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Functions20,015 in github.com/TTimo/doom3.gpl

↓ 51 callersMethodCurrentAnim
===================== idAnimator::CurrentAnim ===================== */
neo/d3xp/anim/Anim_Blend.cpp:3526
↓ 51 callersMethodError
================== idCommonLocal::Error ================== */
neo/framework/Common.cpp:634
↓ 51 callersMethodFindSkin
neo/framework/DeclManager.cpp:1534
↓ 51 callersMethodGetBounds
==================== idMD5Anim::GetBounds ==================== */
neo/d3xp/anim/Anim.cpp:589
↓ 51 callersMethodGetCenter
================ idAFConstraint::GetCenter ================ */
neo/d3xp/physics/Physics_AF.cpp:211
↓ 51 callersMethodLinkTo
neo/game/script/Script_Program.h:219
↓ 51 callersMethodLinkTo
neo/d3xp/script/Script_Program.h:233
↓ 51 callersMethodRandom
neo/idlib/math/Matrix.h:2333
↓ 51 callersMethodSetInteger
neo/framework/CVarSystem.h:148
↓ 51 callersMethodWriteString
================= idFile::WriteString ================= */
neo/framework/File.cpp:546
↓ 50 callersMethodAddUnique
neo/idlib/containers/List.h:742
↓ 50 callersMethodDPrintf
============ idGameLocal::DPrintf ============ */
neo/d3xp/Game_local.cpp:715
↓ 50 callersMethodGetBounds
==================== idMD5Anim::GetBounds ==================== */
neo/game/anim/Anim.cpp:589
↓ 50 callersMethodGetBuffer
=============== idEditField::GetBuffer =============== */
neo/framework/EditField.cpp:511
↓ 50 callersMethodLeft
neo/idlib/Str.h:892
↓ 50 callersMethodNumSurfaces
================ idRenderModelStatic::NumSurfaces ================ */
neo/renderer/Model.cpp:385
↓ 50 callersFunctionR_StaticAlloc
================= R_StaticAlloc ================= */
neo/renderer/tr_main.cpp:301
↓ 50 callersMethodReadLong
=============== idMsgQueue::ReadLong =============== */
neo/framework/async/MsgChannel.cpp:210
↓ 50 callersFunctionWriteString
================ WriteString ================ */
neo/idlib/Dict.cpp:438
↓ 50 callersFunctionloadSplatUnalignedScalar
=============== loadSplatUnalignedScalar For each element in vector: n = s =============== */
neo/idlib/math/Simd_AltiVec.cpp:358
↓ 49 callersMethodBounds
================ idRenderModelStatic::Bounds ================ */
neo/renderer/Model.cpp:470
↓ 49 callersMethodGetCVarBool
============ idCVarSystemLocal::GetCVarBool ============ */
neo/framework/CVarSystem.cpp:695
↓ 49 callersMethodGetCVarInteger
============ idCVarSystemLocal::GetCVarInteger ============ */
neo/framework/CVarSystem.cpp:708
↓ 49 callersMethodNormalizeFast
neo/idlib/math/Vector.h:180
↓ 49 callersMethodSet
================ rvGESelectionMgr::SetSelection Sets the only selection for the workspace to the given window ================ */
neo/tools/guied/GESelectionMgr.cpp:53
↓ 49 callersMethodSetSize
neo/idlib/math/Matrix.h:2247
↓ 49 callersFunctionUndo_EndBrushList
============= Undo_EndBrushList ============= */
neo/tools/radiant/Undo.cpp:470
↓ 48 callersMethodGetId
neo/game/physics/Clip.h:186
↓ 48 callersMethodGetId
neo/d3xp/physics/Clip.h:186
↓ 48 callersMethodGetNode
neo/tools/compilers/aas/BrushBSP.h:71
↓ 48 callersMethodSetCurSel
neo/tools/common/PropertyGrid.h:117
↓ 48 callersMethodWriteByte
=============== idMsgQueue::WriteByte =============== */
neo/framework/async/MsgChannel.cpp:158
↓ 48 callersFunctionset_flen
neo/renderer/Model_lwo.cpp:1002
↓ 47 callersMethodAddEntityDef
=================== AddEntityDef =================== */
neo/renderer/RenderWorld.cpp:180
↓ 47 callersMethodDist
neo/idlib/math/Plane.h:271
↓ 47 callersMethodDrawStretchPic
neo/ui/DeviceContext.cpp:273
↓ 47 callersMethodProcessEvent
================ idClass::ProcessEvent ================ */
neo/game/gamesys/Class.cpp:858
↓ 47 callersMethodReadObject
================ idRestoreGame::ReadObject ================ */
neo/game/gamesys/SaveGame.cpp:1078
↓ 47 callersMethodSetOrigin
================ idEntity::SetOrigin ================ */
neo/d3xp/Entity.cpp:2784
↓ 47 callersMethodWriteObject
================ idSaveGame::WriteObject ================ */
neo/game/gamesys/SaveGame.cpp:329
↓ 47 callersMethodWriteShort
=============== idMsgQueue::WriteShort =============== */
neo/framework/async/MsgChannel.cpp:179
↓ 46 callersMethodCheatsOk
================== idGameLocal::CheatsOk ================== */
neo/game/Game_local.cpp:2889
↓ 46 callersMethodCheatsOk
================== idGameLocal::CheatsOk ================== */
neo/d3xp/Game_local.cpp:3153
↓ 46 callersMethodGetCenter
================ idAFConstraint::GetCenter ================ */
neo/game/physics/Physics_AF.cpp:211
↓ 46 callersFunctionGetCvarInt
neo/tools/radiant/PrefsDlg.cpp:255
↓ 46 callersMethodGetFileName
* Returns the filename of the provided item. * @param item The item for which to generate the filename * @param out The location the filename will be
neo/tools/materialeditor/MaterialTreeView.cpp:1422
↓ 46 callersMethodSetRange
================ DialogGoToLine::SetRange ================ */
neo/tools/comafx/DialogGoToLine.cpp:83
↓ 46 callersFunctionSys_Printf
neo/sys/posix/posix_main.cpp:1015
↓ 45 callersMethodGetBool
neo/tools/common/RegistryOptions.h:119
↓ 45 callersMethodGetDuration
neo/idlib/math/Interpolate.h:56
↓ 45 callersMethodGetType
================ idClass::GetType ================ */
neo/game/gamesys/Class.cpp:570
↓ 45 callersMethodPostEventMS
================ idClass::PostEventMS ================ */
neo/d3xp/gamesys/Class.cpp:666
↓ 45 callersFunctionReadByte
neo/renderer/MegaTexture.cpp:481
↓ 44 callersFunctionBrush_AddToList
================ Brush_AddToList ================ */
neo/tools/radiant/EditorBrush.cpp:2674
↓ 44 callersMethodCmp
neo/idlib/Str.h:652
↓ 44 callersMethodSetAxis
================ idEntity::SetAxis ================ */
neo/d3xp/Entity.cpp:2796
↓ 44 callersMethodTranslation
============ idClip::Translation ============ */
neo/d3xp/physics/Clip.cpp:1056
↓ 43 callersMethodFindEntityDefDict
================ idGameEdit::FindEntityDefDict ================ */
neo/d3xp/GameEdit.cpp:735
↓ 43 callersFunctionSetCvarInt
neo/tools/radiant/PrefsDlg.cpp:275
↓ 43 callersMethodSetFloat
neo/idlib/Dict.h:188
↓ 43 callersMethodSetFocus
================ idWindow::SetFocus ================ */
neo/ui/Window.cpp:1537
↓ 43 callersMethodStateChanged
================ idWindow::StateChanged ================ */
neo/ui/Window.cpp:518
↓ 42 callersMethodAssureSize
neo/idlib/containers/List.h:445
↓ 42 callersMethodClear
================= idFile_Memory::Clear ================= */
neo/framework/File.cpp:850
↓ 42 callersMethodGenerateKey
================ idHashIndex::GenerateKey ================ */
neo/idlib/containers/HashIndex.h:379
↓ 42 callersMethodGetChild
neo/tools/compilers/aas/BrushBSP.h:103
↓ 42 callersMethodGetData
neo/idlib/BitMsg.h:167
↓ 42 callersMethodGetEditorImage
============== idMaterial::GetEditorImage ============== */
neo/renderer/Material.cpp:190
↓ 42 callersMethodGetNumAreas
neo/tools/compilers/aas/AASFile.h:301
↓ 42 callersFunctionGetString
returns NULL if CANCEL, else input string
neo/tools/radiant/GetString.cpp:87
↓ 42 callersFunctionGetVectorForKey
======================================================================================================================= =============================
neo/tools/radiant/EditorEntity.cpp:212
↓ 42 callersMethodModelHandle
===================== idDeclModelDef::ModelHandle ===================== */
neo/game/anim/Anim_Blend.cpp:2194
↓ 42 callersMethodModelHandle
===================== idDeclModelDef::ModelHandle ===================== */
neo/d3xp/anim/Anim_Blend.cpp:2280
↓ 42 callersMethodNormalVectors
neo/idlib/math/Vector.h:727
↓ 42 callersMethodSetLinearVelocity
================ idPhysics_AF::SetLinearVelocity ================ */
neo/d3xp/physics/Physics_AF.cpp:7619
↓ 42 callersMethodTranslation
============ idClip::Translation ============ */
neo/game/physics/Clip.cpp:1051
↓ 42 callersFunctiongetU4
neo/renderer/Model_lwo.cpp:1119
↓ 41 callersFunctionCurl_safefree
neo/curl/lib/url.c:172
↓ 41 callersMethodGetJointTransform
===================== idAnimator::GetJointTransform> gamex86.dll!idAnimator::ForceUpdate() Line 4268 C++ ===================== */
neo/game/anim/Anim_Blend.cpp:4434
↓ 41 callersMethodGetJointTransform
===================== idAnimator::GetJointTransform> gamex86.dll!idAnimator::ForceUpdate() Line 4268 C++ ===================== */
neo/d3xp/anim/Anim_Blend.cpp:4520
↓ 41 callersMethodReadMat3
================ idRestoreGame::ReadMat3 ================ */
neo/game/gamesys/SaveGame.cpp:1059
↓ 41 callersMethodReadMat3
================ idRestoreGame::ReadMat3 ================ */
neo/d3xp/gamesys/SaveGame.cpp:1064
↓ 41 callersMethodStrip
neo/idlib/Str.h:915
↓ 41 callersMethodWriteMat3
================ idSaveGame::WriteMat3 ================ */
neo/game/gamesys/SaveGame.cpp:309
↓ 41 callersMethodWriteMat3
================ idSaveGame::WriteMat3 ================ */
neo/d3xp/gamesys/SaveGame.cpp:309
↓ 40 callersMethodEnable
neo/tools/radiant/ZClip.cpp:125
↓ 40 callersMethodGetCurrentValue
neo/idlib/math/Curve.h:134
↓ 40 callersMethodParseBool
================ idLexer::ParseBool ================ */
neo/idlib/Lexer.cpp:1249
↓ 40 callersMethodPlayShaderDirectly
=============== idSoundWorldLocal::PlayShaderDirectly start a music track this is called from the main thread =============== */
neo/sound/snd_world.cpp:1466
↓ 39 callersMethodAddPoint
============ idLedge::AddPoint ============ */
neo/tools/compilers/aas/AASBuild_ledge.cpp:79
↓ 39 callersMethodFindType
================= idDeclManagerLocal::FindType External users will always cause the decl to be parsed before returning ================= */
neo/framework/DeclManager.cpp:1114
↓ 39 callersMethodFirst
================ idHashIndex::First ================ */
neo/idlib/containers/HashIndex.h:238
↓ 39 callersMethodGetEntity
neo/d3xp/physics/Clip.h:178
↓ 39 callersMethodLengthFast
neo/idlib/math/Vector.h:159
↓ 39 callersFunctionMax
neo/idlib/Lib.h:158
↓ 39 callersMethodNext
next brush in list
neo/tools/compilers/aas/Brush.h:133
↓ 39 callersMethodSetOrigin
================ idEntity::SetOrigin ================ */
neo/game/Entity.cpp:2692
↓ 39 callersMethodWrite
================ idAASFileLocal::Write ================ */
neo/tools/compilers/aas/AASFile.cpp:627
↓ 38 callersFunctionFRAME2MS
for converting from 24 frames per second to milliseconds
neo/game/anim/Anim.h:48
↓ 38 callersFunctionFRAME2MS
for converting from 24 frames per second to milliseconds
neo/d3xp/anim/Anim.h:48
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