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github.com/Svxy/The-Simpsons-Hit-and-Run
/ functions
Functions
10,602 in github.com/Svxy/The-Simpsons-Hit-and-Run
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Functions
10,602
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Types & classes
2,416
↓ 5 callers
Method
Activate
============================================================================== Dummy::Activate =======================================================
game/code/presentation/gui/utility/transitions.cpp:765
↓ 5 callers
Method
AddCharacterToStopFor
game/code/worldsim/traffic/trafficmanager.cpp:1144
↓ 5 callers
Method
AddCollectibleLocatorName
============================================================================= CollectibleObjective::AddCollectibleLocatorName ========================
game/code/mission/objectives/collectibleobjective.cpp:146
↓ 5 callers
Method
AddDSG
add a dynaphyschunk to the list
tools/DSGmaker/DSGList.cpp:42
↓ 5 callers
Method
AddSparkle
============================================================================= Add a sparkle to the world. This is used for collection/spawn trails. ==
game/code/worldsim/coins/sparkle.cpp:263
↓ 5 callers
Method
BustingPlayer
game/code/worldsim/hitnrunmanager.h:79
↓ 5 callers
Method
CancelPendingRequests
============================================================================= LoadingManager::CancelPendingRequests ==================================
game/code/loading/loadingmanager.cpp:388
↓ 5 callers
Method
Clear
game/code/interiors/interiormanager.cpp:107
↓ 5 callers
Method
ClearAllObjects
game/code/worldsim/harass/chasemanager.cpp:235
↓ 5 callers
Method
ClearVehicleSlot
============================================================================= dumps car in slot from inventory and resets the slot GameplayManager::Cl
game/code/mission/gameplaymanager.cpp:1934
↓ 5 callers
Method
Continue
game/code/sound/nis/nissoundplayer.cpp:101
↓ 5 callers
Method
Deactivate
============================================================================= AnimObjSoundPlayer::Deactivate =========================================
game/code/sound/movingpositional/animobjsoundplayer.cpp:139
↓ 5 callers
Method
DeleteGame
game/code/data/gamedatamanager.cpp:474
↓ 5 callers
Method
DetermineRoadT
game/code/roads/roadmanager.cpp:448
↓ 5 callers
Method
DetermineSegmentT
game/code/roads/roadmanager.cpp:471
↓ 5 callers
Method
EnableCollisionVolume
Turn collisions on and off. Pretty useful if you want to attach stateprops to vehicles as collectibles or when they get destroyed
game/code/render/DSG/StatePropDSG.cpp:920
↓ 5 callers
Method
EnableGroundPlaneCollision
============================================================================= WorldPhysicsManager::EnableGroundPlaneCollision ========================
game/code/worldsim/worldphysicsmanager.cpp:2403
↓ 5 callers
Method
End
tools/globalcode/utility/overlaymarquee.cpp:207
↓ 5 callers
Function
Find
even though we're using 3d vectors (cause that's what we have) this is only a 2d intersection in x & z
game/code/worldsim/worldphysicsmanager.cpp:2753
↓ 5 callers
Method
FindIntersection
======================================================================== IntersectManager::FindIntersection ==========================================
game/code/render/IntersectManager/IntersectManager.cpp:1249
↓ 5 callers
Method
FindStaticPhysElems
======================================================================== IntersectManager:: ==========================================================
game/code/render/IntersectManager/IntersectManager.cpp:408
↓ 5 callers
Method
FreeCollisionAreaIndex
============================================================================= WorldPhysicsManager::FreeCollisionAreaIndex ============================
game/code/worldsim/worldphysicsmanager.cpp:861
↓ 5 callers
Method
GarbageCollect
game/code/worldsim/character/charactermanager.cpp:1193
↓ 5 callers
Method
GetAIRef
game/code/render/DSG/StatePropDSG.cpp:960
↓ 5 callers
Method
GetAIRef
game/code/ai/actor/actordsg.h:70
↓ 5 callers
Method
GetAccelMss
game/code/worldsim/redbrick/vehicle.cpp:3811
↓ 5 callers
Method
GetActionEventLocator
game/code/ai/actionbuttonhandler.h:348
↓ 5 callers
Method
GetActiveVehicleList
//
game/code/worldsim/vehiclecentral.h:194
↓ 5 callers
Method
GetCallbackData
tools/statepropbuilder/apps/spbuilder/code/sp/engine/statepropdata.cpp:330
↓ 5 callers
Method
GetCollectableRecord
private method for getting a collectable record internal use only
game/code/mission/charactersheet/charactersheetmanager.cpp:1341
↓ 5 callers
Method
GetControllerPlayerIDforController
============================================================================= InputManager::GetControllerPlayerIDforController =======================
game/code/input/inputmanager.h:384
↓ 5 callers
Method
GetDensity
game/code/roads/lane.h:181
↓ 5 callers
Method
GetDesiredSpeed
============================================================================== Character::GetDesiredSpeed ============================================
game/code/worldsim/character/character.h:873
↓ 5 callers
Method
GetDialogueVolume
============================================================================= SoundManager::GetDialogueVolume ========================================
game/code/sound/soundmanager.cpp:1231
↓ 5 callers
Method
GetEventHandler
game/code/presentation/gui/ingame/guiscreenhud.h:261
↓ 5 callers
Method
GetFinalStage
============================================================================= MissionStage::GetFinalStage ============================================
game/code/mission/missionstage.h:542
↓ 5 callers
Method
GetGameComplete
game/code/mission/gameplaymanager.h:295
↓ 5 callers
Method
GetGameDataSize
game/code/data/gamedatamanager.h:91
↓ 5 callers
Method
GetGamma
game/code/render/RenderFlow/renderflow.cpp:286
↓ 5 callers
Method
GetHeading
============================================================================= Locator::GetHeading ====================================================
game/code/meta/locator.cpp:99
↓ 5 callers
Method
GetInstance
============================================================================== SoundManager::GetInstance =============================================
game/code/sound/soundmanager.cpp:136
↓ 5 callers
Method
GetJointName
============================================================================= ActionEventLocator::GetJointName =======================================
game/code/meta/actioneventlocator.h:137
↓ 5 callers
Function
GetLargestFreeBlock
============================================================================== GetLargestFreeBlock ===================================================
game/code/memory/memoryutilities.cpp:327
↓ 5 callers
Method
GetLevelID
game/code/cards/card.h:96
↓ 5 callers
Method
GetMaxControllers
game/code/input/inputmanager.h:242
↓ 5 callers
Method
GetMaxFOV
============================================================================= ChaseCamData::GetMaxFOV ================================================
game/code/camera/chasecamdata.h:244
↓ 5 callers
Method
GetMaxSpeed
============================================================================= ChaseCamData::GetMaxSpeed ==============================================
game/code/camera/chasecamdata.h:274
↓ 5 callers
Method
GetMerchandise
game/code/mission/rewards/rewardsmanager.cpp:461
↓ 5 callers
Method
GetNormalizedAverage
game/code/roads/geometry.h:311
↓ 5 callers
Method
GetNumItems
game/code/presentation/gui/guimenu.h:118
↓ 5 callers
Method
GetNumStages
game/code/mission/mission.h:65
↓ 5 callers
Method
GetNumViews
game/code/render/RenderManager/RenderLayer.h:155
↓ 5 callers
Method
GetPosition
============================================================================== Character::GetPosition ================================================
game/code/worldsim/character/character.cpp:3536
↓ 5 callers
Method
GetRadius
returns the radius of the safezone
game/code/mission/safezone/safezone.cpp:85
↓ 5 callers
Method
GetRealController
game/code/input/usercontrollerWin32.h:135
↓ 5 callers
Method
GetRestHeightAboveGround
============================================================================= Vehicle::GetRestHeightAboveGround ======================================
game/code/worldsim/redbrick/vehicle.cpp:910
↓ 5 callers
Method
GetSfxVolume
============================================================================= SoundManager::GetSfxVolume =============================================
game/code/sound/soundmanager.cpp:941
↓ 5 callers
Method
GetState
game/code/presentation/animplayer.h:101
↓ 5 callers
Method
GetState
game/code/mission/mission.h:125
↓ 5 callers
Method
GetStateID
game/code/ai/state.h:145
↓ 5 callers
Method
GetTargetVehicle
game/code/mission/objectives/loseobjective.h:40
↓ 5 callers
Method
GetTerrainIntersect
============================================================================= Vehicle::GetTerrainIntersect ===========================================
game/code/worldsim/redbrick/vehicle.cpp:4108
↓ 5 callers
Method
GetTotalGags
game/code/mission/rewards/rewardsmanager.cpp:729
↓ 5 callers
Method
GetTotalWasps
game/code/mission/rewards/rewardsmanager.cpp:743
↓ 5 callers
Method
GetTransform
game/code/render/DSG/StatePropDSG.cpp:485
↓ 5 callers
Method
GetTransitionData
Get
tools/statepropbuilder/apps/spbuilder/code/sp/engine/statepropdata.cpp:189
↓ 5 callers
Method
GetVehicle
============================================================================= VehicleCentral::GetVehicle =============================================
game/code/worldsim/vehiclecentral.cpp:1313
↓ 5 callers
Method
GetVehicleByUID
============================================================================== VehicleCentral::GetVehicleByUID =======================================
game/code/worldsim/vehiclecentral.cpp:2012
↓ 5 callers
Method
GetWheelBase
game/code/worldsim/redbrick/vehicle.h:661
↓ 5 callers
Method
HandleMessage
=========================================================================== CGuiSystem::HandleMessage ================================================
game/code/presentation/gui/guisystem.cpp:596
↓ 5 callers
Method
HandleMessage
=========================================================================== CGuiScreenHud::HandleMessage =============================================
game/code/presentation/gui/ingame/guiscreenhud.cpp:496
↓ 5 callers
Method
HandleMessage
=========================================================================== CGuiScreenLoadGame::HandleMessage ========================================
game/code/presentation/gui/frontend/guiscreenloadgame.cpp:143
↓ 5 callers
Method
HandleMessage
=========================================================================== CGuiScreenMainMenu::HandleMessage ========================================
game/code/presentation/gui/frontend/guiscreenmainmenu.cpp:394
↓ 5 callers
Method
HasDriver
game/code/worldsim/redbrick/vehicle.h:403
↓ 5 callers
Method
Initialize
============================================================================= Listener::Initialize ===================================================
game/code/sound/listener.cpp:91
↓ 5 callers
Method
IsActivated
=========================================================================== CheatInputSystem::IsActivated ============================================
game/code/cheats/cheatinputsystem.cpp:271
↓ 5 callers
Method
IsActive
game/code/sound/movingpositional/actorplayer.h:39
↓ 5 callers
Method
IsInvertedCameraEnabled
============================================================================= SuperCamCentral::IsInvertedCameraEnabled ===============================
game/code/camera/supercamcentral.h:351
↓ 5 callers
Method
IsMovingBackward
============================================================================= Vehicle::IsMovingBackward ==============================================
game/code/worldsim/redbrick/vehicle.cpp:4125
↓ 5 callers
Method
IsShowCreditsUponReturnToFE
game/code/presentation/gui/guisystem.h:315
↓ 5 callers
Method
IsSuperSprint
============================================================================= GameplayManager::IsSuperSprint =========================================
game/code/mission/gameplaymanager.h:835
↓ 5 callers
Method
IsUnstable
============================================================================= Vehicle::IsUnstable ====================================================
game/code/worldsim/redbrick/vehicle.cpp:3993
↓ 5 callers
Method
IsUserDrivingCar
game/code/worldsim/redbrick/vehicle.h:439
↓ 5 callers
Method
LoadControllerMappings
game/code/input/usercontroller.cpp:700
↓ 5 callers
Method
LoadSync
============================================================================== LoadingManager::LoadSync ==============================================
game/code/loading/loadingmanager.cpp:337
↓ 5 callers
Method
LogMessage
============================================================================== Console::LogMessage ===================================================
game/code/console/console.cpp:731
↓ 5 callers
Method
ManualControlFade
game/code/mission/gameplaymanager.h:432
↓ 5 callers
Method
MoveDoor
move the door to the specified location (called by the character AI during get in/out of car)
game/code/worldsim/redbrick/vehicle.cpp:6366
↓ 5 callers
Method
OnControllerError
game/code/main/gcplatform.cpp:414
↓ 5 callers
Method
OnGameplayEnd
============================================================================= SoundManager::OnGameplayEnd ============================================
game/code/sound/soundmanager.cpp:560
↓ 5 callers
Method
OnGameplayStart
============================================================================= SoundManager::OnGameplayStart ==========================================
game/code/sound/soundmanager.cpp:518
↓ 5 callers
Method
OverrideFOV
============================================================================= SuperCam::OverrideFOV ==================================================
game/code/camera/supercam.cpp:647
↓ 5 callers
Method
Pause
game/code/sound/soundrenderer/dasoundplayer.cpp:1012
↓ 5 callers
Method
PlaceCharacterAtLocator
============================================================================= GameplayManager::PlaceCharacterAtLocator ===============================
game/code/mission/gameplaymanager.cpp:642
↓ 5 callers
Method
PlaceVehicleAtLocator
============================================================================= GameplayManager::PlaceVehicleAtLocator =================================
game/code/mission/gameplaymanager.cpp:672
↓ 5 callers
Method
PlaceVehicleAtLocatorName
============================================================================= GameplayManager::PlaceVehicleAtLocatorName =============================
game/code/mission/gameplaymanager.cpp:782
↓ 5 callers
Method
PlayerFaderVolumeChange
============================================================================= Function: daSoundPlayerManager::PlayerFaderVolumeChange =============
game/code/sound/soundrenderer/playermanager.cpp:746
↓ 5 callers
Method
QueryHighestMission
game/code/mission/charactersheet/charactersheetmanager.cpp:898
↓ 5 callers
Method
QueryNumMissionsCompleted
returns the number of missions completed by the player. Use this for the FE Scrapbook
game/code/mission/charactersheet/charactersheetmanager.cpp:1522
↓ 5 callers
Method
RecieveEvent
game/code/ai/actor/actordsg.cpp:215
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