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Functions10,602 in github.com/Svxy/The-Simpsons-Hit-and-Run

↓ 5 callersMethodRegisterCallback
=========================================================================== CheatInputSystem::RegisterCallback =======================================
game/code/cheats/cheatinputsystem.cpp:441
↓ 5 callersMethodRegisterControllerID
game/code/input/inputmanager.cpp:684
↓ 5 callersMethodRemoveCharacterToStopFor
game/code/worldsim/traffic/trafficmanager.cpp:1166
↓ 5 callersMethodReset
game/code/debug/section.cpp:51
↓ 5 callersMethodReset
game/code/input/mappable.cpp:243
↓ 5 callersMethodReturnUsedSkidmark
game/code/worldsim/skidmarks/skidmarkmanager.cpp:127
↓ 5 callersMethodRun
game/code/main/game.cpp:454
↓ 5 callersFunctionSPGetFrameControllerData
Frame Controller Data =======================================================
tools/statepropbuilder/apps/spbuilder/code/sp/engine/workspace.cpp:687
↓ 5 callersMethodSaveGame
game/code/presentation/gui/ingame/guiscreensavegame.cpp:983
↓ 5 callersMethodService
============================================================================= MusicPlayer::Service ===================================================
game/code/sound/music/musicplayer.cpp:1048
↓ 5 callersMethodSetActive
game/code/render/Particles/particlemanager.cpp:787
↓ 5 callersMethodSetCountDownMSG
============================================================================= SuperSprintDrawable::SetCountDownMSG ===================================
game/code/supersprint/supersprintdrawable.h:230
↓ 5 callersMethodSetDamageMeter
=========================================================================== CGuiScreenHud::SetDamageMeter ============================================
game/code/presentation/gui/ingame/guiscreenhud.cpp:1117
↓ 5 callersMethodSetDamperCoefficient
============================================================================= BaseDamper::SetDamperCoefficient =======================================
game/code/input/basedamper.cpp:168
↓ 5 callersMethodSetDesiredSpeed
game/code/ai/sequencer/action.h:155
↓ 5 callersMethodSetFaderGroupTrim
game/code/sound/soundrenderer/soundplayer.h:306
↓ 5 callersMethodSetGarbage
game/code/worldsim/character/charactermanager.cpp:453
↓ 5 callersMethodSetGreyOutEnabled
game/code/presentation/gui/guimenu.h:95
↓ 5 callersMethodSetISMovieDialogPlaying
game/code/interiors/interiormanager.h:132
↓ 5 callersMethodSetIsInitialCamera
game/code/camera/supercamcentral.h:144
↓ 5 callersMethodSetLane
game/code/worldsim/traffic/trafficvehicle.h:106
↓ 5 callersMethodSetLocation
=========================================================================== VehicleParticleEmitter::SetPartLocation ==================================
game/code/render/Particles/vehicleparticleemitter.cpp:149
↓ 5 callersMethodSetMovieToPlay
game/code/presentation/gui/frontend/guiscreenplaymovie.cpp:198
↓ 5 callersMethodSetPosition
============================================================================== Character::SetPosition ================================================
game/code/worldsim/character/character.h:750
↓ 5 callersMethodSetProgressiveMode
============================================================================== PS2Platform::SetProgressiveMode =======================================
game/code/main/ps2platform.cpp:1299
↓ 5 callersMethodSetRelativeSpeed
tools/statepropbuilder/apps/spbuilder/code/sp/engine/statepropdata.cpp:254
↓ 5 callersMethodSetRenderState
============================================================================= SuperSprintDrawable::SetRenderState ====================================
game/code/supersprint/supersprintdrawable.h:520
↓ 5 callersMethodSetRootPosition
============================================================================== JumpAction::SetRootPosition ===========================================
game/code/ai/sequencer/action.cpp:1546
↓ 5 callersMethodSetSpringCoefficient
============================================================================= SteeringSpring::SetSpringCoefficient ===================================
game/code/input/steeringspring.cpp:169
↓ 5 callersMethodSetStatus
game/code/ai/sequencer/task.cpp:37
↓ 5 callersMethodSetSwatchTexture
game/code/worldsim/character/characterrenderable.cpp:512
↓ 5 callersMethodSetTarget
============================================================================= WBCamTarget::SetTarget =================================================
tools/worldbuilder/code/gameengine/wbcamtarget.h:70
↓ 5 callersMethodSetTargetLag
============================================================================= RailCam::SetTargetLag ==================================================
game/code/camera/railcam.h:559
↓ 5 callersMethodSetTimerBlinkingInterval
=========================================================================== CGuiScreenHud::SetTimerBlinkingInterval ==================================
game/code/presentation/gui/ingame/guiscreenhud.cpp:949
↓ 5 callersMethodSetTransform
game/code/mission/statepropcollectible.cpp:154
↓ 5 callersMethodSetTrim
game/code/sound/avatar/vehiclesoundplayer.cpp:525
↓ 5 callersMethodSetTrim
game/code/sound/soundrenderer/soundresource.cpp:243
↓ 5 callersMethodSetUpViewCam
======================================================================== RenderLayer::SetUpViewCam ===================================================
game/code/render/RenderManager/RenderLayer.cpp:716
↓ 5 callersMethodSetZoomingEnabled
game/code/presentation/gui/guiscreen.cpp:670
↓ 5 callersFunctionSoundNucleusGetClipFileAudioFormat
game/code/sound/soundrenderer/soundnucleus.cpp:408
↓ 5 callersMethodStop
game/code/presentation/gui/ingame/hudevents/hudhitnrun.cpp:110
↓ 5 callersMethodSubmitFencePiecesPseudoCallback
============================================================================= WorldPhysicsManager::SubmitFencePiecesPseudoCallback ===================
game/code/worldsim/worldphysicsmanager.cpp:2523
↓ 5 callersMethodSubmitStaticsPseudoCallback
============================================================================= WorldPhysicsManager::SubmitStaticsPseudoCallback =======================
game/code/worldsim/worldphysicsmanager.cpp:1593
↓ 5 callersFunctionSwap
Endian swap.
game/code/loading/locatorloader.cpp:1101
↓ 5 callersMethodTurnOnGlowItems
=========================================================================== CGuiScreenMainMenu::TurnOnGlowItems ======================================
game/code/presentation/gui/frontend/guiscreenmainmenu.cpp:1244
↓ 5 callersMethodUnload
============================================================================= VehicleCentral::Unload =================================================
game/code/worldsim/vehiclecentral.cpp:843
↓ 5 callersMethodUnload3DModel
game/code/presentation/gui/ingame/guiscreenrewards.cpp:780
↓ 5 callersMethodUnloadMemcardInfo
game/code/data/memcard/memorycardmanager.cpp:460
↓ 5 callersMethodUpdateCarHealth
game/code/mission/charactersheet/charactersheetmanager.cpp:1190
↓ 5 callersMethodUpdateTransformToInCar
============================================================================= Character::UpdateTransformToInCar ======================================
game/code/worldsim/character/character.cpp:4155
↓ 5 callersMethodWirePath
game/code/sound/soundrenderer/soundtuner.cpp:874
↓ 5 callersFunctionrootname
tools/DSGmaker/dsgmaker.cpp:764
↓ 4 callersMethodAbortWhenMovementOccurs
============================================================================= PlayAnimationAction::AbortWhenMovementOccurs ===========================
game/code/ai/sequencer/action.cpp:1156
↓ 4 callersMethodAddAction
game/code/ai/sequencer/sequencer.cpp:102
↓ 4 callersMethodAddAmbientCharacterAnimation
============================================================================= HasPresentationInfo::AddAmbientCharacterAnimation ======================
game/code/mission/haspresentationinfo.cpp:92
↓ 4 callersMethodAddToDialogList
============================================================================= SelectableDialog::AddToDialogList ======================================
game/code/sound/dialog/selectabledialog.cpp:106
↓ 4 callersMethodAddTrafficModel
game/code/worldsim/traffic/trafficmodelgroup.h:114
↓ 4 callersMethodAddWaypoint
============================================================================= MissionStage::AddWaypoint ==============================================
game/code/mission/missionstage.cpp:650
↓ 4 callersMethodAdjustBankValue
============================================================================= Modify the player's bank value without any special effects. ============
game/code/worldsim/coins/coinmanager.cpp:710
↓ 4 callersFunctionAllocateThis
game/code/memory/srrmemory.cpp:129
↓ 4 callersMethodAndTree
//////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
game/code/render/Culling/SpatialTreeIter.h:740
↓ 4 callersMethodCalculateEnginePitch
============================================================================= carSoundParameters::CalculateEnginePitch ===============================
game/code/sound/avatar/carsoundparameters.cpp:1024
↓ 4 callersFunctionCalculateStreamerSize
game/code/sound/soundrenderer/soundnucleus.cpp:202
↓ 4 callersMethodChill
============================================================================= Description: Call to freeze the layer and remember the previous state
game/code/render/RenderManager/RenderLayer.cpp:238
↓ 4 callersMethodClearControllerError
game/code/main/platform.h:75
↓ 4 callersMethodClearCurrentDrive
game/code/data/memcard/memorycardmanager.cpp:680
↓ 4 callersMethodClearIntention
game/code/worldsim/character/charactercontroller.h:76
↓ 4 callersMethodClose
tools/statepropbuilder/apps/spbuilder/code/sp/engine/context.cpp:165
↓ 4 callersFunctionCreateAudioFormat
game/code/sound/soundrenderer/soundnucleus.cpp:126
↓ 4 callersFunctionCreateSingletons
============================================================================= Function: CreateSingletons ==========================================
game/code/main/singletons.cpp:96
↓ 4 callersFunctionDestroyAudioFormat
game/code/sound/soundrenderer/soundnucleus.cpp:139
↓ 4 callersFunctionDestroySingletons
============================================================================= Function: DestroySingletons =========================================
game/code/main/singletons.cpp:256
↓ 4 callersMethodDisableTraffic
game/code/mission/missionstage.cpp:2417
↓ 4 callersMethodDisplay
////////////////////////////////////////////////////////////////// Drawable ////////////////////////////////////////////////////////////////// =======
game/code/render/DSG/LensFlareDSG.cpp:233
↓ 4 callersMethodDisplaySplashScreen
============================================================================= GCPlatform::DisplaySplashScreen ========================================
game/code/main/gcplatform.cpp:490
↓ 4 callersMethodDoPostDynaLoad
game/code/render/RenderManager/RenderLayer.cpp:867
↓ 4 callersMethodDumpAllDynaLoads
game/code/render/RenderManager/RenderLayer.cpp:864
↓ 4 callersMethodDumpCurrentCar
Call this to free memory taken up by player car if it was loaded with LoadDisposeable Car.
game/code/mission/gameplaymanager.cpp:1793
↓ 4 callersMethodEnableLights
============================================================================= GeometryVehicle::EnableLights ==========================================
game/code/worldsim/redbrick/geometryvehicle.cpp:3192
↓ 4 callersMethodEnterGame
============================================================================== ActionButtonManager::EnterGame ========================================
game/code/ai/actionbuttonmanager.cpp:328
↓ 4 callersMethodFind
game/code/roads/geometry.cpp:571
↓ 4 callersMethodFindAnimPhysElems
======================================================================== IntersectManager:: ==========================================================
game/code/render/IntersectManager/IntersectManager.cpp:650
↓ 4 callersMethodFindClosestAnyRoad
///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
game/code/render/IntersectManager/IntersectManager.cpp:253
↓ 4 callersFunctionFindConversationCam
============================================================================= FindConversationCam ====================================================
game/code/camera/conversationcam.cpp:504
↓ 4 callersMethodFree
============================================================================== FBMemoryPool::Free ====================================================
game/code/memory/memorypool.cpp:222
↓ 4 callersFunctionGet
game/code/input/usercontrollerWin32.cpp:64
↓ 4 callersFunctionGet
tools/globalcode/utility/MExt_template.h:57
↓ 4 callersMethodGetAlpha
Hold start colour for this many frames.
game/code/presentation/presentation.h:85
↓ 4 callersMethodGetAnimController
============================================================================== AnimCollisionEntityDSGWrapper::GetAnimController ======================
game/code/ai/actionbuttonhandler.cpp:296
↓ 4 callersMethodGetAnimRootHeading
game/code/render/DSG/animentitydsg.cpp:245
↓ 4 callersMethodGetAttachedCollectible
game/code/worldsim/redbrick/vehicle.cpp:6354
↓ 4 callersMethodGetBuffer
Returns the string buffer for reading/writing to a file.
game/code/data/config/configstring.h:55
↓ 4 callersMethodGetCarVolume
============================================================================= SoundManager::GetCarVolume =============================================
game/code/sound/soundmanager.cpp:985
↓ 4 callersMethodGetCollectedCards
=========================================================================== CardGallery::GetCollectedCards ===========================================
game/code/cards/cardgallery.cpp:423
↓ 4 callersMethodGetCollisionAreaIndex
============================================================================== Character::GetCollisionAreaIndex ======================================
game/code/worldsim/character/character.h:1157
↓ 4 callersMethodGetConversationName
game/code/sound/dialog/dialogline.h:166
↓ 4 callersMethodGetCurrentGroupID
game/code/memory/srrmemory.cpp:1071
↓ 4 callersMethodGetCurrentLap
game/code/ai/vehicle/waypointai.h:165
↓ 4 callersMethodGetCurrentSubMenu
game/code/presentation/gui/minigame/guiscreenminimenu.cpp:96
↓ 4 callersMethodGetDemoCount
game/code/main/game.h:101
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