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Functions20,015 in github.com/TTimo/doom3.gpl

↓ 2,327 callersMethodc_str
neo/idlib/Str.h:487
↓ 2,321 callersMethodNum
neo/idlib/containers/List.h:265
↓ 1,381 callersMethodGetBool
neo/idlib/Dict.h:256
↓ 1,345 callersMethodPrintf
================= idFile::Printf ================= */
neo/framework/File.cpp:260
↓ 1,268 callersFunctionva
============ va does a varargs printf into a temp buffer NOTE: not thread safe ============ */
neo/idlib/Str.cpp:1568
↓ 1,046 callersMethodGetFloat
neo/idlib/Dict.h:248
↓ 843 callersMethodToFloatPtr
neo/idlib/math/Quat.h:289
↓ 833 callersMethodIcmp
neo/idlib/Str.h:667
↓ 679 callersMethodGetString
==================== idInterpreter::GetString ==================== */
neo/d3xp/script/Script_Interpreter.h:206
↓ 596 callersMethodGetOrigin
==================== idMD5Anim::GetOrigin ==================== */
neo/d3xp/anim/Anim.cpp:434
↓ 594 callersMethodGetOrigin
==================== idMD5Anim::GetOrigin ==================== */
neo/game/anim/Anim.cpp:434
↓ 589 callersMethodGetInteger
neo/framework/CVarSystem.h:143
↓ 587 callersMethodGetString
==================== idInterpreter::GetString ==================== */
neo/game/script/Script_Interpreter.h:206
↓ 562 callersMethodZero
neo/idlib/bv/Box.h:207
↓ 532 callersMethodSetStateString
neo/ui/UserInterface.cpp:396
↓ 522 callersMethodWriteInt
================ idSaveGame::WriteInt ================ */
neo/d3xp/gamesys/SaveGame.cpp:168
↓ 519 callersMethodReadInt
================ idRestoreGame::ReadInt ================ */
neo/d3xp/gamesys/SaveGame.cpp:922
↓ 511 callersMethodGetPhysics
neo/d3xp/AF.h:77
↓ 511 callersMethodToVec3
neo/idlib/math/Vector.h:1978
↓ 483 callersMethodPrintf
================ rvDebuggerWindow::Printf Sends a formatted message to the output window ================ */
neo/tools/debugger/DebuggerWindow.cpp:1700
↓ 469 callersMethodWriteInt
================ idSaveGame::WriteInt ================ */
neo/game/gamesys/SaveGame.cpp:168
↓ 466 callersMethodReadInt
================ idRestoreGame::ReadInt ================ */
neo/game/gamesys/SaveGame.cpp:917
↓ 454 callersMethodGetEntity
neo/d3xp/Game_local.h:695
↓ 421 callersMethodGetPhysics
neo/game/AF.h:77
↓ 408 callersMethodToMat3
===================== idQuat::ToMat3 ===================== */
neo/idlib/math/Quat.cpp:70
↓ 405 callersMethodArgv
Argv() will return an empty string, not NULL if arg >= argc.
neo/idlib/CmdArgs.h:50
↓ 405 callersMethodWriteFloatString
================= idFile::WriteFloatString ================= */
neo/framework/File.cpp:294
↓ 397 callersMethodReadFloat
================ idRestoreGame::ReadFloat ================ */
neo/d3xp/gamesys/SaveGame.cpp:967
↓ 397 callersMethodWriteFloat
================ idSaveGame::WriteFloat ================ */
neo/d3xp/gamesys/SaveGame.cpp:213
↓ 393 callersMethodReadToken
================ idLexer::ReadToken ================ */
neo/idlib/Lexer.cpp:820
↓ 392 callersMethodGetInt
neo/idlib/Dict.h:252
↓ 392 callersMethodNormalize
neo/idlib/math/Plane.h:247
↓ 380 callersFunctionsprintf
============ sprintf Sets the value of the string using a printf interface. ============ */
neo/idlib/Str.cpp:1528
↓ 379 callersFunctionError
neo/tools/radiant/cmdlib.cpp:45
↓ 378 callersMethodReadFloat
================ idRestoreGame::ReadFloat ================ */
neo/game/gamesys/SaveGame.cpp:962
↓ 378 callersMethodWriteFloat
================ idSaveGame::WriteFloat ================ */
neo/game/gamesys/SaveGame.cpp:213
↓ 376 callersMethodAppend
neo/idlib/Str.h:729
↓ 374 callersMethodError
=============== idLib::Error =============== */
neo/idlib/Lib.cpp:230
↓ 368 callersMethodGetEntity
neo/game/Game_local.h:628
↓ 357 callersMethodTranspose
neo/idlib/math/Matrix.h:279
↓ 343 callersMethodGetLanguageDict
=============== idCommonLocal::GetLanguageDict =============== */
neo/framework/Common.cpp:1589
↓ 337 callersMethodPrintf
============ idGameLocal::Printf ============ */
neo/d3xp/Game_local.cpp:699
↓ 336 callersMethodIsType
================ idTypeInfo::IsType Checks if the object's class is a subclass of the class defined by the passed in idTypeInfo. ================ */
neo/d3xp/gamesys/Class.h:310
↓ 332 callersMethodPrintf
============ idGameLocal::Printf ============ */
neo/game/Game_local.cpp:609
↓ 330 callersMethodCross
neo/idlib/math/Vector.h:619
↓ 322 callersFunctionSys_UpdateWindows
======================================================================================================================= =============================
neo/tools/radiant/MainFrm.cpp:3974
↓ 314 callersMethodGetNumPoints
neo/idlib/geometry/Winding.h:238
↓ 304 callersMethodExpectTokenString
================ idLexer::ExpectTokenString ================ */
neo/idlib/Lexer.cpp:919
↓ 301 callersFunctionMem_Free
================== Mem_Free ================== */
neo/idlib/Heap.cpp:1087
↓ 299 callersMethodCRandomFloat
neo/idlib/math/Random.h:86
↓ 294 callersMethodRead
================= idFile::Read ================= */
neo/framework/File.cpp:179
↓ 283 callersMethodMatchPrefix
================ idDict::MatchPrefix ================ */
neo/idlib/Dict.cpp:523
↓ 281 callersMethodNum
neo/tools/guied/GESelectionMgr.h:87
↓ 280 callersMethodSetNum
neo/idlib/containers/List.h:289
↓ 279 callersMethodIsType
================ idTypeInfo::IsType Checks if the object's class is a subclass of the class defined by the passed in idTypeInfo. ================ */
neo/game/gamesys/Class.h:310
↓ 277 callersMethodSet
neo/ui/Winvar.cpp:66
↓ 273 callersMethodGetString
neo/framework/CVarSystem.h:141
↓ 273 callersMethodLength
neo/idlib/Str.h:702
↓ 268 callersMethodGetValue
neo/idlib/math/Polynomial.h:410
↓ 250 callersMethodWrite
============ idMapPatch::Write ============ */
neo/idlib/MapFile.cpp:221
↓ 248 callersMethodToString
============= idQuat::ToString ============= */
neo/idlib/math/Quat.cpp:149
↓ 246 callersMethodWarning
=============== idLib::Warning =============== */
neo/idlib/Lib.cpp:246
↓ 245 callersMethodSet
neo/d3xp/Game_local.h:251
↓ 237 callersMethodArgc
The functions that execute commands get their parameters with these functions.
neo/idlib/CmdArgs.h:48
↓ 236 callersFunctioncurl_easy_setopt
neo/curl/lib/easy.c:217
↓ 230 callersMethodAddCommand
================ idWindow::AddCommand ================ */
neo/ui/Window.cpp:693
↓ 226 callersMethodWriteBool
================ idSaveGame::WriteBool ================ */
neo/d3xp/gamesys/SaveGame.cpp:222
↓ 221 callersMethodDebugLine
==================== idRenderWorldLocal::DebugLine ==================== */
neo/renderer/RenderWorld.cpp:1734
↓ 218 callersMethodReadBool
================ idRestoreGame::ReadBool ================ */
neo/d3xp/gamesys/SaveGame.cpp:976
↓ 212 callersMethodReadDeltaFloat
neo/idlib/BitMsg.h:418
↓ 212 callersMethodWriteDeltaFloat
neo/idlib/BitMsg.h:336
↓ 209 callersMethodLength
==================== idMD5Anim::Length ==================== */
neo/d3xp/anim/Anim.cpp:107
↓ 205 callersMethodNum
neo/ui/ListGUILocal.h:52
↓ 205 callersMethodWriteBool
================ idSaveGame::WriteBool ================ */
neo/game/gamesys/SaveGame.cpp:222
↓ 204 callersMethodFindMaterial
neo/framework/DeclManager.cpp:1524
↓ 204 callersMethodNum
neo/tools/compilers/aas/Brush.h:166
↓ 201 callersMethodParseFloat
================ idLexer::ParseFloat ================ */
neo/idlib/Lexer.cpp:1264
↓ 197 callersMethodReadBool
================ idRestoreGame::ReadBool ================ */
neo/game/gamesys/SaveGame.cpp:971
↓ 195 callersMethodAppend
neo/tools/guied/GEModifierGroup.cpp:51
↓ 191 callersMethodGetVector
neo/idlib/Dict.h:260
↓ 188 callersFunctionPrintClocks
============ PrintClocks ============ */
neo/idlib/math/Simd.cpp:315
↓ 185 callersMethodError
============ idGameLocal::Error ============ */
neo/d3xp/Game_local.cpp:783
↓ 185 callersMethodSetStateInt
neo/ui/UserInterface.cpp:404
↓ 182 callersMethodLength
==================== idMD5Anim::Length ==================== */
neo/game/anim/Anim.cpp:107
↓ 180 callersMethodError
============ idGameLocal::Error ============ */
neo/game/Game_local.cpp:693
↓ 176 callersMethodBufferCommandText
============ idCmdSystemLocal::BufferCommandText ============ */
neo/framework/CmdSystem.cpp:575
↓ 165 callersMethodWriteBits
================ idBitMsg::WriteBits If the number of bits is negative a sign is included. ================ */
neo/idlib/BitMsg.cpp:110
↓ 160 callersFunctionMem_Alloc
================== Mem_Alloc ================== */
neo/idlib/Heap.cpp:1067
↓ 158 callersMethodWriteInt
================= idFile::WriteInt ================= */
neo/framework/File.cpp:468
↓ 155 callersMethodLengthSqr
neo/idlib/math/Vector.h:166
↓ 153 callersMethodHandleNamedEvent
neo/ui/UserInterface.cpp:364
↓ 152 callersMethodGetNumRows
change the size keeping data intact where possible
neo/idlib/math/Matrix.h:1821
↓ 150 callersMethodGetAxis
================ idSecurityCamera::GetAxis ================ */
neo/game/SecurityCamera.cpp:424
↓ 148 callersMethodGetEntity
===================== idAnimator::GetEntity ===================== */
neo/d3xp/anim/Anim_Blend.cpp:3405
↓ 148 callersMethodReadVec3
================ idRestoreGame::ReadVec3 ================ */
neo/d3xp/gamesys/SaveGame.cpp:1011
↓ 148 callersMethodWriteVec3
================ idSaveGame::WriteVec3 ================ */
neo/d3xp/gamesys/SaveGame.cpp:253
↓ 147 callersMethodFatalError
================== idCommonLocal::FatalError Dump out of the game to a system dialog ================== */
neo/framework/Common.cpp:729
↓ 147 callersMethodParseInt
================ idLexer::ParseInt ================ */
neo/idlib/Lexer.cpp:1227
↓ 145 callersMethodReadVec3
================ idRestoreGame::ReadVec3 ================ */
neo/game/gamesys/SaveGame.cpp:1006
↓ 145 callersMethodWriteVec3
================ idSaveGame::WriteVec3 ================ */
neo/game/gamesys/SaveGame.cpp:253
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