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hub / github.com/TTimo/doom3.gpl / ParseSpawnArgsToRenderEntity

Method ParseSpawnArgsToRenderEntity

neo/game/Entity.cpp:213–297  ·  view source on GitHub ↗

================ idGameEdit::ParseSpawnArgsToRenderEntity parse the static model parameters this is the canonical renderEntity parm parsing, which should be used by dmap and the editor ================ */

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Callers 6

ReadFromSnapshotMethod · 0.45
SpawnMethod · 0.45
drawMethod · 0.45
ResetViewMethod · 0.45
PreRenderMethod · 0.45

Calls 15

vaFunction · 0.85
FindSkinMethod · 0.80
IdentityMethod · 0.80
AddRenderGuiFunction · 0.70
GetVectorMethod · 0.60
GetMatrixMethod · 0.60
idAnglesClass · 0.50
GetStringMethod · 0.45
FindTypeMethod · 0.45
ModelHandleMethod · 0.45
FindModelMethod · 0.45
BoundsMethod · 0.45

Tested by

no test coverage detected