444
↓ 8 callersFunctionPosix_AddMousePollEvent
========== Posix_AddMousePollEvent ========== */
neo/sys/posix/posix_input.cpp:72
↓ 8 callersFunctionQE_CheckOpenGLForErrors
======================================================================================================================= =============================
neo/tools/radiant/QE3.CPP:43
↓ 8 callersFunctionRB_SimpleWorldSetup
================ RB_SimpleWorldSetup ================ */
neo/renderer/tr_rendertools.cpp:147
↓ 8 callersFunctionR_CullLocalBox
================= R_CullLocalBox Performs quick test before expensive test Returns true if the box is outside the given global frustum, (positive sid
neo/renderer/tr_main.cpp:675
↓ 8 callersFunctionR_ParsePastImageProgram
=================== R_ParsePastImageProgram =================== */
neo/renderer/Image_program.cpp:639
↓ 8 callersFunctionR_RotatePic
neo/renderer/Image_process.cpp:605
↓ 8 callersFunctionR_VerticalFlip
neo/renderer/Image_process.cpp:592
↓ 8 callersMethodReadDict
================ idRestoreGame::ReadDict ================ */
neo/game/gamesys/SaveGame.cpp:1102
↓ 8 callersMethodReadDict
================ idRestoreGame::ReadDict ================ */
neo/d3xp/gamesys/SaveGame.cpp:1107
↓ 8 callersMethodReadDir
neo/idlib/BitMsg.h:398
↓ 8 callersMethodReadParticle
================ idRestoreGame::ReadParticle ================ */
neo/game/gamesys/SaveGame.cpp:1159
↓ 8 callersMethodReadParticle
================ idRestoreGame::ReadParticle ================ */
neo/d3xp/gamesys/SaveGame.cpp:1164
↓ 8 callersMethodReadRenderLight
================ idRestoreGame::ReadRenderLight ================ */
neo/game/gamesys/SaveGame.cpp:1323
↓ 8 callersMethodReadVec4
================ idRestoreGame::ReadVec4 ================ */
neo/game/gamesys/SaveGame.cpp:1015
↓ 8 callersMethodReadVec4
================ idRestoreGame::ReadVec4 ================ */
neo/d3xp/gamesys/SaveGame.cpp:1020
↓ 8 callersMethodRemoveColors
================ idStr::RemoveColors ================ */
neo/idlib/Str.cpp:1439
↓ 8 callersMethodRemoveIndex
neo/idlib/math/Curve.h:47
↓ 8 callersMethodRotation
============ idClip::Rotation ============ */
neo/d3xp/physics/Clip.cpp:1130
↓ 8 callersMethodScreenToClient
================ idWindow::ScreenToClient ================ */
neo/ui/Window.cpp:4118
↓ 8 callersMethodSelect
neo/tools/common/PropTree/PropTreeItem.cpp:138
↓ 8 callersFunctionSelect_RotateTexture
======================================================================================================================= =============================
neo/tools/radiant/SELECT.CPP:1631
↓ 8 callersMethodServerRemapDecl
================ idGameLocal::ServerRemapDecl ================ */
neo/game/Game_network.cpp:190
↓ 8 callersMethodServerRemapDecl
================ idGameLocal::ServerRemapDecl ================ */
neo/d3xp/Game_network.cpp:190
↓ 8 callersMethodSetAnchor
================ idAFConstraint_BallAndSocketJoint::SetAnchor ================ */
neo/game/physics/Physics_AF.cpp:496
↓ 8 callersMethodSetAnchor
================ idAFConstraint_BallAndSocketJoint::SetAnchor ================ */
neo/d3xp/physics/Physics_AF.cpp:496
↓ 8 callersMethodSetCamera
============= idGameLocal::SetCamera ============= */
neo/game/Game_local.cpp:3856
↓ 8 callersMethodSetCamera
============= idGameLocal::SetCamera ============= */
neo/d3xp/Game_local.cpp:4154
↓ 8 callersMethodSetContents
neo/tools/compilers/aas/Brush.h:111
↓ 8 callersMethodSetMarker
================ idParser::SetMarker ================ */
neo/idlib/Parser.cpp:2918
↓ 8 callersMethodSetMaterial
====================== BOEntity::SetMaterial ====================== */
neo/ui/GameBustOutWindow.cpp:123
↓ 8 callersMethodSetMovementType
================ idPhysics_Player::SetMovementType ================ */
neo/d3xp/physics/Physics_Player.cpp:1683
↓ 8 callersMethodSetShaderParm
================ idEntity::SetShaderParm ================ */
neo/game/Entity.cpp:998
↓ 8 callersMethodSetString
============ idVarDef::SetString ============ */
neo/d3xp/script/Script_Program.cpp:721
↓ 8 callersMethodSetVisible
====================== BSEntity::SetVisible ====================== */
neo/ui/GameBearShootWindow.cpp:147
↓ 8 callersMethodSetWindowPlacement
neo/tools/guied/GEOptions.h:288
↓ 8 callersMethodSetWorkspace
neo/tools/guied/GEProperties.h:71
↓ 8 callersMethodSetupPolygon
============ idTraceModel::SetupPolygon ============ */
neo/idlib/geometry/TraceModel.cpp:866
↓ 8 callersMethodShiftTime
neo/idlib/math/Curve.h:360
↓ 8 callersMethodSkipRestOfLine
================ idLexer::SkipRestOfLine ================ */
neo/idlib/Lexer.cpp:1113
↓ 8 callersMethodStopSound
================ idEntity::StopSound ================ */
neo/game/Entity.cpp:1621
↓ 8 callersMethodStripTrailingWhitespace
============ idStr::StripTrailingWhitespace ============ */
neo/idlib/Str.cpp:648
↓ 8 callersFunctionSys_Sleep
neo/sys/stub/sys_stub.cpp:57
↓ 8 callersFunctionSys_StringToNetAdr
============= Sys_StringToNetAdr ============= */
neo/sys/win32/win_net.cpp:737
↓ 8 callersMethodTransposeMultiplyAdd
neo/idlib/math/Matrix.h:2799
↓ 8 callersMethodUndo
======================================================================================================================= =============================
neo/tools/radiant/XYWnd.cpp:4215
↓ 8 callersMethodWriteBits
================ idCompressor_BitStream::WriteBits ================ */
neo/framework/Compressor.cpp:340
↓ 8 callersMethodWriteDict
================ idSaveGame::WriteDict ================ */
neo/game/gamesys/SaveGame.cpp:357
↓ 8 callersMethodWriteDict
================ idSaveGame::WriteDict ================ */
neo/d3xp/gamesys/SaveGame.cpp:357
↓ 8 callersMethodWriteDir
neo/idlib/BitMsg.h:316
↓ 8 callersMethodWriteParticle
================ idSaveGame::WriteParticle ================ */
neo/game/gamesys/SaveGame.cpp:406
↓ 8 callersMethodWriteParticle
================ idSaveGame::WriteParticle ================ */
neo/d3xp/gamesys/SaveGame.cpp:406
↓ 8 callersMethodWriteRenderLight
================ idSaveGame::WriteRenderLight ================ */
neo/game/gamesys/SaveGame.cpp:550
↓ 8 callersMethodWriteVec4
================ idSaveGame::WriteVec4 ================ */
neo/game/gamesys/SaveGame.cpp:262
↓ 8 callersMethodWriteVec4
================ idSaveGame::WriteVec4 ================ */
neo/d3xp/gamesys/SaveGame.cpp:262
↓ 8 callersFunctioncurl_global_cleanup
* Globally cleanup cURL, uses the value of "init_flags" to determine * what needs to be cleaned up and what doesn't */
neo/curl/lib/easy.c:174
↓ 8 callersFunctionemit_bits
neo/renderer/jpeg-6/jcphuff.c:234
↓ 8 callersFunctionemit_eobrun
neo/renderer/jpeg-6/jcphuff.c:322
↓ 8 callersFunctionfill_a_scan
neo/renderer/jpeg-6/jcparam.c:448
↓ 8 callersMethodgetParam
neo/tools/radiant/splines.h:315
↓ 8 callersFunctionglBox
================ glBox ================ */
neo/tools/radiant/splines.cpp:61
↓ 8 callersFunctionogg_stream_reset_serialno
neo/sound/OggVorbis/oggsrc/framing.c:826
↓ 8 callersFunctionogg_sync_reset
clear things to an initial state. Good to call, eg, before seeking */
neo/sound/OggVorbis/oggsrc/framing.c:798
↓ 8 callersFunctionoggpack_writeinit
neo/sound/OggVorbis/oggsrc/bitwise.c:39
↓ 8 callersFunctionov_TIME_Total
returns: total seconds of content if i==-1 seconds in that logical bitstream for i==0 to n OV_EINVAL if the stream is not seekable (w
neo/sound/OggVorbis/vorbissrc/vorbisfile.c:928
↓ 8 callersFunctionov_info
neo/sound/OggVorbis/vorbissrc/vorbisfile.c:1454
↓ 8 callersFunctionov_pcm_total
returns: total PCM length (samples) of content if i==-1 PCM length (samples) of that logical bitstream for i==0 to n OV_EINVAL if the stream
neo/sound/OggVorbis/vorbissrc/vorbisfile.c:909
↓ 8 callersFunctionprocess_zlib_error
neo/curl/lib/content_encoding.c:50
↓ 8 callersFunctionreadInt
============ readInt ============ */
neo/renderer/tr_font.cpp:243
↓ 8 callersFunctiontest_pack
neo/sound/OggVorbis/oggsrc/framing.c:1197
↓ 8 callersFunctionvorbis_ftoi
assumes the FPU is in round mode! */
neo/sound/OggVorbis/vorbissrc/os.h:100
↓ 8 callersFunctionvorbis_synthesis_pcmout
pcm==NULL indicates we just want the pending samples, no more */
neo/sound/OggVorbis/vorbissrc/block.c:861
↓ 7 callersMethodALStop
=================== idSoundChannel::ALStop =================== */
neo/sound/snd_emitter.cpp:224
↓ 7 callersMethodANIM_CreateAnimFrame
===================== idGameEdit::ANIM_CreateAnimFrame ===================== */
neo/game/anim/Anim_Blend.cpp:4886
↓ 7 callersMethodANIM_GetModelFromName
===================== idGameEdit::ANIM_GetModelFromName ===================== */
neo/game/anim/Anim_Blend.cpp:4763
↓ 7 callersMethodAdd
==================== idListGUILocal::Add ==================== */
neo/ui/ListGUI.cpp:104
↓ 7 callersMethodAddBounds
===================== idAnimBlend::AddBounds ===================== */
neo/game/anim/Anim_Blend.cpp:2035
↓ 7 callersMethodAddBounds
===================== idAnimBlend::AddBounds ===================== */
neo/d3xp/anim/Anim_Blend.cpp:2121
↓ 7 callersFunctionAddBrushForPatch
================== AddBrushForPatch ================== adds a patch brush and ties it to this patch id */
neo/tools/radiant/PMESH.CPP:917
↓ 7 callersMethodAddEmail
================= idDeclPDA::AddEmail ================= */
neo/framework/DeclPDA.cpp:220
↓ 7 callersMethodAddFrameConstraint
================ idPhysics_AF::AddFrameConstraint ================ */
neo/game/physics/Physics_AF.cpp:7073
↓ 7 callersMethodAddFrameConstraint
================ idPhysics_AF::AddFrameConstraint ================ */
neo/d3xp/physics/Physics_AF.cpp:7074
↓ 7 callersFunctionAddPlanept
================ AddPlanept ================ */
neo/tools/radiant/EditorBrush.cpp:2841
↓ 7 callersFunctionAllocBrush
================ AllocBrush ================ */
neo/tools/compilers/dmap/ubrush.cpp:77
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