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Functions10,602 in github.com/Svxy/The-Simpsons-Hit-and-Run

↓ 7 callersMethodChangeSelection
=========================================================================== CGuiMenu::ChangeSelection ================================================
game/code/presentation/gui/guimenu.cpp:757
↓ 7 callersMethodDisplay
============================================================================== CharacterRenderable::Display ==========================================
game/code/worldsim/character/characterrenderable.cpp:146
↓ 7 callersMethodFinalize
game/code/memory/allocpool.h:130
↓ 7 callersMethodFindDynaPhysElems
======================================================================== IntersectManager:: ==========================================================
game/code/render/IntersectManager/IntersectManager.cpp:588
↓ 7 callersMethodForceChange
game/code/input/button.h:40
↓ 7 callersMethodFormatSavedGameFilename
game/code/data/gamedatamanager.cpp:876
↓ 7 callersMethodGetAI
game/code/worldsim/redbrick/trafficlocomotion.h:263
↓ 7 callersMethodGetCollisionRadius
game/code/camera/supercam.h:141
↓ 7 callersMethodGetConversationPosition
game/code/sound/dialog/dialogline.h:82
↓ 7 callersMethodGetCurrentManager
=========================================================================== CGuiSystem::GetCurrentManager ============================================
game/code/presentation/gui/guisystem.cpp:1019
↓ 7 callersMethodGetDriveName
game/code/data/memcard/memorycardmanager.cpp:691
↓ 7 callersMethodGetInterior
game/code/interiors/interiormanager.h:72
↓ 7 callersMethodGetLaneIndex
game/code/ai/vehicle/trafficai.h:233
↓ 7 callersMethodGetLevel
============================================================================= SelectableDialog::GetLevel =============================================
game/code/sound/dialog/selectabledialog.cpp:169
↓ 7 callersMethodGetMinFOV
============================================================================= ChaseCamData::GetMinFOV ================================================
game/code/camera/chasecamdata.h:214
↓ 7 callersMethodGetMission
============================================================================= SelectableDialog::GetMission ===========================================
game/code/sound/dialog/selectabledialog.cpp:154
↓ 7 callersMethodGetMissionNumByName
============================================================================= GameplayManager::GetMissionNumByName ===================================
game/code/mission/gameplaymanager.cpp:2907
↓ 7 callersMethodGetNumConditions
============================================================================= MissionStage::GetNumConditions =========================================
game/code/mission/missionstage.h:587
↓ 7 callersMethodGetNumDialogLines
============================================================================= Conversation::GetNumDialogLines ========================================
game/code/sound/dialog/conversation.cpp:224
↓ 7 callersMethodGetPoseEngine
game/code/render/DSG/animcollisionentitydsg.h:98
↓ 7 callersMethodGetPosition
game/code/pedpaths/pathsegment.cpp:89
↓ 7 callersMethodGetResourceManager
game/code/sound/soundrenderer/soundrenderingmanager.cpp:1184
↓ 7 callersMethodGetSegment
game/code/ai/vehicle/trafficai.h:241
↓ 7 callersMethodGetSegmentLength
game/code/roads/roadsegment.h:179
↓ 7 callersMethodGetShader
Fetch the appropriate shader for the terrain type
game/code/worldsim/skidmarks/SkidMarkGenerator.cpp:116
↓ 7 callersMethodGetStatePropUID
game/code/ai/actor/actor.cpp:109
↓ 7 callersMethodGetSuperCam
============================================================================= SuperCamCentral::GetSuperCam ===========================================
game/code/camera/supercamcentral.cpp:1110
↓ 7 callersMethodGetVelocity
============================================================================= Vehicle::GetVelocity ===================================================
game/code/worldsim/redbrick/vehicle.cpp:3928
↓ 7 callersMethodGotoMemoryCardScreen
game/code/presentation/gui/frontend/guiscreenloadgame.cpp:836
↓ 7 callersMethodHandleMessage
game/code/presentation/gui/minigame/guiscreenminimenu.cpp:85
↓ 7 callersMethodHideBrakeLights
============================================================================= GeometryVehicle::HideBrakeLights =======================================
game/code/worldsim/redbrick/geometryvehicle.cpp:1905
↓ 7 callersMethodInitialize
game/code/sound/avatar/vehiclesoundplayer.cpp:419
↓ 7 callersMethodInitialize
============================================================================== Game::Initialize ======================================================
game/code/main/game.cpp:366
↓ 7 callersMethodIsAICarIcon
game/code/presentation/gui/utility/hudmap.h:102
↓ 7 callersMethodIsEnabled
game/code/ai/actionbuttonhandler.h:1285
↓ 7 callersMethodIsInReverse
============================================================================= Vehicle::IsInReverse ===================================================
game/code/worldsim/redbrick/vehicle.cpp:4078
↓ 7 callersMethodIsVehicleDestroyed
returns new percentage
game/code/worldsim/redbrick/vehicle.h:798
↓ 7 callersMethodLoad
game/code/loading/pathloader.cpp:39
↓ 7 callersMethodMaxPlane
game/code/render/Culling/Cell.cpp:161
↓ 7 callersMethodMoveTo
game/code/ai/actor/flyingactor.cpp:467
↓ 7 callersMethodOn3DModelSelectionChange
game/code/presentation/gui/ingame/guiscreenrewards.cpp:644
↓ 7 callersMethodOnLoadFileComplete
============================================================================== LoadingManager::OnLoadFileComplete ====================================
game/code/loading/loadingmanager.cpp:290
↓ 7 callersMethodPlay
game/code/sound/soundrenderer/dasoundplayer.cpp:936
↓ 7 callersMethodPlayDriver
game/code/ai/sequencer/action.cpp:152
↓ 7 callersMethodQueryFMVUnlocked
Returns a bool, if the player has unlocked the FMV for the level, We make the presumption that only ONE FMV per level.
game/code/mission/charactersheet/charactersheetmanager.cpp:1508
↓ 7 callersMethodRelease
game/code/data/gamedatamanager.h:132
↓ 7 callersMethodRenderWeight
game/code/render/Culling/Cell.cpp:145
↓ 7 callersMethodSeed
///////////////////////////////////////////////////////////////// Declare a position and a weight which will influence the placement of Axis Aligned P
game/code/render/Culling/SpatialTreeFactory.h:100
↓ 7 callersMethodSetAIType
game/code/ai/vehicle/waypointai.h:178
↓ 7 callersMethodSetActive
game/code/sound/avatar/vehiclesoundplayer.cpp:442
↓ 7 callersMethodSetAnimationDirection
============================================================================== AnimCollisionEntityDSGWrapper::SetAnimationDirection ==================
game/code/ai/actionbuttonhandler.cpp:280
↓ 7 callersMethodSetEventData
============================================================================= SendEvent::SetEventData ================================================
game/code/presentation/gui/utility/transitions.cpp:838
↓ 7 callersMethodSetFacingDir
============================================================================== Character::SetFacingDir ===============================================
game/code/worldsim/character/character.h:692
↓ 7 callersMethodSetFadeTime
game/code/presentation/gui/guiscreen.h:131
↓ 7 callersMethodSetFocalPointIcon
=========================================================================== CHudMap::SetFocalPointIcon ===============================================
game/code/presentation/gui/utility/hudmap.cpp:1127
↓ 7 callersMethodSetGain
game/code/sound/soundfx/reverbsettings.h:46
↓ 7 callersFunctionSetGameplayManager
game/code/mission/gameplaymanager.h:575
↓ 7 callersMethodSetGamma
game/code/render/RenderFlow/renderflow.cpp:258
↓ 7 callersMethodSetInitialPosition
============================================================================= Vehicle::SetInitialPosition ============================================
game/code/worldsim/redbrick/vehicle.cpp:1047
↓ 7 callersMethodSetLevelIndex
============================================================================= GameplayManager::SetLevelIndex =========================================
game/code/mission/gameplaymanager.cpp:320
↓ 7 callersMethodSetLocator
============================================================================= TriggerVolume::SetLocator ==============================================
game/code/meta/triggervolume.cpp:113
↓ 7 callersMethodSetMotor
============================================================================= RumbleEffect::SetMotor =================================================
game/code/input/rumbleeffect.cpp:138
↓ 7 callersMethodSetPhysicsProperties
game/code/ai/actor/actordsg.cpp:475
↓ 7 callersMethodSetPosition
game/code/mission/ufo/tractorbeam.cpp:271
↓ 7 callersMethodSetRewardType
game/code/mission/rewards/reward.cpp:44
↓ 7 callersMethodSetSegmentIndex
game/code/roads/roadsegment.h:145
↓ 7 callersMethodSetSound
game/code/render/DSG/collisionentitydsg.cpp:516
↓ 7 callersMethodSetSpeed
game/code/ai/actor/projectile.cpp:62
↓ 7 callersMethodSetTargetOffset
============================================================================= RailCam::SetTargetOffset ===============================================
game/code/camera/railcam.h:514
↓ 7 callersMethodSetTargetVehicle
============================================================================== Character::SetTargetVehicle ===========================================
game/code/worldsim/character/character.h:1014
↓ 7 callersMethodSetTextScale
============================================================================= SuperSprintDrawable::SetTextScale ======================================
game/code/supersprint/supersprintdrawable.h:245
↓ 7 callersMethodSetType
============================================================================= MissionCondition::GetType ==============================================
game/code/mission/conditions/missioncondition.h:156
↓ 7 callersMethodSetZone
============================================================================= ZoneEventLocator::SetZone ==============================================
game/code/meta/zoneeventlocator.cpp:225
↓ 7 callersMethodSetZoneSize
============================================================================= ZoneEventLocator::SetZoneSize ==========================================
game/code/meta/zoneeventlocator.cpp:305
↓ 7 callersMethodStart
============================================================================= BonusObjective::Start ==================================================
game/code/mission/bonusobjective.h:99
↓ 7 callersMethodStop
game/code/sound/soundrenderer/dasoundplayer.cpp:1103
↓ 7 callersMethodTestIntersectionStatics
game/code/ai/actor/intersectionlist.cpp:136
↓ 7 callersMethodUpdate
=========================================================================== CHudMap::Update ==========================================================
game/code/presentation/gui/utility/hudmap.cpp:383
↓ 7 callersMethodgetController
game/code/input/RealController.h:77
↓ 7 callersMethodnTris
======================================================================== IntersectDSG:: ==============================================================
game/code/render/DSG/IntersectDSG.cpp:537
↓ 6 callersMethodActivateVehicleTriggers
game/code/worldsim/vehiclecentral.cpp:2077
↓ 6 callersMethodAddActionToSequence
game/code/ai/sequencer/sequencer.cpp:119
↓ 6 callersMethodAddDialogToQueue
============================================================================= DialogPriorityQueue::AddDialogToQueue ==================================
game/code/sound/dialog/dialogpriorityqueue.cpp:99
↓ 6 callersMethodAddLast
returns the index value of the newly added element or -1 on error
game/code/roads/geometry.cpp:413
↓ 6 callersMethodAddRef
Implements IRadFileCompletionCallback
game/code/data/gamedatamanager.h:131
↓ 6 callersMethodAddScreenText
game/code/debug/section.cpp:106
↓ 6 callersMethodAddToVDU
game/code/mission/gameplaymanager.cpp:3082
↓ 6 callersMethodAdvance
game/code/worldsim/redbrick/rootmatrixdriver.h:58
↓ 6 callersMethodApplyEffect
game/code/input/usercontroller.cpp:484
↓ 6 callersMethodCopyToData
============================================================================= FollowCam::CopyToData ==================================================
game/code/camera/followcam.cpp:500
↓ 6 callersMethodDamageTextureDoorD
============================================================================= GeometryVehicle::DamageTextureDoorD ====================================
game/code/worldsim/redbrick/geometryvehicle.cpp:2824
↓ 6 callersMethodDamageTextureDoorP
============================================================================= GeometryVehicle::DamageTextureDoorP ====================================
game/code/worldsim/redbrick/geometryvehicle.cpp:2799
↓ 6 callersMethodDamageTextureHood
============================================================================= GeometryVehicle::DamageTextureHood =====================================
game/code/worldsim/redbrick/geometryvehicle.cpp:2774
↓ 6 callersMethodDamageTextureTrunk
============================================================================= GeometryVehicle::DamageTextureTrunk ====================================
game/code/worldsim/redbrick/geometryvehicle.cpp:2749
↓ 6 callersMethodDisableAllActiveVehicleAIs
game/code/worldsim/harass/chasemanager.cpp:415
↓ 6 callersMethodDoesSaveGameExist
game/code/data/gamedatamanager.cpp:765
↓ 6 callersMethodDrawVehicle
game/code/worldsim/redbrick/vehicle.h:290
↓ 6 callersMethodEnoughFreeSpace
game/code/data/memcard/memorycardmanager.cpp:810
↓ 6 callersMethodEnter
game/code/ai/state.cpp:204
↓ 6 callersMethodFindDialogForEvent
============================================================================= DialogList::FindDialogForEvent =========================================
game/code/sound/dialog/dialoglist.cpp:482
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