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Functions20,015 in github.com/TTimo/doom3.gpl

↓ 9 callersMethodAllocDef
============ idProgram::AllocDef ============ */
neo/d3xp/script/Script_Program.cpp:1234
↓ 9 callersMethodAppendPath
==================== idStr::AppendPath ==================== */
neo/idlib/Str.cpp:830
↓ 9 callersFunctionBrush_Ray
neo/tools/radiant/EditorBrush.cpp:2589
↓ 9 callersMethodCheckTokenType
================ idLexer::CheckTokenType ================ */
neo/idlib/Lexer.cpp:1028
↓ 9 callersMethodClear
neo/idlib/geometry/Winding.h:249
↓ 9 callersMethodClearModifiedFlags
============ idCVarSystemLocal::ClearModifiedFlags ============ */
neo/framework/CVarSystem.cpp:812
↓ 9 callersMethodClipContents
================ idPhysics_AF::ClipContents ================ */
neo/game/physics/Physics_AF.cpp:7744
↓ 9 callersMethodClipContents
================ idPhysics_AF::ClipContents ================ */
neo/d3xp/physics/Physics_AF.cpp:7745
↓ 9 callersFunctionComputeAxisBase
======================================================================================================================= ++timo replace everywhere texX
neo/tools/radiant/EditorBrushPrimit.cpp:64
↓ 9 callersFunctionConvertToIdSpace
=============== ConvertToIdSpace =============== */
neo/MayaImport/maya_main.cpp:276
↓ 9 callersFunctionCurl_failf
neo/curl/lib/sendf.c:146
↓ 9 callersFunctionCurl_resolv
Resolve a name and return a pointer in the 'entry' argument if one is available. Return codes: -1 = error, no pointer 0 = OK, pointer pr
neo/curl/lib/hostip.c:315
↓ 9 callersFunctionCurl_wait_for_resolv
This is a function that locks and waits until the name resolve operation has completed. If 'entry' is non-NULL, make it point to the resolved d
neo/curl/lib/hostip.c:516
↓ 9 callersMethodDebugClearLines
==================== idRenderWorldLocal::DebugClearLines ==================== */
neo/renderer/RenderWorld.cpp:1724
↓ 9 callersMethodDeleteAllItems
neo/tools/common/PropTree/PropTree.cpp:376
↓ 9 callersFunctionDisplayRealTimeString
============ DisplayRealTimeString ============ */
neo/tools/compilers/aas/Brush.cpp:47
↓ 9 callersFunctionEclass_ForName
neo/tools/radiant/ECLASS.CPP:392
↓ 9 callersMethodEnable
================ idMover_Binary::Enable ================ */
neo/game/Mover.cpp:2484
↓ 9 callersMethodEnable
================ idMover_Binary::Enable ================ */
neo/d3xp/Mover.cpp:2506
↓ 9 callersFunctionEntity_UnlinkBrush
======================================================================================================================= Entity_UnlinkBrush ======
neo/tools/radiant/EditorEntity.cpp:1256
↓ 9 callersMethodError
================ idThread::Error ================ */
neo/game/script/Script_Thread.cpp:787
↓ 9 callersMethodError
================ idThread::Error ================ */
neo/d3xp/script/Script_Thread.cpp:809
↓ 9 callersMethodEvaluate
================ idIK::Evaluate ================ */
neo/d3xp/IK.cpp:165
↓ 9 callersMethodExecuteCommandBuffer
============ idCmdSystemLocal::ExecuteCommandBuffer ============ */
neo/framework/CmdSystem.cpp:622
↓ 9 callersFunctionFindC
neo/tools/comafx/DialogColorPicker.cpp:211
↓ 9 callersMethodForceUpdate
===================== idAnimator::ForceUpdate ===================== */
neo/game/anim/Anim_Blend.cpp:4414
↓ 9 callersMethodForceUpdate
===================== idAnimator::ForceUpdate ===================== */
neo/d3xp/anim/Anim_Blend.cpp:4500
↓ 9 callersMethodFree
==================== idSampleDecoder::Free ==================== */
neo/sound/snd_decoder.cpp:343
↓ 9 callersMethodFreeModel
================= idRenderModelManagerLocal::FreeModel ================= */
neo/renderer/ModelManager.cpp:355
↓ 9 callersMethodGetAnimFlags
===================== idAnimState::GetAnimFlags ===================== */
neo/game/Actor.cpp:259
↓ 9 callersMethodGetAnimFlags
===================== idAnimState::GetAnimFlags ===================== */
neo/d3xp/Actor.cpp:259
↓ 9 callersMethodGetArgFormat
================ idEventDef::GetArgFormat ================ */
neo/d3xp/gamesys/Event.h:153
↓ 9 callersMethodGetBounds
============ idBrushList::GetBounds ============ */
neo/tools/compilers/aas/Brush.cpp:1039
↓ 9 callersMethodGetCallstack
================ idInterpreter::GetCallstack ================ */
neo/game/script/Script_Interpreter.cpp:329
↓ 9 callersMethodGetContents
neo/game/physics/Clip.h:170
↓ 9 callersMethodGetEmailByIndex
================= idDeclPDA::GetEmailByIndex ================= */
neo/framework/DeclPDA.cpp:316
↓ 9 callersMethodGetEndTime
===================== idAnimBlend::GetEndTime ===================== */
neo/game/anim/Anim_Blend.cpp:1540
↓ 9 callersMethodGetEndTime
===================== idAnimBlend::GetEndTime ===================== */
neo/d3xp/anim/Anim_Blend.cpp:1626
↓ 9 callersMethodGetFilename
================ idProgram::GetFilename ================ */
neo/game/script/Script_Program.h:601
↓ 9 callersMethodGetFilename
================ idProgram::GetFilename ================ */
neo/d3xp/script/Script_Program.h:615
↓ 9 callersMethodGetGridWidth
neo/tools/guied/GEOptions.h:213
↓ 9 callersMethodGetJoints
===================== idAnimator::GetJoints ===================== */
neo/game/anim/Anim_Blend.cpp:4563
↓ 9 callersMethodGetJoints
===================== idAnimator::GetJoints ===================== */
neo/d3xp/anim/Anim_Blend.cpp:4649
↓ 9 callersMethodGetLinePtr
neo/tools/comafx/CDIB.cpp:540
↓ 9 callersMethodGetMaterial
neo/game/physics/Clip.h:162
↓ 9 callersMethodGetNumArgs
================ idEventDef::GetNumArgs ================ */
neo/d3xp/gamesys/Event.h:180
↓ 9 callersMethodGetNumPVSAreas
================ idEntity::GetNumPVSAreas ================ */
neo/game/Entity.cpp:1275
↓ 9 callersMethodGetNumPrimitives
neo/idlib/MapFile.h:173
↓ 9 callersMethodGetNumberOfSpeakers
========== idAudioHardwareOSX::GetNumberOfSpeakers ========== */
neo/sys/osx/macosx_sound.cpp:431
↓ 9 callersMethodGetNurb
neo/tools/radiant/MainFrm.h:114
↓ 9 callersFunctionGetStr
This is a silly duplicate of the function in main.c to enable this source to compile stand-alone for better debugging */
neo/curl/lib/formdata.c:143
↓ 9 callersMethodHasD3XP
=============== idFileSystemLocal::HasD3XP =============== */
neo/framework/FileSystem.cpp:3985
↓ 9 callersMethodInCurrentPVS
================ idPVS::InCurrentPVS ================ */
neo/game/Pvs.cpp:1139
↓ 9 callersMethodInCurrentPVS
================ idPVS::InCurrentPVS ================ */
neo/d3xp/Pvs.cpp:1139
↓ 9 callersFunctionInitAfx
================ InitAfx ================ */
neo/tools/comafx/StdAfx.cpp:53
↓ 9 callersMethodInverseSelf
neo/idlib/math/Matrix.h:2592
↓ 9 callersMethodInverseWorldSpatialInertiaMultiply
================ idAFBody::InverseWorldSpatialInertiaMultiply dst = this->inverseWorldSpatialInertia * v; ================ */
neo/game/physics/Physics_AF.cpp:4388
↓ 9 callersMethodInverseWorldSpatialInertiaMultiply
================ idAFBody::InverseWorldSpatialInertiaMultiply dst = this->inverseWorldSpatialInertia * v; ================ */
neo/d3xp/physics/Physics_AF.cpp:4389
↓ 9 callersMethodInverse_GaussJordan
============ idMatX::Inverse_GaussJordan in-place inversion using Gauss-Jordan elimination ============ */
neo/idlib/math/Matrix.cpp:3620
↓ 9 callersMethodIsActiveAF
neo/d3xp/AFEntity.h:168
↓ 9 callersMethodIsCrouching
================ idPhysics_Player::IsCrouching ================ */
neo/game/physics/Physics_Player.cpp:1480
↓ 9 callersMethodIsCrouching
================ idPhysics_Player::IsCrouching ================ */
neo/d3xp/physics/Physics_Player.cpp:1480
↓ 9 callersMethodIsFullScreen
======================== idRenderSystemLocal::IsFullScreen ======================== */
neo/renderer/RenderSystem_init.cpp:2293
↓ 9 callersMethodIsHidden
================ idEntity::IsHidden ================ */
neo/game/Entity.cpp:1148
↓ 9 callersMethodLaunch
================= idProjectile::Launch ================= */
neo/game/Projectile.cpp:275
↓ 9 callersFunctionLoadWindowPlacement
======================================================================================================================= =============================
neo/tools/radiant/MainFrm.cpp:1431
↓ 9 callersMethodMatX_MultiplyVecX
============ idSIMD_Generic::MatX_MultiplyVecX ============ */
neo/idlib/math/Simd_Generic.cpp:708
↓ 9 callersMethodMul
============ idSIMD_AltiVec::Mul dst[i] = constant * src[i]; ============ */
neo/idlib/math/Simd_AltiVec.cpp:839
↓ 9 callersMethodNormalize360
============ idRotation::Normalize360 ============ */
neo/idlib/math/Rotation.cpp:149
↓ 9 callersMethodParseSpawnArgsToRenderLight
neo/game/Light.cpp:68
↓ 9 callersFunctionPatch_BrushToMesh
=============== BrushToPatchMesh =============== */
neo/tools/radiant/PMESH.CPP:1724
↓ 9 callersMethodPlaneDistance
================ idBox::PlaneDistance ================ */
neo/idlib/bv/Box.cpp:332
↓ 9 callersFunctionPointOnLine
neo/tools/comafx/DialogColorPicker.cpp:226
↓ 9 callersMethodPrintf
neo/TypeInfo/main.cpp:77
↓ 9 callersMethodQR_UnpackFactors
============ idMatX::QR_UnpackFactors Unpacks the in-place QR factorization. ============ */
neo/idlib/math/Matrix.cpp:4793
↓ 9 callersMethodQuit
================== idCommonLocal::Quit ================== */
neo/framework/Common.cpp:775
↓ 9 callersFunctionR_MipMap
================ R_MipMap Returns a new copy of the texture, quartered in size and filtered. If a texture is intended to be used in GL_CLAMP or GL_C
neo/renderer/Image_process.cpp:396
↓ 9 callersMethodReadRenderLight
================ idRestoreGame::ReadRenderLight ================ */
neo/d3xp/gamesys/SaveGame.cpp:1333
↓ 9 callersMethodReadUnsignedChar
================= idFile::ReadUnsignedChar ================= */
neo/framework/File.cpp:364
↓ 9 callersMethodRefresh
================ rvGENavigator::Refresh Repaints the navigator window ================ */
neo/tools/guied/GENavigator.cpp:578
↓ 9 callersMethodRemoveFile
================= idFileSystemLocal::RemoveFile ================= */
neo/framework/FileSystem.cpp:954
↓ 9 callersMethodRight
neo/ui/Rectangle.h:43
↓ 9 callersFunctionSaveWindowPlacement
======================================================================================================================= =============================
neo/tools/radiant/MainFrm.cpp:1448
↓ 9 callersMethodSetBool
neo/framework/CVarSystem.h:147
↓ 9 callersMethodSetColor
================ idLight::SetColor ================ */
neo/d3xp/Light.cpp:476
↓ 9 callersMethodSetCursor
neo/ui/DeviceContext.cpp:618
↓ 9 callersMethodSetDefault
================ idDeclAF_Body::SetDefault ================ */
neo/framework/DeclAF.cpp:249
↓ 9 callersMethodSetItemValue
neo/tools/common/PropTree/PropTreeItem.cpp:274
↓ 9 callersMethodSetPhysics
================ idForce_Drag::SetPhysics ================ */
neo/game/physics/Force_Drag.cpp:75
↓ 9 callersMethodSetPhysics
================ idForce_Grab::SetPhysics ================ */
neo/d3xp/physics/Force_Grab.cpp:102
↓ 9 callersMethodSetPlayingSoundWorld
=============== idSessionLocal::SetPlayingSoundWorld =============== */
neo/framework/Session.cpp:2960
↓ 9 callersMethodSetSkin
================ idEntity::SetSkin ================ */
neo/game/Entity.cpp:1109
↓ 9 callersMethodSetSteerAngle
================ idAFConstraint_Hinge::SetSteerAngle ================ */
neo/game/physics/Physics_AF.cpp:1751
↓ 9 callersMethodSetSteerAngle
================ idAFConstraint_Hinge::SetSteerAngle ================ */
neo/d3xp/physics/Physics_AF.cpp:1751
↓ 9 callersMethodSetViewType
======================================================================================================================= =============================
neo/tools/radiant/XYWnd.cpp:3998
↓ 9 callersMethodSignal
================ idEntity::Signal ================ */
neo/d3xp/Entity.cpp:3352
↓ 9 callersFunctionSnapVectorToGrid
================ SnapVectorToGrid ================ */
neo/tools/radiant/EditorBrush.cpp:89
↓ 9 callersMethodStop
=============== idSessionLocal::Stop called on errors and game exits =============== */
neo/framework/Session.cpp:379
↓ 9 callersFunctionSys_Milliseconds
================ Sys_Milliseconds ================ */
neo/sys/win32/win_shared.cpp:55
↓ 9 callersFunctionTransposeMultiply
neo/idlib/math/Matrix.h:729
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