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github.com/Svxy/The-Simpsons-Hit-and-Run
/ functions
Functions
10,602 in github.com/Svxy/The-Simpsons-Hit-and-Run
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Functions
10,602
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Types & classes
2,416
↓ 5 callers
Method
RegisterCallback
=========================================================================== CheatInputSystem::RegisterCallback =======================================
game/code/cheats/cheatinputsystem.cpp:441
↓ 5 callers
Method
RegisterControllerID
game/code/input/inputmanager.cpp:684
↓ 5 callers
Method
RemoveCharacterToStopFor
game/code/worldsim/traffic/trafficmanager.cpp:1166
↓ 5 callers
Method
Reset
game/code/debug/section.cpp:51
↓ 5 callers
Method
Reset
game/code/input/mappable.cpp:243
↓ 5 callers
Method
ReturnUsedSkidmark
game/code/worldsim/skidmarks/skidmarkmanager.cpp:127
↓ 5 callers
Method
Run
game/code/main/game.cpp:454
↓ 5 callers
Function
SPGetFrameControllerData
Frame Controller Data =======================================================
tools/statepropbuilder/apps/spbuilder/code/sp/engine/workspace.cpp:687
↓ 5 callers
Method
SaveGame
game/code/presentation/gui/ingame/guiscreensavegame.cpp:983
↓ 5 callers
Method
Service
============================================================================= MusicPlayer::Service ===================================================
game/code/sound/music/musicplayer.cpp:1048
↓ 5 callers
Method
SetActive
game/code/render/Particles/particlemanager.cpp:787
↓ 5 callers
Method
SetCountDownMSG
============================================================================= SuperSprintDrawable::SetCountDownMSG ===================================
game/code/supersprint/supersprintdrawable.h:230
↓ 5 callers
Method
SetDamageMeter
=========================================================================== CGuiScreenHud::SetDamageMeter ============================================
game/code/presentation/gui/ingame/guiscreenhud.cpp:1117
↓ 5 callers
Method
SetDamperCoefficient
============================================================================= BaseDamper::SetDamperCoefficient =======================================
game/code/input/basedamper.cpp:168
↓ 5 callers
Method
SetDesiredSpeed
game/code/ai/sequencer/action.h:155
↓ 5 callers
Method
SetFaderGroupTrim
game/code/sound/soundrenderer/soundplayer.h:306
↓ 5 callers
Method
SetGarbage
game/code/worldsim/character/charactermanager.cpp:453
↓ 5 callers
Method
SetGreyOutEnabled
game/code/presentation/gui/guimenu.h:95
↓ 5 callers
Method
SetISMovieDialogPlaying
game/code/interiors/interiormanager.h:132
↓ 5 callers
Method
SetIsInitialCamera
game/code/camera/supercamcentral.h:144
↓ 5 callers
Method
SetLane
game/code/worldsim/traffic/trafficvehicle.h:106
↓ 5 callers
Method
SetLocation
=========================================================================== VehicleParticleEmitter::SetPartLocation ==================================
game/code/render/Particles/vehicleparticleemitter.cpp:149
↓ 5 callers
Method
SetMovieToPlay
game/code/presentation/gui/frontend/guiscreenplaymovie.cpp:198
↓ 5 callers
Method
SetPosition
============================================================================== Character::SetPosition ================================================
game/code/worldsim/character/character.h:750
↓ 5 callers
Method
SetProgressiveMode
============================================================================== PS2Platform::SetProgressiveMode =======================================
game/code/main/ps2platform.cpp:1299
↓ 5 callers
Method
SetRelativeSpeed
tools/statepropbuilder/apps/spbuilder/code/sp/engine/statepropdata.cpp:254
↓ 5 callers
Method
SetRenderState
============================================================================= SuperSprintDrawable::SetRenderState ====================================
game/code/supersprint/supersprintdrawable.h:520
↓ 5 callers
Method
SetRootPosition
============================================================================== JumpAction::SetRootPosition ===========================================
game/code/ai/sequencer/action.cpp:1546
↓ 5 callers
Method
SetSpringCoefficient
============================================================================= SteeringSpring::SetSpringCoefficient ===================================
game/code/input/steeringspring.cpp:169
↓ 5 callers
Method
SetStatus
game/code/ai/sequencer/task.cpp:37
↓ 5 callers
Method
SetSwatchTexture
game/code/worldsim/character/characterrenderable.cpp:512
↓ 5 callers
Method
SetTarget
============================================================================= WBCamTarget::SetTarget =================================================
tools/worldbuilder/code/gameengine/wbcamtarget.h:70
↓ 5 callers
Method
SetTargetLag
============================================================================= RailCam::SetTargetLag ==================================================
game/code/camera/railcam.h:559
↓ 5 callers
Method
SetTimerBlinkingInterval
=========================================================================== CGuiScreenHud::SetTimerBlinkingInterval ==================================
game/code/presentation/gui/ingame/guiscreenhud.cpp:949
↓ 5 callers
Method
SetTransform
game/code/mission/statepropcollectible.cpp:154
↓ 5 callers
Method
SetTrim
game/code/sound/avatar/vehiclesoundplayer.cpp:525
↓ 5 callers
Method
SetTrim
game/code/sound/soundrenderer/soundresource.cpp:243
↓ 5 callers
Method
SetUpViewCam
======================================================================== RenderLayer::SetUpViewCam ===================================================
game/code/render/RenderManager/RenderLayer.cpp:716
↓ 5 callers
Method
SetZoomingEnabled
game/code/presentation/gui/guiscreen.cpp:670
↓ 5 callers
Function
SoundNucleusGetClipFileAudioFormat
game/code/sound/soundrenderer/soundnucleus.cpp:408
↓ 5 callers
Method
Stop
game/code/presentation/gui/ingame/hudevents/hudhitnrun.cpp:110
↓ 5 callers
Method
SubmitFencePiecesPseudoCallback
============================================================================= WorldPhysicsManager::SubmitFencePiecesPseudoCallback ===================
game/code/worldsim/worldphysicsmanager.cpp:2523
↓ 5 callers
Method
SubmitStaticsPseudoCallback
============================================================================= WorldPhysicsManager::SubmitStaticsPseudoCallback =======================
game/code/worldsim/worldphysicsmanager.cpp:1593
↓ 5 callers
Function
Swap
Endian swap.
game/code/loading/locatorloader.cpp:1101
↓ 5 callers
Method
TurnOnGlowItems
=========================================================================== CGuiScreenMainMenu::TurnOnGlowItems ======================================
game/code/presentation/gui/frontend/guiscreenmainmenu.cpp:1244
↓ 5 callers
Method
Unload
============================================================================= VehicleCentral::Unload =================================================
game/code/worldsim/vehiclecentral.cpp:843
↓ 5 callers
Method
Unload3DModel
game/code/presentation/gui/ingame/guiscreenrewards.cpp:780
↓ 5 callers
Method
UnloadMemcardInfo
game/code/data/memcard/memorycardmanager.cpp:460
↓ 5 callers
Method
UpdateCarHealth
game/code/mission/charactersheet/charactersheetmanager.cpp:1190
↓ 5 callers
Method
UpdateTransformToInCar
============================================================================= Character::UpdateTransformToInCar ======================================
game/code/worldsim/character/character.cpp:4155
↓ 5 callers
Method
WirePath
game/code/sound/soundrenderer/soundtuner.cpp:874
↓ 5 callers
Function
rootname
tools/DSGmaker/dsgmaker.cpp:764
↓ 4 callers
Method
AbortWhenMovementOccurs
============================================================================= PlayAnimationAction::AbortWhenMovementOccurs ===========================
game/code/ai/sequencer/action.cpp:1156
↓ 4 callers
Method
AddAction
game/code/ai/sequencer/sequencer.cpp:102
↓ 4 callers
Method
AddAmbientCharacterAnimation
============================================================================= HasPresentationInfo::AddAmbientCharacterAnimation ======================
game/code/mission/haspresentationinfo.cpp:92
↓ 4 callers
Method
AddToDialogList
============================================================================= SelectableDialog::AddToDialogList ======================================
game/code/sound/dialog/selectabledialog.cpp:106
↓ 4 callers
Method
AddTrafficModel
game/code/worldsim/traffic/trafficmodelgroup.h:114
↓ 4 callers
Method
AddWaypoint
============================================================================= MissionStage::AddWaypoint ==============================================
game/code/mission/missionstage.cpp:650
↓ 4 callers
Method
AdjustBankValue
============================================================================= Modify the player's bank value without any special effects. ============
game/code/worldsim/coins/coinmanager.cpp:710
↓ 4 callers
Function
AllocateThis
game/code/memory/srrmemory.cpp:129
↓ 4 callers
Method
AndTree
//////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
game/code/render/Culling/SpatialTreeIter.h:740
↓ 4 callers
Method
CalculateEnginePitch
============================================================================= carSoundParameters::CalculateEnginePitch ===============================
game/code/sound/avatar/carsoundparameters.cpp:1024
↓ 4 callers
Function
CalculateStreamerSize
game/code/sound/soundrenderer/soundnucleus.cpp:202
↓ 4 callers
Method
Chill
============================================================================= Description: Call to freeze the layer and remember the previous state
game/code/render/RenderManager/RenderLayer.cpp:238
↓ 4 callers
Method
ClearControllerError
game/code/main/platform.h:75
↓ 4 callers
Method
ClearCurrentDrive
game/code/data/memcard/memorycardmanager.cpp:680
↓ 4 callers
Method
ClearIntention
game/code/worldsim/character/charactercontroller.h:76
↓ 4 callers
Method
Close
tools/statepropbuilder/apps/spbuilder/code/sp/engine/context.cpp:165
↓ 4 callers
Function
CreateAudioFormat
game/code/sound/soundrenderer/soundnucleus.cpp:126
↓ 4 callers
Function
CreateSingletons
============================================================================= Function: CreateSingletons ==========================================
game/code/main/singletons.cpp:96
↓ 4 callers
Function
DestroyAudioFormat
game/code/sound/soundrenderer/soundnucleus.cpp:139
↓ 4 callers
Function
DestroySingletons
============================================================================= Function: DestroySingletons =========================================
game/code/main/singletons.cpp:256
↓ 4 callers
Method
DisableTraffic
game/code/mission/missionstage.cpp:2417
↓ 4 callers
Method
Display
////////////////////////////////////////////////////////////////// Drawable ////////////////////////////////////////////////////////////////// =======
game/code/render/DSG/LensFlareDSG.cpp:233
↓ 4 callers
Method
DisplaySplashScreen
============================================================================= GCPlatform::DisplaySplashScreen ========================================
game/code/main/gcplatform.cpp:490
↓ 4 callers
Method
DoPostDynaLoad
game/code/render/RenderManager/RenderLayer.cpp:867
↓ 4 callers
Method
DumpAllDynaLoads
game/code/render/RenderManager/RenderLayer.cpp:864
↓ 4 callers
Method
DumpCurrentCar
Call this to free memory taken up by player car if it was loaded with LoadDisposeable Car.
game/code/mission/gameplaymanager.cpp:1793
↓ 4 callers
Method
EnableLights
============================================================================= GeometryVehicle::EnableLights ==========================================
game/code/worldsim/redbrick/geometryvehicle.cpp:3192
↓ 4 callers
Method
EnterGame
============================================================================== ActionButtonManager::EnterGame ========================================
game/code/ai/actionbuttonmanager.cpp:328
↓ 4 callers
Method
Find
game/code/roads/geometry.cpp:571
↓ 4 callers
Method
FindAnimPhysElems
======================================================================== IntersectManager:: ==========================================================
game/code/render/IntersectManager/IntersectManager.cpp:650
↓ 4 callers
Method
FindClosestAnyRoad
///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
game/code/render/IntersectManager/IntersectManager.cpp:253
↓ 4 callers
Function
FindConversationCam
============================================================================= FindConversationCam ====================================================
game/code/camera/conversationcam.cpp:504
↓ 4 callers
Method
Free
============================================================================== FBMemoryPool::Free ====================================================
game/code/memory/memorypool.cpp:222
↓ 4 callers
Function
Get
game/code/input/usercontrollerWin32.cpp:64
↓ 4 callers
Function
Get
tools/globalcode/utility/MExt_template.h:57
↓ 4 callers
Method
GetAlpha
Hold start colour for this many frames.
game/code/presentation/presentation.h:85
↓ 4 callers
Method
GetAnimController
============================================================================== AnimCollisionEntityDSGWrapper::GetAnimController ======================
game/code/ai/actionbuttonhandler.cpp:296
↓ 4 callers
Method
GetAnimRootHeading
game/code/render/DSG/animentitydsg.cpp:245
↓ 4 callers
Method
GetAttachedCollectible
game/code/worldsim/redbrick/vehicle.cpp:6354
↓ 4 callers
Method
GetBuffer
Returns the string buffer for reading/writing to a file.
game/code/data/config/configstring.h:55
↓ 4 callers
Method
GetCarVolume
============================================================================= SoundManager::GetCarVolume =============================================
game/code/sound/soundmanager.cpp:985
↓ 4 callers
Method
GetCollectedCards
=========================================================================== CardGallery::GetCollectedCards ===========================================
game/code/cards/cardgallery.cpp:423
↓ 4 callers
Method
GetCollisionAreaIndex
============================================================================== Character::GetCollisionAreaIndex ======================================
game/code/worldsim/character/character.h:1157
↓ 4 callers
Method
GetConversationName
game/code/sound/dialog/dialogline.h:166
↓ 4 callers
Method
GetCurrentGroupID
game/code/memory/srrmemory.cpp:1071
↓ 4 callers
Method
GetCurrentLap
game/code/ai/vehicle/waypointai.h:165
↓ 4 callers
Method
GetCurrentSubMenu
game/code/presentation/gui/minigame/guiscreenminimenu.cpp:96
↓ 4 callers
Method
GetDemoCount
game/code/main/game.h:101
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