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hub / github.com/TTimo/doom3.gpl / AllocFrameTemp

Method AllocFrameTemp

neo/renderer/VertexCache.cpp:370–430  ·  view source on GitHub ↗

=========== idVertexCache::AllocFrameTemp A frame temp allocation must never be allowed to fail due to overflow. We can't simply sync with the GPU and overwrite what we have, because there may still be future references to dynamically created surfaces. =========== */

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Callers 8

AddDecalDrawSurfMethod · 0.80
EmitSurfaceMethod · 0.80
R_FinishDeformFunction · 0.80
R_ParticleDeformFunction · 0.80
R_SkyboxTexGenFunction · 0.80
R_WobbleskyTexGenFunction · 0.80
R_SpecularTexGenFunction · 0.80

Calls 3

ErrorMethod · 0.45
AllocMethod · 0.45
MemcpyMethod · 0.45

Tested by

no test coverage detected