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Functions10,602 in github.com/Svxy/The-Simpsons-Hit-and-Run

↓ 4 callersMethodGetDrawable
game/code/stateprop/stateprop.cpp:319
↓ 4 callersMethodGetFadeInTime
game/code/sound/soundfx/reverbsettings.h:49
↓ 4 callersMethodGetFadeOutTime
game/code/sound/soundfx/reverbsettings.h:51
↓ 4 callersMethodGetFarPlane
============================================================================= SuperCam::GetFarPlane ==================================================
game/code/camera/supercam.h:762
↓ 4 callersFunctionGetFootprintManager
game/code/worldsim/character/footprint/footprintmanager.h:101
↓ 4 callersMethodGetGas
game/code/worldsim/redbrick/vehicle.h:470
↓ 4 callersMethodGetID
Accessors to card info
game/code/cards/card.h:94
↓ 4 callersMethodGetIdleEnginePitch
game/code/sound/avatar/carsoundparameters.h:143
↓ 4 callersMethodGetInputCode
game/code/input/usercontrollerWin32.cpp:141
↓ 4 callersMethodGetIntersectionRadius
============================================================================= PCCam::GetIntersectionRadius ===========================================
game/code/camera/pccam.cpp:495
↓ 4 callersMethodGetLane
============================================================================== Road::GetLane =========================================================
game/code/roads/road.cpp:321
↓ 4 callersMethodGetLanePosition
game/code/ai/vehicle/trafficai.h:253
↓ 4 callersMethodGetLevelComplete
============================================================================= GameplayManager::GetLevelComplete ======================================
game/code/mission/gameplaymanager.h:737
↓ 4 callersFunctionGetLineSegmentT
game/code/roads/geometry.cpp:983
↓ 4 callersMethodGetLogicalIndex
game/code/input/mapper.cpp:15
↓ 4 callersMethodGetMaxCharacters
game/code/worldsim/character/charactermanager.h:238
↓ 4 callersMethodGetMaxMagnitude
============================================================================= WalkerCamData::GetMaxMagnitude =========================================
game/code/camera/walkercamdata.h:331
↓ 4 callersMethodGetMissionRecord
Get a ptr to a mission record for missions
game/code/mission/charactersheet/charactersheetmanager.cpp:1246
↓ 4 callersMethodGetMusicVolume
============================================================================= SoundManager::GetMusicVolume ===========================================
game/code/sound/soundmanager.cpp:1029
↓ 4 callersMethodGetName
game/code/debug/section.cpp:60
↓ 4 callersMethodGetNearPlane
============================================================================= SuperCam::GetNearPlane =================================================
game/code/camera/supercam.h:732
↓ 4 callersMethodGetNumElems
game/code/roads/geometry.h:188
↓ 4 callersMethodGetNumFiles
game/code/sound/soundrenderer/soundresource.h:146
↓ 4 callersMethodGetNumPathSegments
game/code/pedpaths/path.h:85
↓ 4 callersFunctionGetNumRoadSegments
game/code/roads/road.h:95
↓ 4 callersMethodGetNumRoads
game/code/roads/roadmanager.h:305
↓ 4 callersMethodGetParTime
Returns mParTime , call is from mission stage
game/code/mission/objectives/raceobjective.cpp:556
↓ 4 callersMethodGetParticle
game/code/render/DSG/collisionentitydsg.cpp:470
↓ 4 callersFunctionGetPauseContext
A little syntactic sugar for getting at this singleton.
game/code/contexts/pausecontext.h:74
↓ 4 callersMethodGetPlayerId
game/code/worldsim/avatar.h:51
↓ 4 callersMethodGetPosition
============================================================================= ActorPlayer::GetPosition ===============================================
game/code/sound/movingpositional/actorplayer.cpp:74
↓ 4 callersMethodGetPosition
============================================================================= WBCamTarget::GetPosition ===============================================
tools/worldbuilder/code/gameengine/wbcamtarget.cpp:115
↓ 4 callersMethodGetPreviousScreen
game/code/presentation/gui/guimanager.cpp:542
↓ 4 callersMethodGetPrimaryController
game/code/presentation/gui/guisystem.cpp:1710
↓ 4 callersMethodGetResource
game/code/sound/soundrenderer/soundallocatedresource.h:176
↓ 4 callersMethodGetRespawnManager
game/code/mission/gameplaymanager.cpp:3062
↓ 4 callersMethodGetRod
============================================================================= ChaseCamData::GetRod ===================================================
game/code/camera/chasecamdata.h:124
↓ 4 callersMethodGetSegmentIndex
game/code/ai/vehicle/trafficai.h:245
↓ 4 callersMethodGetShouldTransform
============================================================================= ActionEventLocator::GetShouldTransform =================================
game/code/meta/actioneventlocator.h:212
↓ 4 callersMethodGetSound
game/code/render/DSG/collisionentitydsg.cpp:475
↓ 4 callersMethodGetSoundLoader
TODO: move these functions, they're not intended for use outside of the sound system
game/code/sound/soundmanager.h:256
↓ 4 callersMethodGetSoundMode
game/code/sound/soundmanager.cpp:1930
↓ 4 callersMethodGetSoundNamespace
game/code/sound/soundrenderer/soundrenderingmanager.cpp:1055
↓ 4 callersMethodGetSpeed
game/code/roads/road.h:201
↓ 4 callersMethodGetSplineCurve
game/code/worldsim/redbrick/trafficlocomotion.cpp:1407
↓ 4 callersMethodGetStatePropData
game/code/render/DSG/InstAnimDynaPhysDSG.cpp:530
↓ 4 callersMethodGetTarget
============================================================================= RailCamLocatorNode::GetTarget ==========================================
tools/worldbuilder/code/nodes/railcamlocatornode.h:227
↓ 4 callersMethodGetType
game/code/render/DSG/StatePropDSG.cpp:1017
↓ 4 callersMethodGetValue
Returns the value of the logical output referenced by 'index'.
game/code/input/mappable.cpp:126
↓ 4 callersMethodGetVehicle
============================================================================= VehicleCondition::GetVehicle ===========================================
game/code/mission/conditions/vehiclecondition.h:80
↓ 4 callersMethodGetVisibilityData
Get
tools/statepropbuilder/apps/spbuilder/code/sp/engine/statepropdata.cpp:213
↓ 4 callersMethodHandleMessage
=========================================================================== CGuiManager::HandleMessage ===============================================
game/code/presentation/gui/guimanager.cpp:121
↓ 4 callersMethodHandleMessage
=========================================================================== CGuiScreenScrapBookContents::HandleMessage ===============================
game/code/presentation/gui/frontend/guiscreenscrapbookcontents.cpp:294
↓ 4 callersMethodHasHusk
game/code/worldsim/traffic/trafficvehicle.h:118
↓ 4 callersMethodHideFlappingPiece
============================================================================= GeometryVehicle::HideFlappingPiece =====================================
game/code/worldsim/redbrick/geometryvehicle.cpp:2850
↓ 4 callersMethodInit
============================================================================= GCManager::Init ========================================================
game/code/main/gamecube_extras/gcmanager.cpp:127
↓ 4 callersMethodInit
//////////////////////////////////////////////////////// ////////////////////////////////////////////////////////
game/code/render/Culling/CellBlock.cpp:28
↓ 4 callersMethodInitialize
game/code/input/usercontroller.cpp:238
↓ 4 callersMethodInitialize
============================================================================= MissionStage::Initialize ===============================================
game/code/mission/missionstage.cpp:817
↓ 4 callersMethodIntoTheVoid_WithGoFastaStripes
======================================================================== intersectdsg:: ==============================================================
game/code/render/DSG/IntersectDSG.cpp:209
↓ 4 callersMethodIsAFlappingJoint
============================================================================= Vehicle::IsAFlappingJoint ==============================================
game/code/worldsim/redbrick/vehicle.cpp:569
↓ 4 callersMethodIsActive
game/code/render/Particles/particlemanager.h:166
↓ 4 callersMethodIsActive
game/code/presentation/gui/minigame/guiscreenminimenu.h:68
↓ 4 callersMethodIsCollisionEnabled
game/code/render/DSG/DynaPhysDSG.cpp:400
↓ 4 callersMethodIsComplete
============================================================================= Mission::IsComplete ====================================================
game/code/mission/mission.cpp:1159
↓ 4 callersMethodIsControllerInPort
game/code/input/inputmanager.cpp:242
↓ 4 callersMethodIsDead
Exported Class/State ======================================================================== RenderLayer::IsDead ===================================
game/code/render/RenderManager/RenderLayer.cpp:885
↓ 4 callersMethodIsEnteringPauseMenu
game/code/presentation/gui/ingame/guimanageringame.h:97
↓ 4 callersMethodIsHitnRunActive
game/code/worldsim/hitnrunmanager.h:56
↓ 4 callersMethodIsInCarOrGettingInOut
game/code/worldsim/character/character.cpp:593
↓ 4 callersMethodIsInIntersection
game/code/worldsim/redbrick/trafficlocomotion.h:235
↓ 4 callersMethodIsInJump
game/code/ai/sequencer/action.h:311
↓ 4 callersMethodIsInstanceEnabled
game/code/ai/actionbuttonhandler.h:206
↓ 4 callersMethodIsIrisClosed
game/code/mission/gameplaymanager.h:398
↓ 4 callersMethodIsPattyAndSelmaDialog
============================================================================= MissionObjective::IsPattyAndSelmaDialog ================================
game/code/mission/objectives/missionobjective.cpp:1695
↓ 4 callersMethodIsPlayerTracked
============================================================================= TriggerLocator::IsPlayerTracked ========================================
game/code/meta/triggerlocator.cpp:184
↓ 4 callersMethodIsRegistered
============================================================================= SuperCam::IsRegistered =================================================
game/code/camera/supercam.h:816
↓ 4 callersMethodIsSlaveGroup
============================================================================= daSoundTuner::IsSlaveGroup =============================================
game/code/sound/soundrenderer/soundtuner.cpp:932
↓ 4 callersMethodIsState
game/code/mission/charactersheet/charactersheetmanager.cpp:1850
↓ 4 callersMethodIsValidWindowID
game/code/presentation/gui/guimanager.h:201
↓ 4 callersMethodIsXAxisOnLeft
game/code/presentation/gui/guiuserinputhandler.cpp:869
↓ 4 callersMethodIsXAxisOnRight
game/code/presentation/gui/guiuserinputhandler.cpp:879
↓ 4 callersMethodIsYAxisOnDown
game/code/presentation/gui/guiuserinputhandler.cpp:899
↓ 4 callersMethodIsYAxisOnUp
game/code/presentation/gui/guiuserinputhandler.cpp:889
↓ 4 callersMethodLeft
=========================================================================== CGuiUserInputHandler::Left ===============================================
game/code/presentation/gui/guiuserinputhandler.cpp:202
↓ 4 callersMethodLoad
game/code/sound/soundrenderer/soundallocatedresource.cpp:175
↓ 4 callersMethodLoadMemcardInfo
game/code/data/memcard/memorycardmanager.cpp:408
↓ 4 callersMethodLookAt
game/code/ai/actor/flyingactor.cpp:333
↓ 4 callersMethodMarkAllVehiclesForDeletion
game/code/worldsim/harass/chasemanager.cpp:817
↓ 4 callersMethodMoveHudMap
game/code/presentation/gui/ingame/guiscreenhud.cpp:2061
↓ 4 callersMethodNoTransition
============================================================================= SuperCamCentral::NoTransition ==========================================
game/code/camera/supercamcentral.cpp:1833
↓ 4 callersMethodNotifyConnect
game/code/input/usercontroller.cpp:149
↓ 4 callersMethodNotifyDisconnect
game/code/input/usercontroller.cpp:162
↓ 4 callersMethodOnLoadGameComplete
game/code/presentation/gui/frontend/guiscreenloadgame.cpp:423
↓ 4 callersMethodOnObjectBreak
============================================================================= Call this when you want to flag an object as gone. Pass back the ID you
game/code/data/PersistentWorldManager.cpp:172
↓ 4 callersMethodOnPresentationEventEnd
============================================================================= Description: This is a callback when the event queued by PlayFMV. ===
game/code/presentation/presentation.cpp:524
↓ 4 callersMethodOnStoreScreenEnd
============================================================================= SoundManager::OnStoreScreenEnd =========================================
game/code/sound/soundmanager.cpp:673
↓ 4 callersMethodOnStoreScreenStart
============================================================================= SoundManager::OnStoreScreenStart =======================================
game/code/sound/soundmanager.cpp:648
↓ 4 callersMethodOnTimerDone
============================================================================= GCManager::OnTimerDone =================================================
game/code/main/gamecube_extras/gcmanager.cpp:158
↓ 4 callersMethodPlay
============================================================================= FMVPlayer::Play ========================================================
game/code/presentation/fmvplayer/fmvplayer.cpp:193
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