MCPcopy Create free account

hub / github.com/Svxy/The-Simpsons-Hit-and-Run / functions

Functions10,602 in github.com/Svxy/The-Simpsons-Hit-and-Run

↓ 50 callersMethodGetMap
Accessors
game/code/presentation/gui/utility/hudmap.h:163
↓ 49 callersMethodGetPosition
============================================================================= Vehicle::GetPosition ===================================================
game/code/worldsim/redbrick/vehicle.cpp:3880
↓ 48 callersMethodGetSelection
game/code/presentation/gui/guimenu.h:119
↓ 48 callersMethodIsCheatEnabled
=========================================================================== CheatInputSystem::IsCheatEnabled =========================================
game/code/cheats/cheatinputsystem.cpp:339
↓ 48 callersMethodSetGameState
game/code/input/mappable.cpp:174
↓ 48 callersMethodShouldRender
============================================================================= AnimatedIcon::ShouldRender =============================================
game/code/mission/animatedicon.cpp:367
↓ 47 callersMethodGetFEMouse
game/code/input/inputmanager.h:296
↓ 47 callersMethodGetVehicle
============================================================================== Avatar::GetVehicle ====================================================
game/code/worldsim/avatar.cpp:329
↓ 47 callersMethodSetDrawable
============================================================================== ImageCycler::SetDrawable ==============================================
game/code/presentation/gui/utility/transitions.cpp:1045
↓ 47 callersFunctionSetState
game/code/ai/statemanager.h:76
↓ 45 callersMethodClearUse
game/code/render/Culling/UseArray.h:43
↓ 45 callersFunctionGetGame
game/code/main/game.h:136
↓ 45 callersMethodGetSimState
game/code/worldsim/redbrick/vehicle.h:349
↓ 45 callersMethodRemoveAll
============================================================================== EventManager::RemoveAll ===============================================
game/code/events/eventmanager.cpp:225
↓ 43 callersMethodGetState
game/code/worldsim/character/charactermanager.cpp:677
↓ 43 callersMethodGetType
============================================================================= RailCam::GetType =======================================================
game/code/camera/railcam.h:239
↓ 43 callersMethodOnChunkLoaded
======================================================================== RenderManager::OnChunkLoaded ================================================
game/code/render/RenderManager/RenderManager.cpp:760
↓ 42 callersMethodGetCurrentVehicleUnderConstruction
game/code/worldsim/vehiclecentral.h:121
↓ 42 callersMethodGetVehicle
game/code/worldsim/traffic/trafficvehicle.h:94
↓ 42 callersMethodModRegdListener
======================================================================== FenceLoader::ModRegdListener ================================================
game/code/render/Loaders/FenceLoader.cpp:180
↓ 41 callersMethodSetName
tools/worldbuilder/code/nodes/wbspline.cpp:40
↓ 41 callersMethodSetTo
game/code/render/Culling/BoxPts.cpp:276
↓ 40 callersMethodGetData
============================================================================= Locator::GetData =======================================================
game/code/meta/locator.h:183
↓ 40 callersMethodGetHudMap
=========================================================================== CGuiScreenMultiHud::GetHudMap ============================================
game/code/presentation/gui/ingame/guiscreenmultihud.cpp:388
↓ 39 callersMethodGetCurrentMissionHeap
============================================================================= GameplayManager::GetCurrentMissionHeap =================================
game/code/mission/gameplaymanager.h:602
↓ 39 callersMethodGetName
============================================================================= RailCam::GetName =======================================================
game/code/camera/railcam.h:224
↓ 39 callersMethodGetRoad
game/code/roads/lane.h:169
↓ 39 callersMethodSetMenuItemEnabled
=========================================================================== CGuiMenu::SetMenuItemEnabled =============================================
game/code/presentation/gui/guimenu.cpp:346
↓ 38 callersMethodClear
game/code/roads/geometry.cpp:391
↓ 38 callersFunctionGetActionButtonManager
A little syntactic sugar for getting at this singleton.
game/code/ai/actionbuttonmanager.h:131
↓ 38 callersMethodGetCStatePropData
tools/statepropbuilder/apps/spbuilder/code/sp/engine/stateprop.cpp:312
↓ 38 callersMethodGetCamera
============================================================================= SuperCam::GetCamera ====================================================
game/code/camera/supercam.h:672
↓ 38 callersMethodRemove
game/code/roads/geometry.cpp:512
↓ 37 callersMethodAdd
/////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////
game/code/render/Culling/WorldScene.cpp:411
↓ 37 callersMethodGetPosition
============================================================================= SuperCam::GetPosition ==================================================
game/code/camera/supercam.cpp:245
↓ 37 callersMethodSetMap
game/code/input/usercontrollerWin32.cpp:1231
↓ 36 callersMethodPop
============================================================================== DebugInfo::Pop ========================================================
game/code/debug/debuginfo.cpp:368
↓ 36 callersMethodSetButtonVisible
game/code/presentation/gui/guiscreen.cpp:739
↓ 36 callersMethodSetName
============================================================================= Mission::SetName =======================================================
game/code/mission/mission.h:294
↓ 36 callersMethodSetText
=========================================================================== tNameInsensitive::SetText ================================================
game/code/console/nameinsensitive.cpp:135
↓ 35 callersMethodGetFMVPlayer
game/code/presentation/presentation.h:140
↓ 35 callersMethodSelectSuperCam
============================================================================= SuperCamCentral::SelectSuperCam ========================================
game/code/camera/supercamcentral.cpp:1235
↓ 35 callersMethodStartTransitionAnimation
game/code/presentation/gui/guiscreen.cpp:759
↓ 34 callersMethodEvaluate
============================================================================== Console::Evaluate =====================================================
game/code/console/console.cpp:1742
↓ 34 callersMethodInit
============================================================================= SuperCam::Init =========================================================
game/code/camera/supercam.h:403
↓ 34 callersMethodReloadScreen
game/code/presentation/gui/guiscreen.cpp:792
↓ 34 callersMethodSetSelectionValue
=========================================================================== CGuiMenu::SetSelectionValue ==============================================
game/code/presentation/gui/guimenu.cpp:498
↓ 33 callersMethodGetPosition
game/code/ai/vehicle/vehicleai.cpp:428
↓ 33 callersMethodGetSimState
======================================================================== StaticPhysDSG:: =============================================================
game/code/render/DSG/StaticPhysDSG.cpp:132
↓ 33 callersMethodGetSpeedKmh
============================================================================= Vehicle::GetSpeedKmh ===================================================
game/code/worldsim/redbrick/vehicle.cpp:3804
↓ 33 callersMethodGetWalkerLocomotionAction
============================================================================== Character::GetWalkerLocomotionAction ==================================
game/code/worldsim/character/character.h:1205
↓ 33 callersMethodRegisterSuperCam
============================================================================= SuperCamCentral::RegisterSuperCam ======================================
game/code/camera/supercamcentral.cpp:941
↓ 33 callersMethodRemoveVehicleFromActiveList
============================================================================= VehicleCentral::RemoveVehicleFromActiveList ============================
game/code/worldsim/vehiclecentral.cpp:1129
↓ 33 callersMethodadd
tools/ArtChecker/badlist.cpp:39
↓ 32 callersMethodGetContext
game/code/gameflow/gameflow.h:61
↓ 32 callersFunctionGetTriggerVolumeTracker
A little syntactic sugar for getting at this singleton.
game/code/meta/triggervolumetracker.h:163
↓ 32 callersMethodSetAspect
============================================================================= SuperCam::SetAspect ====================================================
game/code/camera/supercam.h:687
↓ 32 callersMethodStop
============================================================================= Fader::Stop ============================================================
game/code/sound/soundrenderer/fader.cpp:380
↓ 31 callersMethodGetActiveSuperCam
============================================================================= SuperCamCentral::GetActiveSuperCam =====================================
game/code/camera/supercamcentral.h:276
↓ 31 callersMethodGetCurrentStage
============================================================================= Mission::GetCurrentStage ===============================================
game/code/mission/mission.cpp:1581
↓ 31 callersFunctionGetHitnRunManager
game/code/worldsim/hitnrunmanager.h:148
↓ 31 callersMethodGetShader
game/code/render/DSG/TriStripDSG.h:103
↓ 31 callersMethodGetStateManager
============================================================================== Character::GetStateManager ============================================
game/code/worldsim/character/character.h:1046
↓ 31 callersMethodRelocateAndReset
game/code/worldsim/character/character.cpp:882
↓ 30 callersMethodGetSelectionValue
game/code/presentation/gui/guimenu.h:177
↓ 30 callersMethodIsInCar
============================================================================== Avatar::IsInCar =======================================================
game/code/worldsim/avatar.cpp:673
↓ 30 callersMethodIsSundayDrive
game/code/mission/mission.h:146
↓ 29 callersMethodAllocate
============================================================================== FBMemoryPool::Allocate ================================================
game/code/memory/memorypool.cpp:121
↓ 29 callersMethodGetPosition
============================================================================= DialogQueueElement::GetPosition ========================================
game/code/sound/dialog/dialogqueueelement.cpp:814
↓ 29 callersFunctionGetSparkleManager
A little syntactic sugar for getting at this singleton.
game/code/worldsim/coins/sparkle.h:172
↓ 29 callersMethodSetCycleMode
game/code/presentation/simpleanimationplayer.h:47
↓ 28 callersMethodGetButton
Returns a const pointer to the Button at index.
game/code/input/mappable.cpp:140
↓ 28 callersMethodGetDrawableElement
game/code/stateprop/stateprop.cpp:339
↓ 28 callersMethodGetGameType
game/code/mission/gameplaymanager.cpp:3029
↓ 28 callersMethodGetPlayerID
============================================================================= SuperCam::GetPlayerID ==================================================
game/code/camera/supercam.h:877
↓ 28 callersMethodGetPosition
============================================================================= AnimatedIcon::GetPosition ==============================================
game/code/mission/animatedicon.cpp:391
↓ 27 callersMethodDestroy
============================================================================= RoadManager::Destroy ===================================================
game/code/roads/roadmanager.cpp:87
↓ 27 callersMethodGetFacingDir
============================================================================== Character::GetFacingDir ===============================================
game/code/worldsim/character/character.h:654
↓ 27 callersMethodGetPlayerEntered
============================================================================= TriggerLocator::GetPlayerEntered =======================================
game/code/meta/triggerlocator.h:141
↓ 27 callersMethodGetValue
game/code/worldsim/ped/pedestrian.cpp:206
↓ 27 callersMethodIsVisible
game/code/worldsim/skidmarks/skidmark.cpp:38
↓ 27 callersMethodSetColour
============================================================================= FrustrumDrawable::SetColour ============================================
game/code/camera/frustrumdrawable.h:170
↓ 27 callersMethodStopDriver
game/code/ai/sequencer/action.cpp:157
↓ 27 callersMethodclear
game/code/memory/map.h:123
↓ 26 callersMethodGetControllerIDforPlayer
game/code/input/inputmanager.h:347
↓ 26 callersMethodGetInstance
game/code/sound/soundrenderer/playermanager.h:177
↓ 26 callersMethodGetNextSequencer
game/code/ai/sequencer/actioncontroller.h:36
↓ 26 callersMethodGetTransform
game/code/ai/actor/actor.cpp:67
↓ 26 callersMethodGetTriggerVolume
============================================================================= TriggerLocator::GetTriggerVolume =======================================
game/code/meta/triggerlocator.cpp:166
↓ 26 callersMethodPlaySound
game/code/sound/nis/nissoundplayer.cpp:66
↓ 26 callersMethodSetFrameRange
tools/statepropbuilder/apps/spbuilder/code/sp/engine/statepropdata.cpp:258
↓ 26 callersMethodSetTimeInterval
============================================================================== HasTimeInterval::SetTimeInterval ======================================
game/code/presentation/gui/utility/transitions.cpp:961
↓ 26 callersMethodSetType
============================================================================== Intersection::SetType =================================================
game/code/roads/intersection.cpp:846
↓ 25 callersMethodGetDrawable
============================================================================== CharacterRenderable::GetDrawable ======================================
game/code/worldsim/character/characterrenderable.cpp:456
↓ 25 callersMethodSetAlphaForLayers
game/code/presentation/gui/guiscreen.cpp:961
↓ 25 callersMethodSetPosition
============================================================================= StaticCam::SetPosition =================================================
game/code/camera/staticcam.h:217
↓ 25 callersMethodSetState
game/code/ai/actor/actor.cpp:85
↓ 24 callersMethodAddChannel
game/code/main/game.cpp:97
↓ 24 callersMethodDisplayErrorPrompt
=========================================================================== CGuiManager::DisplayErrorPrompt ==========================================
game/code/presentation/gui/guimanager.cpp:471
↓ 24 callersMethodGetSimState
============================================================================= GroundPlanePool::GetSimState ===========================================
game/code/worldsim/groundplanepool.cpp:317
← previousnext →101–200 of 10,602, ranked by callers