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Functions10,602 in github.com/Svxy/The-Simpsons-Hit-and-Run

↓ 6 callersMethodGenerate
///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
game/code/render/Culling/SpatialTree.h:49
↓ 6 callersMethodGetAILane
game/code/worldsim/redbrick/trafficlocomotion.h:255
↓ 6 callersMethodGetActionButtonHandler
============================================================================== Character::GetActionButtonHandler =====================================
game/code/worldsim/character/character.cpp:4243
↓ 6 callersMethodGetBonusMissionInfo
============================================================================= GameplayManager::GetBonusMissionInfo ===================================
game/code/mission/gameplaymanager.cpp:2661
↓ 6 callersFunctionGetBootupContext
A little syntactic sugar for getting at this singleton.
game/code/contexts/bootupcontext.h:95
↓ 6 callersMethodGetBreakable
game/code/render/DSG/collisionentitydsg.cpp:466
↓ 6 callersMethodGetCarIndex
game/code/mission/charactersheet/charactersheetmanager.cpp:1139
↓ 6 callersMethodGetController
Returns a const pointer to the controller at controller index.
game/code/input/inputmanager.cpp:318
↓ 6 callersMethodGetCurrentScreen
game/code/presentation/gui/guimanager.cpp:556
↓ 6 callersMethodGetCurrentWindow
=========================================================================== CGuiManager::GetCurrentWindow ============================================
game/code/presentation/gui/guimanager.cpp:323
↓ 6 callersMethodGetFacingInRadians
============================================================================= Vehicle::GetFacingInRadians ============================================
game/code/worldsim/redbrick/vehicle.cpp:1422
↓ 6 callersMethodGetFileNameAt
game/code/sound/soundrenderer/soundresource.cpp:146
↓ 6 callersMethodGetHUDIndex
game/code/ai/vehicle/vehicleai.h:117
↓ 6 callersMethodGetHeading
game/code/ai/vehicle/vehicleai.cpp:433
↓ 6 callersMethodGetJumpLocomotionAction
============================================================================== Character::GetJumpLocomotionAction ====================================
game/code/worldsim/character/character.h:1221
↓ 6 callersMethodGetLastPathInfo
game/code/worldsim/avatar.cpp:810
↓ 6 callersMethodGetMagnitude
============================================================================= WalkerCamData::GetMagnitude ============================================
game/code/camera/walkercamdata.h:421
↓ 6 callersMethodGetMaxPathElements
game/code/roads/roadmanager.cpp:391
↓ 6 callersMethodGetMissionCharacter
=============================================================================
game/code/worldsim/character/charactermanager.cpp:1641
↓ 6 callersMethodGetMissionTimeLeftInMilliSeconds
============================================================================= Mission::GetMissionTimeLeftInMilliSeconds ==============================
game/code/mission/mission.cpp:1619
↓ 6 callersMethodGetName
game/code/input/virtualinputs.cpp:81
↓ 6 callersMethodGetNumberOfStates
Get
tools/statepropbuilder/apps/spbuilder/code/sp/engine/statepropdata.cpp:44
↓ 6 callersFunctionGetRenderFlow
A little syntactic sugar for getting at this singleton.
game/code/render/RenderFlow/renderflow.h:103
↓ 6 callersMethodGetRewardType
game/code/mission/rewards/reward.h:81
↓ 6 callersMethodGetRotation
============================================================================= WalkerCamData::GetRotation =============================================
game/code/camera/walkercamdata.h:391
↓ 6 callersFunctionGetRotationAboutY
game/code/roads/geometry.cpp:828
↓ 6 callersMethodGetState
game/code/ai/vehicle/trafficai.h:211
↓ 6 callersMethodGetTime
game/code/main/game.h:104
↓ 6 callersFunctionGetTotalMemoryFreeInAllHeaps
============================================================================= GetTotalMemoryFreeInAllHeaps ===========================================
game/code/memory/createheap.cpp:279
↓ 6 callersMethodGetType
game/code/input/virtualinputs.cpp:100
↓ 6 callersMethodGetValue
game/code/worldsim/character/charactercontroller.h:230
↓ 6 callersMethodGetVehicleId
game/code/ai/actionbuttonhandler.h:302
↓ 6 callersMethodHandleResumeGame
=========================================================================== CGuiScreenPause::HandleResumeGame ========================================
game/code/presentation/gui/ingame/guiscreenpause.cpp:529
↓ 6 callersMethodInit
game/code/worldsim/ped/pedestrianmanager.cpp:149
↓ 6 callersMethodInit
============================================================================= TrafficLocomotion::Init ================================================
game/code/worldsim/redbrick/trafficlocomotion.cpp:160
↓ 6 callersMethodInitButtons
load in a complete button state we only update the state, no edge-trigerred stuff (OnButton*)
game/code/input/mappable.cpp:71
↓ 6 callersMethodInitZero
game/code/worldsim/ped/pedestrian.cpp:370
↓ 6 callersMethodInsertPreviewObject
game/code/presentation/gui/ingame/guiscreenrewards.cpp:429
↓ 6 callersMethodIsCaptured
game/code/sound/soundrenderer/dasoundplayer.cpp:660
↓ 6 callersMethodIsCurrentDriveReady
game/code/data/memcard/memorycardmanager.cpp:714
↓ 6 callersMethodIsGameLoaded
game/code/data/gamedatamanager.h:107
↓ 6 callersMethodIsHuskType
game/code/worldsim/huskpool.cpp:226
↓ 6 callersMethodIsLoaded
game/code/sound/soundcluster.h:52
↓ 6 callersMethodIsMemcardInfoLoaded
game/code/data/memcard/memorycardmanager.cpp:493
↓ 6 callersMethodIsTurbo
============================================================================== Character::IsTurbo ====================================================
game/code/worldsim/character/character.h:1342
↓ 6 callersMethodLeftButtonDownOn
game/code/input/FEMouse.h:63
↓ 6 callersMethodLoadCompleted
============================================================================= SoundFileHandler::LoadCompleted ========================================
game/code/loading/soundfilehandler.cpp:122
↓ 6 callersMethodLoadGame
game/code/presentation/gui/frontend/guiscreenloadgame.cpp:865
↓ 6 callersMethodMDKVDU
game/code/mission/gameplaymanager.cpp:3169
↓ 6 callersMethodMakeSelection
=========================================================================== CGuiMenu::MakeSelection ==================================================
game/code/presentation/gui/guimenu.cpp:551
↓ 6 callersMethodMinPlane
game/code/render/Culling/Cell.cpp:168
↓ 6 callersMethodOnNewGameSelected
game/code/presentation/gui/frontend/guiscreenmainmenu.cpp:1279
↓ 6 callersFunctionPointsOnSameSideOfLine
game/code/roads/geometry.cpp:756
↓ 6 callersMethodPopulate
=========================================================================== CGuiManagerInGame::Popluate ==============================================
game/code/presentation/gui/ingame/guimanageringame.cpp:239
↓ 6 callersMethodQueryCurrentMission
returns the current mission mission info
game/code/mission/charactersheet/charactersheetmanager.cpp:893
↓ 6 callersMethodQueueFMV
============================================================================= PresentationManager::QueueFMV ==========================================
game/code/presentation/presentation.cpp:578
↓ 6 callersMethodRegisterUserInputHandlers
=========================================================================== CGuiSystem::RegisterUserInputHandlers ====================================
game/code/presentation/gui/guisystem.cpp:1088
↓ 6 callersMethodReset
game/code/ai/vehicle/chaseai.cpp:84
↓ 6 callersMethodResetSpeed
============================================================================== Character::ResetSpeed =================================================
game/code/worldsim/character/character.cpp:692
↓ 6 callersMethodResumeAfterMovie
============================================================================= SoundManager::ResumeAfterMovie =========================================
game/code/sound/soundmanager.cpp:1434
↓ 6 callersMethodSaveConfigFile
game/code/data/config/gameconfigmanager.cpp:131
↓ 6 callersFunctionSet
tools/globalcode/utility/MExt_template.h:101
↓ 6 callersMethodSetAnimRootHeadingYUp
======================================================================== animentitydsg:: =============================================================
game/code/render/DSG/animentitydsg.cpp:240
↓ 6 callersMethodSetAutoPlay
set AutoPlay to true to play animation immediately after loading finsihes Default = true
game/code/presentation/presevents/presentationevent.h:68
↓ 6 callersMethodSetCharacter
============================================================================== CharacterController::SetCharacter =====================================
game/code/worldsim/character/charactercontroller.cpp:98
↓ 6 callersMethodSetClearWhenDone
set ClearWhenDone to true to clear all data when this event finishes or false to leave stuff (like the MoviePlayer) allocated. Default = true
game/code/presentation/presevents/presentationevent.h:64
↓ 6 callersMethodSetCollectibles
=========================================================================== CGuiScreenHud::SetCollectibles ===========================================
game/code/presentation/gui/ingame/guiscreenhud.cpp:991
↓ 6 callersMethodSetDisableGasAndBrake
to disable player control of vehicle
game/code/worldsim/redbrick/vehicle.h:339
↓ 6 callersMethodSetFadeAlpha
game/code/worldsim/character/character.cpp:3543
↓ 6 callersMethodSetFileHander
game/code/mission/missionscriptloader.h:61
↓ 6 callersMethodSetInitialPositionGroundOffsetAutoAdjust
Dumbledore here, This method is to be used for vehicles that get spawned at a locator position that has been SNAPPED TO GROUND. Since Vehicle will ass
game/code/worldsim/redbrick/vehicle.cpp:1031
↓ 6 callersMethodSetLanePosition
game/code/ai/vehicle/trafficai.h:249
↓ 6 callersMethodSetLightOpening
game/code/presentation/gui/ingame/guiscreenrewards.cpp:631
↓ 6 callersMethodSetMaxObjects
game/code/worldsim/harass/chasemanager.h:147
↓ 6 callersMethodSetMissionIndex
============================================================================= GameplayManager::SetMissionIndex =======================================
game/code/mission/gameplaymanager.cpp:346
↓ 6 callersMethodSetPlayerEntered
============================================================================= TriggerLocator::SetPlayerEntered =======================================
game/code/meta/triggerlocator.h:157
↓ 6 callersMethodSetQuestType
game/code/mission/rewards/reward.cpp:50
↓ 6 callersMethodSetRumble
game/code/input/usercontroller.cpp:440
↓ 6 callersMethodSetScroobyScreen
game/code/presentation/gui/guiscreen.h:90
↓ 6 callersMethodSetShadow
game/code/render/DSG/StaticPhysDSG.cpp:440
↓ 6 callersMethodSetTransform
game/code/ai/actor/actor.cpp:77
↓ 6 callersMethodSetWheelSmoke
============================================================================= GeometryVehicle::SetWheelSmoke =========================================
game/code/worldsim/redbrick/geometryvehicle.cpp:2689
↓ 6 callersMethodShowBrakeLights
============================================================================= GeometryVehicle::ShowBrakeLights =======================================
game/code/worldsim/redbrick/geometryvehicle.cpp:1880
↓ 6 callersMethodStop
============================================================================= AnimationPlayer::Stop ==================================================
game/code/presentation/animplayer.cpp:273
↓ 6 callersMethodSubmitDynamicsPseudoCallback
============================================================================= WorldPhysicsManager::SubmitDynamicsPseudoCallback ======================
game/code/worldsim/worldphysicsmanager.cpp:1924
↓ 6 callersMethodUnregisterSuperCam
============================================================================= SuperCamCentral::UnregisterSuperCam ====================================
game/code/camera/supercamcentral.cpp:995
↓ 6 callersMethodUnregisterUserInputHandlers
=========================================================================== CGuiSystem::UnregisterUserInputHandlers ==================================
game/code/presentation/gui/guisystem.cpp:1113
↓ 6 callersMethodUpdate
============================================================================== AnimSwitch::Update ====================================================
game/code/ai/actionbuttonhandler.cpp:1239
↓ 6 callersMethodUpdate
============================================================================= WorldPhysicsManager::Update ============================================
game/code/worldsim/worldphysicsmanager.cpp:1164
↓ 6 callersMethodUpdate
=========================================================================== CGuiSystem::Update =======================================================
game/code/presentation/gui/guisystem.cpp:537
↓ 6 callersMethodUpdate
game/code/input/FEMouse.cpp:97
↓ 6 callersMethodUpdate
============================================================================= SuperSprintManager::Update =============================================
game/code/supersprint/supersprintmanager.cpp:577
↓ 6 callersMethodUpdateOncePerFrame
============================================================================== SoundManager::UpdateOncePerFrame ======================================
game/code/sound/soundmanager.cpp:212
↓ 6 callersMethodUsesVehicle
============================================================================= VehiclePositionalSoundPlayer::UsesVehicle ==============================
game/code/sound/movingpositional/vehicleposnsoundplayer.cpp:216
↓ 6 callersMethodgetindexcount
tools/ArtChecker/badlist.cpp:77
↓ 6 callersMethodgetsize
tools/ArtChecker/badlist.cpp:72
↓ 6 callersMethodprintverbose
tools/ArtChecker/badlist.cpp:83
↓ 6 callersFunctionvol_f_to_c
game/code/sound/soundrenderer/soundresource.cpp:51
↓ 5 callersMethodAccumulate
game/code/render/Culling/Bounds.h:13
↓ 5 callersMethodActivate
=========================================================================== ResetCar::Activate =======================================================
game/code/presentation/gui/ingame/guiscreenmultihud.cpp:791
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