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Functions20,015 in github.com/TTimo/doom3.gpl

↓ 144 callersMethodHeight
neo/tools/comafx/CDIB.h:79
↓ 144 callersMethodReadBits
================ idBitMsg::ReadBits If the number of bits is negative a sign is included. ================ */
neo/idlib/BitMsg.cpp:362
↓ 139 callersMethodGetEntity
===================== idAnimator::GetEntity ===================== */
neo/game/anim/Anim_Blend.cpp:3319
↓ 139 callersMethodGetSize
neo/idlib/math/Vector.h:1467
↓ 138 callersMethodGetLocalPlayer
================ idGameLocal::GetLocalPlayer Nothing in the game tic should EVER make a decision based on what the local client number is, it shouldn
neo/d3xp/Game_local.cpp:2128
↓ 133 callersMethodFind
neo/idlib/Str.h:874
↓ 133 callersMethodSetCVarInteger
============ idCVarSystemLocal::SetCVarInteger ============ */
neo/framework/CVarSystem.cpp:664
↓ 132 callersMethodAddCommand
============ idCmdSystemLocal::AddCommand ============ */
neo/framework/CmdSystem.cpp:364
↓ 131 callersMethodGetAxis
================ idSecurityCamera::GetAxis ================ */
neo/d3xp/SecurityCamera.cpp:424
↓ 130 callersMethodWarning
================ idThread::Warning ================ */
neo/d3xp/script/Script_Thread.cpp:825
↓ 129 callersMethodWarning
================ idThread::Warning ================ */
neo/game/script/Script_Thread.cpp:803
↓ 128 callersMethodGetAxis
================ idAFConstraint_Hinge::GetAxis ================ */
neo/d3xp/physics/Physics_AF.cpp:1667
↓ 127 callersMethodRandomFloat
neo/idlib/math/Random.h:82
↓ 126 callersMethodGetAxis
================ idAFConstraint_Hinge::GetAxis ================ */
neo/game/physics/Physics_AF.cpp:1667
↓ 126 callersMethodNext
neo/d3xp/script/Script_Program.h:358
↓ 125 callersMethodReadInt
================= idFile::ReadInt ================= */
neo/framework/File.cpp:311
↓ 124 callersMethodIdentity
neo/idlib/math/Matrix.h:251
↓ 123 callersMethodGetString
neo/tools/common/RegistryOptions.h:124
↓ 122 callersFunctionMem_ClearedAlloc
================== Mem_ClearedAlloc ================== */
neo/idlib/Heap.cpp:1149
↓ 122 callersMethodWidth
neo/tools/comafx/CDIB.h:80
↓ 121 callersMethodGetLocalPlayer
================ idGameLocal::GetLocalPlayer Nothing in the game tic should EVER make a decision based on what the local client number is, it shouldn
neo/game/Game_local.cpp:1936
↓ 120 callersFunctionGL_SelectTexture
==================== GL_SelectTexture ==================== */
neo/renderer/tr_backend.cpp:135
↓ 118 callersMethodFindSound
=================== idSoundCache::FindSound Adds a sound object to the cache and returns a handle for it. =================== */
neo/sound/snd_cache.cpp:86
↓ 117 callersMethodGetName
neo/tools/guied/GEModifier.h:70
↓ 117 callersMethodReadTokenOnLine
================ idLexer::ReadTokenOnLine ================ */
neo/idlib/Lexer.cpp:1172
↓ 116 callersMethodNext
neo/game/script/Script_Program.h:344
↓ 115 callersMethodCloseFile
============== idFileSystemLocal::CloseFile ============== */
neo/framework/FileSystem.cpp:3571
↓ 114 callersMethodAppend
neo/ui/GuiScript.h:87
↓ 114 callersMethodDrawText
neo/ui/DeviceContext.cpp:678
↓ 113 callersMethodDistance
neo/idlib/math/Plane.h:324
↓ 111 callersMethodError
================ idRestoreGame::Error ================ */
neo/d3xp/gamesys/SaveGame.cpp:878
↓ 106 callersMethodGetSize
neo/idlib/BitMsg.h:187
↓ 104 callersMethodGetBool
neo/framework/CVarSystem.h:142
↓ 104 callersFunctionSys_Milliseconds
neo/sys/stub/sys_stub.cpp:45
↓ 103 callersMethodPtr
neo/idlib/containers/List.h:596
↓ 102 callersMethodError
================ idRestoreGame::Error ================ */
neo/game/gamesys/SaveGame.cpp:873
↓ 102 callersMethodGetCVarString
============ idCVarSystemLocal::GetCVarString ============ */
neo/framework/CVarSystem.cpp:682
↓ 102 callersMethodHeight
neo/tools/radiant/XYWnd.h:158
↓ 102 callersMethodSet
neo/tools/radiant/XYWnd.h:57
↓ 102 callersFunctionoggpack_read
bits <= 32 */
neo/sound/OggVorbis/oggsrc/bitwise.c:312
↓ 100 callersMethodWarning
============ idGameLocal::Warning ============ */
neo/d3xp/Game_local.cpp:735
↓ 99 callersMethodBind
============== Bind Automatically enables 2D mapping, cube mapping, or 3D texturing if needed ============== */
neo/renderer/Image_load.cpp:1697
↓ 99 callersMethodGetValue
neo/tools/particle/DialogParticleEditor.h:45
↓ 98 callersMethodToAngles
===================== idQuat::ToAngles ===================== */
neo/idlib/math/Quat.cpp:37
↓ 97 callersFunctionPrintf
neo/tools/radiant/cmdlib.cpp:56
↓ 97 callersMethodRandomInt
neo/idlib/math/Random.h:70
↓ 97 callersMethodWidth
neo/tools/radiant/XYWnd.h:157
↓ 97 callersFunctionoggpack_write
Takes only up to 32 bits. */
neo/sound/OggVorbis/oggsrc/bitwise.c:69
↓ 96 callersMethodBindNull
=============== BindNull =============== */
neo/renderer/Image_init.cpp:1918
↓ 96 callersFunctionGL_State
==================== GL_State This routine is responsible for setting the most commonly changed state ==================== */
neo/renderer/tr_backend.cpp:239
↓ 96 callersMethodGetCamera
neo/tools/radiant/MainFrm.h:123
↓ 95 callersMethodGetKeyVal
neo/idlib/Dict.h:294
↓ 95 callersMethodSetContents
neo/d3xp/physics/Clip.h:166
↓ 95 callersMethodSetGranularity
neo/idlib/Dict.h:177
↓ 95 callersFunctionSys_Status
neo/tools/radiant/Radiant.cpp:465
↓ 94 callersMethodDPrintf
============ idGameLocal::DPrintf ============ */
neo/game/Game_local.cpp:625
↓ 93 callersMethodAddPoint
============ idBox::AddPoint ============ */
neo/idlib/bv/Box.cpp:194
↓ 91 callersMethodDeleteContents
neo/idlib/containers/List.h:207
↓ 90 callersMethodGetArea
============= idWinding::GetArea ============= */
neo/idlib/geometry/Winding.cpp:598
↓ 89 callersMethodGetNumKeyVals
neo/idlib/Dict.h:290
↓ 88 callersMethodType
================ idTypeDef::Type ================ */
neo/game/script/Script_Program.cpp:349
↓ 88 callersMethodType
================ idTypeDef::Type ================ */
neo/d3xp/script/Script_Program.cpp:349
↓ 88 callersMethodWriteString
================ idSaveGame::WriteString ================ */
neo/d3xp/gamesys/SaveGame.cpp:231
↓ 87 callersMethodGetNumColumns
get the number of rows
neo/idlib/math/Matrix.h:1822
↓ 87 callersMethodWarning
================== idCommonLocal::Warning prints WARNING %s and adds the warning message to a queue to be printed later on ================== */
neo/framework/Common.cpp:526
↓ 87 callersFunctionstrdup
Ultrix doesn't have strdup(), so make a quick clone: */
neo/curl/src/main.c:183
↓ 86 callersMethodLink
=============== idClipModel::Link =============== */
neo/d3xp/physics/Clip.cpp:545
↓ 85 callersMethodDebugBounds
==================== idRenderWorldLocal::DebugBounds ==================== */
neo/renderer/RenderWorld.cpp:1873
↓ 85 callersFunctionEditControlEnterHit
================ EditControlEnterHit returns true if [Enter] was hit in the edit box all 'return' characters in the text are removed and a single
neo/tools/comafx/StdAfx.cpp:154
↓ 85 callersMethodNum
neo/MayaImport/exporter.h:75
↓ 85 callersMethodSetContents
neo/game/physics/Clip.h:166
↓ 85 callersFunctionSquare
neo/idlib/math/Math.h:104
↓ 84 callersMethodClear
====================== idScreenRect::Clear ====================== */
neo/renderer/tr_main.cpp:47
↓ 84 callersMethodLength
================= idFile::Length ================= */
neo/framework/File.cpp:199
↓ 84 callersMethodWarning
============ idGameLocal::Warning ============ */
neo/game/Game_local.cpp:645
↓ 83 callersMethodLink
=============== idClipModel::Link =============== */
neo/game/physics/Clip.cpp:545
↓ 83 callersFunctionValueForKey
======================================================================================================================= =============================
neo/tools/radiant/EditorEntity.cpp:78
↓ 82 callersMethodDPrintf
================== idCommonLocal::DPrintf prints message that only shows up if the "developer" cvar is set ================== */
neo/framework/Common.cpp:474
↓ 82 callersMethodGetClipModel
================ idPhysics_AF::GetClipModel ================ */
neo/d3xp/physics/Physics_AF.cpp:6078
↓ 82 callersFunctionR_StaticFree
================= R_StaticFree ================= */
neo/renderer/tr_main.cpp:335
↓ 82 callersMethodReadFile
============ idFileSystemLocal::ReadFile Filename are relative to the search path a null buffer will just return the file length and time without loa
neo/framework/FileSystem.cpp:1041
↓ 82 callersMethodSetCVarBool
============ idCVarSystemLocal::SetCVarBool ============ */
neo/framework/CVarSystem.cpp:655
↓ 80 callersMethodGetString
neo/idlib/Dict.h:220
↓ 80 callersMethodLength
neo/ui/Winvar.h:192
↓ 80 callersMethodReadString
================ idRestoreGame::ReadString ================ */
neo/d3xp/gamesys/SaveGame.cpp:985
↓ 80 callersMethodToVec3
neo/idlib/geometry/JointTransform.h:233
↓ 80 callersMethodc_str
neo/ui/Winvar.h:204
↓ 79 callersMethodWriteLong
=============== idMsgQueue::WriteLong =============== */
neo/framework/async/MsgChannel.cpp:198
↓ 78 callersMethodCompare
neo/idlib/math/Quat.h:219
↓ 78 callersMethodDebugArrow
================ idRenderWorldLocal::DebugArrow ================ */
neo/renderer/RenderWorld.cpp:1743
↓ 77 callersMethodCompare
neo/idlib/bv/Box.h:185
↓ 77 callersMethodWriteString
================ idSaveGame::WriteString ================ */
neo/game/gamesys/SaveGame.cpp:231
↓ 75 callersMethodClear
================ rvGESelectionMgr::ClearSelections Remove all of the current selections ================ */
neo/tools/guied/GESelectionMgr.cpp:138
↓ 75 callersMethodExpand
neo/idlib/bv/Box.h:233
↓ 75 callersMethodGetJointHandle
===================== idAnimator::GetJointHandle ===================== */
neo/d3xp/anim/Anim_Blend.cpp:4570
↓ 75 callersFunctionWarning
======================================================================================================================= =============================
neo/tools/radiant/WIN_QE3.CPP:281
↓ 74 callersMethodAddString
============ idLangDict::AddString ============ */
neo/idlib/LangDict.cpp:174
↓ 74 callersMethodSet
neo/idlib/math/Quat.h:247
↓ 74 callersMethodSetData
neo/idlib/math/Matrix.h:2278
↓ 74 callersMethodSetSize
neo/idlib/BitMsg.h:191
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