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Functions20,015 in github.com/TTimo/doom3.gpl

↓ 11 callersFunctionvorbis_info_clear
neo/sound/OggVorbis/vorbissrc/info.c:155
↓ 10 callersFunctionAddFormData
neo/curl/lib/formdata.c:990
↓ 10 callersFunctionAddFormDataf
neo/curl/lib/formdata.c:1018
↓ 10 callersMethodAddMaterialUndoModifier
* Adds an undo operation to the undo buffer. * @param mod The MaterialModifier object that contains the undo data. * @param clearRedo Should we clear
neo/tools/materialeditor/MaterialDocManager.cpp:625
↓ 10 callersFunctionAddPortalToNodes
============= AddPortalToNodes ============= */
neo/tools/compilers/dmap/portals.cpp:106
↓ 10 callersMethodAddValue
neo/idlib/math/Curve.h:116
↓ 10 callersFunctionBigRevBytes
neo/idlib/Lib.cpp:284
↓ 10 callersMethodBind
================ idEntity::Bind bind relative to the visual position of the master ================ */
neo/game/Entity.cpp:1804
↓ 10 callersMethodBlendJoints
neo/idlib/math/Simd_SSE.cpp:11284
↓ 10 callersMethodClipModelsTouchingBounds
================ idClip::ClipModelsTouchingBounds ================ */
neo/game/physics/Clip.cpp:804
↓ 10 callersMethodConvertJointQuatsToJointMats
============ idSIMD_SSE::ConvertJointQuatsToJointMats ============ */
neo/idlib/math/Simd_SSE.cpp:11695
↓ 10 callersMethodCopy
======================================================================================================================= =============================
neo/tools/radiant/XYWnd.cpp:4142
↓ 10 callersFunctionCurl_disconnect
neo/curl/lib/url.c:1313
↓ 10 callersFunctionCurl_pgrsTime
neo/curl/lib/progress.c:126
↓ 10 callersFunctionDefaultOnToolHitTest
================ DefaultOnToolHitTest ================ */
neo/tools/comafx/StdAfx.cpp:75
↓ 10 callersFunctionEmitBrushPrimitTextureCoordinates
======================================================================================================================= compute texture coordinates fo
neo/tools/radiant/EditorBrushPrimit.cpp:160
↓ 10 callersFunctionEmitTextureCoordinates
================ EmitTextureCoordinates ================ */
neo/tools/radiant/EditorBrush.cpp:556
↓ 10 callersMethodEnableClipping
neo/ui/DeviceContext.h:90
↓ 10 callersFunctionFindEntity
======================================================================================================================= =============================
neo/tools/radiant/EditorEntity.cpp:1327
↓ 10 callersFunctionFindFloatPlane
=========== FindFloatPlane =========== */
neo/tools/compilers/dmap/map.cpp:75
↓ 10 callersMethodFindPortal
============== FindPortal Game code uses this to identify which portals are inside doors. Returns 0 if no portal contacts the bounds ============== *
neo/renderer/RenderWorld_portals.cpp:908
↓ 10 callersMethodFree
==================== idMD5Anim::Free ==================== */
neo/game/anim/Anim.cpp:70
↓ 10 callersMethodFree
==================== idMD5Anim::Free ==================== */
neo/d3xp/anim/Anim.cpp:70
↓ 10 callersFunctionFreeBrush
================ FreeBrush ================ */
neo/tools/compilers/dmap/ubrush.cpp:95
↓ 10 callersFunctionFreeTriList
=============== FreeTriList =============== */
neo/tools/compilers/dmap/tritools.cpp:89
↓ 10 callersMethodFromBoundsRotation
============ idBounds::FromBoundsRotation Most tight bounds for the rotational movement of the given bounds. ============ */
neo/idlib/bv/Bounds.cpp:386
↓ 10 callersMethodGetArgSize
================ idEventDef::GetArgSize ================ */
neo/d3xp/gamesys/Event.h:189
↓ 10 callersMethodGetColor
neo/tools/comafx/DialogColorPicker.h:80
↓ 10 callersMethodGetContents
neo/d3xp/physics/Clip.h:170
↓ 10 callersMethodGetCurrentFirstDerivative
neo/idlib/math/Curve.h:153
↓ 10 callersMethodGetGui
neo/ui/Window.h:225
↓ 10 callersMethodGetItemCount
neo/tools/common/RollupPanel.h:118
↓ 10 callersMethodGetItemValue
================ rvPropertyGrid::GetItemValue Return value of item at given index ================ */
neo/tools/common/PropertyGrid.cpp:364
↓ 10 callersMethodGetNumClipModels
================ idPhysics_AF::GetNumClipModels ================ */
neo/d3xp/physics/Physics_AF.cpp:6090
↓ 10 callersMethodGetNumClusters
neo/tools/compilers/aas/AASFile.h:309
↓ 10 callersMethodGetNumDeclTypes
=================== idDeclManagerLocal::GetNumDeclTypes =================== */
neo/framework/DeclManager.cpp:1073
↓ 10 callersMethodGetNumEmptyBaseBlocks
neo/idlib/Heap.h:556
↓ 10 callersMethodGetNumFreeBlocks
neo/idlib/Heap.h:268
↓ 10 callersMethodGetPhysics
================ idEntity::GetPhysics ================ */
neo/game/Entity.cpp:2515
↓ 10 callersMethodGetPhysics
================ idEntity::GetPhysics ================ */
neo/d3xp/Entity.cpp:2607
↓ 10 callersMethodGetSelectedEntities
============= idGameEdit::GetSelectedEntities ============= */
neo/game/GameEdit.cpp:676
↓ 10 callersMethodGetType
neo/game/physics/Physics_AF.h:101
↓ 10 callersMethodGetType
neo/d3xp/physics/Physics_AF.h:101
↓ 10 callersMethodGetTypeName
============ idScriptObject::GetTypeName ============ */
neo/game/script/Script_Program.cpp:1023
↓ 10 callersMethodGetTypeName
============ idScriptObject::GetTypeName ============ */
neo/d3xp/script/Script_Program.cpp:1023
↓ 10 callersMethodHead
neo/tools/compilers/aas/Brush.h:168
↓ 10 callersMethodInit
=========== idGameLocal::Init initialize the game object, only happens once at startup, not each level load ============ */
neo/game/Game_local.cpp:253
↓ 10 callersMethodInit
=========== idGameLocal::Init initialize the game object, only happens once at startup, not each level load ============ */
neo/d3xp/Game_local.cpp:295
↓ 10 callersMethodInitTool
================= idCommonLocal::InitTool ================= */
neo/framework/Common.cpp:986
↓ 10 callersMethodInverse
neo/idlib/math/Quat.h:254
↓ 10 callersMethodInverseFastSelf
neo/idlib/math/Matrix.h:2628
↓ 10 callersMethodIsBlendLight
perform simple blending of the projection, instead of interacting with bumps and textures
neo/renderer/Material.h:461
↓ 10 callersMethodIsDone
===================== idAnimBlend::IsDone ===================== */
neo/game/anim/Anim_Blend.cpp:1386
↓ 10 callersMethodIsDone
===================== idAnimBlend::IsDone ===================== */
neo/d3xp/anim/Anim_Blend.cpp:1472
↓ 10 callersMethodIsDrawn
returns true if the material will draw anything at all. Triggers, portals, etc, will not have anything to draw. A not drawn surface can still castSh
neo/renderer/Material.h:378
↓ 10 callersMethodIsIdentity
neo/idlib/math/Matrix.h:255
↓ 10 callersMethodIsLoaded
neo/d3xp/AF.h:65
↓ 10 callersMethodIsReady
neo/d3xp/Player.h:807
↓ 10 callersMethodIsSelected
neo/tools/guied/GESelectionMgr.h:111
↓ 10 callersMethodIsTiny
neo/idlib/geometry/Winding.cpp:1202
↓ 10 callersFunctionIsTriangleValid
================= IsTriangleValid empty area will be considered invalid. Due to some truly aweful epsilon issues, a triangle can switch between valid
neo/tools/compilers/dmap/optimize.cpp:808
↓ 10 callersMethodLDLT_Factor
============ idMatX::LDLT_Factor in-place factorization: LDL' L is a triangular matrix stored in the lower triangle. L has ones on the diagonal
neo/idlib/math/Matrix.cpp:5750
↓ 10 callersMethodMaterialByIndex
neo/framework/DeclManager.cpp:1528
↓ 10 callersFunctionMem_CopyString
================== Mem_CopyString ================== */
neo/idlib/Heap.cpp:1169
↓ 10 callersMethodNumJointsOnChannel
===================== idDeclModelDef::NumJointsOnChannel ===================== */
neo/game/anim/Anim_Blend.cpp:2962
↓ 10 callersMethodNumJointsOnChannel
===================== idDeclModelDef::NumJointsOnChannel ===================== */
neo/d3xp/anim/Anim_Blend.cpp:3048
↓ 10 callersFunctionPatch_Naturalize
================== Patch_Naturalize ================== texture = TotalTexture * LengthToThisControlPoint / TotalControlPointLength dist( this control
neo/tools/radiant/PMESH.CPP:1046
↓ 10 callersMethodPlaneSide
============ idBrushBSPNode::PlaneSide ============ */
neo/tools/compilers/aas/BrushBSP.cpp:399
↓ 10 callersMethodPushPointIntoAreaNum
============ idAASLocal::PushPointIntoAreaNum ============ */
neo/game/ai/AAS.cpp:175
↓ 10 callersMethodPushPointIntoAreaNum
============ idAASLocal::PushPointIntoAreaNum ============ */
neo/d3xp/ai/AAS.cpp:175
↓ 10 callersMethodQR_Factor
============ idMatX::QR_Factor in-place factorization: QR Q is an orthogonal matrix represented as a product of Householder matrices stored in th
neo/idlib/math/Matrix.cpp:4435
↓ 10 callersFunctionR_MakeCurrent
neo/renderer/draw_exp.cpp:262
↓ 10 callersMethodRegisterDeclFolder
=================== idDeclManagerLocal::RegisterDeclFolder =================== */
neo/framework/DeclManager.cpp:976
↓ 10 callersMethodResize
neo/idlib/math/Polynomial.h:611
↓ 10 callersMethodRotate
neo/d3xp/physics/Clip.h:144
↓ 10 callersFunctionSCR_DrawTextRightAlign
================== SCR_DrawTextRightAlign ================== */
neo/framework/Console.cpp:162
↓ 10 callersMethodSendMessage
================ rvDebuggerClient::SendMessage Send a message with no data to the debugger server ================ */
neo/tools/debugger/DebuggerClient.cpp:464
↓ 10 callersMethodSet
================ idDict::Set ================ */
neo/idlib/Dict.cpp:275
↓ 10 callersMethodSetDuration
neo/idlib/math/Interpolate.h:47
↓ 10 callersMethodSetEndValue
neo/idlib/math/Interpolate.h:49
↓ 10 callersMethodSetFont
================ idWindow::SetFont ================ */
neo/ui/Window.cpp:294
↓ 10 callersMethodSetOrigin
================ idPhysics_AF::SetOrigin ================ */
neo/game/physics/Physics_AF.cpp:7500
↓ 10 callersMethodSetSize
====================== BSEntity::SetSize ====================== */
neo/ui/GameBearShootWindow.cpp:137
↓ 10 callersMethodSetupCurrentPVS
================ idPVS::SetupCurrentPVS ================ */
neo/game/Pvs.cpp:948
↓ 10 callersMethodShow
================ idDamagable::Show ================ */
neo/d3xp/Misc.cpp:578
↓ 10 callersMethodShutdown
================= idCommonLocal::Shutdown ================= */
neo/framework/Common.cpp:2873
↓ 10 callersMethodSignal
================ idEntity::Signal ================ */
neo/game/Entity.cpp:3256
↓ 10 callersMethodSoundByIndex
neo/framework/DeclManager.cpp:1548
↓ 10 callersMethodStopSound
================ idEntity::StopSound ================ */
neo/d3xp/Entity.cpp:1713
↓ 10 callersMethodSuperClass
================ idTypeDef::SuperClass If type is an object, then returns the object's superclass ================ */
neo/game/script/Script_Program.cpp:369
↓ 10 callersMethodSuperClass
================ idTypeDef::SuperClass If type is an object, then returns the object's superclass ================ */
neo/d3xp/script/Script_Program.cpp:369
↓ 10 callersMethodToAngularVelocity
============ idQuat::ToAngularVelocity ============ */
neo/idlib/math/Quat.cpp:134
↓ 10 callersMethodTrmFromModel
================== idCollisionModelManagerLocal::TrmFromModel NOTE: polygon merging can merge colinear edges and as such might cause dangling edges
neo/cm/CollisionModel_load.cpp:3593
↓ 10 callersFunctionVectorRotate3
================= VectorRotate3 rotation order is roll - pitch - yaw ================= */
neo/tools/radiant/SELECT.CPP:701
↓ 10 callersFunctioncheckpacket
neo/sound/OggVorbis/oggsrc/framing.c:905
↓ 10 callersFunctioncurl_multi_init
neo/curl/lib/multi.c:114
↓ 10 callersFunctionoggpack_readinit
neo/sound/OggVorbis/oggsrc/bitwise.c:214
↓ 9 callersMethodAlloc
=============== idEventQueue::Alloc =============== */
neo/game/Game_network.cpp:1617
↓ 9 callersMethodAlloc
=============== idEventQueue::Alloc =============== */
neo/d3xp/Game_network.cpp:1662
↓ 9 callersMethodAllocDef
============ idProgram::AllocDef ============ */
neo/game/script/Script_Program.cpp:1234
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