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Types & classes2,416 in github.com/Svxy/The-Simpsons-Hit-and-Run

↓ 202 callersClassMString
---------------------------------------- Forward References ----------------------------------------
tools/globalcode/utility/MExt.h:35
↓ 193 callersClassMap
game/code/memory/map.h:21
↓ 171 callersClassVector
game/code/camera/isupercamtarget.h:21
↓ 68 callersClassMouthFlapperDefaultSetting
============================================================================= Synopsis: This class contains all the internal settings for mouth fl
game/code/presentation/mouthflapper.h:37
↓ 21 callersClassMPoint
---------------------------------------- Forward References ----------------------------------------
tools/globalcode/utility/GLExt.h:26
↓ 21 callersClassProjectile
=========================================================================== Description: Projectiles - weapons such as energy bolts fired from wasps
game/code/ai/actor/projectile.h:52
↓ 6 callersClassVector3f
game/code/render/Culling/Point3f.h:6
↓ 6 callersClasstName
game/code/ai/sequencer/action.h:37
↓ 3 callersEnumBreakableID
game/code/constants/breakablesenum.h:22
↓ 2 callersClassDestroyObject
///////////////////////////////////////////////////////////////////// TBJ [7/30/2002] //////////////////////////////////////////////////////////////
game/code/ai/actionbuttonhandler.h:592
↓ 2 callersClassIntersection
game/code/roads/intersection.h:56
↓ 2 callersClassLoad
game/code/worldsim/character/charactermanager.h:164
↓ 2 callersEnumParticleID
game/code/constants/particleenum.h:22
↓ 2 callersClassRecieveEvent
============================================================================== RecieveEvent ==========================================================
game/code/presentation/gui/utility/transitions.h:263
↓ 1 callersClassPause
============================================================================= Pause ==================================================================
game/code/presentation/gui/utility/transitions.h:417
↓ 1 callersClassRestartCurrentMission
game/code/presentation/gui/ingame/guimanageringame.h:51
↓ 1 callersEnumeControllerType
Types of real controllers.
game/code/input/RealController.h:42
↓ 1 callersEnumeDirectionType
Directions which inputs can process.
game/code/input/RealController.h:52
↓ 1 callersClassmallinfo
game/code/memory/memoryutilities.cpp:578
↓ 1 callersClasstName
======================================== Forward References ========================================
game/code/mission/haspresentationinfo.h:24
ClassAANormPlane3f
game/code/render/Culling/Plane3f.h:22
ClassAAPlane3f
game/code/render/Culling/Plane3f.h:6
ClassAICharacterController
game/code/worldsim/character/aicharactercontroller.h:11
ClassAICollisionSolverAgent
tools/statepropbuilder/apps/spbuilder/code/sp/engine/aicollisionsolveragent.hpp:9
ClassAIParams
game/code/mission/missionstage.h:104
ClassAIVehicleSoundPlayer
game/code/sound/movingpositional/aivehiclesoundplayer.h:33
ClassATCLoader
game/code/atc/atcloader.h:34
ClassATCManager
============================================================================== Synopsis: Create the ATC table and create CollosionAttribute objects
game/code/atc/atcmanager.h:43
ClassAbortCurrentMission
game/code/presentation/gui/ingame/guimanageringame.h:39
ClassAccelAction
game/code/ai/sequencer/action.h:254
ClassAction
game/code/ai/sequencer/action.h:39
ClassAction
game/code/ai/sequencer/sequencer.h:23
ClassActionButtonHandler
game/code/worldsim/character/charactermanager.h:11
ClassActionButtonManager
game/code/ai/actionbuttonmanager.h:42
ClassActionController
game/code/ai/sequencer/actioncontroller.h:27
ClassActionController
game/code/worldsim/character/character.h:29
ClassActionEventHandler
game/code/ai/actionbuttonhandler.h:330
ClassActionEventHandler
game/code/ai/actionbuttonmanager.h:29
ClassActionEventLocator
game/code/ai/actionbuttonhandler.h:51
ClassActionEventLocator
game/code/ai/actionbuttonmanager.h:32
ClassActionEventLocator
game/code/meta/actioneventlocator.h:33
ClassActionEventLocatorNode
tools/worldbuilder/code/nodes/actioneventlocatornode.h:33
ClassActionIndex
A key, function ptr pair.
game/code/ai/actionlist.h:40
ClassActiveCoin
game/code/worldsim/coins/coinmanager.h:103
ClassActiveSparkle
game/code/worldsim/coins/sparkle.h:111
EnumActiveState
Control system state (for keeping input roped in in certain gameplay states)
game/code/input/controller.h:79
ClassActor
======================================== Forward References ========================================
game/code/sound/movingpositional/actorplayer.h:24
ClassActor
game/code/sound/music/musicplayer.h:40
ClassActor
game/code/ai/actor/actormanager.h:32
ClassActor
game/code/ai/actor/behaviour.h:27
ClassActor
game/code/ai/actor/ufobeamalwaysonbehaviour.h:28
ClassActor
=========================================================================== Description: Interface class for AI entities. Namely bee cameras and the
game/code/ai/actor/actor.h:50
ClassActor
game/code/ai/actor/attractionbehaviour.h:33
ClassActor
game/code/ai/actor/cutcambehaviour.h:31
ClassActor
game/code/mission/objectives/destroybossobjective.h:26
ClassActorAnimation
game/code/ai/actor/flyingactor.h:30
ClassActorAnimation
=========================================================================== Description: A class that Actors can use to have a hardcoded, procedural
game/code/ai/actor/actoranimation.h:44
ClassActorAnimationUFO
=========================================================================== Description: Constraints: ============================================
game/code/ai/actor/ActorAnimationUFO.h:44
ClassActorAnimationWasp
=========================================================================== Description: A class that Actors can use to have a hardcoded, procedural
game/code/ai/actor/actoranimationwasp.h:50
ClassActorDSG
game/code/ai/actor/actormanager.h:33
ClassActorDSG
game/code/ai/actor/actor.h:30
ClassActorDSG
=========================================================================== Description: Constraints: ============================================
game/code/ai/actor/actordsg.h:51
ClassActorDSG
game/code/ai/actor/ufoattackbehaviour.h:31
ClassActorManager
=========================================================================== Description: Holds a list of actors and makes sure they get updated every
game/code/ai/actor/actormanager.h:52
ClassActorPlayer
game/code/sound/movingpositional/actorplayer.h:32
ClassAddIntersectionToRoadCmd
tools/trackeditor/code/commands/intersectioncommands.h:18
ClassAdjacencyData
game/code/roads/roadmanager.h:231
ClassAiVehicleController
game/code/worldsim/vehiclecentral.h:32
ClassAiVehicleController
game/code/worldsim/redbrick/vehiclecontroller/aivehiclecontroller.h:9
EnumAlertStatus
game/code/main/game.h:44
ClassAliasTableEntry
game/code/console/console.h:212
ClassAllWrappers
======================================================================== Synopsis: The AllWrappers; Synopsis by Inspection. ======================
game/code/render/Loaders/AllWrappers.h:31
ClassAllocPool
game/code/memory/allocpool.h:31
ClassAmbientDialogueButton
game/code/worldsim/character/character.cpp:114
ClassAmbientDialogueTrigger
game/code/worldsim/character/character.h:96
ClassAmbientDialogueTrigger
game/code/worldsim/character/character.cpp:143
EnumAmbientEventList
Events for ambient sound script. Not actually stored anywhere, but it gives me some identifiers to play with
game/code/sound/music/musicplayer.h:129
ClassAnimCollLoader
======================================================================== Synopsis: The AnimCollLoader; Synopsis by Inspection. ===================
game/code/render/Loaders/AnimCollLoader.h:35
ClassAnimCollisionEntityDSG
game/code/sound/movingpositional/movingsoundmanager.h:35
ClassAnimCollisionEntityDSG
game/code/sound/movingpositional/animobjsoundplayer.h:26
ClassAnimCollisionEntityDSG
game/code/render/DSG/animcollisionentitydsg.h:60
ClassAnimCollisionEntityDSG
game/code/render/Culling/SpatialNode.h:19
ClassAnimCollisionEntityDSG
game/code/render/IntersectManager/IntersectManager.h:28
ClassAnimCollisionEntityDSG
game/code/render/animentitydsgmanager/animentitydsgmanager.h:31
ClassAnimCollisionEntityDSG
game/code/render/RenderManager/RenderLayer.h:39
ClassAnimCollisionEntityDSG
game/code/ai/actionbuttonhandler.h:52
ClassAnimCollisionEntityDSG
game/code/ai/actionbuttonmanager.h:33
ClassAnimCollisionEntityDSG
game/code/events/eventdata.h:26
ClassAnimCollisionEntityDSG
======================================== Forward References ========================================
game/code/worldsim/worldphysicsmanager.h:22
ClassAnimCollisionEntityDSG
game/code/supersprint/supersprintmanager.h:32
ClassAnimCollisionEntityDSGWrapper
game/code/ai/actionbuttonhandler.h:93
ClassAnimCollisionInCollisionDetection
game/code/worldsim/worldphysicsmanager.h:196
ClassAnimDSGLoader
=========================================================================== Description: Generally, describe what behaviour this class possesses that
game/code/render/Loaders/AnimDSGLoader.h:46
ClassAnimDynaPhysLoader
=========================================================================== Description: Loads an InstAnimDynaPhysDSG chunk, and builds N DSG objects
game/code/render/Loaders/AnimDynaPhysLoader.h:64
ClassAnimDynaPhysWrapper
game/code/render/DSG/InstAnimDynaPhysDSG.h:121
ClassAnimDynaPhysWrapperLoader
=========================================================================== Description: Loads an InstAnimDynaPhysDSG WRAPPER chunk and returns it fr
game/code/render/Loaders/AnimDynaPhysLoader.h:117
ClassAnimEntityDSG
game/code/roads/intersection.h:31
ClassAnimEntityDSG
=========================================================================== Description: An Animated Object, nearly identical to AnimCollisionEntityD
game/code/render/DSG/animentitydsg.h:69
ClassAnimEntityDSG
game/code/render/Culling/SpatialNode.h:23
ClassAnimEntityDSG
game/code/render/Culling/WorldScene.h:31
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