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Functions10,602 in github.com/Svxy/The-Simpsons-Hit-and-Run

↓ 11 callersMethodGetDataType
============================================================================= ::Type GetDataType =====================================================
game/code/meta/locator.h:228
↓ 11 callersFunctionGetErrorMessageIndex
game/code/presentation/gui/guiscreenmemorycard.h:155
↓ 11 callersMethodGetGain
game/code/sound/soundfx/reverbsettings.h:47
↓ 11 callersMethodGetHierarchyMatrixLHS
tools/globalcode/utility/transformmatrix.cpp:882
↓ 11 callersMethodGetIntention
game/code/worldsim/character/charactercontroller.h:66
↓ 11 callersMethodGetLoadZone
============================================================================= ZoneEventLocator::GetZone ==============================================
game/code/meta/zoneeventlocator.cpp:160
↓ 11 callersFunctionGetMissionManager
game/code/mission/missionmanager.h:128
↓ 11 callersFunctionGetTotalMemoryFree
============================================================================= GetTotalMemoryFree =====================================================
game/code/memory/memoryutilities.cpp:461
↓ 11 callersMethodGetVehicle
============================================================================= MissionStage::GetVehicle ===============================================
game/code/mission/missionstage.cpp:1940
↓ 11 callersMethodGetVehicleByName
============================================================================= MissionScriptLoader::GetVehicleOfName ==================================
game/code/mission/missionscriptloader.cpp:3986
↓ 11 callersMethodIsAirborn
============================================================================= Vehicle::IsAirborn =====================================================
game/code/worldsim/redbrick/vehicle.cpp:3976
↓ 11 callersMethodIsInit
game/code/input/forceeffect.h:64
↓ 11 callersMethodPop
game/code/memory/srrmemory.cpp:666
↓ 11 callersMethodPutCharacterOnGround
============================================================================= AvatarManager::PutCharacterOnGround ====================================
game/code/worldsim/avatarmanager.cpp:395
↓ 11 callersMethodRegisterMappable
Associate this device with a game object.
game/code/input/inputmanager.cpp:333
↓ 11 callersMethodRelease
game/code/loading/filehandler.h:75
↓ 11 callersMethodRemoveFromAnyOtherCurrentDynamicsListAndCollisionArea
============================================================================= WorldPhysicsManager::RemoveVehicleFromAnyOtherCurrentDynamicsList ======
game/code/worldsim/worldphysicsmanager.cpp:894
↓ 11 callersMethodReset
============================================================================= Mission::Reset =========================================================
game/code/mission/mission.cpp:1403
↓ 11 callersMethodSetCoordsEnd
============================================================================== Translator::SetEndCoords ==============================================
game/code/presentation/gui/utility/transitions.cpp:2524
↓ 11 callersMethodSetCoordsStart
============================================================================== Translator::SetStartCoords ============================================
game/code/presentation/gui/utility/transitions.cpp:2540
↓ 11 callersMethodSetEnabled
game/code/presentation/fmvplayer/fmvuserinputhandler.h:76
↓ 11 callersMethodSetInCar
============================================================================== Character::SetInCar ===================================================
game/code/worldsim/character/character.cpp:4191
↓ 11 callersMethodSetMultiController
============================================================================== HasMulticontroller::SetMultiController ================================
game/code/presentation/gui/utility/transitions.cpp:929
↓ 11 callersMethodSetParameters
============================================================================= PositionalSoundPlayer::SetParameters ===================================
game/code/sound/positionalsoundplayer.cpp:230
↓ 11 callersMethodSetSelectionValueCount
=========================================================================== CGuiMenu::SetSelectionValueCount =========================================
game/code/presentation/gui/guimenu.cpp:521
↓ 11 callersMethodStart
game/code/presentation/gui/ingame/guimanageringame.cpp:465
↓ 11 callersMethodSwapData
game/code/worldsim/character/charactermanager.cpp:937
↓ 11 callersMethodUnregisterMappable
Remove associations between this device and a game object.
game/code/input/inputmanager.cpp:345
↓ 11 callersMethoderase
game/code/memory/map.h:150
↓ 11 callersMethodfind
game/code/memory/map.h:177
↓ 11 callersMethodpWorldRenderLayer
======================================================================== RenderManager:: =============================================================
game/code/render/RenderManager/RenderManager.cpp:742
↓ 10 callersMethodApplyWideScreenCorrectionScale
game/code/presentation/gui/guiscreen.cpp:838
↓ 10 callersMethodCurrent
tools/statepropbuilder/apps/spbuilder/code/sp/engine/workspace.cpp:74
↓ 10 callersMethodDone
game/code/ai/sequencer/task.cpp:61
↓ 10 callersMethodFindClosestRoad
======================================================================== intersectmanager:: ==========================================================
game/code/render/IntersectManager/IntersectManager.cpp:185
↓ 10 callersMethodFindFirstMerchandise
game/code/mission/rewards/rewardsmanager.cpp:505
↓ 10 callersMethodGetAIRef
game/code/worldsim/redbrick/vehicle.h:443
↓ 10 callersMethodGetBoundingBox
======================================================================== triggervolume:: =============================================================
game/code/meta/triggervolume.cpp:194
↓ 10 callersMethodGetCurrentDriveIndex
game/code/data/memcard/memorycardmanager.cpp:686
↓ 10 callersMethodGetEdgeNormal
game/code/roads/roadsegment.cpp:572
↓ 10 callersMethodGetFOV
============================================================================= FOVLocator::GetFOV =====================================================
game/code/meta/fovlocator.h:111
↓ 10 callersMethodGetFrameControllerData
Get
tools/statepropbuilder/apps/spbuilder/code/sp/engine/statepropdata.cpp:244
↓ 10 callersMethodGetFrameCount
game/code/main/game.h:99
↓ 10 callersMethodGetGameState
game/code/input/inputmanager.cpp:678
↓ 10 callersMethodGetIsActive
game/code/worldsim/traffic/trafficvehicle.h:110
↓ 10 callersMethodGetMappable
game/code/input/usercontroller.h:92
↓ 10 callersMethodGetModelName
game/code/worldsim/character/charactermanager.cpp:1965
↓ 10 callersMethodGetNumLanes
game/code/roads/road.h:238
↓ 10 callersMethodGetNumLoadZones
============================================================================= ZoneEventLocator::GetZone ==============================================
game/code/meta/zoneeventlocator.cpp:103
↓ 10 callersMethodGetPosition
======================================================================== IntersectDSG:: ==============================================================
game/code/render/DSG/IntersectDSG.cpp:192
↓ 10 callersMethodGetState
game/code/ai/actor/actor.cpp:91
↓ 10 callersMethodGetVehicleAI
game/code/worldsim/vehiclecentral.cpp:2238
↓ 10 callersMethodGetVehicleLifePercentage
============================================================================= Vehicle::GetVehicleDamagePercentage ====================================
game/code/worldsim/redbrick/vehicle.cpp:6028
↓ 10 callersMethodGetWorldPosition
----------------------------------------------------------------------------- G e t W o r l d P o s i t i o n Synopsis: Retrieves the world positi
tools/globalcode/utility/MExt.cpp:1130
↓ 10 callersMethodIsBonusMission
============================================================================= Mission::IsBonusMission ================================================
game/code/mission/mission.cpp:1669
↓ 10 callersMethodIsEntering
game/code/interiors/interiormanager.h:70
↓ 10 callersMethodIsLoading
============================================================================= LoadingManager::IsLoading ==============================================
game/code/loading/loadingmanager.h:196
↓ 10 callersMethodIsSundayDrive
game/code/supersprint/supersprintmanager.h:89
↓ 10 callersMethodMarkAll
///////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////
game/code/render/Culling/SpatialTreeIter.h:554
↓ 10 callersMethodNext
game/code/render/breakables/breakablesmanager.cpp:602
↓ 10 callersMethodPrintf
============================================================================== Console::Printf =======================================================
game/code/console/console.cpp:579
↓ 10 callersMethodPush
game/code/memory/srrmemory.cpp:654
↓ 10 callersMethodPutCharacterInCar
============================================================================= AvatarManager::PutCharacterInCar =======================================
game/code/worldsim/avatarmanager.cpp:327
↓ 10 callersMethodRemoveGuts
======================================================================== RenderLayer::AddGuts ========================================================
game/code/render/RenderManager/RenderLayer.cpp:312
↓ 10 callersMethodReset
=========================================================================== CGuiMenu::Reset ==========================================================
game/code/presentation/gui/guimenu.cpp:456
↓ 10 callersMethodResume
============================================================================= Context::Resume ========================================================
game/code/contexts/context.cpp:153
↓ 10 callersMethodRewardStatus
game/code/mission/rewards/reward.h:76
↓ 10 callersMethodSetClickStopMode
game/code/input/FEMouse.h:72
↓ 10 callersMethodSetData
============================================================================= Locator::SetData =======================================================
game/code/meta/locator.h:168
↓ 10 callersMethodSetEventType
============================================================================= EventLocator::SetEventType =============================================
game/code/meta/eventlocator.h:85
↓ 10 callersMethodSetInGameMode
game/code/input/FEMouse.cpp:286
↓ 10 callersMethodSetScale
game/code/worldsim/character/character.h:351
↓ 10 callersMethodSetSpeed
============================================================================== Character::SetSpeed ===================================================
game/code/worldsim/character/character.h:853
↓ 10 callersMethodSetTarget
============================================================================= RailCam::SetTarget =====================================================
game/code/camera/railcam.h:254
↓ 10 callersMethodSetTransform
game/code/render/DSG/StatePropDSG.cpp:492
↓ 10 callersMethodSmooth
game/code/render/DSG/DynaPhysDSG.h:38
↓ 10 callersMethodStart
=========================================================================== CGuiUserInputHandler::Start ==============================================
game/code/presentation/gui/guiuserinputhandler.cpp:274
↓ 10 callersMethodStart
============================================================================= ForceEffect::Start =====================================================
game/code/input/forceeffect.cpp:123
↓ 10 callersMethodTransitToState
game/code/worldsim/character/charactercontroller.cpp:1546
↓ 10 callersMethodinsert
game/code/memory/map.h:210
↓ 9 callersMethodAdvance
tools/statepropbuilder/apps/spbuilder/code/sp/engine/context.cpp:212
↓ 9 callersMethodFreeze
======================================================================== RenderLayer::Freeze =========================================================
game/code/render/RenderManager/RenderLayer.cpp:225
↓ 9 callersFunctionGetATCManager
A little syntactic sugar for getting at this singleton.
game/code/atc/atcmanager.h:80
↓ 9 callersMethodGetController
============================================================================== Character::GetController ==============================================
game/code/worldsim/character/character.h:979
↓ 9 callersMethodGetCurrentHeap
game/code/memory/srrmemory.cpp:1028
↓ 9 callersMethodGetDialogLineCharacterUID
game/code/sound/dialog/dialogline.cpp:1014
↓ 9 callersMethodGetFOV
============================================================================= SuperCam::GetFOV =======================================================
game/code/camera/supercam.cpp:417
↓ 9 callersFunctionGetGameConfigManager
A little syntactic sugar for getting at this singleton.
game/code/data/config/gameconfigmanager.h:83
↓ 9 callersMethodGetLane
game/code/worldsim/traffic/trafficvehicle.h:102
↓ 9 callersMethodGetLaneLength
game/code/roads/roadsegment.cpp:585
↓ 9 callersMethodGetLevel
game/code/cards/card.h:95
↓ 9 callersMethodGetLocation
game/code/roads/intersection.cpp:290
↓ 9 callersMethodGetMinMagnitude
============================================================================= WalkerCamData::GetMinMagnitude =========================================
game/code/camera/walkercamdata.h:301
↓ 9 callersMethodGetNumTriggers
============================================================================= TriggerLocator::GetNumTriggers =========================================
game/code/meta/triggerlocator.h:94
↓ 9 callersFunctionGetParticleManager
A little syntactic sugar for getting at this singleton.
game/code/render/Particles/particlemanager.h:199
↓ 9 callersFunctionGetPersistentWorldManager
Standard syntactic sugar for getting at this singleton.
game/code/data/PersistentWorldManager.h:48
↓ 9 callersMethodGetRenderLayerEnum
game/code/worldsim/redbrick/vehicle.h:284
↓ 9 callersMethodGetRotation
============================================================================= CarStartLocator::GetRotation ===========================================
game/code/meta/carstartlocator.h:82
↓ 9 callersMethodGetSaveGameInfo
game/code/data/gamedatamanager.cpp:638
↓ 9 callersFunctionGetShader
game/code/roads/roadrender.cpp:19
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