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github.com/Svxy/The-Simpsons-Hit-and-Run
/ functions
Functions
10,602 in github.com/Svxy/The-Simpsons-Hit-and-Run
⨍
Functions
10,602
◇
Types & classes
2,416
↓ 846 callers
Function
GetEventManager
A little syntactic sugar for getting at this singleton.
game/code/events/eventmanager.h:86
↓ 747 callers
Function
HeapMgr
game/code/memory/srrmemory.cpp:2075
↓ 634 callers
Function
GetGameplayManager
A little syntactic sugar for getting at this pseudo-singleton.
game/code/mission/gameplaymanager.h:574
↓ 427 callers
Method
TriggerEvent
============================================================================== EventManager::TriggerEvent ============================================
game/code/events/eventmanager.cpp:249
↓ 384 callers
Method
AddListener
============================================================================== EventManager::AddListener =============================================
game/code/events/eventmanager.cpp:142
↓ 365 callers
Method
PopHeap
game/code/memory/srrmemory.cpp:1023
↓ 365 callers
Method
PushHeap
game/code/memory/srrmemory.cpp:1009
↓ 361 callers
Method
AddRef
game/code/loading/filehandler.h:71
↓ 333 callers
Method
Release
game/code/input/RealController.cpp:46
↓ 267 callers
Method
Set
game/code/main/game.cpp:151
↓ 263 callers
Function
GetRenderManager
A little syntactic sugar for getting at this singleton.
game/code/render/RenderManager/RenderManager.h:216
↓ 256 callers
Method
AddFunction
============================================================================== Console::AddFunction ==================================================
game/code/console/console.cpp:1092
↓ 246 callers
Function
GetVehicleCentral
A little syntactic sugar for getting at this singleton.
game/code/worldsim/vehiclecentral.h:189
↓ 245 callers
Function
GetInputManager
A little syntactic sugar for getting at this singleton.
game/code/input/inputmanager.h:345
↓ 209 callers
Method
GetText
accessor to scrooby text object
game/code/presentation/gui/utility/teletypetext.h:65
↓ 203 callers
Function
GetGuiSystem
A little syntactic sugar for getting at this singleton.
game/code/presentation/gui/guisystem.h:265
↓ 186 callers
Function
GetAvatarManager
A little syntactic sugar for getting at this singleton.
game/code/worldsim/avatarmanager.h:85
↓ 181 callers
Method
Add
game/code/cards/cardgallery.cpp:65
↓ 175 callers
Function
GetCharacterManager
A little syntactic sugar for getting at this singleton.
game/code/worldsim/character/charactermanager.h:236
↓ 171 callers
Method
GetCollisionObject
game/code/render/DSG/InstAnimDynaPhysDSG.h:135
↓ 162 callers
Function
GetGameFlow
A little syntactic sugar for getting at this singleton.
game/code/gameflow/gameflow.h:103
↓ 158 callers
Method
Add
//////////////////////////////////////////////////////// //////////////////////////////////////////////////////// void CellBlock::BoundCellsByGranular
game/code/render/Culling/CellBlock.cpp:103
↓ 158 callers
Method
SetVisible
=========================================================================== CHudMap::SetVisible ======================================================
game/code/presentation/gui/utility/hudmap.cpp:1250
↓ 144 callers
Method
GetAvatarForPlayer
game/code/worldsim/avatarmanager.cpp:307
↓ 142 callers
Function
GetSuperCamManager
A little syntactic sugar for getting at this singleton.
game/code/camera/supercammanager.h:70
↓ 140 callers
Method
SetVisible
=========================================================================== CGuiScreenHud::SetVisible ================================================
game/code/presentation/gui/ingame/guiscreenhud.cpp:911
↓ 136 callers
Function
Get
game/code/input/usercontroller.cpp:27
↓ 135 callers
Method
GetSCC
============================================================================= SuperCamManager::GetSCC ================================================
game/code/camera/supercammanager.cpp:150
↓ 129 callers
Method
GetUID
game/code/ai/actor/actor.cpp:103
↓ 124 callers
Method
GetPage
=========================================================================== CGuiScreenMissionBase::GetPage ===========================================
game/code/presentation/gui/ingame/guiscreenmissionbase.cpp:565
↓ 120 callers
Function
GetLoadingManager
A little syntactic sugar for getting at this singleton.
game/code/loading/loadingmanager.h:184
↓ 119 callers
Function
GetWorldPhysicsManager
A little syntactic sugar for getting at this singleton.
game/code/worldsim/worldphysicsmanager.h:292
↓ 118 callers
Function
GetCharacterSheetManager
Global function to get access to the singleton
game/code/mission/charactersheet/charactersheetmanager.h:229
↓ 117 callers
Function
GetInteriorManager
A little syntactic sugar for getting at this singleton.
game/code/interiors/interiormanager.h:249
↓ 117 callers
Method
HandleMessage
=========================================================================== CGuiMenu::HandleMessage ==================================================
game/code/presentation/gui/guimenu.cpp:152
↓ 115 callers
Function
GetConsole
A little syntactic sugar for getting at this singleton.
game/code/console/console.h:288
↓ 115 callers
Method
GetTargetVehicle
============================================================================== Character::GetTargetVehicle ===========================================
game/code/worldsim/character/character.h:1030
↓ 113 callers
Function
GetSoundManager
A little syntactic sugar for getting at this singleton.
game/code/sound/soundmanager.h:374
↓ 110 callers
Method
Release
game/code/render/Culling/CullData.h:30
↓ 106 callers
Method
GetValue
Inline member functions
game/code/input/button.h:35
↓ 100 callers
Method
GetCorner
game/code/roads/roadsegment.cpp:567
↓ 100 callers
Method
mpLoader
======================================================================== AllWrappers::mpLoader( int iIndex ) =========================================
game/code/render/Loaders/AllWrappers.cpp:157
↓ 95 callers
Method
GetLocation
============================================================================= Locator::GetLocation ===================================================
game/code/meta/locator.h:123
↓ 95 callers
Method
mpLayer
============================================================================= RenderManager::mpLayer =================================================
game/code/render/RenderManager/RenderManager.cpp:1271
↓ 94 callers
Function
GetAllWrappers
A little syntactic sugar for getting at this singleton.
game/code/render/Loaders/AllWrappers.h:97
↓ 92 callers
Method
Allocate
game/code/render/Culling/UseArray.h:62
↓ 91 callers
Method
AddAction
============================================================================== ActionButtonManager::AddAction ========================================
game/code/ai/actionbuttonmanager.cpp:421
↓ 91 callers
Method
Release
game/code/sound/soundrenderer/soundresource.cpp:549
↓ 86 callers
Method
GetCurrentMission
============================================================================= GameplayManager::GetCurrentMission =====================================
game/code/mission/gameplaymanager.cpp:2608
↓ 85 callers
Method
Remove
======================================================================== WorldScene:: ================================================================
game/code/render/Culling/WorldScene.cpp:694
↓ 84 callers
Method
GetName
tools/worldbuilder/code/nodes/wbspline.cpp:45
↓ 84 callers
Method
SetRegdListener
////////////////////////////////////////////////////////////////// IWrappedLoader ////////////////////////////////////////////////////////////////// =
game/code/loading/pathloader.cpp:167
↓ 82 callers
Function
GetMemoryCardManager
A little syntactic sugar for getting at this singleton.
game/code/data/memcard/memorycardmanager.h:285
↓ 82 callers
Method
RemoveListener
============================================================================== EventManager::RemoveListener ==========================================
game/code/events/eventmanager.cpp:193
↓ 81 callers
Function
GetCurrentHud
game/code/presentation/gui/ingame/guimanageringame.h:203
↓ 81 callers
Method
GetMenuItem
game/code/presentation/gui/guimenu.h:171
↓ 80 callers
Method
GetCurrentLevelIndex
============================================================================= GameplayManager::GetCurrentLevelIndex ==================================
game/code/mission/gameplaymanager.h:671
↓ 79 callers
Method
GetCurrentContext
game/code/gameflow/gameflow.h:58
↓ 75 callers
Method
SetString
============================================================================= ScriptLocator::SetString ===============================================
game/code/meta/scriptlocator.h:76
↓ 74 callers
Function
GetCheatInputSystem
A little syntactic sugar for getting at this singleton.
game/code/cheats/cheatinputsystem.h:105
↓ 73 callers
Method
GetCharacter
==============================================================================
game/code/ai/statemanager.cpp:46
↓ 73 callers
Function
GetPresentationManager
A little syntactic sugar for getting at this singleton.
game/code/presentation/presentation.h:214
↓ 73 callers
Method
Reset
=========================================================================== CHudMap::Reset ===========================================================
game/code/presentation/gui/utility/hudmap.cpp:1214
↓ 72 callers
Method
FindWindowByID
=========================================================================== CGuiManager::FindWindowByID ==============================================
game/code/presentation/gui/guimanager.cpp:287
↓ 71 callers
Method
GetController
game/code/camera/pccam.h:54
↓ 69 callers
Method
AddRef
game/code/sound/soundrenderer/soundresource.cpp:544
↓ 69 callers
Method
AddWindow
=========================================================================== CGuiManager::AddWindow ===================================================
game/code/presentation/gui/guimanager.cpp:577
↓ 68 callers
Method
GetPuppet
============================================================================== Character::GetPuppet ==================================================
game/code/worldsim/character/character.h:928
↓ 68 callers
Function
GetRewardsManager
Global function to get access to the singleton
game/code/mission/rewards/rewardsmanager.h:171
↓ 68 callers
Method
size
game/code/memory/map.h:290
↓ 67 callers
Method
BeginSequence
game/code/ai/sequencer/sequencer.cpp:79
↓ 67 callers
Method
EndSequence
game/code/ai/sequencer/sequencer.cpp:96
↓ 67 callers
Function
GetAnimEntityDSGManager
A little syntactic sugar for getting at this singleton.
game/code/render/animentitydsgmanager/animentitydsgmanager.h:115
↓ 65 callers
Method
AddRequest
============================================================================== LoadingManager::AddRequest ============================================
game/code/loading/loadingmanager.cpp:180
↓ 65 callers
Method
SetValue
game/code/input/button.h:45
↓ 64 callers
Method
Translate
=========================================================================== CHudMap::Translate =======================================================
game/code/presentation/gui/utility/hudmap.cpp:1187
↓ 64 callers
Method
end
game/code/memory/map.h:132
↓ 62 callers
Method
GetCurrentVehicle
returns lasted used car
game/code/mission/gameplaymanager.cpp:1708
↓ 62 callers
Method
SetVisibility
game/code/render/DSG/animentitydsg.h:77
↓ 60 callers
Function
GetGameDataManager
A little syntactic sugar for getting at this singleton.
game/code/data/gamedatamanager.h:215
↓ 60 callers
Method
GetTuner
game/code/sound/soundrenderer/soundrenderingmanager.cpp:1152
↓ 60 callers
Method
Set
game/code/render/Culling/Plane3f.h:12
↓ 60 callers
Method
Update
============================================================================== Context::Update =======================================================
game/code/contexts/context.cpp:103
↓ 59 callers
Function
daSoundRenderingManagerGet
game/code/sound/soundrenderer/soundrenderingmanager.cpp:1446
↓ 56 callers
Method
GetBuildBinding
game/code/interiors/interiormanager.cpp:1712
↓ 56 callers
Function
GetIntersectManager
A little syntactic sugar for getting at this singleton.
game/code/render/IntersectManager/IntersectManager.h:197
↓ 55 callers
Function
GetCoinManager
A little syntactic sugar for getting at this singleton.
game/code/worldsim/coins/coinmanager.h:166
↓ 55 callers
Function
GetTextBibleString
game/code/presentation/gui/guitextbible.h:81
↓ 55 callers
Method
SetColour
game/code/presentation/gui/utility/numerictext.h:184
↓ 55 callers
Method
begin
game/code/memory/map.h:95
↓ 54 callers
Method
GetItem
game/code/presentation/gui/guimenuitem.h:114
↓ 54 callers
Method
GetPosition
game/code/ai/actor/actor.cpp:61
↓ 54 callers
Method
GetPosition
============================================================================= GetInObjective::GetPosition ============================================
game/code/mission/objectives/getinobjective.cpp:250
↓ 54 callers
Method
pWorldScene
======================================================================== RenderManager:: =============================================================
game/code/render/RenderManager/RenderManager.cpp:724
↓ 53 callers
Method
DisplayPrompt
=========================================================================== CGuiManager::DisplayPrompt ===============================================
game/code/presentation/gui/guimanager.cpp:367
↓ 52 callers
Method
GetActionController
============================================================================== Character::GetActionController ========================================
game/code/worldsim/character/character.h:1063
↓ 52 callers
Method
SetNextTransition
============================================================================== Chainable1::SetNextTransition =========================================
game/code/presentation/gui/utility/transitions.cpp:245
↓ 51 callers
Method
GetCharacter
============================================================================== CharacterManager::GetCharacter ========================================
game/code/worldsim/character/charactermanager.cpp:1679
↓ 51 callers
Method
GetRoadSegment
game/code/roads/road.cpp:332
↓ 50 callers
Method
AddMenuItem
=========================================================================== CGuiMenu::AddMenuItem ====================================================
game/code/presentation/gui/guimenu.cpp:235
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