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github.com/Svxy/The-Simpsons-Hit-and-Run
/ types & classes
Types & classes
2,416 in github.com/Svxy/The-Simpsons-Hit-and-Run
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Functions
10,602
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Types & classes
2,416
↓ 202 callers
Class
MString
---------------------------------------- Forward References ----------------------------------------
tools/globalcode/utility/MExt.h:35
↓ 193 callers
Class
Map
game/code/memory/map.h:21
↓ 171 callers
Class
Vector
game/code/camera/isupercamtarget.h:21
↓ 68 callers
Class
MouthFlapperDefaultSetting
============================================================================= Synopsis: This class contains all the internal settings for mouth fl
game/code/presentation/mouthflapper.h:37
↓ 21 callers
Class
MPoint
---------------------------------------- Forward References ----------------------------------------
tools/globalcode/utility/GLExt.h:26
↓ 21 callers
Class
Projectile
=========================================================================== Description: Projectiles - weapons such as energy bolts fired from wasps
game/code/ai/actor/projectile.h:52
↓ 6 callers
Class
Vector3f
game/code/render/Culling/Point3f.h:6
↓ 6 callers
Class
tName
game/code/ai/sequencer/action.h:37
↓ 3 callers
Enum
BreakableID
game/code/constants/breakablesenum.h:22
↓ 2 callers
Class
DestroyObject
///////////////////////////////////////////////////////////////////// TBJ [7/30/2002] //////////////////////////////////////////////////////////////
game/code/ai/actionbuttonhandler.h:592
↓ 2 callers
Class
Intersection
game/code/roads/intersection.h:56
↓ 2 callers
Class
Load
game/code/worldsim/character/charactermanager.h:164
↓ 2 callers
Enum
ParticleID
game/code/constants/particleenum.h:22
↓ 2 callers
Class
RecieveEvent
============================================================================== RecieveEvent ==========================================================
game/code/presentation/gui/utility/transitions.h:263
↓ 1 callers
Class
Pause
============================================================================= Pause ==================================================================
game/code/presentation/gui/utility/transitions.h:417
↓ 1 callers
Class
RestartCurrentMission
game/code/presentation/gui/ingame/guimanageringame.h:51
↓ 1 callers
Enum
eControllerType
Types of real controllers.
game/code/input/RealController.h:42
↓ 1 callers
Enum
eDirectionType
Directions which inputs can process.
game/code/input/RealController.h:52
↓ 1 callers
Class
mallinfo
game/code/memory/memoryutilities.cpp:578
↓ 1 callers
Class
tName
======================================== Forward References ========================================
game/code/mission/haspresentationinfo.h:24
Class
AANormPlane3f
game/code/render/Culling/Plane3f.h:22
Class
AAPlane3f
game/code/render/Culling/Plane3f.h:6
Class
AICharacterController
game/code/worldsim/character/aicharactercontroller.h:11
Class
AICollisionSolverAgent
tools/statepropbuilder/apps/spbuilder/code/sp/engine/aicollisionsolveragent.hpp:9
Class
AIParams
game/code/mission/missionstage.h:104
Class
AIVehicleSoundPlayer
game/code/sound/movingpositional/aivehiclesoundplayer.h:33
Class
ATCLoader
game/code/atc/atcloader.h:34
Class
ATCManager
============================================================================== Synopsis: Create the ATC table and create CollosionAttribute objects
game/code/atc/atcmanager.h:43
Class
AbortCurrentMission
game/code/presentation/gui/ingame/guimanageringame.h:39
Class
AccelAction
game/code/ai/sequencer/action.h:254
Class
Action
game/code/ai/sequencer/action.h:39
Class
Action
game/code/ai/sequencer/sequencer.h:23
Class
ActionButtonHandler
game/code/worldsim/character/charactermanager.h:11
Class
ActionButtonManager
game/code/ai/actionbuttonmanager.h:42
Class
ActionController
game/code/ai/sequencer/actioncontroller.h:27
Class
ActionController
game/code/worldsim/character/character.h:29
Class
ActionEventHandler
game/code/ai/actionbuttonhandler.h:330
Class
ActionEventHandler
game/code/ai/actionbuttonmanager.h:29
Class
ActionEventLocator
game/code/ai/actionbuttonhandler.h:51
Class
ActionEventLocator
game/code/ai/actionbuttonmanager.h:32
Class
ActionEventLocator
game/code/meta/actioneventlocator.h:33
Class
ActionEventLocatorNode
tools/worldbuilder/code/nodes/actioneventlocatornode.h:33
Class
ActionIndex
A key, function ptr pair.
game/code/ai/actionlist.h:40
Class
ActiveCoin
game/code/worldsim/coins/coinmanager.h:103
Class
ActiveSparkle
game/code/worldsim/coins/sparkle.h:111
Enum
ActiveState
Control system state (for keeping input roped in in certain gameplay states)
game/code/input/controller.h:79
Class
Actor
======================================== Forward References ========================================
game/code/sound/movingpositional/actorplayer.h:24
Class
Actor
game/code/sound/music/musicplayer.h:40
Class
Actor
game/code/ai/actor/actormanager.h:32
Class
Actor
game/code/ai/actor/behaviour.h:27
Class
Actor
game/code/ai/actor/ufobeamalwaysonbehaviour.h:28
Class
Actor
=========================================================================== Description: Interface class for AI entities. Namely bee cameras and the
game/code/ai/actor/actor.h:50
Class
Actor
game/code/ai/actor/attractionbehaviour.h:33
Class
Actor
game/code/ai/actor/cutcambehaviour.h:31
Class
Actor
game/code/mission/objectives/destroybossobjective.h:26
Class
ActorAnimation
game/code/ai/actor/flyingactor.h:30
Class
ActorAnimation
=========================================================================== Description: A class that Actors can use to have a hardcoded, procedural
game/code/ai/actor/actoranimation.h:44
Class
ActorAnimationUFO
=========================================================================== Description: Constraints: ============================================
game/code/ai/actor/ActorAnimationUFO.h:44
Class
ActorAnimationWasp
=========================================================================== Description: A class that Actors can use to have a hardcoded, procedural
game/code/ai/actor/actoranimationwasp.h:50
Class
ActorDSG
game/code/ai/actor/actormanager.h:33
Class
ActorDSG
game/code/ai/actor/actor.h:30
Class
ActorDSG
=========================================================================== Description: Constraints: ============================================
game/code/ai/actor/actordsg.h:51
Class
ActorDSG
game/code/ai/actor/ufoattackbehaviour.h:31
Class
ActorManager
=========================================================================== Description: Holds a list of actors and makes sure they get updated every
game/code/ai/actor/actormanager.h:52
Class
ActorPlayer
game/code/sound/movingpositional/actorplayer.h:32
Class
AddIntersectionToRoadCmd
tools/trackeditor/code/commands/intersectioncommands.h:18
Class
AdjacencyData
game/code/roads/roadmanager.h:231
Class
AiVehicleController
game/code/worldsim/vehiclecentral.h:32
Class
AiVehicleController
game/code/worldsim/redbrick/vehiclecontroller/aivehiclecontroller.h:9
Enum
AlertStatus
game/code/main/game.h:44
Class
AliasTableEntry
game/code/console/console.h:212
Class
AllWrappers
======================================================================== Synopsis: The AllWrappers; Synopsis by Inspection. ======================
game/code/render/Loaders/AllWrappers.h:31
Class
AllocPool
game/code/memory/allocpool.h:31
Class
AmbientDialogueButton
game/code/worldsim/character/character.cpp:114
Class
AmbientDialogueTrigger
game/code/worldsim/character/character.h:96
Class
AmbientDialogueTrigger
game/code/worldsim/character/character.cpp:143
Enum
AmbientEventList
Events for ambient sound script. Not actually stored anywhere, but it gives me some identifiers to play with
game/code/sound/music/musicplayer.h:129
Class
AnimCollLoader
======================================================================== Synopsis: The AnimCollLoader; Synopsis by Inspection. ===================
game/code/render/Loaders/AnimCollLoader.h:35
Class
AnimCollisionEntityDSG
game/code/sound/movingpositional/movingsoundmanager.h:35
Class
AnimCollisionEntityDSG
game/code/sound/movingpositional/animobjsoundplayer.h:26
Class
AnimCollisionEntityDSG
game/code/render/DSG/animcollisionentitydsg.h:60
Class
AnimCollisionEntityDSG
game/code/render/Culling/SpatialNode.h:19
Class
AnimCollisionEntityDSG
game/code/render/IntersectManager/IntersectManager.h:28
Class
AnimCollisionEntityDSG
game/code/render/animentitydsgmanager/animentitydsgmanager.h:31
Class
AnimCollisionEntityDSG
game/code/render/RenderManager/RenderLayer.h:39
Class
AnimCollisionEntityDSG
game/code/ai/actionbuttonhandler.h:52
Class
AnimCollisionEntityDSG
game/code/ai/actionbuttonmanager.h:33
Class
AnimCollisionEntityDSG
game/code/events/eventdata.h:26
Class
AnimCollisionEntityDSG
======================================== Forward References ========================================
game/code/worldsim/worldphysicsmanager.h:22
Class
AnimCollisionEntityDSG
game/code/supersprint/supersprintmanager.h:32
Class
AnimCollisionEntityDSGWrapper
game/code/ai/actionbuttonhandler.h:93
Class
AnimCollisionInCollisionDetection
game/code/worldsim/worldphysicsmanager.h:196
Class
AnimDSGLoader
=========================================================================== Description: Generally, describe what behaviour this class possesses that
game/code/render/Loaders/AnimDSGLoader.h:46
Class
AnimDynaPhysLoader
=========================================================================== Description: Loads an InstAnimDynaPhysDSG chunk, and builds N DSG objects
game/code/render/Loaders/AnimDynaPhysLoader.h:64
Class
AnimDynaPhysWrapper
game/code/render/DSG/InstAnimDynaPhysDSG.h:121
Class
AnimDynaPhysWrapperLoader
=========================================================================== Description: Loads an InstAnimDynaPhysDSG WRAPPER chunk and returns it fr
game/code/render/Loaders/AnimDynaPhysLoader.h:117
Class
AnimEntityDSG
game/code/roads/intersection.h:31
Class
AnimEntityDSG
=========================================================================== Description: An Animated Object, nearly identical to AnimCollisionEntityD
game/code/render/DSG/animentitydsg.h:69
Class
AnimEntityDSG
game/code/render/Culling/SpatialNode.h:23
Class
AnimEntityDSG
game/code/render/Culling/WorldScene.h:31
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