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Functions10,602 in github.com/Svxy/The-Simpsons-Hit-and-Run

↓ 24 callersMethodGetSize
game/code/roads/geometry.h:288
↓ 24 callersMethodInit
============================================================================= AnimatedIcon::Init =====================================================
game/code/mission/animatedicon.cpp:106
↓ 24 callersMethodpView
======================================================================== RenderLayer::pView ==========================================================
game/code/render/RenderManager/RenderLayer.cpp:657
↓ 23 callersMethodActivateSituationalDuck
game/code/sound/soundrenderer/soundtuner.cpp:514
↓ 23 callersMethodAddGuts
Resource Interface ///////////////////////////////////////////////////////////////////// Guts; Renderable Type Things ///////////////////////////////
game/code/render/RenderManager/RenderLayer.cpp:293
↓ 23 callersFunctionGetActorManager
game/code/ai/actor/actormanager.h:138
↓ 23 callersMethodGetPlatform
============================================================================= Game::GetPlatform ======================================================
game/code/main/game.cpp:350
↓ 23 callersMethodGetTuningNamespace
game/code/sound/soundrenderer/soundrenderingmanager.cpp:1071
↓ 23 callersMethodSetContext
============================================================================= SwitchContext::SetContext ==============================================
game/code/presentation/gui/utility/transitions.cpp:1980
↓ 22 callersMethodDisplayMessage
=========================================================================== CGuiScreenHud::DisplayMessage ============================================
game/code/presentation/gui/ingame/guiscreenhud.cpp:1216
↓ 22 callersMethodGetCharacterByName
=============================================================================
game/code/worldsim/character/charactermanager.cpp:1609
↓ 22 callersMethodGetDriver
game/code/worldsim/redbrick/vehicle.h:400
↓ 22 callersMethodGetObjective
============================================================================= MissionStage::GetObjective =============================================
game/code/mission/missionstage.h:557
↓ 22 callersMethodGetPosition
============================================================================== Character::GetPosition ================================================
game/code/worldsim/character/character.h:781
↓ 22 callersFunctionReset
game/code/debug/ps2perf.hpp:61
↓ 22 callersMethodSetContext
============================================================================== GameFlow::SetContext ==================================================
game/code/gameflow/gameflow.cpp:204
↓ 22 callersMethodSetName
game/code/roads/roadsegment.h:126
↓ 21 callersMethodClear
=========================================================================== TriStripDSG::Clear =======================================================
game/code/render/DSG/TriStripDSG.cpp:156
↓ 21 callersMethodClear
game/code/ai/sequencer/action.cpp:96
↓ 21 callersMethodFindIntersection
game/code/roads/roadmanager.cpp:2313
↓ 21 callersMethodGetLaneLocation
game/code/roads/roadsegment.cpp:450
↓ 21 callersMethodGetReward
game/code/mission/rewards/rewardsmanager.cpp:260
↓ 21 callersMethodSetPitch
game/code/sound/soundrenderer/soundplayer.h:392
↓ 21 callersMethodSize
game/code/render/Culling/CoordSubList.cpp:165
↓ 21 callersMethodTranslate
//////////////////////////////////////////////////////// Translate Extracts the Data from this Object destructively The Object is emptied of its tran
game/code/render/Culling/CellBlock.cpp:158
↓ 21 callersMethodUpdate
=========================================================================== CGuiScreenHud::Update ====================================================
game/code/presentation/gui/ingame/guiscreenhud.cpp:752
↓ 21 callersMethodreserve
game/code/memory/map.h:281
↓ 20 callersMethodAddVehicleToActiveList
============================================================================= VehicleCentral::AddVehicleToActiveList =================================
game/code/worldsim/vehiclecentral.cpp:962
↓ 20 callersMethodAdvance
============================================================================= MouthFlapper::Update ===================================================
game/code/presentation/mouthflapper.cpp:283
↓ 20 callersMethodClear
game/code/worldsim/redbrick/trafficlocomotion.h:47
↓ 20 callersFunctionCreateHeap
============================================================================= CreateHeap =============================================================
game/code/memory/createheap.cpp:106
↓ 20 callersMethodGetClasstypeid
game/code/render/DSG/collisionentitydsg.cpp:496
↓ 20 callersMethodGetCollisionAttributes
============================================================================== CollisionEntityDSG::GetCollisionAttributes ============================
game/code/render/DSG/collisionentitydsg.cpp:253
↓ 20 callersMethodGetEvent
============================================================================= SelectableDialog::GetEvent =============================================
game/code/sound/dialog/selectabledialog.cpp:184
↓ 20 callersMethodGetItemValue
game/code/presentation/gui/guimenuitem.h:119
↓ 20 callersMethodGetName
game/code/mission/rewards/reward.h:92
↓ 20 callersMethodGetNumPlayers
============================================================================= GameplayManager::GetNumPlayers =========================================
game/code/mission/gameplaymanager.h:587
↓ 20 callersFunctionGetSSM
game/code/supersprint/supersprintmanager.h:260
↓ 20 callersMethodGetSubTreeSize
game/code/render/Culling/ContiguousBinNode.h:193
↓ 20 callersMethodIsButtonDown
Is the button down?
game/code/input/mappable.cpp:198
↓ 20 callersMethodIsCar
============================================================================= Vehicle::IsCar =========================================================
game/code/worldsim/redbrick/vehicle.cpp:3960
↓ 20 callersMethodIsConnected
game/code/input/usercontrollerWin32.cpp:240
↓ 20 callersMethodIsPlaying
game/code/presentation/animplayer.h:75
↓ 20 callersMethodProcessShaders
game/code/worldsim/redbrick/trafficbodydrawable.cpp:78
↓ 20 callersMethodSetValue
game/code/presentation/gui/utility/slider.cpp:69
↓ 19 callersMethodBeginFrame
============================================================================== Profiler::BeginFrame ==================================================
game/code/debug/profiler.cpp:194
↓ 19 callersMethodEndFrame
============================================================================== Profiler::EndFrame ====================================================
game/code/debug/profiler.cpp:228
↓ 19 callersMethodGetNextOf
game/code/roads/geometry.h:226
↓ 19 callersMethodGetObjName
============================================================================= ActionEventLocator::GetObjName =========================================
game/code/meta/actioneventlocator.h:121
↓ 19 callersMethodIsSetUp
//////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
game/code/render/Culling/SpatialTreeIter.h:161
↓ 19 callersMethodSetNumTriggers
============================================================================= TriggerLocator::SetNumTriggers =========================================
game/code/meta/triggerlocator.cpp:107
↓ 19 callersMethodSetTexture
============================================================================= Set the texture the sparkles will be drawn with. Perhaps in the future w
game/code/worldsim/coins/sparkle.cpp:232
↓ 19 callersMethodWriteProperty
game/code/data/config/configstring.cpp:172
↓ 18 callersMethodAddCallback
game/code/loading/loadingmanager.cpp:131
↓ 18 callersMethodAddCompletionCallback
game/code/sound/soundrenderer/sounddynaload.cpp:916
↓ 18 callersFunctionDestroyHeapA
============================================================================= DestroyHeap ============================================================
game/code/memory/createheap.cpp:174
↓ 18 callersMethodGetActionByIndex
============================================================================== ActionButtonManager::GetActionAt ======================================
game/code/ai/actionbuttonmanager.cpp:394
↓ 18 callersMethodGetBoundingBox
======================================================================== IntersectDSG:: ==============================================================
game/code/render/DSG/IntersectDSG.cpp:565
↓ 18 callersMethodGetChaseManager
returns a ptr to the correct chasemanager for a host vehicle or NULL if failure
game/code/mission/gameplaymanager.cpp:2867
↓ 18 callersMethodGetEventType
============================================================================= EventLocator::GetEventType =============================================
game/code/meta/eventlocator.h:100
↓ 18 callersMethodGetFacing
============================================================================== Character::GetFacing ==================================================
game/code/worldsim/character/character.h:628
↓ 18 callersMethodLastFrameReached
game/code/render/DSG/breakableobjectdsg.cpp:240
↓ 18 callersFunctionOverrideNodeColour
tools/globalcode/utility/nodehelper.h:8
↓ 18 callersMethodPush
============================================================================== DebugInfo::Push =======================================================
game/code/debug/debuginfo.cpp:300
↓ 18 callersMethodScaleByCameraDistance
============================================================================= AnimatedIcon::ScaleByCameraDistance ====================================
game/code/mission/animatedicon.cpp:222
↓ 18 callersMethodSetVisible
game/code/presentation/gui/minigame/guiscreenminisummary.cpp:46
↓ 17 callersMethodAddIconToInventory
=========================================================================== CHudMap::AddIconToInventory ==============================================
game/code/presentation/gui/utility/hudmap.cpp:832
↓ 17 callersMethodGetBoundingSphere
======================================================================== IntersectDSG:: ==============================================================
game/code/render/DSG/IntersectDSG.cpp:582
↓ 17 callersFunctionGetMissionScriptLoader
A little syntactic sugar for getting at this singleton.
game/code/mission/missionscriptloader.h:346
↓ 17 callersMethodGetPlayerManager
game/code/sound/soundrenderer/playermanager.cpp:130
↓ 17 callersMethodGetRole
game/code/worldsim/character/character.h:349
↓ 17 callersFunctionGetSkidmarkManager
A little syntactic sugar for getting at this singleton.
game/code/worldsim/skidmarks/skidmarkmanager.h:89
↓ 17 callersMethodHasSelectionBeenMade
game/code/presentation/gui/guimenu.h:109
↓ 17 callersMethodMove
Apply velocity and move the object, also take care of the DSG move call
game/code/mission/ufo/ufo.cpp:243
↓ 17 callersMethodRegisterIcon
=========================================================================== CHudMap::RegisterIcon ====================================================
game/code/presentation/gui/utility/hudmap.cpp:911
↓ 17 callersMethodSet
game/code/input/MouseCursor.cpp:101
↓ 17 callersMethodSetPosition
tools/statepropbuilder/apps/spbuilder/code/sp/engine/stateprop.hpp:102
↓ 16 callersMethodFirst
tools/statepropbuilder/apps/spbuilder/code/sp/engine/workspace.cpp:67
↓ 16 callersFunctionGetCardGallery
A little syntactic sugar for getting at this singleton.
game/code/cards/cardgallery.h:124
↓ 16 callersMethodGetCurrentLevel
game/code/presentation/gui/frontend/guiscreenscrapbookcontents.h:92
↓ 16 callersMethodGetName
game/code/roads/roadsegment.h:114
↓ 16 callersMethodGetPosition
game/code/worldsim/avatar.cpp:680
↓ 16 callersMethodGetUserInputHandler
=========================================================================== CGuiSystem::GetUserInputHandler ==========================================
game/code/presentation/gui/guisystem.cpp:1141
↓ 16 callersMethodIsInUse
game/code/sound/simpsonssoundplayer.h:87
↓ 16 callersMethodIsInside
game/code/interiors/interiormanager.h:69
↓ 16 callersMethodIsWagerMission
============================================================================= Mission::IsWagerMission ================================================
game/code/mission/mission.cpp:1707
↓ 15 callersMethodActivate
=========================================================================== AbortCurrentMission::Activate ============================================
game/code/presentation/gui/ingame/guimanageringame.cpp:1601
↓ 15 callersMethodAddToWorldScene
============================================================================== Character::AddToWorldScene ============================================
game/code/worldsim/character/character.cpp:2341
↓ 15 callersMethodAddUse
game/code/render/Culling/SwapArray.h:91
↓ 15 callersMethodDisplay
=========================================================================== TriStripDSG::Display =====================================================
game/code/render/DSG/TriStripDSG.cpp:112
↓ 15 callersMethodDoCameraCut
============================================================================= SuperCam::DoCameraCut ==================================================
game/code/camera/supercam.h:923
↓ 15 callersMethodGetController
game/code/worldsim/redbrick/vehiclecontroller/vehiclemappable.h:51
↓ 15 callersMethodGetDrawable
game/code/render/DSG/InstAnimDynaPhysDSG.cpp:520
↓ 15 callersMethodGetLocator
============================================================================= TriggerVolume::GetLocator ==============================================
game/code/meta/triggervolume.h:153
↓ 15 callersMethodGetScroobyScreen
game/code/presentation/gui/guiscreen.h:91
↓ 15 callersMethodGetSegmentIndex
game/code/roads/roadsegment.h:149
↓ 15 callersMethodGetState
game/code/sound/soundrenderer/fader.cpp:238
↓ 15 callersMethodGotoScreen
============================================================================= GotoScreen::GotoScreen() ===============================================
game/code/presentation/gui/utility/transitions.cpp:781
↓ 15 callersMethodLineOfSight
game/code/ai/actor/intersectionlist.cpp:440
↓ 15 callersMethodSetDisplayOutline
=========================================================================== GuiMenuItemText::SetDisplayOutline =======================================
game/code/presentation/gui/guimenuitem.cpp:133
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