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hub / github.com/TTimo/doom3.gpl / SendMessage

Method SendMessage

neo/framework/async/MsgChannel.cpp:471–527  ·  view source on GitHub ↗

=============== idMsgChannel::SendMessage Sends a message to a connection, fragmenting if necessary A 0 length will still generate a packet. ================ */

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Callers 7

SendEmptyToClientMethod · 0.45
SendPingToClientMethod · 0.45
SendGameInitToClientMethod · 0.45
SendSnapshotToClientMethod · 0.45
SendEmptyToServerMethod · 0.45
SendUsercmdsToServerMethod · 0.45

Calls 11

GetTotalSizeMethod · 0.80
BeginWritingMethod · 0.80
ErrorMethod · 0.45
GetSizeMethod · 0.45
PrintfMethod · 0.45
InitMethod · 0.45
WriteShortMethod · 0.45
WriteLongMethod · 0.45
SendPacketMethod · 0.45
GetDataMethod · 0.45
GetBoolMethod · 0.45

Tested by

no test coverage detected