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hub / github.com/TTimo/doom3.gpl / LocalRayIntersection

Method LocalRayIntersection

neo/idlib/bv/Frustum.cpp:674–788  ·  view source on GitHub ↗

============ idFrustum::LocalRayIntersection Returns true if the ray starts inside the frustum. If there was an intersection scale1 <= scale2 ============ */

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Callers 2

ProjectionBoundsMethod · 0.80

Calls

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Tested by

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