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github.com/TTimo/doom3.gpl
/ functions
Functions
20,015 in github.com/TTimo/doom3.gpl
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Functions
20,015
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Types & classes
2,568
↓ 74 callers
Method
TypeDef
neo/game/script/Script_Program.h:334
↓ 74 callers
Method
TypeDef
neo/d3xp/script/Script_Program.h:348
↓ 73 callers
Method
GetClipModel
================ idPhysics_AF::GetClipModel ================ */
neo/game/physics/Physics_AF.cpp:6077
↓ 71 callers
Method
TimeForIndex
neo/idlib/math/Curve.h:459
↓ 71 callers
Method
WriteLong
neo/idlib/BitMsg.h:295
↓ 70 callers
Method
GetName
neo/game/AF.h:66
↓ 70 callers
Method
Set
neo/tools/sound/DialogSound.cpp:225
↓ 69 callers
Method
ReadString
================ idRestoreGame::ReadString ================ */
neo/game/gamesys/SaveGame.cpp:980
↓ 69 callers
Method
SetInt
neo/idlib/Dict.h:192
↓ 69 callers
Method
SetNormal
neo/idlib/math/Plane.h:233
↓ 69 callers
Function
getF4
neo/renderer/Model_lwo.cpp:1178
↓ 68 callers
Method
LoadMemory
================ idLexer::LoadMemory ================ */
neo/idlib/Lexer.cpp:1646
↓ 68 callers
Method
Normalize
Normalize a vector to unit size
neo/tools/comafx/VectorCtl.cpp:133
↓ 68 callers
Method
SetCVarString
============ idCVarSystemLocal::SetCVarString ============ */
neo/framework/CVarSystem.cpp:646
↓ 67 callers
Method
Delete
============ idBrushList::Delete ============ */
neo/tools/compilers/aas/Brush.cpp:1163
↓ 67 callers
Method
GetRenderEntity
================ idEntity::GetRenderEntity ================ */
neo/d3xp/Entity.cpp:1506
↓ 66 callers
Method
FindType
============ idProgram::FindType Returns a preexisting complex type that matches the name, or returns NULL if not found ============ */
neo/d3xp/script/Script_Program.cpp:1177
↓ 66 callers
Method
GetJointHandle
===================== idAnimator::GetJointHandle ===================== */
neo/game/anim/Anim_Blend.cpp:4484
↓ 65 callers
Method
ParseInt
============ idAASSettings::ParseInt ============ */
neo/tools/compilers/aas/AASFile.cpp:190
↓ 65 callers
Method
ToForward
================= idAngles::ToForward ================= */
neo/idlib/math/Angles.cpp:117
↓ 65 callers
Function
Undo_Start
============= Undo_Start ============= */
neo/tools/radiant/Undo.cpp:362
↓ 64 callers
Function
EditVerifyFloat
================ EditVerifyFloat ================ */
neo/tools/comafx/StdAfx.cpp:175
↓ 64 callers
Method
Init
=============== idMsgQueue::Init =============== */
neo/framework/async/MsgChannel.cpp:72
↓ 64 callers
Method
RemoveIndex
neo/idlib/containers/List.h:849
↓ 64 callers
Method
SetBool
neo/idlib/Dict.h:196
↓ 64 callers
Method
SimpleCommand
( self, cmd )
neo/sys/scons/scons_utils.py:32
↓ 64 callers
Method
WriteByte
================ idSaveGame::WriteByte ================ */
neo/game/gamesys/SaveGame.cpp:195
↓ 64 callers
Method
WriteByte
================ idSaveGame::WriteByte ================ */
neo/d3xp/gamesys/SaveGame.cpp:195
↓ 64 callers
Method
Zero
neo/tools/radiant/EditorBrushPrimit.cpp:42
↓ 63 callers
Method
FindModel
================= idRenderModelManagerLocal::FindModel ================= */
neo/renderer/ModelManager.cpp:386
↓ 63 callers
Method
FindType
============ idProgram::FindType Returns a preexisting complex type that matches the name, or returns NULL if not found ============ */
neo/game/script/Script_Program.cpp:1177
↓ 63 callers
Method
GetDesktop
neo/ui/UserInterfaceLocal.h:80
↓ 63 callers
Method
InsertItem
================ rvRollupPanel::InsertItem Insert and item into the rollup panel. Return -1 if an error occured ================ */
neo/tools/common/RollupPanel.cpp:129
↓ 63 callers
Method
OpenFileWrite
=========== idFileSystemLocal::OpenFileWrite =========== */
neo/framework/FileSystem.cpp:3397
↓ 63 callers
Method
ReadFloat
neo/idlib/BitMsg.h:379
↓ 63 callers
Method
ReadLong
neo/idlib/BitMsg.h:375
↓ 62 callers
Method
Clear
===================== idAnimBlend::Clear ===================== */
neo/d3xp/anim/Anim_Blend.cpp:1459
↓ 62 callers
Method
DeclByIndex
=================== idDeclManagerLocal::DeclByIndex =================== */
neo/framework/DeclManager.cpp:1192
↓ 62 callers
Method
FindGui
neo/ui/UserInterface.cpp:184
↓ 62 callers
Method
GetRenderEntity
================ idEntity::GetRenderEntity ================ */
neo/game/Entity.cpp:1418
↓ 62 callers
Method
Milliseconds
================= idTimer::Milliseconds ================= */
neo/idlib/Timer.h:191
↓ 62 callers
Function
Sys_NetAdrToString
============= Sys_NetAdrToString ============= */
neo/sys/win32/win_net.cpp:753
↓ 62 callers
Method
WriteFloat
neo/idlib/BitMsg.h:299
↓ 61 callers
Method
Clear
===================== idAnimBlend::Clear ===================== */
neo/game/anim/Anim_Blend.cpp:1373
↓ 61 callers
Function
Undo_End
============= Undo_End ============= */
neo/tools/radiant/Undo.cpp:552
↓ 60 callers
Method
FindEntity
================ idGameEdit::FindEntity ================ */
neo/game/GameEdit.cpp:753
↓ 60 callers
Method
GetCurSel
neo/tools/common/PropertyGrid.h:112
↓ 60 callers
Method
GetPlane
============= idWinding::GetPlane ============= */
neo/idlib/geometry/Winding.cpp:656
↓ 60 callers
Method
Parse1DMatrix
================ idLexer::Parse1DMatrix ================ */
neo/idlib/Lexer.cpp:1300
↓ 60 callers
Function
SetKeyValue
======================================================================================================================= =============================
neo/tools/radiant/EditorEntity.cpp:109
↓ 59 callers
Function
ASE_GetToken
neo/renderer/Model_ase.cpp:80
↓ 59 callers
Function
Brush_Build
================ Brush_Build Builds a brush rendering data and also sets the min/max bounds TTimo added a bConvert flag to convert between old an
neo/tools/radiant/EditorBrush.cpp:743
↓ 59 callers
Method
CalcW
neo/idlib/math/Quat.h:280
↓ 59 callers
Method
ExpectTokenType
================ idLexer::ExpectTokenType ================ */
neo/idlib/Lexer.cpp:938
↓ 59 callers
Method
FitThroughPoint
neo/idlib/math/Plane.h:297
↓ 59 callers
Method
GetName
================ idEventDef::GetName ================ */
neo/d3xp/gamesys/Event.h:144
↓ 59 callers
Method
IntersectsBounds
neo/idlib/bv/Bounds.h:361
↓ 59 callers
Function
LittleLong
neo/idlib/Lib.cpp:281
↓ 59 callers
Method
Name
================ function_t::Name ================ */
neo/game/script/Script_Program.cpp:105
↓ 59 callers
Method
Name
================ function_t::Name ================ */
neo/d3xp/script/Script_Program.cpp:105
↓ 59 callers
Function
getU2
neo/renderer/Model_lwo.cpp:1104
↓ 59 callers
Method
write
================ idSplineList::write ================ */
neo/tools/radiant/splines.cpp:726
↓ 58 callers
Method
Clear
================ idWeapon::Clear ================ */
neo/d3xp/Weapon.cpp:677
↓ 58 callers
Function
GetToken
neo/tools/radiant/PARSE.CPP:46
↓ 58 callers
Function
MemFile_fprintf
================ MemFile_fprintf ================ */
neo/tools/radiant/EditorMap.cpp:1526
↓ 58 callers
Function
WriteFloatString
neo/MayaImport/maya_main.cpp:76
↓ 57 callers
Method
BeginWriting
neo/idlib/BitMsg.h:265
↓ 57 callers
Method
FindKey
================ idDict::FindKey ================ */
neo/idlib/Dict.cpp:451
↓ 57 callers
Function
GLimp_ExtensionPointer
neo/sys/stub/stub_gl.cpp:389
↓ 57 callers
Method
GetNumDecls
=================== idDeclManagerLocal::GetNumDecls =================== */
neo/framework/DeclManager.cpp:1178
↓ 56 callers
Method
CheckTokenString
================ idLexer::CheckTokenString ================ */
neo/idlib/Lexer.cpp:1007
↓ 56 callers
Method
GetAnimator
================ idEntity::GetAnimator Subclasses will be responsible for allocating animator. ================ */
neo/d3xp/Entity.cpp:1566
↓ 56 callers
Method
Replace
============ idStr::Replace ============ */
neo/idlib/Str.cpp:563
↓ 55 callers
Method
Clear
================ idAASFileLocal::Clear ================ */
neo/tools/compilers/aas/AASFile.cpp:608
↓ 55 callers
Method
DoModal
================ rvOpenFileDialog::DoModal Opens the dialog and returns true if a filename was found ================ */
neo/tools/common/OpenFileDialog.cpp:81
↓ 55 callers
Method
FindEntity
================ idGameEdit::FindEntity ================ */
neo/d3xp/GameEdit.cpp:753
↓ 55 callers
Method
Remove
neo/idlib/containers/List.h:878
↓ 55 callers
Method
ResetContent
neo/tools/radiant/PropertyList.cpp:288
↓ 55 callers
Method
Zero
neo/idlib/math/Plane.h:229
↓ 54 callers
Method
GetName
================ idEventDef::GetName ================ */
neo/game/gamesys/Event.h:141
↓ 54 callers
Method
ReadObject
================ idRestoreGame::ReadObject ================ */
neo/d3xp/gamesys/SaveGame.cpp:1083
↓ 54 callers
Method
Right
neo/idlib/Str.h:896
↓ 54 callers
Function
UpdateVertexIndex
================= UpdateVertexIndex ================= */
neo/idlib/geometry/Surface.cpp:38
↓ 54 callers
Method
WriteObject
================ idSaveGame::WriteObject ================ */
neo/d3xp/gamesys/SaveGame.cpp:329
↓ 53 callers
Function
GetSafeComboBoxSelection
================ GetComboBoxSelection ================ */
neo/tools/comafx/StdAfx.cpp:341
↓ 53 callers
Function
MayaError
================= MayaError ================= */
neo/MayaImport/maya_main.cpp:59
↓ 53 callers
Method
Printf
================== idCommonLocal::Printf Both client and server can use this, and it will output to the appropriate place. A raw string should NEVER
neo/framework/Common.cpp:460
↓ 53 callers
Method
ProcessEvent
================ idClass::ProcessEvent ================ */
neo/d3xp/gamesys/Class.cpp:858
↓ 53 callers
Function
Undo_AddBrushList
============= Undo_AddBrushList ============= */
neo/tools/radiant/Undo.cpp:408
↓ 53 callers
Function
get_flen
neo/renderer/Model_lwo.cpp:1004
↓ 52 callers
Method
ActiveXY
======================================================================================================================= =============================
neo/tools/radiant/MainFrm.cpp:4034
↓ 52 callers
Method
Clear
================ idWeapon::Clear ================ */
neo/game/Weapon.cpp:537
↓ 52 callers
Method
GetAnimator
================ idEntity::GetAnimator Subclasses will be responsible for allocating animator. ================ */
neo/game/Entity.cpp:1474
↓ 52 callers
Function
Min
neo/idlib/Lib.h:159
↓ 52 callers
Method
ServerSendReliableMessage
================== idNetworkSystem::ServerSendReliableMessage ================== */
neo/framework/async/NetworkSystem.cpp:43
↓ 52 callers
Method
SetTranslation
neo/idlib/geometry/JointTransform.h:103
↓ 52 callers
Method
ToYaw
============= idVec3::ToYaw ============= */
neo/idlib/math/Vector.cpp:84
↓ 52 callers
Method
UnreadToken
================ idLexer::UnreadToken ================ */
neo/idlib/Lexer.cpp:1159
↓ 52 callers
Function
emit_byte
neo/renderer/jpeg-6/jcmarker.c:96
↓ 51 callers
Method
CurrentAnim
===================== idAnimator::CurrentAnim ===================== */
neo/game/anim/Anim_Blend.cpp:3440
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