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github.com/TTimo/doom3.gpl
/ functions
Functions
20,015 in github.com/TTimo/doom3.gpl
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Functions
20,015
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Types & classes
2,568
↓ 144 callers
Method
Height
neo/tools/comafx/CDIB.h:79
↓ 144 callers
Method
ReadBits
================ idBitMsg::ReadBits If the number of bits is negative a sign is included. ================ */
neo/idlib/BitMsg.cpp:362
↓ 139 callers
Method
GetEntity
===================== idAnimator::GetEntity ===================== */
neo/game/anim/Anim_Blend.cpp:3319
↓ 139 callers
Method
GetSize
neo/idlib/math/Vector.h:1467
↓ 138 callers
Method
GetLocalPlayer
================ idGameLocal::GetLocalPlayer Nothing in the game tic should EVER make a decision based on what the local client number is, it shouldn
neo/d3xp/Game_local.cpp:2128
↓ 133 callers
Method
Find
neo/idlib/Str.h:874
↓ 133 callers
Method
SetCVarInteger
============ idCVarSystemLocal::SetCVarInteger ============ */
neo/framework/CVarSystem.cpp:664
↓ 132 callers
Method
AddCommand
============ idCmdSystemLocal::AddCommand ============ */
neo/framework/CmdSystem.cpp:364
↓ 131 callers
Method
GetAxis
================ idSecurityCamera::GetAxis ================ */
neo/d3xp/SecurityCamera.cpp:424
↓ 130 callers
Method
Warning
================ idThread::Warning ================ */
neo/d3xp/script/Script_Thread.cpp:825
↓ 129 callers
Method
Warning
================ idThread::Warning ================ */
neo/game/script/Script_Thread.cpp:803
↓ 128 callers
Method
GetAxis
================ idAFConstraint_Hinge::GetAxis ================ */
neo/d3xp/physics/Physics_AF.cpp:1667
↓ 127 callers
Method
RandomFloat
neo/idlib/math/Random.h:82
↓ 126 callers
Method
GetAxis
================ idAFConstraint_Hinge::GetAxis ================ */
neo/game/physics/Physics_AF.cpp:1667
↓ 126 callers
Method
Next
neo/d3xp/script/Script_Program.h:358
↓ 125 callers
Method
ReadInt
================= idFile::ReadInt ================= */
neo/framework/File.cpp:311
↓ 124 callers
Method
Identity
neo/idlib/math/Matrix.h:251
↓ 123 callers
Method
GetString
neo/tools/common/RegistryOptions.h:124
↓ 122 callers
Function
Mem_ClearedAlloc
================== Mem_ClearedAlloc ================== */
neo/idlib/Heap.cpp:1149
↓ 122 callers
Method
Width
neo/tools/comafx/CDIB.h:80
↓ 121 callers
Method
GetLocalPlayer
================ idGameLocal::GetLocalPlayer Nothing in the game tic should EVER make a decision based on what the local client number is, it shouldn
neo/game/Game_local.cpp:1936
↓ 120 callers
Function
GL_SelectTexture
==================== GL_SelectTexture ==================== */
neo/renderer/tr_backend.cpp:135
↓ 118 callers
Method
FindSound
=================== idSoundCache::FindSound Adds a sound object to the cache and returns a handle for it. =================== */
neo/sound/snd_cache.cpp:86
↓ 117 callers
Method
GetName
neo/tools/guied/GEModifier.h:70
↓ 117 callers
Method
ReadTokenOnLine
================ idLexer::ReadTokenOnLine ================ */
neo/idlib/Lexer.cpp:1172
↓ 116 callers
Method
Next
neo/game/script/Script_Program.h:344
↓ 115 callers
Method
CloseFile
============== idFileSystemLocal::CloseFile ============== */
neo/framework/FileSystem.cpp:3571
↓ 114 callers
Method
Append
neo/ui/GuiScript.h:87
↓ 114 callers
Method
DrawText
neo/ui/DeviceContext.cpp:678
↓ 113 callers
Method
Distance
neo/idlib/math/Plane.h:324
↓ 111 callers
Method
Error
================ idRestoreGame::Error ================ */
neo/d3xp/gamesys/SaveGame.cpp:878
↓ 106 callers
Method
GetSize
neo/idlib/BitMsg.h:187
↓ 104 callers
Method
GetBool
neo/framework/CVarSystem.h:142
↓ 104 callers
Function
Sys_Milliseconds
neo/sys/stub/sys_stub.cpp:45
↓ 103 callers
Method
Ptr
neo/idlib/containers/List.h:596
↓ 102 callers
Method
Error
================ idRestoreGame::Error ================ */
neo/game/gamesys/SaveGame.cpp:873
↓ 102 callers
Method
GetCVarString
============ idCVarSystemLocal::GetCVarString ============ */
neo/framework/CVarSystem.cpp:682
↓ 102 callers
Method
Height
neo/tools/radiant/XYWnd.h:158
↓ 102 callers
Method
Set
neo/tools/radiant/XYWnd.h:57
↓ 102 callers
Function
oggpack_read
bits <= 32 */
neo/sound/OggVorbis/oggsrc/bitwise.c:312
↓ 100 callers
Method
Warning
============ idGameLocal::Warning ============ */
neo/d3xp/Game_local.cpp:735
↓ 99 callers
Method
Bind
============== Bind Automatically enables 2D mapping, cube mapping, or 3D texturing if needed ============== */
neo/renderer/Image_load.cpp:1697
↓ 99 callers
Method
GetValue
neo/tools/particle/DialogParticleEditor.h:45
↓ 98 callers
Method
ToAngles
===================== idQuat::ToAngles ===================== */
neo/idlib/math/Quat.cpp:37
↓ 97 callers
Function
Printf
neo/tools/radiant/cmdlib.cpp:56
↓ 97 callers
Method
RandomInt
neo/idlib/math/Random.h:70
↓ 97 callers
Method
Width
neo/tools/radiant/XYWnd.h:157
↓ 97 callers
Function
oggpack_write
Takes only up to 32 bits. */
neo/sound/OggVorbis/oggsrc/bitwise.c:69
↓ 96 callers
Method
BindNull
=============== BindNull =============== */
neo/renderer/Image_init.cpp:1918
↓ 96 callers
Function
GL_State
==================== GL_State This routine is responsible for setting the most commonly changed state ==================== */
neo/renderer/tr_backend.cpp:239
↓ 96 callers
Method
GetCamera
neo/tools/radiant/MainFrm.h:123
↓ 95 callers
Method
GetKeyVal
neo/idlib/Dict.h:294
↓ 95 callers
Method
SetContents
neo/d3xp/physics/Clip.h:166
↓ 95 callers
Method
SetGranularity
neo/idlib/Dict.h:177
↓ 95 callers
Function
Sys_Status
neo/tools/radiant/Radiant.cpp:465
↓ 94 callers
Method
DPrintf
============ idGameLocal::DPrintf ============ */
neo/game/Game_local.cpp:625
↓ 93 callers
Method
AddPoint
============ idBox::AddPoint ============ */
neo/idlib/bv/Box.cpp:194
↓ 91 callers
Method
DeleteContents
neo/idlib/containers/List.h:207
↓ 90 callers
Method
GetArea
============= idWinding::GetArea ============= */
neo/idlib/geometry/Winding.cpp:598
↓ 89 callers
Method
GetNumKeyVals
neo/idlib/Dict.h:290
↓ 88 callers
Method
Type
================ idTypeDef::Type ================ */
neo/game/script/Script_Program.cpp:349
↓ 88 callers
Method
Type
================ idTypeDef::Type ================ */
neo/d3xp/script/Script_Program.cpp:349
↓ 88 callers
Method
WriteString
================ idSaveGame::WriteString ================ */
neo/d3xp/gamesys/SaveGame.cpp:231
↓ 87 callers
Method
GetNumColumns
get the number of rows
neo/idlib/math/Matrix.h:1822
↓ 87 callers
Method
Warning
================== idCommonLocal::Warning prints WARNING %s and adds the warning message to a queue to be printed later on ================== */
neo/framework/Common.cpp:526
↓ 87 callers
Function
strdup
Ultrix doesn't have strdup(), so make a quick clone: */
neo/curl/src/main.c:183
↓ 86 callers
Method
Link
=============== idClipModel::Link =============== */
neo/d3xp/physics/Clip.cpp:545
↓ 85 callers
Method
DebugBounds
==================== idRenderWorldLocal::DebugBounds ==================== */
neo/renderer/RenderWorld.cpp:1873
↓ 85 callers
Function
EditControlEnterHit
================ EditControlEnterHit returns true if [Enter] was hit in the edit box all 'return' characters in the text are removed and a single
neo/tools/comafx/StdAfx.cpp:154
↓ 85 callers
Method
Num
neo/MayaImport/exporter.h:75
↓ 85 callers
Method
SetContents
neo/game/physics/Clip.h:166
↓ 85 callers
Function
Square
neo/idlib/math/Math.h:104
↓ 84 callers
Method
Clear
====================== idScreenRect::Clear ====================== */
neo/renderer/tr_main.cpp:47
↓ 84 callers
Method
Length
================= idFile::Length ================= */
neo/framework/File.cpp:199
↓ 84 callers
Method
Warning
============ idGameLocal::Warning ============ */
neo/game/Game_local.cpp:645
↓ 83 callers
Method
Link
=============== idClipModel::Link =============== */
neo/game/physics/Clip.cpp:545
↓ 83 callers
Function
ValueForKey
======================================================================================================================= =============================
neo/tools/radiant/EditorEntity.cpp:78
↓ 82 callers
Method
DPrintf
================== idCommonLocal::DPrintf prints message that only shows up if the "developer" cvar is set ================== */
neo/framework/Common.cpp:474
↓ 82 callers
Method
GetClipModel
================ idPhysics_AF::GetClipModel ================ */
neo/d3xp/physics/Physics_AF.cpp:6078
↓ 82 callers
Function
R_StaticFree
================= R_StaticFree ================= */
neo/renderer/tr_main.cpp:335
↓ 82 callers
Method
ReadFile
============ idFileSystemLocal::ReadFile Filename are relative to the search path a null buffer will just return the file length and time without loa
neo/framework/FileSystem.cpp:1041
↓ 82 callers
Method
SetCVarBool
============ idCVarSystemLocal::SetCVarBool ============ */
neo/framework/CVarSystem.cpp:655
↓ 80 callers
Method
GetString
neo/idlib/Dict.h:220
↓ 80 callers
Method
Length
neo/ui/Winvar.h:192
↓ 80 callers
Method
ReadString
================ idRestoreGame::ReadString ================ */
neo/d3xp/gamesys/SaveGame.cpp:985
↓ 80 callers
Method
ToVec3
neo/idlib/geometry/JointTransform.h:233
↓ 80 callers
Method
c_str
neo/ui/Winvar.h:204
↓ 79 callers
Method
WriteLong
=============== idMsgQueue::WriteLong =============== */
neo/framework/async/MsgChannel.cpp:198
↓ 78 callers
Method
Compare
neo/idlib/math/Quat.h:219
↓ 78 callers
Method
DebugArrow
================ idRenderWorldLocal::DebugArrow ================ */
neo/renderer/RenderWorld.cpp:1743
↓ 77 callers
Method
Compare
neo/idlib/bv/Box.h:185
↓ 77 callers
Method
WriteString
================ idSaveGame::WriteString ================ */
neo/game/gamesys/SaveGame.cpp:231
↓ 75 callers
Method
Clear
================ rvGESelectionMgr::ClearSelections Remove all of the current selections ================ */
neo/tools/guied/GESelectionMgr.cpp:138
↓ 75 callers
Method
Expand
neo/idlib/bv/Box.h:233
↓ 75 callers
Method
GetJointHandle
===================== idAnimator::GetJointHandle ===================== */
neo/d3xp/anim/Anim_Blend.cpp:4570
↓ 75 callers
Function
Warning
======================================================================================================================= =============================
neo/tools/radiant/WIN_QE3.CPP:281
↓ 74 callers
Method
AddString
============ idLangDict::AddString ============ */
neo/idlib/LangDict.cpp:174
↓ 74 callers
Method
Set
neo/idlib/math/Quat.h:247
↓ 74 callers
Method
SetData
neo/idlib/math/Matrix.h:2278
↓ 74 callers
Method
SetSize
neo/idlib/BitMsg.h:191
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