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Functions10,602 in github.com/Svxy/The-Simpsons-Hit-and-Run

↓ 15 callersMethodSetPosition
game/code/ai/actor/actor.cpp:55
↓ 15 callersMethodUnregisterIcon
=========================================================================== CHudMap::UnregisterIcon ==================================================
game/code/presentation/gui/utility/hudmap.cpp:1050
↓ 15 callersMethodUpdate
game/code/mission/objectives/coinobjective.cpp:157
↓ 14 callersMethodAddParticleType
=========================================================================== VehicleParticleEmitter::PartEmitter::AddParticleType =====================
game/code/render/Particles/vehicleparticleemitter.cpp:86
↓ 14 callersMethodAutoScaleFrame
game/code/presentation/gui/guiscreen.cpp:972
↓ 14 callersMethodContains
============================================================================= RectTriggerVolume::Contains ============================================
game/code/meta/recttriggervolume.cpp:105
↓ 14 callersFunctionFindClosestPointOnLine
game/code/roads/geometry.cpp:946
↓ 14 callersMethodGetAxisValue
============================================================================= SuperCamController::GetAxisValue =======================================
game/code/camera/supercamcontroller.h:148
↓ 14 callersMethodGetCursor
game/code/presentation/gui/guimenu.h:84
↓ 14 callersMethodGetNextContext
game/code/gameflow/gameflow.h:59
↓ 14 callersMethodGetObjectiveType
============================================================================= MissionObjective::GetObjectiveType =====================================
game/code/mission/objectives/missionobjective.cpp:667
↓ 14 callersMethodGetShortCut
game/code/roads/road.h:217
↓ 14 callersMethodGetStatus
game/code/ai/sequencer/task.cpp:31
↓ 14 callersMethodGetVelocity
============================================================================= SuperCam::GetVelocity ==================================================
game/code/camera/supercam.h:657
↓ 14 callersMethodInitVehicle
============================================================================= VehicleCentral::InitVehicle ============================================
game/code/worldsim/vehiclecentral.cpp:885
↓ 14 callersMethodIsControllerMessage
game/code/presentation/gui/guientity.h:178
↓ 14 callersMethodIsNPC
game/code/worldsim/character/character.h:1381
↓ 14 callersMethodIsRaceMission
============================================================================= Mission::IsBonusMission ================================================
game/code/mission/mission.cpp:1688
↓ 14 callersMethodLChildOffset
game/code/render/Culling/ContiguousBinNode.h:150
↓ 14 callersMethodPlayAnimation
game/code/render/DSG/animentitydsg.h:79
↓ 14 callersMethodRChildOffset
game/code/render/Culling/ContiguousBinNode.h:165
↓ 14 callersMethodSelfVerify
game/code/ai/vehicle/vehicleai.h:214
↓ 14 callersMethodSetAudioIndex
game/code/presentation/presevents/fmvevent.h:38
↓ 14 callersMethodSetIntention
game/code/worldsim/character/charactercontroller.cpp:303
↓ 14 callersMethodSetResetFacingInRadians
============================================================================= Vehicle::SetResetFacingInRadians =======================================
game/code/worldsim/redbrick/vehicle.cpp:1062
↓ 14 callersMethodSetRumbleForDevice
game/code/input/inputmanager.cpp:276
↓ 14 callersMethodSetTransform
============================================================================= Vehicle::SetTransform ==================================================
game/code/worldsim/redbrick/vehicle.cpp:934
↓ 14 callersMethodSpawnCoins
============================================================================= Spawn count number of coins at position. You can optionally override the
game/code/worldsim/coins/coinmanager.cpp:392
↓ 14 callersMethodcapacity
game/code/memory/map.h:114
↓ 14 callersFunctionsmStricmp
=========================================================================== stricmp ==================================================================
game/code/console/fbstricmp.cpp:49
↓ 13 callersMethodFreeHusk
============================================================================= HuskPool::FreeHusk =====================================================
game/code/worldsim/huskpool.cpp:203
↓ 13 callersFunctionGetAllocator
============================================================================= GetHeap ================================================================
game/code/memory/createheap.cpp:246
↓ 13 callersFunctionGetBreakablesManager
A little syntactic sugar for getting at this singleton.
game/code/render/breakables/breakablesmanager.h:161
↓ 13 callersMethodGetCurrentDrive
game/code/data/memcard/memorycardmanager.h:128
↓ 13 callersMethodGetDataAt
game/code/roads/geometry.h:196
↓ 13 callersMethodGetInGameManager
game/code/presentation/gui/guisystem.h:123
↓ 13 callersMethodGetNextInList
game/code/sound/dialog/selectabledialog.h:62
↓ 13 callersMethodGetRoadLength
game/code/roads/road.h:225
↓ 13 callersFunctionGetTutorialManager
game/code/presentation/tutorialmanager.h:94
↓ 13 callersMethodGetVehicle
game/code/worldsim/redbrick/vehiclecontroller/vehiclecontroller.cpp:13
↓ 13 callersMethodHandleMessage
=========================================================================== CGuiManagerInGame::HandleMessage =========================================
game/code/presentation/gui/ingame/guimanageringame.cpp:493
↓ 13 callersMethodIsInCar
============================================================================== Character::IsInCar ====================================================
game/code/worldsim/character/character.h:945
↓ 13 callersMethodIsSuperSprint
============================================================================= SuperSprintManager::IsSuperSprint ======================================
game/code/supersprint/supersprintmanager.h:282
↓ 13 callersMethodLoadSetUp
game/code/render/DSG/animentitydsg.cpp:337
↓ 13 callersMethodMove
game/code/input/FEMouse.cpp:68
↓ 13 callersMethodRemoveTrigger
============================================================================= TriggerVolumeTracker::RemoveTrigger ====================================
game/code/meta/triggervolumetracker.cpp:391
↓ 13 callersMethodSetCamera
game/code/presentation/simpleanimationplayer.h:60
↓ 13 callersMethodSetCharacter
============================================================================= Blinker:SetCharacter ===================================================
game/code/presentation/blinker.cpp:91
↓ 13 callersMethodSetFilename
game/code/mission/rewards/reward.cpp:55
↓ 13 callersMethodSetPosition
============================================================================= PositionalSoundPlayer::SetPosition =====================================
game/code/sound/positionalsoundplayer.cpp:254
↓ 13 callersMethodSetRelativeSpeed
game/code/presentation/gui/ingame/guiscreeniriswipe.h:46
↓ 13 callersMethodSetVehicleCanSustainDamage
defaults to false
game/code/worldsim/redbrick/vehicle.h:812
↓ 13 callersMethodSetVehicleController
============================================================================= VehicleCentral::SetVehicleController ===================================
game/code/worldsim/vehiclecentral.cpp:1330
↓ 13 callersMethodSuspend
============================================================================= Context::Suspend =======================================================
game/code/contexts/context.cpp:136
↓ 13 callersMethodUpdateOnDataEdit
tools/statepropbuilder/apps/spbuilder/code/sp/engine/stateprop.cpp:264
↓ 13 callersFunctionif
game/code/presentation/gui/ingame/guimanageringame.cpp:861
↓ 12 callersMethodCarDisplay
============================================================================= Vehicle::CarDisplay ====================================================
game/code/worldsim/redbrick/vehicle.cpp:3788
↓ 12 callersMethodCastsShadow
game/code/render/DSG/StatePropDSG.cpp:810
↓ 12 callersMethodClearTrafficInSphere
game/code/worldsim/traffic/trafficmanager.cpp:1047
↓ 12 callersMethodCutOffGT
game/code/render/Culling/BoxPts.cpp:202
↓ 12 callersMethodCutOffLT
game/code/render/Culling/BoxPts.cpp:219
↓ 12 callersMethodDeactivate
game/code/presentation/gui/utility/transitions.cpp:1184
↓ 12 callersMethodGetFlag
============================================================================= Locator::GetFlag =======================================================
game/code/meta/locator.h:213
↓ 12 callersMethodGetHead
game/code/roads/geometry.h:217
↓ 12 callersMethodGetHeading
============================================================================= SuperCam::GetHeading ===================================================
game/code/camera/supercam.cpp:303
↓ 12 callersFunctionGetHeapReference
============================================================================= GetHeapReference =======================================================
game/code/memory/createheap.cpp:263
↓ 12 callersMethodGetLocomotionType
game/code/worldsim/redbrick/vehicle.h:240
↓ 12 callersMethodGetP3DPose
============================================================================= GeometryVehicle::GetP3DPose ============================================
game/code/worldsim/redbrick/geometryvehicle.cpp:2999
↓ 12 callersMethodGetSfxVolume
game/code/sound/soundrenderer/soundtuner.cpp:690
↓ 12 callersMethodGetTarget
============================================================================= SuperCam::GetTarget ====================================================
game/code/camera/supercam.cpp:274
↓ 12 callersMethodGetType
game/code/sound/soundrenderer/soundresource.cpp:387
↓ 12 callersMethodGetVUP
============================================================================= Vehicle::GetVUP ========================================================
game/code/worldsim/redbrick/vehicle.cpp:3912
↓ 12 callersMethodGetVehicleController
============================================================================= VehicleCentral::GetVehicleController ===================================
game/code/worldsim/vehiclecentral.cpp:1379
↓ 12 callersMethodGetVehicleId
============================================================================= VehicleCentral::GetVehicleId ===========================================
game/code/worldsim/vehiclecentral.cpp:1403
↓ 12 callersMethodGetVehicleInSlot
============================================================================= GameplayManager::GetVehicleInSlot ======================================
game/code/mission/gameplaymanager.cpp:2048
↓ 12 callersMethodInit
============================================================================= ForceEffect::Init ======================================================
game/code/input/forceeffect.cpp:95
↓ 12 callersMethodIsWideScreenDisplay
game/code/presentation/gui/guiscreen.cpp:828
↓ 12 callersMethodLockReward
game/code/mission/rewards/reward.h:105
↓ 12 callersMethodRegisterCementLibrary
============================================================================= LoadingManager::RegisterCementLibrary ==================================
game/code/loading/loadingmanager.cpp:427
↓ 12 callersMethodReset
------------------------------------------------------------------------
game/code/worldsim/redbrick/wheel.cpp:511
↓ 12 callersMethodSetActive
game/code/ai/vehicle/vehicleai.cpp:389
↓ 12 callersMethodSetControlPoint
game/code/roads/geometry.cpp:297
↓ 12 callersMethodSetDesiredDir
/* ============================================================================== Character::SetDesiredDir ===========================================
game/code/worldsim/character/character.h:891
↓ 12 callersMethodSetEngineSmoke
============================================================================= GeometryVehicle::SetSmoke ==============================================
game/code/worldsim/redbrick/geometryvehicle.cpp:2663
↓ 12 callersMethodSetFlag
============================================================================= Locator::SetFlag =======================================================
game/code/meta/locator.h:198
↓ 12 callersMethodSetLocomotion
============================================================================= Vehicle::SetLocomotion =================================================
game/code/worldsim/redbrick/vehicle.cpp:509
↓ 12 callersMethodSetPlane
game/code/render/Culling/HexahedronP.cpp:84
↓ 12 callersMethodSetPose
============================================================================== AnimEntityDSGWrapper::SetPose =========================================
game/code/ai/actionbuttonhandler.cpp:437
↓ 12 callersMethodSetPosition
============================================================================= Vehicle::SetPosition ===================================================
game/code/worldsim/redbrick/vehicle.cpp:1014
↓ 12 callersMethodStop
============================================================================= ForceEffect::Stop ======================================================
game/code/input/forceeffect.cpp:145
↓ 12 callersMethodStopForMovie
============================================================================= SoundManager::StopForMovie =============================================
game/code/sound/soundmanager.cpp:1405
↓ 12 callersMethodThaw
======================================================================== RenderLayer::Thaw ===========================================================
game/code/render/RenderManager/RenderLayer.cpp:265
↓ 12 callersMethodUnlockReward
game/code/mission/rewards/reward.cpp:62
↓ 12 callersMethodmpSimState
game/code/worldsim/redbrick/vehicle.h:350
↓ 11 callersMethodAddTrigger
============================================================================= TriggerVolumeTracker::AddTrigger =======================================
game/code/meta/triggervolumetracker.cpp:363
↓ 11 callersMethodFindNextMerchandise
game/code/mission/rewards/rewardsmanager.cpp:515
↓ 11 callersMethodGetBackendManager
game/code/presentation/gui/guisystem.h:121
↓ 11 callersMethodGetBankValue
game/code/worldsim/coins/coinmanager.cpp:698
↓ 11 callersMethodGetBoundingBox
============================================================================= NISPlayer::GetBoundingBox ==============================================
game/code/presentation/nisplayer.cpp:152
↓ 11 callersMethodGetCharacter
============================================================================= PresentationAnimator::GetCharacter =====================================
game/code/presentation/presentationanimator.cpp:196
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