MCPcopy Create free account

hub / github.com/Svxy/The-Simpsons-Hit-and-Run / functions

Functions10,602 in github.com/Svxy/The-Simpsons-Hit-and-Run

↓ 9 callersMethodGetSharedShader
game/code/contexts/bootupcontext.h:55
↓ 9 callersMethodGetType
============================================================================= BonusObjective::Type GetType ===========================================
game/code/mission/bonusobjective.h:130
↓ 9 callersMethodGetUID
game/code/mission/rewards/reward.h:61
↓ 9 callersMethodGotoScreen
=========================================================================== CGuiSystem::GotoScreen ===================================================
game/code/presentation/gui/guisystem.cpp:990
↓ 9 callersMethodInit
============================================================================== AnimSwitch::Init ======================================================
game/code/ai/actionbuttonhandler.cpp:1155
↓ 9 callersMethodIsExiting
game/code/interiors/interiormanager.h:71
↓ 9 callersMethodIsPaused
game/code/sound/soundrenderer/soundplayer.h:449
↓ 9 callersMethodIsRumbleEnabled
============================================================================= InputManager::IsRumbleEnabled ==========================================
game/code/input/inputmanager.h:408
↓ 9 callersMethodIsRunning
game/code/ai/sequencer/task.cpp:55
↓ 9 callersMethodMoveToFirst
//////////////////////////////////////////////////////////////////////////////// -------------------------Iteration Navigation------------------------
game/code/render/Culling/SpatialTreeIter.h:835
↓ 9 callersMethodMoveToNext
//////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
game/code/render/Culling/SpatialTreeIter.h:853
↓ 9 callersMethodNotDone
//////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
game/code/render/Culling/SpatialTreeIter.h:883
↓ 9 callersMethodOnStart
============================================================================= HudCountDown::OnStart ==================================================
game/code/presentation/gui/ingame/hudevents/hudcountdown.cpp:73
↓ 9 callersMethodPause
============================================================================= SimpsonsSoundPlayer::Pause =============================================
game/code/sound/simpsonssoundplayer.cpp:407
↓ 9 callersMethodRemoveActionButtonHandler
============================================================================= Character::RemoveActionButtonHandler ===================================
game/code/worldsim/character/character.cpp:4322
↓ 9 callersMethodRemoveCharacter
game/code/worldsim/character/charactermanager.cpp:420
↓ 9 callersMethodRemoveFromWorldScene
============================================================================== Character::RemoveFromWorldScene =======================================
game/code/worldsim/character/character.cpp:2385
↓ 9 callersMethodReserve
game/code/render/Culling/SwapArray.h:123
↓ 9 callersMethodResetFlagsOnly
============================================================================= Vehicle::ResetFlagsOnly ================================================
game/code/worldsim/redbrick/vehicle.cpp:1138
↓ 9 callersMethodSequenceSingleAction
game/code/ai/sequencer/actioncontroller.h:50
↓ 9 callersMethodSetDriver
game/code/worldsim/redbrick/vehicle.cpp:6454
↓ 9 callersMethodSetFadingEnabled
game/code/presentation/gui/guiscreen.cpp:648
↓ 9 callersMethodSetFarPlane
============================================================================= SuperCam::SetFarPlane ==================================================
game/code/camera/supercam.h:747
↓ 9 callersMethodSetFlag
============================================================================= AnimatedIcon::SetFlag ==================================================
game/code/mission/animatedicon.cpp:568
↓ 9 callersMethodSetLocation
============================================================================= Locator::SetLocation ===================================================
game/code/meta/locator.h:108
↓ 9 callersMethodSetMatrix
============================================================================= EventLocator::SetMatrix ================================================
game/code/meta/eventlocator.h:115
↓ 9 callersFunctionSetName
game/code/roads/road.h:135
↓ 9 callersMethodSetName
game/code/mission/rewards/reward.cpp:37
↓ 9 callersMethodSetRank
game/code/render/DSG/IEntityDSG.cpp:162
↓ 9 callersMethodSetSectionName
============================================================================== P3DFileHandler::SetSectionName ========================================
game/code/loading/p3dfilehandler.cpp:179
↓ 9 callersMethodShutDownEffects
game/code/input/forceeffect.cpp:176
↓ 9 callersMethodStop
game/code/main/game.cpp:118
↓ 9 callersMethodTestPosInFrustrumOfPlayer
game/code/mission/gameplaymanager.cpp:352
↓ 9 callersMethodUnregisterCallback
=========================================================================== CheatInputSystem::UnregisterCallback =====================================
game/code/cheats/cheatinputsystem.cpp:478
↓ 8 callersMethodActivateTriggers
game/code/worldsim/redbrick/vehicle.cpp:131
↓ 8 callersMethodAddTriggerVolume
============================================================================= TriggerLocator::AddTriggerVolume =======================================
game/code/meta/triggerlocator.cpp:142
↓ 8 callersMethodClone
game/code/render/DSG/StatePropDSG.cpp:299
↓ 8 callersMethodCompareTo
<0.0 - Less than comparison object in posn =0.0 - Intersection with comparison object >0.0 - Greater than comparison object in posn
game/code/render/Culling/BoxPts.cpp:8
↓ 8 callersMethodCreateCollisionAttributes
NOTE this Method is incomplete since we dont have a particle system manager, I'm creating the particle pointer set to NULL volume is for moveable thi
game/code/atc/atcmanager.cpp:128
↓ 8 callersMethodDispatchOnButton
Route the Button changes through the Active Mapper.
game/code/input/mappable.cpp:29
↓ 8 callersMethodDumpHeapStats
game/code/memory/srrmemory.cpp:1139
↓ 8 callersMethodExit
game/code/ai/state.cpp:266
↓ 8 callersMethodFindPathElementsBetween
game/code/roads/roadmanager.cpp:838
↓ 8 callersMethodGetBoundingSphere
game/code/worldsim/ped/pedestrian.cpp:422
↓ 8 callersMethodGetCamera
tools/statepropbuilder/apps/spbuilder/code/sp/engine/context.hpp:68
↓ 8 callersMethodGetCharacter
============================================================================== Avatar::GetCharacter ==================================================
game/code/worldsim/avatar.cpp:290
↓ 8 callersMethodGetCurrentMissionIndex
============================================================================= GameplayManager::GetCurrentMissionIndex ================================
game/code/mission/gameplaymanager.h:768
↓ 8 callersMethodGetCurrentPreviewObject
game/code/presentation/gui/ingame/guiscreenphonebooth.cpp:829
↓ 8 callersMethodGetDriverName
game/code/worldsim/redbrick/vehicle.cpp:6448
↓ 8 callersMethodGetFileInstance
game/code/sound/soundrenderer/soundallocatedresource.cpp:417
↓ 8 callersMethodGetHusk
game/code/worldsim/traffic/trafficvehicle.h:126
↓ 8 callersMethodGetIsActive
game/code/worldsim/ped/pedestrian.h:111
↓ 8 callersFunctionGetName
game/code/roads/road.h:136
↓ 8 callersMethodGetName
============================================================================== CharacterTarget::GetName ==============================================
game/code/worldsim/character/charactertarget.cpp:257
↓ 8 callersMethodGetNumUserInputHandlers
game/code/presentation/gui/guisystem.h:134
↓ 8 callersMethodGetPosition
============================================================================= Locator::GetPosition ===================================================
game/code/meta/locator.cpp:84
↓ 8 callersMethodGetPosition
returns a position of the safezone
game/code/mission/safezone/safezone.cpp:75
↓ 8 callersMethodGetShaderUID
game/code/render/DSG/IEntityDSG.h:68
↓ 8 callersMethodGetType
game/code/ai/vehicle/vehicleai.h:383
↓ 8 callersMethodGetType
============================================================================= RectTriggerVolume::GetType =============================================
game/code/meta/recttriggervolume.cpp:245
↓ 8 callersMethodGetVehicleSlotVehicleName
returns the name of the car in that slot
game/code/mission/gameplaymanager.cpp:2033
↓ 8 callersMethodGetWorldMatrix
============================================================================= MExt::GetWorldMatrix ===================================================
tools/globalcode/utility/MExt.cpp:1213
↓ 8 callersMethodGotoMemoryCardScreen
game/code/presentation/gui/ingame/guiscreensavegame.cpp:960
↓ 8 callersMethodInitialize
game/code/sound/soundrenderer/soundtuner.cpp:315
↓ 8 callersFunctionIntersectLineSphere
for Ray p1 to p2 and sphere 2 return number of intersection points and the intersection points q1 and q2
game/code/roads/geometry.cpp:595
↓ 8 callersMethodIsActive
game/code/presentation/gui/ingame/guiscreenhud.h:253
↓ 8 callersMethodIsBusy
game/code/ai/sequencer/sequencer.cpp:137
↓ 8 callersMethodIsButtonVisible
game/code/presentation/gui/guiscreen.cpp:748
↓ 8 callersMethodIsForcedCar
game/code/mission/mission.h:158
↓ 8 callersMethodLoadScriptAsync
game/code/mission/missionscriptloader.cpp:648
↓ 8 callersMethodMove
======================================================================== WorldScene:: ================================================================
game/code/render/Culling/WorldScene.cpp:594
↓ 8 callersMethodOnStop
game/code/presentation/gui/ingame/hudevents/hudeventhandler.cpp:62
↓ 8 callersMethodOutOfTheVoid_WithGoFastaStripes
======================================================================== intersectdsg:: ==============================================================
game/code/render/DSG/IntersectDSG.cpp:283
↓ 8 callersMethodPauseAllButPresentation
============================================================================= GameplayContext::PauseAllButPresentation ===============================
game/code/contexts/gameplay/gameplaycontext.cpp:612
↓ 8 callersMethodPlayerVolumeChange
============================================================================= Function: daSoundPlayerManager::PlayerVolumeChange ==================
game/code/sound/soundrenderer/playermanager.cpp:728
↓ 8 callersMethodQueryBonusMissionCompleted
method returns boolean of bonus mission
game/code/mission/charactersheet/charactersheetmanager.cpp:366
↓ 8 callersMethodQueryPercentLevelCompleted
game/code/mission/charactersheet/charactersheetmanager.cpp:1669
↓ 8 callersMethodRegisterGameData
game/code/data/gamedatamanager.cpp:357
↓ 8 callersMethodResetOnSpot
============================================================================= Vehicle::ResetOnSpot ===================================================
game/code/worldsim/redbrick/vehicle.cpp:1198
↓ 8 callersMethodSetActive
game/code/worldsim/spawn/spawnmanager.h:115
↓ 8 callersMethodSetCamera
============================================================================= SuperCam::SetCamera ====================================================
game/code/camera/supercam.cpp:775
↓ 8 callersMethodSetController
============================================================================== Character::SetController ==============================================
game/code/worldsim/character/character.h:963
↓ 8 callersMethodSetCursor
game/code/presentation/gui/guimenu.h:83
↓ 8 callersMethodSetFOV
============================================================================= FOVLocator::SetFOV =====================================================
game/code/meta/fovlocator.h:96
↓ 8 callersMethodSetLevel
game/code/mission/rewards/reward.h:66
↓ 8 callersMethodSetLevelBarVisible
=========================================================================== CGuiScreenScrapBookContents::SetLevelBarVisible ==========================
game/code/presentation/gui/frontend/guiscreenscrapbookcontents.cpp:433
↓ 8 callersMethodSetPPO
============================================================================= WheelRumble::SetPPO ====================================================
game/code/input/wheelrumble.cpp:162
↓ 8 callersMethodSetPositionCarrier
game/code/sound/positionalsoundplayer.cpp:214
↓ 8 callersMethodSetRenderLayer
============================================================================== CollisionEntityDSG::SetRenderLayer ====================================
game/code/render/DSG/collisionentitydsg.cpp:179
↓ 8 callersMethodSetRole
game/code/worldsim/character/character.h:348
↓ 8 callersMethodSetSelectable
game/code/input/FEMouse.h:71
↓ 8 callersMethodStart
game/code/main/game.cpp:108
↓ 8 callersMethodTrigger
============================================================================= TriggerLocator::Trigger ================================================
game/code/meta/triggerlocator.h:109
↓ 8 callersFunctionWillCollide
Test using (normalized) myHeading DOT vectorFromMyHeadingToTarget
game/code/roads/geometry.cpp:685
↓ 8 callersMethodWireGroup
============================================================================= daSoundTuner::WireGroup ================================================
game/code/sound/soundrenderer/soundtuner.cpp:908
↓ 8 callersMethodmPt
game/code/render/Culling/BoxPts.cpp:124
↓ 8 callersMethodnPts
game/code/render/Culling/BoxPts.cpp:119
↓ 7 callersMethodActivate
game/code/ai/actor/actor.h:62
↓ 7 callersMethodAddActionButtonHandler
============================================================================== Character::AddActionButtonHandler =====================================
game/code/worldsim/character/character.cpp:4260
↓ 7 callersMethodBegin
----------------------------------------------------------------------------- B e g i n Synopsis: Parameters: NONE Returns: NOTHING Constrain
tools/globalcode/utility/overlaymarquee.cpp:88
← previousnext →501–600 of 10,602, ranked by callers