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Functions20,015 in github.com/TTimo/doom3.gpl

↓ 74 callersMethodTypeDef
neo/game/script/Script_Program.h:334
↓ 74 callersMethodTypeDef
neo/d3xp/script/Script_Program.h:348
↓ 73 callersMethodGetClipModel
================ idPhysics_AF::GetClipModel ================ */
neo/game/physics/Physics_AF.cpp:6077
↓ 71 callersMethodTimeForIndex
neo/idlib/math/Curve.h:459
↓ 71 callersMethodWriteLong
neo/idlib/BitMsg.h:295
↓ 70 callersMethodGetName
neo/game/AF.h:66
↓ 70 callersMethodSet
neo/tools/sound/DialogSound.cpp:225
↓ 69 callersMethodReadString
================ idRestoreGame::ReadString ================ */
neo/game/gamesys/SaveGame.cpp:980
↓ 69 callersMethodSetInt
neo/idlib/Dict.h:192
↓ 69 callersMethodSetNormal
neo/idlib/math/Plane.h:233
↓ 69 callersFunctiongetF4
neo/renderer/Model_lwo.cpp:1178
↓ 68 callersMethodLoadMemory
================ idLexer::LoadMemory ================ */
neo/idlib/Lexer.cpp:1646
↓ 68 callersMethodNormalize
Normalize a vector to unit size
neo/tools/comafx/VectorCtl.cpp:133
↓ 68 callersMethodSetCVarString
============ idCVarSystemLocal::SetCVarString ============ */
neo/framework/CVarSystem.cpp:646
↓ 67 callersMethodDelete
============ idBrushList::Delete ============ */
neo/tools/compilers/aas/Brush.cpp:1163
↓ 67 callersMethodGetRenderEntity
================ idEntity::GetRenderEntity ================ */
neo/d3xp/Entity.cpp:1506
↓ 66 callersMethodFindType
============ idProgram::FindType Returns a preexisting complex type that matches the name, or returns NULL if not found ============ */
neo/d3xp/script/Script_Program.cpp:1177
↓ 66 callersMethodGetJointHandle
===================== idAnimator::GetJointHandle ===================== */
neo/game/anim/Anim_Blend.cpp:4484
↓ 65 callersMethodParseInt
============ idAASSettings::ParseInt ============ */
neo/tools/compilers/aas/AASFile.cpp:190
↓ 65 callersMethodToForward
================= idAngles::ToForward ================= */
neo/idlib/math/Angles.cpp:117
↓ 65 callersFunctionUndo_Start
============= Undo_Start ============= */
neo/tools/radiant/Undo.cpp:362
↓ 64 callersFunctionEditVerifyFloat
================ EditVerifyFloat ================ */
neo/tools/comafx/StdAfx.cpp:175
↓ 64 callersMethodInit
=============== idMsgQueue::Init =============== */
neo/framework/async/MsgChannel.cpp:72
↓ 64 callersMethodRemoveIndex
neo/idlib/containers/List.h:849
↓ 64 callersMethodSetBool
neo/idlib/Dict.h:196
↓ 64 callersMethodSimpleCommand
( self, cmd )
neo/sys/scons/scons_utils.py:32
↓ 64 callersMethodWriteByte
================ idSaveGame::WriteByte ================ */
neo/game/gamesys/SaveGame.cpp:195
↓ 64 callersMethodWriteByte
================ idSaveGame::WriteByte ================ */
neo/d3xp/gamesys/SaveGame.cpp:195
↓ 64 callersMethodZero
neo/tools/radiant/EditorBrushPrimit.cpp:42
↓ 63 callersMethodFindModel
================= idRenderModelManagerLocal::FindModel ================= */
neo/renderer/ModelManager.cpp:386
↓ 63 callersMethodFindType
============ idProgram::FindType Returns a preexisting complex type that matches the name, or returns NULL if not found ============ */
neo/game/script/Script_Program.cpp:1177
↓ 63 callersMethodGetDesktop
neo/ui/UserInterfaceLocal.h:80
↓ 63 callersMethodInsertItem
================ rvRollupPanel::InsertItem Insert and item into the rollup panel. Return -1 if an error occured ================ */
neo/tools/common/RollupPanel.cpp:129
↓ 63 callersMethodOpenFileWrite
=========== idFileSystemLocal::OpenFileWrite =========== */
neo/framework/FileSystem.cpp:3397
↓ 63 callersMethodReadFloat
neo/idlib/BitMsg.h:379
↓ 63 callersMethodReadLong
neo/idlib/BitMsg.h:375
↓ 62 callersMethodClear
===================== idAnimBlend::Clear ===================== */
neo/d3xp/anim/Anim_Blend.cpp:1459
↓ 62 callersMethodDeclByIndex
=================== idDeclManagerLocal::DeclByIndex =================== */
neo/framework/DeclManager.cpp:1192
↓ 62 callersMethodFindGui
neo/ui/UserInterface.cpp:184
↓ 62 callersMethodGetRenderEntity
================ idEntity::GetRenderEntity ================ */
neo/game/Entity.cpp:1418
↓ 62 callersMethodMilliseconds
================= idTimer::Milliseconds ================= */
neo/idlib/Timer.h:191
↓ 62 callersFunctionSys_NetAdrToString
============= Sys_NetAdrToString ============= */
neo/sys/win32/win_net.cpp:753
↓ 62 callersMethodWriteFloat
neo/idlib/BitMsg.h:299
↓ 61 callersMethodClear
===================== idAnimBlend::Clear ===================== */
neo/game/anim/Anim_Blend.cpp:1373
↓ 61 callersFunctionUndo_End
============= Undo_End ============= */
neo/tools/radiant/Undo.cpp:552
↓ 60 callersMethodFindEntity
================ idGameEdit::FindEntity ================ */
neo/game/GameEdit.cpp:753
↓ 60 callersMethodGetCurSel
neo/tools/common/PropertyGrid.h:112
↓ 60 callersMethodGetPlane
============= idWinding::GetPlane ============= */
neo/idlib/geometry/Winding.cpp:656
↓ 60 callersMethodParse1DMatrix
================ idLexer::Parse1DMatrix ================ */
neo/idlib/Lexer.cpp:1300
↓ 60 callersFunctionSetKeyValue
======================================================================================================================= =============================
neo/tools/radiant/EditorEntity.cpp:109
↓ 59 callersFunctionASE_GetToken
neo/renderer/Model_ase.cpp:80
↓ 59 callersFunctionBrush_Build
================ Brush_Build Builds a brush rendering data and also sets the min/max bounds TTimo added a bConvert flag to convert between old an
neo/tools/radiant/EditorBrush.cpp:743
↓ 59 callersMethodCalcW
neo/idlib/math/Quat.h:280
↓ 59 callersMethodExpectTokenType
================ idLexer::ExpectTokenType ================ */
neo/idlib/Lexer.cpp:938
↓ 59 callersMethodFitThroughPoint
neo/idlib/math/Plane.h:297
↓ 59 callersMethodGetName
================ idEventDef::GetName ================ */
neo/d3xp/gamesys/Event.h:144
↓ 59 callersMethodIntersectsBounds
neo/idlib/bv/Bounds.h:361
↓ 59 callersFunctionLittleLong
neo/idlib/Lib.cpp:281
↓ 59 callersMethodName
================ function_t::Name ================ */
neo/game/script/Script_Program.cpp:105
↓ 59 callersMethodName
================ function_t::Name ================ */
neo/d3xp/script/Script_Program.cpp:105
↓ 59 callersFunctiongetU2
neo/renderer/Model_lwo.cpp:1104
↓ 59 callersMethodwrite
================ idSplineList::write ================ */
neo/tools/radiant/splines.cpp:726
↓ 58 callersMethodClear
================ idWeapon::Clear ================ */
neo/d3xp/Weapon.cpp:677
↓ 58 callersFunctionGetToken
neo/tools/radiant/PARSE.CPP:46
↓ 58 callersFunctionMemFile_fprintf
================ MemFile_fprintf ================ */
neo/tools/radiant/EditorMap.cpp:1526
↓ 58 callersFunctionWriteFloatString
neo/MayaImport/maya_main.cpp:76
↓ 57 callersMethodBeginWriting
neo/idlib/BitMsg.h:265
↓ 57 callersMethodFindKey
================ idDict::FindKey ================ */
neo/idlib/Dict.cpp:451
↓ 57 callersFunctionGLimp_ExtensionPointer
neo/sys/stub/stub_gl.cpp:389
↓ 57 callersMethodGetNumDecls
=================== idDeclManagerLocal::GetNumDecls =================== */
neo/framework/DeclManager.cpp:1178
↓ 56 callersMethodCheckTokenString
================ idLexer::CheckTokenString ================ */
neo/idlib/Lexer.cpp:1007
↓ 56 callersMethodGetAnimator
================ idEntity::GetAnimator Subclasses will be responsible for allocating animator. ================ */
neo/d3xp/Entity.cpp:1566
↓ 56 callersMethodReplace
============ idStr::Replace ============ */
neo/idlib/Str.cpp:563
↓ 55 callersMethodClear
================ idAASFileLocal::Clear ================ */
neo/tools/compilers/aas/AASFile.cpp:608
↓ 55 callersMethodDoModal
================ rvOpenFileDialog::DoModal Opens the dialog and returns true if a filename was found ================ */
neo/tools/common/OpenFileDialog.cpp:81
↓ 55 callersMethodFindEntity
================ idGameEdit::FindEntity ================ */
neo/d3xp/GameEdit.cpp:753
↓ 55 callersMethodRemove
neo/idlib/containers/List.h:878
↓ 55 callersMethodResetContent
neo/tools/radiant/PropertyList.cpp:288
↓ 55 callersMethodZero
neo/idlib/math/Plane.h:229
↓ 54 callersMethodGetName
================ idEventDef::GetName ================ */
neo/game/gamesys/Event.h:141
↓ 54 callersMethodReadObject
================ idRestoreGame::ReadObject ================ */
neo/d3xp/gamesys/SaveGame.cpp:1083
↓ 54 callersMethodRight
neo/idlib/Str.h:896
↓ 54 callersFunctionUpdateVertexIndex
================= UpdateVertexIndex ================= */
neo/idlib/geometry/Surface.cpp:38
↓ 54 callersMethodWriteObject
================ idSaveGame::WriteObject ================ */
neo/d3xp/gamesys/SaveGame.cpp:329
↓ 53 callersFunctionGetSafeComboBoxSelection
================ GetComboBoxSelection ================ */
neo/tools/comafx/StdAfx.cpp:341
↓ 53 callersFunctionMayaError
================= MayaError ================= */
neo/MayaImport/maya_main.cpp:59
↓ 53 callersMethodPrintf
================== idCommonLocal::Printf Both client and server can use this, and it will output to the appropriate place. A raw string should NEVER
neo/framework/Common.cpp:460
↓ 53 callersMethodProcessEvent
================ idClass::ProcessEvent ================ */
neo/d3xp/gamesys/Class.cpp:858
↓ 53 callersFunctionUndo_AddBrushList
============= Undo_AddBrushList ============= */
neo/tools/radiant/Undo.cpp:408
↓ 53 callersFunctionget_flen
neo/renderer/Model_lwo.cpp:1004
↓ 52 callersMethodActiveXY
======================================================================================================================= =============================
neo/tools/radiant/MainFrm.cpp:4034
↓ 52 callersMethodClear
================ idWeapon::Clear ================ */
neo/game/Weapon.cpp:537
↓ 52 callersMethodGetAnimator
================ idEntity::GetAnimator Subclasses will be responsible for allocating animator. ================ */
neo/game/Entity.cpp:1474
↓ 52 callersFunctionMin
neo/idlib/Lib.h:159
↓ 52 callersMethodServerSendReliableMessage
================== idNetworkSystem::ServerSendReliableMessage ================== */
neo/framework/async/NetworkSystem.cpp:43
↓ 52 callersMethodSetTranslation
neo/idlib/geometry/JointTransform.h:103
↓ 52 callersMethodToYaw
============= idVec3::ToYaw ============= */
neo/idlib/math/Vector.cpp:84
↓ 52 callersMethodUnreadToken
================ idLexer::UnreadToken ================ */
neo/idlib/Lexer.cpp:1159
↓ 52 callersFunctionemit_byte
neo/renderer/jpeg-6/jcmarker.c:96
↓ 51 callersMethodCurrentAnim
===================== idAnimator::CurrentAnim ===================== */
neo/game/anim/Anim_Blend.cpp:3440
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