MCPcopy Create free account

hub / github.com/Svxy/The-Simpsons-Hit-and-Run / functions

Functions10,602 in github.com/Svxy/The-Simpsons-Hit-and-Run

↓ 846 callersFunctionGetEventManager
A little syntactic sugar for getting at this singleton.
game/code/events/eventmanager.h:86
↓ 747 callersFunctionHeapMgr
game/code/memory/srrmemory.cpp:2075
↓ 634 callersFunctionGetGameplayManager
A little syntactic sugar for getting at this pseudo-singleton.
game/code/mission/gameplaymanager.h:574
↓ 427 callersMethodTriggerEvent
============================================================================== EventManager::TriggerEvent ============================================
game/code/events/eventmanager.cpp:249
↓ 384 callersMethodAddListener
============================================================================== EventManager::AddListener =============================================
game/code/events/eventmanager.cpp:142
↓ 365 callersMethodPopHeap
game/code/memory/srrmemory.cpp:1023
↓ 365 callersMethodPushHeap
game/code/memory/srrmemory.cpp:1009
↓ 361 callersMethodAddRef
game/code/loading/filehandler.h:71
↓ 333 callersMethodRelease
game/code/input/RealController.cpp:46
↓ 267 callersMethodSet
game/code/main/game.cpp:151
↓ 263 callersFunctionGetRenderManager
A little syntactic sugar for getting at this singleton.
game/code/render/RenderManager/RenderManager.h:216
↓ 256 callersMethodAddFunction
============================================================================== Console::AddFunction ==================================================
game/code/console/console.cpp:1092
↓ 246 callersFunctionGetVehicleCentral
A little syntactic sugar for getting at this singleton.
game/code/worldsim/vehiclecentral.h:189
↓ 245 callersFunctionGetInputManager
A little syntactic sugar for getting at this singleton.
game/code/input/inputmanager.h:345
↓ 209 callersMethodGetText
accessor to scrooby text object
game/code/presentation/gui/utility/teletypetext.h:65
↓ 203 callersFunctionGetGuiSystem
A little syntactic sugar for getting at this singleton.
game/code/presentation/gui/guisystem.h:265
↓ 186 callersFunctionGetAvatarManager
A little syntactic sugar for getting at this singleton.
game/code/worldsim/avatarmanager.h:85
↓ 181 callersMethodAdd
game/code/cards/cardgallery.cpp:65
↓ 175 callersFunctionGetCharacterManager
A little syntactic sugar for getting at this singleton.
game/code/worldsim/character/charactermanager.h:236
↓ 171 callersMethodGetCollisionObject
game/code/render/DSG/InstAnimDynaPhysDSG.h:135
↓ 162 callersFunctionGetGameFlow
A little syntactic sugar for getting at this singleton.
game/code/gameflow/gameflow.h:103
↓ 158 callersMethodAdd
//////////////////////////////////////////////////////// //////////////////////////////////////////////////////// void CellBlock::BoundCellsByGranular
game/code/render/Culling/CellBlock.cpp:103
↓ 158 callersMethodSetVisible
=========================================================================== CHudMap::SetVisible ======================================================
game/code/presentation/gui/utility/hudmap.cpp:1250
↓ 144 callersMethodGetAvatarForPlayer
game/code/worldsim/avatarmanager.cpp:307
↓ 142 callersFunctionGetSuperCamManager
A little syntactic sugar for getting at this singleton.
game/code/camera/supercammanager.h:70
↓ 140 callersMethodSetVisible
=========================================================================== CGuiScreenHud::SetVisible ================================================
game/code/presentation/gui/ingame/guiscreenhud.cpp:911
↓ 136 callersFunctionGet
game/code/input/usercontroller.cpp:27
↓ 135 callersMethodGetSCC
============================================================================= SuperCamManager::GetSCC ================================================
game/code/camera/supercammanager.cpp:150
↓ 129 callersMethodGetUID
game/code/ai/actor/actor.cpp:103
↓ 124 callersMethodGetPage
=========================================================================== CGuiScreenMissionBase::GetPage ===========================================
game/code/presentation/gui/ingame/guiscreenmissionbase.cpp:565
↓ 120 callersFunctionGetLoadingManager
A little syntactic sugar for getting at this singleton.
game/code/loading/loadingmanager.h:184
↓ 119 callersFunctionGetWorldPhysicsManager
A little syntactic sugar for getting at this singleton.
game/code/worldsim/worldphysicsmanager.h:292
↓ 118 callersFunctionGetCharacterSheetManager
Global function to get access to the singleton
game/code/mission/charactersheet/charactersheetmanager.h:229
↓ 117 callersFunctionGetInteriorManager
A little syntactic sugar for getting at this singleton.
game/code/interiors/interiormanager.h:249
↓ 117 callersMethodHandleMessage
=========================================================================== CGuiMenu::HandleMessage ==================================================
game/code/presentation/gui/guimenu.cpp:152
↓ 115 callersFunctionGetConsole
A little syntactic sugar for getting at this singleton.
game/code/console/console.h:288
↓ 115 callersMethodGetTargetVehicle
============================================================================== Character::GetTargetVehicle ===========================================
game/code/worldsim/character/character.h:1030
↓ 113 callersFunctionGetSoundManager
A little syntactic sugar for getting at this singleton.
game/code/sound/soundmanager.h:374
↓ 110 callersMethodRelease
game/code/render/Culling/CullData.h:30
↓ 106 callersMethodGetValue
Inline member functions
game/code/input/button.h:35
↓ 100 callersMethodGetCorner
game/code/roads/roadsegment.cpp:567
↓ 100 callersMethodmpLoader
======================================================================== AllWrappers::mpLoader( int iIndex ) =========================================
game/code/render/Loaders/AllWrappers.cpp:157
↓ 95 callersMethodGetLocation
============================================================================= Locator::GetLocation ===================================================
game/code/meta/locator.h:123
↓ 95 callersMethodmpLayer
============================================================================= RenderManager::mpLayer =================================================
game/code/render/RenderManager/RenderManager.cpp:1271
↓ 94 callersFunctionGetAllWrappers
A little syntactic sugar for getting at this singleton.
game/code/render/Loaders/AllWrappers.h:97
↓ 92 callersMethodAllocate
game/code/render/Culling/UseArray.h:62
↓ 91 callersMethodAddAction
============================================================================== ActionButtonManager::AddAction ========================================
game/code/ai/actionbuttonmanager.cpp:421
↓ 91 callersMethodRelease
game/code/sound/soundrenderer/soundresource.cpp:549
↓ 86 callersMethodGetCurrentMission
============================================================================= GameplayManager::GetCurrentMission =====================================
game/code/mission/gameplaymanager.cpp:2608
↓ 85 callersMethodRemove
======================================================================== WorldScene:: ================================================================
game/code/render/Culling/WorldScene.cpp:694
↓ 84 callersMethodGetName
tools/worldbuilder/code/nodes/wbspline.cpp:45
↓ 84 callersMethodSetRegdListener
////////////////////////////////////////////////////////////////// IWrappedLoader ////////////////////////////////////////////////////////////////// =
game/code/loading/pathloader.cpp:167
↓ 82 callersFunctionGetMemoryCardManager
A little syntactic sugar for getting at this singleton.
game/code/data/memcard/memorycardmanager.h:285
↓ 82 callersMethodRemoveListener
============================================================================== EventManager::RemoveListener ==========================================
game/code/events/eventmanager.cpp:193
↓ 81 callersFunctionGetCurrentHud
game/code/presentation/gui/ingame/guimanageringame.h:203
↓ 81 callersMethodGetMenuItem
game/code/presentation/gui/guimenu.h:171
↓ 80 callersMethodGetCurrentLevelIndex
============================================================================= GameplayManager::GetCurrentLevelIndex ==================================
game/code/mission/gameplaymanager.h:671
↓ 79 callersMethodGetCurrentContext
game/code/gameflow/gameflow.h:58
↓ 75 callersMethodSetString
============================================================================= ScriptLocator::SetString ===============================================
game/code/meta/scriptlocator.h:76
↓ 74 callersFunctionGetCheatInputSystem
A little syntactic sugar for getting at this singleton.
game/code/cheats/cheatinputsystem.h:105
↓ 73 callersMethodGetCharacter
==============================================================================
game/code/ai/statemanager.cpp:46
↓ 73 callersFunctionGetPresentationManager
A little syntactic sugar for getting at this singleton.
game/code/presentation/presentation.h:214
↓ 73 callersMethodReset
=========================================================================== CHudMap::Reset ===========================================================
game/code/presentation/gui/utility/hudmap.cpp:1214
↓ 72 callersMethodFindWindowByID
=========================================================================== CGuiManager::FindWindowByID ==============================================
game/code/presentation/gui/guimanager.cpp:287
↓ 71 callersMethodGetController
game/code/camera/pccam.h:54
↓ 69 callersMethodAddRef
game/code/sound/soundrenderer/soundresource.cpp:544
↓ 69 callersMethodAddWindow
=========================================================================== CGuiManager::AddWindow ===================================================
game/code/presentation/gui/guimanager.cpp:577
↓ 68 callersMethodGetPuppet
============================================================================== Character::GetPuppet ==================================================
game/code/worldsim/character/character.h:928
↓ 68 callersFunctionGetRewardsManager
Global function to get access to the singleton
game/code/mission/rewards/rewardsmanager.h:171
↓ 68 callersMethodsize
game/code/memory/map.h:290
↓ 67 callersMethodBeginSequence
game/code/ai/sequencer/sequencer.cpp:79
↓ 67 callersMethodEndSequence
game/code/ai/sequencer/sequencer.cpp:96
↓ 67 callersFunctionGetAnimEntityDSGManager
A little syntactic sugar for getting at this singleton.
game/code/render/animentitydsgmanager/animentitydsgmanager.h:115
↓ 65 callersMethodAddRequest
============================================================================== LoadingManager::AddRequest ============================================
game/code/loading/loadingmanager.cpp:180
↓ 65 callersMethodSetValue
game/code/input/button.h:45
↓ 64 callersMethodTranslate
=========================================================================== CHudMap::Translate =======================================================
game/code/presentation/gui/utility/hudmap.cpp:1187
↓ 64 callersMethodend
game/code/memory/map.h:132
↓ 62 callersMethodGetCurrentVehicle
returns lasted used car
game/code/mission/gameplaymanager.cpp:1708
↓ 62 callersMethodSetVisibility
game/code/render/DSG/animentitydsg.h:77
↓ 60 callersFunctionGetGameDataManager
A little syntactic sugar for getting at this singleton.
game/code/data/gamedatamanager.h:215
↓ 60 callersMethodGetTuner
game/code/sound/soundrenderer/soundrenderingmanager.cpp:1152
↓ 60 callersMethodSet
game/code/render/Culling/Plane3f.h:12
↓ 60 callersMethodUpdate
============================================================================== Context::Update =======================================================
game/code/contexts/context.cpp:103
↓ 59 callersFunctiondaSoundRenderingManagerGet
game/code/sound/soundrenderer/soundrenderingmanager.cpp:1446
↓ 56 callersMethodGetBuildBinding
game/code/interiors/interiormanager.cpp:1712
↓ 56 callersFunctionGetIntersectManager
A little syntactic sugar for getting at this singleton.
game/code/render/IntersectManager/IntersectManager.h:197
↓ 55 callersFunctionGetCoinManager
A little syntactic sugar for getting at this singleton.
game/code/worldsim/coins/coinmanager.h:166
↓ 55 callersFunctionGetTextBibleString
game/code/presentation/gui/guitextbible.h:81
↓ 55 callersMethodSetColour
game/code/presentation/gui/utility/numerictext.h:184
↓ 55 callersMethodbegin
game/code/memory/map.h:95
↓ 54 callersMethodGetItem
game/code/presentation/gui/guimenuitem.h:114
↓ 54 callersMethodGetPosition
game/code/ai/actor/actor.cpp:61
↓ 54 callersMethodGetPosition
============================================================================= GetInObjective::GetPosition ============================================
game/code/mission/objectives/getinobjective.cpp:250
↓ 54 callersMethodpWorldScene
======================================================================== RenderManager:: =============================================================
game/code/render/RenderManager/RenderManager.cpp:724
↓ 53 callersMethodDisplayPrompt
=========================================================================== CGuiManager::DisplayPrompt ===============================================
game/code/presentation/gui/guimanager.cpp:367
↓ 52 callersMethodGetActionController
============================================================================== Character::GetActionController ========================================
game/code/worldsim/character/character.h:1063
↓ 52 callersMethodSetNextTransition
============================================================================== Chainable1::SetNextTransition =========================================
game/code/presentation/gui/utility/transitions.cpp:245
↓ 51 callersMethodGetCharacter
============================================================================== CharacterManager::GetCharacter ========================================
game/code/worldsim/character/charactermanager.cpp:1679
↓ 51 callersMethodGetRoadSegment
game/code/roads/road.cpp:332
↓ 50 callersMethodAddMenuItem
=========================================================================== CGuiMenu::AddMenuItem ====================================================
game/code/presentation/gui/guimenu.cpp:235
next →1–100 of 10,602, ranked by callers