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Functions10,602 in github.com/Svxy/The-Simpsons-Hit-and-Run

↓ 4 callersMethodPlaySpecialAmbientAnimation
============================================================================= PresentationAnimator::PlaySpecialAmbientAnimation ======================
game/code/presentation/presentationanimator.cpp:212
↓ 4 callersMethodPostSubstepUpdate
============================================================================= VehicleCentral::PostSubstepUpdate ======================================
game/code/worldsim/vehiclecentral.cpp:1726
↓ 4 callersMethodPreSubstepUpdate
============================================================================= VehicleCentral::PreSubstepUpdate =======================================
game/code/worldsim/vehiclecentral.cpp:1432
↓ 4 callersMethodPrepareHeapsStartup
game/code/memory/srrmemory.cpp:1684
↓ 4 callersMethodQueryNumCarUnlocked
game/code/mission/charactersheet/charactersheetmanager.cpp:1580
↓ 4 callersMethodQueryNumGagsViewed
game/code/mission/charactersheet/charactersheetmanager.cpp:1549
↓ 4 callersMethodQueryNumSkinsUnlocked
Called by the FE scrapbook
game/code/mission/charactersheet/charactersheetmanager.cpp:1605
↓ 4 callersMethodQueryNumStreetRacesCompleted
Returns number of street races completed this should be 0 to 3
game/code/mission/charactersheet/charactersheetmanager.cpp:1625
↓ 4 callersMethodQueryNumWaspsDestroyed
game/code/mission/charactersheet/charactersheetmanager.cpp:1544
↓ 4 callersMethodQueryPercentGameCompleted
Calculate percent game completed. return a whole number.
game/code/mission/charactersheet/charactersheetmanager.cpp:1722
↓ 4 callersMethodRegisterVehicleImmunity
game/code/worldsim/hitnrunmanager.cpp:1115
↓ 4 callersMethodRemoveAllCollectedCards
=========================================================================== CardGallery::RemoveAllCollectedCards =====================================
game/code/cards/cardgallery.cpp:400
↓ 4 callersMethodRemoveFromDSG
game/code/ai/actor/actor.cpp:138
↓ 4 callersMethodRemoveFromPhysics
game/code/worldsim/character/character.cpp:1185
↓ 4 callersMethodRequestHusk
============================================================================= HuskPool::RequestHusk ==================================================
game/code/worldsim/huskpool.cpp:157
↓ 4 callersMethodReset
============================================================================= SineCosShaker::Reset ===================================================
game/code/camera/sinecosshaker.h:109
↓ 4 callersMethodRight
=========================================================================== CGuiUserInputHandler::Right ==============================================
game/code/presentation/gui/guiuserinputhandler.cpp:220
↓ 4 callersMethodSelect
=========================================================================== CGuiUserInputHandler::Select =============================================
game/code/presentation/gui/guiuserinputhandler.cpp:292
↓ 4 callersMethodSelectItem
=========================================================================== CGuiMenu::SelectItem =====================================================
game/code/presentation/gui/guimenu.cpp:627
↓ 4 callersMethodServiceOncePerFrame
============================================================================= SoundFXLogic::ServiceOncePerFrame ======================================
game/code/sound/soundfx/soundfxlogic.cpp:241
↓ 4 callersMethodSetActivated
=========================================================================== CheatInputSystem::SetActivated ===========================================
game/code/cheats/cheatinputsystem.cpp:238
↓ 4 callersMethodSetAllocator
game/code/presentation/presevents/fmvevent.h:39
↓ 4 callersMethodSetBias
=========================================================================== ParticleSystemDSG::SetBias ===============================================
game/code/render/Particles/particlesystemdsg.cpp:114
↓ 4 callersMethodSetBusy
game/code/worldsim/character/character.h:315
↓ 4 callersMethodSetCurrentMission
============================================================================= GameplayManager::SetCurrentMission =====================================
game/code/mission/gameplaymanager.cpp:2384
↓ 4 callersMethodSetCurrentVehicle
sets current car
game/code/mission/gameplaymanager.cpp:1728
↓ 4 callersMethodSetDestinationNames
============================================================================= GoToObjective::SetDestinationLocatorName ===============================
game/code/mission/objectives/gotoobjective.cpp:471
↓ 4 callersMethodSetDialogueVolume
============================================================================= SoundManager::SetDialogueVolume ========================================
game/code/sound/soundmanager.cpp:1268
↓ 4 callersMethodSetDirection
game/code/worldsim/character/charactercontroller.h:226
↓ 4 callersMethodSetDriverName
game/code/worldsim/redbrick/vehicle.cpp:6436
↓ 4 callersMethodSetEffect
============================================================================= RumbleEffect::SetEffect ================================================
game/code/input/rumbleeffect.cpp:161
↓ 4 callersMethodSetEnd
game/code/presentation/presentation.h:81
↓ 4 callersMethodSetEvent
============================================================================= RecieveEvent::SetEvent =================================================
game/code/presentation/gui/utility/transitions.cpp:1784
↓ 4 callersMethodSetFOV
============================================================================= SuperCam::SetFOV =======================================================
game/code/camera/supercam.cpp:386
↓ 4 callersMethodSetFrequency
============================================================================== Pulse::SetFrequency ===================================================
game/code/presentation/gui/utility/transitions.cpp:1656
↓ 4 callersMethodSetGroundPoint
============================================================================== Character::SetGroundPoint =============================================
game/code/worldsim/character/character.cpp:4065
↓ 4 callersMethodSetHUDCoin
game/code/worldsim/coins/coinmanager.cpp:1006
↓ 4 callersMethodSetHasHusk
game/code/worldsim/traffic/trafficvehicle.h:122
↓ 4 callersMethodSetHeadlightScale
============================================================================= GeometryVehicle::SetHeadlightScale =====================================
game/code/worldsim/redbrick/geometryvehicle.cpp:532
↓ 4 callersMethodSetHusk
game/code/worldsim/traffic/trafficvehicle.h:130
↓ 4 callersMethodSetIntersection
sets which intersection this traffic control belongs to.
game/code/roads/trafficcontrol.h:47
↓ 4 callersMethodSetMagnitude
============================================================================= WalkerCamData::SetMagnitude ============================================
game/code/camera/walkercamdata.h:406
↓ 4 callersMethodSetMenuAlpha
game/code/presentation/gui/frontend/guiscreenskingallery.cpp:668
↓ 4 callersMethodSetMenuAlpha
game/code/presentation/gui/frontend/guiscreenmissiongallery.cpp:640
↓ 4 callersMethodSetMenuAlpha
game/code/presentation/gui/frontend/guiscreenvehiclegallery.cpp:665
↓ 4 callersMethodSetMission
============================================================================= GameplayManager::SetMission ============================================
game/code/mission/gameplaymanager.h:722
↓ 4 callersMethodSetNearPlane
============================================================================= SuperCam::SetNearPlane =================================================
game/code/camera/supercam.h:717
↓ 4 callersMethodSetNumStars
game/code/presentation/gui/ingame/guiscreenrewards.cpp:73
↓ 4 callersMethodSetPlayerID
============================================================================= SuperCam::SetPlayerID ==================================================
game/code/camera/supercam.h:861
↓ 4 callersMethodSetResync
game/code/input/mappable.h:100
↓ 4 callersMethodSetSoundMode
game/code/sound/soundmanager.cpp:1908
↓ 4 callersMethodSetSphereRadius
game/code/meta/spheretriggervolume.h:98
↓ 4 callersMethodSetTargetVehicle
============================================================================= DestroyObjective::SetTargetVehicle =====================================
game/code/mission/objectives/destroyobjective.cpp:241
↓ 4 callersMethodSetTimerEnabled
game/code/presentation/gui/minigame/guiscreenminimenu.cpp:1598
↓ 4 callersMethodSetTrackingPlayer
============================================================================= TriggerVolume::SetTrackingPlayer =======================================
game/code/meta/triggervolume.h:345
↓ 4 callersMethodSetTurbo
============================================================================== Character::SetTurbo ===================================================
game/code/worldsim/character/character.h:1319
↓ 4 callersMethodSetVehicle
game/code/worldsim/traffic/trafficvehicle.h:98
↓ 4 callersMethodSetVehicle
============================================================================= VehicleCondition::SetVehicle ===========================================
game/code/mission/conditions/vehiclecondition.h:65
↓ 4 callersMethodSetVelocity
game/code/render/Particles/particlesystemdsg.cpp:350
↓ 4 callersMethodSetVisible
game/code/presentation/gui/utility/numerictext.h:166
↓ 4 callersMethodSetVisible
game/code/input/MouseCursor.h:25
↓ 4 callersMethodSetWheelTurnAngle
============================================================================= Vehicle::SetWheelTurnAngle =============================================
game/code/worldsim/redbrick/vehicle.cpp:1662
↓ 4 callersMethodStartBonusObjective
game/code/mission/missionstage.h:294
↓ 4 callersMethodStartFrontEnd
============================================================================= FrontEndContext::StartFrontEnd =========================================
game/code/contexts/frontendcontext.cpp:316
↓ 4 callersMethodStopTalking
============================================================================= PresentationAnimator::StopTalking ======================================
game/code/presentation/presentationanimator.cpp:316
↓ 4 callersFunctionStreamLine
THIS CURSOR STUFF IS JUST FOR TESTING!.
game/code/input/MouseCursor.cpp:4
↓ 4 callersMethodTerminate
============================================================================== Game::Terminate =======================================================
game/code/main/game.cpp:414
↓ 4 callersMethodTransitToAI
game/code/worldsim/redbrick/vehicle.cpp:190
↓ 4 callersMethodTriggerRumblePulse
game/code/input/inputmanager.cpp:294
↓ 4 callersMethodUnregisterControllerID
game/code/input/inputmanager.cpp:695
↓ 4 callersMethodUpdate
============================================================================== InteriorManager::Update ===============================================
game/code/interiors/interiormanager.cpp:1367
↓ 4 callersMethodUpdate
============================================================================= DynaPhysDSG::Update ====================================================
game/code/render/DSG/DynaPhysDSG.cpp:93
↓ 4 callersMethodUpdate
============================================================================== CharacterManager::Update ==============================================
game/code/worldsim/character/charactermanager.cpp:1383
↓ 4 callersMethodUpdate
============================================================================= Mission::Update ========================================================
game/code/mission/mission.cpp:836
↓ 4 callersMethodUpdate
tools/statepropbuilder/apps/spbuilder/code/sp/engine/stateprop.cpp:80
↓ 4 callersMethodUpdateIcon
game/code/presentation/gui/ingame/hudevents/hudmissionobjective.cpp:224
↓ 4 callersMethodUpdateMemcardInfo
game/code/data/memcard/memorycardmanager.cpp:830
↓ 4 callersMethodUpdateTransformToLoco
============================================================================= Character::UpdateTransformToLoco =======================================
game/code/worldsim/character/character.cpp:4099
↓ 4 callersMethodWarm
============================================================================= Description: Call to restore the state frozen in Chill. Make sure it
game/code/render/RenderManager/RenderLayer.cpp:247
↓ 4 callersMethoddoIt
============================================================================== ExportCommand::doIt ===================================================
tools/trackeditor/code/commands/export.cpp:47
↓ 4 callersMethodmTri
======================================================================== IntersectDSG:: ==============================================================
game/code/render/DSG/IntersectDSG.cpp:458
↓ 4 callersFunctionpitch_f_to_s
game/code/sound/soundrenderer/soundresource.cpp:61
↓ 4 callersFunctionsUpperInt
game/code/render/Culling/FloatFuncs.h:20
↓ 3 callersMethodAbortCurrentMission
============================================================================= MissionManager::AbortCurrentMission ====================================
game/code/mission/missionmanager.cpp:849
↓ 3 callersMethodActivate
============================================================================= WaspSoundPlayer::Activate ==============================================
game/code/sound/movingpositional/waspsoundplayer.cpp:87
↓ 3 callersMethodActiveVehicleListIsFull
game/code/worldsim/vehiclecentral.h:199
↓ 3 callersMethodAddCharacter
game/code/worldsim/character/charactermanager.cpp:715
↓ 3 callersMethodAddCharacterDeferedLoad
game/code/worldsim/character/charactermanager.cpp:913
↓ 3 callersMethodAddCollectedCard
=========================================================================== CardGallery::AddCollectedCard ============================================
game/code/cards/cardgallery.cpp:626
↓ 3 callersMethodAddGlobalEntity
game/code/render/Loaders/AllWrappers.cpp:350
↓ 3 callersMethodAddLevelVehicle
============================================================================= GameplayManager::AddLevelVehicle =======================================
game/code/mission/gameplaymanager.cpp:826
↓ 3 callersMethodAddMissionVehicle
============================================================================= GameplayManager::AddMissionVehicle =====================================
game/code/mission/gameplaymanager.cpp:985
↓ 3 callersMethodAddRewardVehicle
game/code/presentation/gui/minigame/guiscreenminimenu.cpp:1511
↓ 3 callersMethodAddToPhysics
game/code/worldsim/character/character.cpp:1153
↓ 3 callersMethodAddVehicle
============================================================================= MissionStage::AddVehicle ===============================================
game/code/mission/missionstage.cpp:360
↓ 3 callersMethodAdvanceAnimation
game/code/render/DSG/StatePropDSG.cpp:379
↓ 3 callersMethodAllocateFromPool
game/code/memory/allocpool.h:86
↓ 3 callersMethodAllowGarbageCollection
Character garbage collection
game/code/worldsim/character/charactermanager.h:82
↓ 3 callersMethodAllowIdle
game/code/ai/sequencer/action.h:164
↓ 3 callersFunctionAnyStickMovement
game/code/ai/sequencer/action.cpp:45
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