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github.com/TTimo/doom3.gpl
/ functions
Functions
20,015 in github.com/TTimo/doom3.gpl
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Functions
20,015
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Types & classes
2,568
↓ 11 callers
Function
vorbis_info_clear
neo/sound/OggVorbis/vorbissrc/info.c:155
↓ 10 callers
Function
AddFormData
neo/curl/lib/formdata.c:990
↓ 10 callers
Function
AddFormDataf
neo/curl/lib/formdata.c:1018
↓ 10 callers
Method
AddMaterialUndoModifier
* Adds an undo operation to the undo buffer. * @param mod The MaterialModifier object that contains the undo data. * @param clearRedo Should we clear
neo/tools/materialeditor/MaterialDocManager.cpp:625
↓ 10 callers
Function
AddPortalToNodes
============= AddPortalToNodes ============= */
neo/tools/compilers/dmap/portals.cpp:106
↓ 10 callers
Method
AddValue
neo/idlib/math/Curve.h:116
↓ 10 callers
Function
BigRevBytes
neo/idlib/Lib.cpp:284
↓ 10 callers
Method
Bind
================ idEntity::Bind bind relative to the visual position of the master ================ */
neo/game/Entity.cpp:1804
↓ 10 callers
Method
BlendJoints
neo/idlib/math/Simd_SSE.cpp:11284
↓ 10 callers
Method
ClipModelsTouchingBounds
================ idClip::ClipModelsTouchingBounds ================ */
neo/game/physics/Clip.cpp:804
↓ 10 callers
Method
ConvertJointQuatsToJointMats
============ idSIMD_SSE::ConvertJointQuatsToJointMats ============ */
neo/idlib/math/Simd_SSE.cpp:11695
↓ 10 callers
Method
Copy
======================================================================================================================= =============================
neo/tools/radiant/XYWnd.cpp:4142
↓ 10 callers
Function
Curl_disconnect
neo/curl/lib/url.c:1313
↓ 10 callers
Function
Curl_pgrsTime
neo/curl/lib/progress.c:126
↓ 10 callers
Function
DefaultOnToolHitTest
================ DefaultOnToolHitTest ================ */
neo/tools/comafx/StdAfx.cpp:75
↓ 10 callers
Function
EmitBrushPrimitTextureCoordinates
======================================================================================================================= compute texture coordinates fo
neo/tools/radiant/EditorBrushPrimit.cpp:160
↓ 10 callers
Function
EmitTextureCoordinates
================ EmitTextureCoordinates ================ */
neo/tools/radiant/EditorBrush.cpp:556
↓ 10 callers
Method
EnableClipping
neo/ui/DeviceContext.h:90
↓ 10 callers
Function
FindEntity
======================================================================================================================= =============================
neo/tools/radiant/EditorEntity.cpp:1327
↓ 10 callers
Function
FindFloatPlane
=========== FindFloatPlane =========== */
neo/tools/compilers/dmap/map.cpp:75
↓ 10 callers
Method
FindPortal
============== FindPortal Game code uses this to identify which portals are inside doors. Returns 0 if no portal contacts the bounds ============== *
neo/renderer/RenderWorld_portals.cpp:908
↓ 10 callers
Method
Free
==================== idMD5Anim::Free ==================== */
neo/game/anim/Anim.cpp:70
↓ 10 callers
Method
Free
==================== idMD5Anim::Free ==================== */
neo/d3xp/anim/Anim.cpp:70
↓ 10 callers
Function
FreeBrush
================ FreeBrush ================ */
neo/tools/compilers/dmap/ubrush.cpp:95
↓ 10 callers
Function
FreeTriList
=============== FreeTriList =============== */
neo/tools/compilers/dmap/tritools.cpp:89
↓ 10 callers
Method
FromBoundsRotation
============ idBounds::FromBoundsRotation Most tight bounds for the rotational movement of the given bounds. ============ */
neo/idlib/bv/Bounds.cpp:386
↓ 10 callers
Method
GetArgSize
================ idEventDef::GetArgSize ================ */
neo/d3xp/gamesys/Event.h:189
↓ 10 callers
Method
GetColor
neo/tools/comafx/DialogColorPicker.h:80
↓ 10 callers
Method
GetContents
neo/d3xp/physics/Clip.h:170
↓ 10 callers
Method
GetCurrentFirstDerivative
neo/idlib/math/Curve.h:153
↓ 10 callers
Method
GetGui
neo/ui/Window.h:225
↓ 10 callers
Method
GetItemCount
neo/tools/common/RollupPanel.h:118
↓ 10 callers
Method
GetItemValue
================ rvPropertyGrid::GetItemValue Return value of item at given index ================ */
neo/tools/common/PropertyGrid.cpp:364
↓ 10 callers
Method
GetNumClipModels
================ idPhysics_AF::GetNumClipModels ================ */
neo/d3xp/physics/Physics_AF.cpp:6090
↓ 10 callers
Method
GetNumClusters
neo/tools/compilers/aas/AASFile.h:309
↓ 10 callers
Method
GetNumDeclTypes
=================== idDeclManagerLocal::GetNumDeclTypes =================== */
neo/framework/DeclManager.cpp:1073
↓ 10 callers
Method
GetNumEmptyBaseBlocks
neo/idlib/Heap.h:556
↓ 10 callers
Method
GetNumFreeBlocks
neo/idlib/Heap.h:268
↓ 10 callers
Method
GetPhysics
================ idEntity::GetPhysics ================ */
neo/game/Entity.cpp:2515
↓ 10 callers
Method
GetPhysics
================ idEntity::GetPhysics ================ */
neo/d3xp/Entity.cpp:2607
↓ 10 callers
Method
GetSelectedEntities
============= idGameEdit::GetSelectedEntities ============= */
neo/game/GameEdit.cpp:676
↓ 10 callers
Method
GetType
neo/game/physics/Physics_AF.h:101
↓ 10 callers
Method
GetType
neo/d3xp/physics/Physics_AF.h:101
↓ 10 callers
Method
GetTypeName
============ idScriptObject::GetTypeName ============ */
neo/game/script/Script_Program.cpp:1023
↓ 10 callers
Method
GetTypeName
============ idScriptObject::GetTypeName ============ */
neo/d3xp/script/Script_Program.cpp:1023
↓ 10 callers
Method
Head
neo/tools/compilers/aas/Brush.h:168
↓ 10 callers
Method
Init
=========== idGameLocal::Init initialize the game object, only happens once at startup, not each level load ============ */
neo/game/Game_local.cpp:253
↓ 10 callers
Method
Init
=========== idGameLocal::Init initialize the game object, only happens once at startup, not each level load ============ */
neo/d3xp/Game_local.cpp:295
↓ 10 callers
Method
InitTool
================= idCommonLocal::InitTool ================= */
neo/framework/Common.cpp:986
↓ 10 callers
Method
Inverse
neo/idlib/math/Quat.h:254
↓ 10 callers
Method
InverseFastSelf
neo/idlib/math/Matrix.h:2628
↓ 10 callers
Method
IsBlendLight
perform simple blending of the projection, instead of interacting with bumps and textures
neo/renderer/Material.h:461
↓ 10 callers
Method
IsDone
===================== idAnimBlend::IsDone ===================== */
neo/game/anim/Anim_Blend.cpp:1386
↓ 10 callers
Method
IsDone
===================== idAnimBlend::IsDone ===================== */
neo/d3xp/anim/Anim_Blend.cpp:1472
↓ 10 callers
Method
IsDrawn
returns true if the material will draw anything at all. Triggers, portals, etc, will not have anything to draw. A not drawn surface can still castSh
neo/renderer/Material.h:378
↓ 10 callers
Method
IsIdentity
neo/idlib/math/Matrix.h:255
↓ 10 callers
Method
IsLoaded
neo/d3xp/AF.h:65
↓ 10 callers
Method
IsReady
neo/d3xp/Player.h:807
↓ 10 callers
Method
IsSelected
neo/tools/guied/GESelectionMgr.h:111
↓ 10 callers
Method
IsTiny
neo/idlib/geometry/Winding.cpp:1202
↓ 10 callers
Function
IsTriangleValid
================= IsTriangleValid empty area will be considered invalid. Due to some truly aweful epsilon issues, a triangle can switch between valid
neo/tools/compilers/dmap/optimize.cpp:808
↓ 10 callers
Method
LDLT_Factor
============ idMatX::LDLT_Factor in-place factorization: LDL' L is a triangular matrix stored in the lower triangle. L has ones on the diagonal
neo/idlib/math/Matrix.cpp:5750
↓ 10 callers
Method
MaterialByIndex
neo/framework/DeclManager.cpp:1528
↓ 10 callers
Function
Mem_CopyString
================== Mem_CopyString ================== */
neo/idlib/Heap.cpp:1169
↓ 10 callers
Method
NumJointsOnChannel
===================== idDeclModelDef::NumJointsOnChannel ===================== */
neo/game/anim/Anim_Blend.cpp:2962
↓ 10 callers
Method
NumJointsOnChannel
===================== idDeclModelDef::NumJointsOnChannel ===================== */
neo/d3xp/anim/Anim_Blend.cpp:3048
↓ 10 callers
Function
Patch_Naturalize
================== Patch_Naturalize ================== texture = TotalTexture * LengthToThisControlPoint / TotalControlPointLength dist( this control
neo/tools/radiant/PMESH.CPP:1046
↓ 10 callers
Method
PlaneSide
============ idBrushBSPNode::PlaneSide ============ */
neo/tools/compilers/aas/BrushBSP.cpp:399
↓ 10 callers
Method
PushPointIntoAreaNum
============ idAASLocal::PushPointIntoAreaNum ============ */
neo/game/ai/AAS.cpp:175
↓ 10 callers
Method
PushPointIntoAreaNum
============ idAASLocal::PushPointIntoAreaNum ============ */
neo/d3xp/ai/AAS.cpp:175
↓ 10 callers
Method
QR_Factor
============ idMatX::QR_Factor in-place factorization: QR Q is an orthogonal matrix represented as a product of Householder matrices stored in th
neo/idlib/math/Matrix.cpp:4435
↓ 10 callers
Function
R_MakeCurrent
neo/renderer/draw_exp.cpp:262
↓ 10 callers
Method
RegisterDeclFolder
=================== idDeclManagerLocal::RegisterDeclFolder =================== */
neo/framework/DeclManager.cpp:976
↓ 10 callers
Method
Resize
neo/idlib/math/Polynomial.h:611
↓ 10 callers
Method
Rotate
neo/d3xp/physics/Clip.h:144
↓ 10 callers
Function
SCR_DrawTextRightAlign
================== SCR_DrawTextRightAlign ================== */
neo/framework/Console.cpp:162
↓ 10 callers
Method
SendMessage
================ rvDebuggerClient::SendMessage Send a message with no data to the debugger server ================ */
neo/tools/debugger/DebuggerClient.cpp:464
↓ 10 callers
Method
Set
================ idDict::Set ================ */
neo/idlib/Dict.cpp:275
↓ 10 callers
Method
SetDuration
neo/idlib/math/Interpolate.h:47
↓ 10 callers
Method
SetEndValue
neo/idlib/math/Interpolate.h:49
↓ 10 callers
Method
SetFont
================ idWindow::SetFont ================ */
neo/ui/Window.cpp:294
↓ 10 callers
Method
SetOrigin
================ idPhysics_AF::SetOrigin ================ */
neo/game/physics/Physics_AF.cpp:7500
↓ 10 callers
Method
SetSize
====================== BSEntity::SetSize ====================== */
neo/ui/GameBearShootWindow.cpp:137
↓ 10 callers
Method
SetupCurrentPVS
================ idPVS::SetupCurrentPVS ================ */
neo/game/Pvs.cpp:948
↓ 10 callers
Method
Show
================ idDamagable::Show ================ */
neo/d3xp/Misc.cpp:578
↓ 10 callers
Method
Shutdown
================= idCommonLocal::Shutdown ================= */
neo/framework/Common.cpp:2873
↓ 10 callers
Method
Signal
================ idEntity::Signal ================ */
neo/game/Entity.cpp:3256
↓ 10 callers
Method
SoundByIndex
neo/framework/DeclManager.cpp:1548
↓ 10 callers
Method
StopSound
================ idEntity::StopSound ================ */
neo/d3xp/Entity.cpp:1713
↓ 10 callers
Method
SuperClass
================ idTypeDef::SuperClass If type is an object, then returns the object's superclass ================ */
neo/game/script/Script_Program.cpp:369
↓ 10 callers
Method
SuperClass
================ idTypeDef::SuperClass If type is an object, then returns the object's superclass ================ */
neo/d3xp/script/Script_Program.cpp:369
↓ 10 callers
Method
ToAngularVelocity
============ idQuat::ToAngularVelocity ============ */
neo/idlib/math/Quat.cpp:134
↓ 10 callers
Method
TrmFromModel
================== idCollisionModelManagerLocal::TrmFromModel NOTE: polygon merging can merge colinear edges and as such might cause dangling edges
neo/cm/CollisionModel_load.cpp:3593
↓ 10 callers
Function
VectorRotate3
================= VectorRotate3 rotation order is roll - pitch - yaw ================= */
neo/tools/radiant/SELECT.CPP:701
↓ 10 callers
Function
checkpacket
neo/sound/OggVorbis/oggsrc/framing.c:905
↓ 10 callers
Function
curl_multi_init
neo/curl/lib/multi.c:114
↓ 10 callers
Function
oggpack_readinit
neo/sound/OggVorbis/oggsrc/bitwise.c:214
↓ 9 callers
Method
Alloc
=============== idEventQueue::Alloc =============== */
neo/game/Game_network.cpp:1617
↓ 9 callers
Method
Alloc
=============== idEventQueue::Alloc =============== */
neo/d3xp/Game_network.cpp:1662
↓ 9 callers
Method
AllocDef
============ idProgram::AllocDef ============ */
neo/game/script/Script_Program.cpp:1234
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