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Functions10,602 in github.com/Svxy/The-Simpsons-Hit-and-Run

↓ 5 callersMethodActivate
============================================================================== Dummy::Activate =======================================================
game/code/presentation/gui/utility/transitions.cpp:765
↓ 5 callersMethodAddCharacterToStopFor
game/code/worldsim/traffic/trafficmanager.cpp:1144
↓ 5 callersMethodAddCollectibleLocatorName
============================================================================= CollectibleObjective::AddCollectibleLocatorName ========================
game/code/mission/objectives/collectibleobjective.cpp:146
↓ 5 callersMethodAddDSG
add a dynaphyschunk to the list
tools/DSGmaker/DSGList.cpp:42
↓ 5 callersMethodAddSparkle
============================================================================= Add a sparkle to the world. This is used for collection/spawn trails. ==
game/code/worldsim/coins/sparkle.cpp:263
↓ 5 callersMethodBustingPlayer
game/code/worldsim/hitnrunmanager.h:79
↓ 5 callersMethodCancelPendingRequests
============================================================================= LoadingManager::CancelPendingRequests ==================================
game/code/loading/loadingmanager.cpp:388
↓ 5 callersMethodClear
game/code/interiors/interiormanager.cpp:107
↓ 5 callersMethodClearAllObjects
game/code/worldsim/harass/chasemanager.cpp:235
↓ 5 callersMethodClearVehicleSlot
============================================================================= dumps car in slot from inventory and resets the slot GameplayManager::Cl
game/code/mission/gameplaymanager.cpp:1934
↓ 5 callersMethodContinue
game/code/sound/nis/nissoundplayer.cpp:101
↓ 5 callersMethodDeactivate
============================================================================= AnimObjSoundPlayer::Deactivate =========================================
game/code/sound/movingpositional/animobjsoundplayer.cpp:139
↓ 5 callersMethodDeleteGame
game/code/data/gamedatamanager.cpp:474
↓ 5 callersMethodDetermineRoadT
game/code/roads/roadmanager.cpp:448
↓ 5 callersMethodDetermineSegmentT
game/code/roads/roadmanager.cpp:471
↓ 5 callersMethodEnableCollisionVolume
Turn collisions on and off. Pretty useful if you want to attach stateprops to vehicles as collectibles or when they get destroyed
game/code/render/DSG/StatePropDSG.cpp:920
↓ 5 callersMethodEnableGroundPlaneCollision
============================================================================= WorldPhysicsManager::EnableGroundPlaneCollision ========================
game/code/worldsim/worldphysicsmanager.cpp:2403
↓ 5 callersMethodEnd
tools/globalcode/utility/overlaymarquee.cpp:207
↓ 5 callersFunctionFind
even though we're using 3d vectors (cause that's what we have) this is only a 2d intersection in x & z
game/code/worldsim/worldphysicsmanager.cpp:2753
↓ 5 callersMethodFindIntersection
======================================================================== IntersectManager::FindIntersection ==========================================
game/code/render/IntersectManager/IntersectManager.cpp:1249
↓ 5 callersMethodFindStaticPhysElems
======================================================================== IntersectManager:: ==========================================================
game/code/render/IntersectManager/IntersectManager.cpp:408
↓ 5 callersMethodFreeCollisionAreaIndex
============================================================================= WorldPhysicsManager::FreeCollisionAreaIndex ============================
game/code/worldsim/worldphysicsmanager.cpp:861
↓ 5 callersMethodGarbageCollect
game/code/worldsim/character/charactermanager.cpp:1193
↓ 5 callersMethodGetAIRef
game/code/render/DSG/StatePropDSG.cpp:960
↓ 5 callersMethodGetAIRef
game/code/ai/actor/actordsg.h:70
↓ 5 callersMethodGetAccelMss
game/code/worldsim/redbrick/vehicle.cpp:3811
↓ 5 callersMethodGetActionEventLocator
game/code/ai/actionbuttonhandler.h:348
↓ 5 callersMethodGetActiveVehicleList
//
game/code/worldsim/vehiclecentral.h:194
↓ 5 callersMethodGetCallbackData
tools/statepropbuilder/apps/spbuilder/code/sp/engine/statepropdata.cpp:330
↓ 5 callersMethodGetCollectableRecord
private method for getting a collectable record internal use only
game/code/mission/charactersheet/charactersheetmanager.cpp:1341
↓ 5 callersMethodGetControllerPlayerIDforController
============================================================================= InputManager::GetControllerPlayerIDforController =======================
game/code/input/inputmanager.h:384
↓ 5 callersMethodGetDensity
game/code/roads/lane.h:181
↓ 5 callersMethodGetDesiredSpeed
============================================================================== Character::GetDesiredSpeed ============================================
game/code/worldsim/character/character.h:873
↓ 5 callersMethodGetDialogueVolume
============================================================================= SoundManager::GetDialogueVolume ========================================
game/code/sound/soundmanager.cpp:1231
↓ 5 callersMethodGetEventHandler
game/code/presentation/gui/ingame/guiscreenhud.h:261
↓ 5 callersMethodGetFinalStage
============================================================================= MissionStage::GetFinalStage ============================================
game/code/mission/missionstage.h:542
↓ 5 callersMethodGetGameComplete
game/code/mission/gameplaymanager.h:295
↓ 5 callersMethodGetGameDataSize
game/code/data/gamedatamanager.h:91
↓ 5 callersMethodGetGamma
game/code/render/RenderFlow/renderflow.cpp:286
↓ 5 callersMethodGetHeading
============================================================================= Locator::GetHeading ====================================================
game/code/meta/locator.cpp:99
↓ 5 callersMethodGetInstance
============================================================================== SoundManager::GetInstance =============================================
game/code/sound/soundmanager.cpp:136
↓ 5 callersMethodGetJointName
============================================================================= ActionEventLocator::GetJointName =======================================
game/code/meta/actioneventlocator.h:137
↓ 5 callersFunctionGetLargestFreeBlock
============================================================================== GetLargestFreeBlock ===================================================
game/code/memory/memoryutilities.cpp:327
↓ 5 callersMethodGetLevelID
game/code/cards/card.h:96
↓ 5 callersMethodGetMaxControllers
game/code/input/inputmanager.h:242
↓ 5 callersMethodGetMaxFOV
============================================================================= ChaseCamData::GetMaxFOV ================================================
game/code/camera/chasecamdata.h:244
↓ 5 callersMethodGetMaxSpeed
============================================================================= ChaseCamData::GetMaxSpeed ==============================================
game/code/camera/chasecamdata.h:274
↓ 5 callersMethodGetMerchandise
game/code/mission/rewards/rewardsmanager.cpp:461
↓ 5 callersMethodGetNormalizedAverage
game/code/roads/geometry.h:311
↓ 5 callersMethodGetNumItems
game/code/presentation/gui/guimenu.h:118
↓ 5 callersMethodGetNumStages
game/code/mission/mission.h:65
↓ 5 callersMethodGetNumViews
game/code/render/RenderManager/RenderLayer.h:155
↓ 5 callersMethodGetPosition
============================================================================== Character::GetPosition ================================================
game/code/worldsim/character/character.cpp:3536
↓ 5 callersMethodGetRadius
returns the radius of the safezone
game/code/mission/safezone/safezone.cpp:85
↓ 5 callersMethodGetRealController
game/code/input/usercontrollerWin32.h:135
↓ 5 callersMethodGetRestHeightAboveGround
============================================================================= Vehicle::GetRestHeightAboveGround ======================================
game/code/worldsim/redbrick/vehicle.cpp:910
↓ 5 callersMethodGetSfxVolume
============================================================================= SoundManager::GetSfxVolume =============================================
game/code/sound/soundmanager.cpp:941
↓ 5 callersMethodGetState
game/code/presentation/animplayer.h:101
↓ 5 callersMethodGetState
game/code/mission/mission.h:125
↓ 5 callersMethodGetStateID
game/code/ai/state.h:145
↓ 5 callersMethodGetTargetVehicle
game/code/mission/objectives/loseobjective.h:40
↓ 5 callersMethodGetTerrainIntersect
============================================================================= Vehicle::GetTerrainIntersect ===========================================
game/code/worldsim/redbrick/vehicle.cpp:4108
↓ 5 callersMethodGetTotalGags
game/code/mission/rewards/rewardsmanager.cpp:729
↓ 5 callersMethodGetTotalWasps
game/code/mission/rewards/rewardsmanager.cpp:743
↓ 5 callersMethodGetTransform
game/code/render/DSG/StatePropDSG.cpp:485
↓ 5 callersMethodGetTransitionData
Get
tools/statepropbuilder/apps/spbuilder/code/sp/engine/statepropdata.cpp:189
↓ 5 callersMethodGetVehicle
============================================================================= VehicleCentral::GetVehicle =============================================
game/code/worldsim/vehiclecentral.cpp:1313
↓ 5 callersMethodGetVehicleByUID
============================================================================== VehicleCentral::GetVehicleByUID =======================================
game/code/worldsim/vehiclecentral.cpp:2012
↓ 5 callersMethodGetWheelBase
game/code/worldsim/redbrick/vehicle.h:661
↓ 5 callersMethodHandleMessage
=========================================================================== CGuiSystem::HandleMessage ================================================
game/code/presentation/gui/guisystem.cpp:596
↓ 5 callersMethodHandleMessage
=========================================================================== CGuiScreenHud::HandleMessage =============================================
game/code/presentation/gui/ingame/guiscreenhud.cpp:496
↓ 5 callersMethodHandleMessage
=========================================================================== CGuiScreenLoadGame::HandleMessage ========================================
game/code/presentation/gui/frontend/guiscreenloadgame.cpp:143
↓ 5 callersMethodHandleMessage
=========================================================================== CGuiScreenMainMenu::HandleMessage ========================================
game/code/presentation/gui/frontend/guiscreenmainmenu.cpp:394
↓ 5 callersMethodHasDriver
game/code/worldsim/redbrick/vehicle.h:403
↓ 5 callersMethodInitialize
============================================================================= Listener::Initialize ===================================================
game/code/sound/listener.cpp:91
↓ 5 callersMethodIsActivated
=========================================================================== CheatInputSystem::IsActivated ============================================
game/code/cheats/cheatinputsystem.cpp:271
↓ 5 callersMethodIsActive
game/code/sound/movingpositional/actorplayer.h:39
↓ 5 callersMethodIsInvertedCameraEnabled
============================================================================= SuperCamCentral::IsInvertedCameraEnabled ===============================
game/code/camera/supercamcentral.h:351
↓ 5 callersMethodIsMovingBackward
============================================================================= Vehicle::IsMovingBackward ==============================================
game/code/worldsim/redbrick/vehicle.cpp:4125
↓ 5 callersMethodIsShowCreditsUponReturnToFE
game/code/presentation/gui/guisystem.h:315
↓ 5 callersMethodIsSuperSprint
============================================================================= GameplayManager::IsSuperSprint =========================================
game/code/mission/gameplaymanager.h:835
↓ 5 callersMethodIsUnstable
============================================================================= Vehicle::IsUnstable ====================================================
game/code/worldsim/redbrick/vehicle.cpp:3993
↓ 5 callersMethodIsUserDrivingCar
game/code/worldsim/redbrick/vehicle.h:439
↓ 5 callersMethodLoadControllerMappings
game/code/input/usercontroller.cpp:700
↓ 5 callersMethodLoadSync
============================================================================== LoadingManager::LoadSync ==============================================
game/code/loading/loadingmanager.cpp:337
↓ 5 callersMethodLogMessage
============================================================================== Console::LogMessage ===================================================
game/code/console/console.cpp:731
↓ 5 callersMethodManualControlFade
game/code/mission/gameplaymanager.h:432
↓ 5 callersMethodMoveDoor
move the door to the specified location (called by the character AI during get in/out of car)
game/code/worldsim/redbrick/vehicle.cpp:6366
↓ 5 callersMethodOnControllerError
game/code/main/gcplatform.cpp:414
↓ 5 callersMethodOnGameplayEnd
============================================================================= SoundManager::OnGameplayEnd ============================================
game/code/sound/soundmanager.cpp:560
↓ 5 callersMethodOnGameplayStart
============================================================================= SoundManager::OnGameplayStart ==========================================
game/code/sound/soundmanager.cpp:518
↓ 5 callersMethodOverrideFOV
============================================================================= SuperCam::OverrideFOV ==================================================
game/code/camera/supercam.cpp:647
↓ 5 callersMethodPause
game/code/sound/soundrenderer/dasoundplayer.cpp:1012
↓ 5 callersMethodPlaceCharacterAtLocator
============================================================================= GameplayManager::PlaceCharacterAtLocator ===============================
game/code/mission/gameplaymanager.cpp:642
↓ 5 callersMethodPlaceVehicleAtLocator
============================================================================= GameplayManager::PlaceVehicleAtLocator =================================
game/code/mission/gameplaymanager.cpp:672
↓ 5 callersMethodPlaceVehicleAtLocatorName
============================================================================= GameplayManager::PlaceVehicleAtLocatorName =============================
game/code/mission/gameplaymanager.cpp:782
↓ 5 callersMethodPlayerFaderVolumeChange
============================================================================= Function: daSoundPlayerManager::PlayerFaderVolumeChange =============
game/code/sound/soundrenderer/playermanager.cpp:746
↓ 5 callersMethodQueryHighestMission
game/code/mission/charactersheet/charactersheetmanager.cpp:898
↓ 5 callersMethodQueryNumMissionsCompleted
returns the number of missions completed by the player. Use this for the FE Scrapbook
game/code/mission/charactersheet/charactersheetmanager.cpp:1522
↓ 5 callersMethodRecieveEvent
game/code/ai/actor/actordsg.cpp:215
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