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Functions20,015 in github.com/TTimo/doom3.gpl

↓ 9 callersMethodWriteData
================ idBitMsg::WriteData ================ */
neo/idlib/BitMsg.cpp:210
↓ 9 callersMethodWriteRenderLight
================ idSaveGame::WriteRenderLight ================ */
neo/d3xp/gamesys/SaveGame.cpp:555
↓ 9 callersFunctioncurl_formadd
neo/curl/lib/formdata.c:978
↓ 9 callersFunctioncurl_multi_cleanup
neo/curl/lib/multi.c:583
↓ 9 callersFunctioncurl_multi_fdset
neo/curl/lib/multi.c:231
↓ 9 callersFunctiondebugLine
================ debugLine ================ */
neo/tools/radiant/splines.cpp:123
↓ 9 callersFunctiondprintf_formatf
neo/curl/lib/mprintf.c:576
↓ 9 callersFunctionhelpf
neo/curl/src/main.c:240
↓ 8 callersFunctionASE_GetCurrentMesh
neo/renderer/Model_ase.cpp:68
↓ 8 callersMethodAddPickupName
============== idInventory::AddPickupName ============== */
neo/game/Player.cpp:703
↓ 8 callersMethodAddWindow
================ rvGENavigator::AddWindow Adds a new window to the navigator ================ */
neo/tools/guied/GENavigator.cpp:457
↓ 8 callersMethodAlloc
==================== idSampleDecoder::Alloc ==================== */
neo/sound/snd_decoder.cpp:332
↓ 8 callersMethodAllocFrameTemp
=========== idVertexCache::AllocFrameTemp A frame temp allocation must never be allowed to fail due to overflow. We can't simply sync with the GPU an
neo/renderer/VertexCache.cpp:370
↓ 8 callersMethodAxisProjection
============ idFrustum::AxisProjection 18 muls ============ */
neo/idlib/bv/Frustum.cpp:1661
↓ 8 callersMethodBecomeIdle
===================== idAnimState::BecomeIdle ===================== */
neo/game/Actor.cpp:213
↓ 8 callersMethodBecomeIdle
===================== idAnimState::BecomeIdle ===================== */
neo/d3xp/Actor.cpp:213
↓ 8 callersMethodBind
================ idEntity::Bind bind relative to the visual position of the master ================ */
neo/d3xp/Entity.cpp:1896
↓ 8 callersMethodBindFragment
============== BindFragment Fragment programs explicitly say which type of map they want, so we don't need to do any enable / disable changes =======
neo/renderer/Image_load.cpp:1793
↓ 8 callersMethodBindToJoint
================ idEntity::BindToJoint bind relative to a joint of the md5 model used by the master ================ */
neo/d3xp/Entity.cpp:1921
↓ 8 callersFunctionBoxToPoints
============ BoxToPoints ============ */
neo/idlib/bv/Frustum.cpp:58
↓ 8 callersFunctionBrush_MakeFaceWinding
================ Brush_MakeFaceWinding returns the visible winding ================ */
neo/tools/radiant/EditorBrush.cpp:686
↓ 8 callersFunctionBrush_MakeSided
================ Brush_MakeSided Makes the current brush have the given number of 2d sides ================ */
neo/tools/radiant/EditorBrush.cpp:2137
↓ 8 callersMethodCheckModel
============ idClipModel::CheckModel ============ */
neo/game/physics/Clip.cpp:604
↓ 8 callersMethodClear
neo/idlib/bv/Box.h:201
↓ 8 callersMethodClientRemapDecl
================ idGameLocal::ClientRemapDecl ================ */
neo/game/Game_network.cpp:212
↓ 8 callersMethodClientRemapDecl
================ idGameLocal::ClientRemapDecl ================ */
neo/d3xp/Game_network.cpp:212
↓ 8 callersMethodContentsModel
============ idClip::ContentsModel ============ */
neo/game/physics/Clip.cpp:1527
↓ 8 callersMethodContentsModel
============ idClip::ContentsModel ============ */
neo/d3xp/physics/Clip.cpp:1532
↓ 8 callersFunctionCopyBrush
================== CopyBrush Duplicates the brush, the sides, and the windings ================== */
neo/tools/compilers/dmap/ubrush.cpp:136
↓ 8 callersFunctionCopyMapTri
=============== CopyMapTri =============== */
neo/tools/compilers/dmap/tritools.cpp:143
↓ 8 callersMethodCreate
================ idProjectile::Create ================ */
neo/game/Projectile.cpp:193
↓ 8 callersMethodCreateNewDecl
=================== idDeclManagerLocal::CreateNewDecl =================== */
neo/framework/DeclManager.cpp:1344
↓ 8 callersFunctionCurl_base64_encode
* Curl_base64_encode() * * Returns the length of the newly created base64 string. The third argument * is a pointer to an allocated area holding th
neo/curl/lib/base64.c:123
↓ 8 callersFunctionCurl_ourerrno
neo/curl/lib/connect.c:98
↓ 8 callersMethodCurrentlyPlaying
=================== idSoundEmitterLocal::CurrentlyPlaying =================== */
neo/sound/snd_emitter.cpp:1028
↓ 8 callersMethodCycleAnim
===================== idAnimBlend::CycleAnim ===================== */
neo/game/anim/Anim_Blend.cpp:1298
↓ 8 callersMethodCycleAnim
===================== idAnimBlend::CycleAnim ===================== */
neo/d3xp/anim/Anim_Blend.cpp:1384
↓ 8 callersFunctionDeleteKey
======================================================================================================================= =============================
neo/tools/radiant/EditorEntity.cpp:175
↓ 8 callersMethodEmitterForIndex
=================== idSoundWorldLocal::EmitterForIndex =================== */
neo/sound/snd_world.cpp:1390
↓ 8 callersMethodEntitiesTouchingBounds
================ idClip::EntitiesTouchingBounds ================ */
neo/game/physics/Clip.cpp:833
↓ 8 callersMethodEntitiesTouchingBounds
================ idClip::EntitiesTouchingBounds ================ */
neo/d3xp/physics/Clip.cpp:833
↓ 8 callersMethodEvaluate
================ idIK::Evaluate ================ */
neo/game/IK.cpp:165
↓ 8 callersMethodExpand
neo/tools/comafx/CDIB.cpp:341
↓ 8 callersMethodExpand
====================== idScreenRect::Expand ====================== */
neo/renderer/tr_main.cpp:81
↓ 8 callersMethodExtractFileName
==================== idStr::ExtractFileName ==================== */
neo/idlib/Str.cpp:921
↓ 8 callersMethodFindChildByName
================ idWindow::FindChildByName ================ */
neo/ui/Window.cpp:2573
↓ 8 callersFunctionFormatIsDXT
neo/renderer/Image_load.cpp:38
↓ 8 callersMethodFree
=============== idEventQueue::Free =============== */
neo/game/Game_network.cpp:1629
↓ 8 callersMethodFree
=============== idEventQueue::Free =============== */
neo/d3xp/Game_network.cpp:1674
↓ 8 callersMethodFromBoundsTranslation
============ idBounds::FromBoundsTranslation Most tight bounds for the translational movement of the given bounds. ============ */
neo/idlib/bv/Bounds.cpp:290
↓ 8 callersMethodFullName
===================== idAnim::FullName ===================== */
neo/game/anim/Anim_Blend.cpp:154
↓ 8 callersMethodFullName
===================== idAnim::FullName ===================== */
neo/d3xp/anim/Anim_Blend.cpp:154
↓ 8 callersMethodGameState
============== idGameLocal::GameState Used to allow entities to know if they're being spawned during the initial spawn. ============== */
neo/game/Game_local.cpp:3173
↓ 8 callersMethodGameState
============== idGameLocal::GameState Used to allow entities to know if they're being spawned during the initial spawn. ============== */
neo/d3xp/Game_local.cpp:3463
↓ 8 callersMethodGetActivateChain
neo/game/Mover.h:306
↓ 8 callersMethodGetActivateChain
neo/d3xp/Mover.h:310
↓ 8 callersMethodGetArgFormat
================ idEventDef::GetArgFormat ================ */
neo/game/gamesys/Event.h:150
↓ 8 callersMethodGetBindMaster
================ idEntity::GetBindMaster ================ */
neo/game/Entity.cpp:2061
↓ 8 callersMethodGetBindMaster
================ idEntity::GetBindMaster ================ */
neo/d3xp/Entity.cpp:2153
↓ 8 callersMethodGetBody2
neo/game/physics/Physics_AF.h:104
↓ 8 callersMethodGetBody2
neo/d3xp/physics/Physics_AF.h:104
↓ 8 callersMethodGetCallstackDepth
================ idInterpreter::GetCallstackDepth ================ */
neo/game/script/Script_Interpreter.cpp:320
↓ 8 callersMethodGetChannelJoints
===================== idDeclModelDef::GetChannelJoints ===================== */
neo/game/anim/Anim_Blend.cpp:2974
↓ 8 callersMethodGetChannelJoints
===================== idDeclModelDef::GetChannelJoints ===================== */
neo/d3xp/anim/Anim_Blend.cpp:3060
↓ 8 callersMethodGetChild
neo/tools/guied/GEWindowWrapper.h:208
↓ 8 callersMethodGetChildCount
================ rvGEWindowWrapper::GetChildCount Returns the number of children the window being wrapped has ================ */
neo/tools/guied/GEWindowWrapper.cpp:406
↓ 8 callersMethodGetClassname
================ idClass::GetClassname Returns the text classname of the object. ================ */
neo/d3xp/gamesys/Class.cpp:593
↓ 8 callersMethodGetCursor
=============== idEditField::GetCursor =============== */
neo/framework/EditField.cpp:157
↓ 8 callersMethodGetFilename
neo/tools/guied/GEWorkspace.h:273
↓ 8 callersMethodGetHeight
neo/tools/common/PropTree/PropTreeItem.cpp:261
↓ 8 callersMethodGetImageHeight
============= idMaterial::GetImageHeight ============= */
neo/renderer/Material.cpp:2526
↓ 8 callersMethodGetImageWidth
============= idMaterial::GetImageWidth ============= */
neo/renderer/Material.cpp:2516
↓ 8 callersMethodGetMass
================ idPhysics_AF::GetMass ================ */
neo/game/physics/Physics_AF.cpp:6112
↓ 8 callersMethodGetNextTeamEntity
================ idEntity::GetNextTeamEntity ================ */
neo/game/Entity.cpp:2097
↓ 8 callersMethodGetNextTeamEntity
================ idEntity::GetNextTeamEntity ================ */
neo/d3xp/Entity.cpp:2189
↓ 8 callersMethodGetNumClipModels
================ idPhysics_AF::GetNumClipModels ================ */
neo/game/physics/Physics_AF.cpp:6089
↓ 8 callersMethodGetPlayer
neo/d3xp/PlayerView.h:329
↓ 8 callersMethodGetPlayingSoundWorld
=================== idSoundSystemLocal::GetPlayingSoundWorld =================== */
neo/sound/snd_system.cpp:1103
↓ 8 callersMethodGetPortalState
============== GetPortalState ============== */
neo/renderer/RenderWorld_portals.cpp:1021
↓ 8 callersMethodGetReadCount
neo/framework/FileSystem.cpp:382
↓ 8 callersMethodGetRenderView
===================== idActor::GetRenderView ===================== */
neo/game/Actor.cpp:1515
↓ 8 callersMethodGetRenderView
===================== idActor::GetRenderView ===================== */
neo/d3xp/Actor.cpp:1563
↓ 8 callersMethodGetSelection
==================== idListGUILocal::GetSelection ==================== */
neo/ui/ListGUI.cpp:70
↓ 8 callersMethodGetShiftScale
neo/d3xp/PlayerView.h:327
↓ 8 callersMethodGetSubject
neo/framework/DeclPDA.h:54
↓ 8 callersMethodGetThreadNum
================ idThread::GetThreadNum ================ */
neo/game/script/Script_Thread.h:289
↓ 8 callersMethodGetVolume
neo/idlib/bv/Box.h:225
↓ 8 callersMethodGetWindowPlacement
neo/tools/guied/GEOptions.h:293
↓ 8 callersMethodHandleKey
neo/tools/radiant/MainFrm.h:70
↓ 8 callersMethodHasGroundContacts
================ idPhysics_Base::HasGroundContacts ================ */
neo/game/physics/Physics_Base.cpp:596
↓ 8 callersMethodHasGroundContacts
================ idPhysics_Base::HasGroundContacts ================ */
neo/d3xp/physics/Physics_Base.cpp:596
↓ 8 callersMethodHide
================ idDamagable::Hide ================ */
neo/d3xp/Misc.cpp:568
↓ 8 callersMethodInit
================ rvGEOptions::Init ================ */
neo/tools/guied/GEOptions.cpp:61
↓ 8 callersMethodInit
neo/ui/Winvar.cpp:53
↓ 8 callersMethodInit
neo/idlib/math/Interpolate.h:87
↓ 8 callersMethodInitFromMap
================= idRenderWorldLocal::InitFromMap A NULL or empty name will make a world without a map model, which is still useful for displaying a
neo/renderer/RenderWorld_load.cpp:479
↓ 8 callersMethodIsActiveAF
neo/game/AFEntity.h:168
↓ 8 callersMethodIsListEmpty
neo/idlib/containers/LinkList.h:113
↓ 8 callersMethodIsNumeric
neo/idlib/Str.h:833
↓ 8 callersMethodIsReady
neo/game/Player.h:688
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