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github.com/Svxy/The-Simpsons-Hit-and-Run
/ functions
Functions
10,602 in github.com/Svxy/The-Simpsons-Hit-and-Run
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Functions
10,602
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Types & classes
2,416
↓ 4 callers
Method
PlaySpecialAmbientAnimation
============================================================================= PresentationAnimator::PlaySpecialAmbientAnimation ======================
game/code/presentation/presentationanimator.cpp:212
↓ 4 callers
Method
PostSubstepUpdate
============================================================================= VehicleCentral::PostSubstepUpdate ======================================
game/code/worldsim/vehiclecentral.cpp:1726
↓ 4 callers
Method
PreSubstepUpdate
============================================================================= VehicleCentral::PreSubstepUpdate =======================================
game/code/worldsim/vehiclecentral.cpp:1432
↓ 4 callers
Method
PrepareHeapsStartup
game/code/memory/srrmemory.cpp:1684
↓ 4 callers
Method
QueryNumCarUnlocked
game/code/mission/charactersheet/charactersheetmanager.cpp:1580
↓ 4 callers
Method
QueryNumGagsViewed
game/code/mission/charactersheet/charactersheetmanager.cpp:1549
↓ 4 callers
Method
QueryNumSkinsUnlocked
Called by the FE scrapbook
game/code/mission/charactersheet/charactersheetmanager.cpp:1605
↓ 4 callers
Method
QueryNumStreetRacesCompleted
Returns number of street races completed this should be 0 to 3
game/code/mission/charactersheet/charactersheetmanager.cpp:1625
↓ 4 callers
Method
QueryNumWaspsDestroyed
game/code/mission/charactersheet/charactersheetmanager.cpp:1544
↓ 4 callers
Method
QueryPercentGameCompleted
Calculate percent game completed. return a whole number.
game/code/mission/charactersheet/charactersheetmanager.cpp:1722
↓ 4 callers
Method
RegisterVehicleImmunity
game/code/worldsim/hitnrunmanager.cpp:1115
↓ 4 callers
Method
RemoveAllCollectedCards
=========================================================================== CardGallery::RemoveAllCollectedCards =====================================
game/code/cards/cardgallery.cpp:400
↓ 4 callers
Method
RemoveFromDSG
game/code/ai/actor/actor.cpp:138
↓ 4 callers
Method
RemoveFromPhysics
game/code/worldsim/character/character.cpp:1185
↓ 4 callers
Method
RequestHusk
============================================================================= HuskPool::RequestHusk ==================================================
game/code/worldsim/huskpool.cpp:157
↓ 4 callers
Method
Reset
============================================================================= SineCosShaker::Reset ===================================================
game/code/camera/sinecosshaker.h:109
↓ 4 callers
Method
Right
=========================================================================== CGuiUserInputHandler::Right ==============================================
game/code/presentation/gui/guiuserinputhandler.cpp:220
↓ 4 callers
Method
Select
=========================================================================== CGuiUserInputHandler::Select =============================================
game/code/presentation/gui/guiuserinputhandler.cpp:292
↓ 4 callers
Method
SelectItem
=========================================================================== CGuiMenu::SelectItem =====================================================
game/code/presentation/gui/guimenu.cpp:627
↓ 4 callers
Method
ServiceOncePerFrame
============================================================================= SoundFXLogic::ServiceOncePerFrame ======================================
game/code/sound/soundfx/soundfxlogic.cpp:241
↓ 4 callers
Method
SetActivated
=========================================================================== CheatInputSystem::SetActivated ===========================================
game/code/cheats/cheatinputsystem.cpp:238
↓ 4 callers
Method
SetAllocator
game/code/presentation/presevents/fmvevent.h:39
↓ 4 callers
Method
SetBias
=========================================================================== ParticleSystemDSG::SetBias ===============================================
game/code/render/Particles/particlesystemdsg.cpp:114
↓ 4 callers
Method
SetBusy
game/code/worldsim/character/character.h:315
↓ 4 callers
Method
SetCurrentMission
============================================================================= GameplayManager::SetCurrentMission =====================================
game/code/mission/gameplaymanager.cpp:2384
↓ 4 callers
Method
SetCurrentVehicle
sets current car
game/code/mission/gameplaymanager.cpp:1728
↓ 4 callers
Method
SetDestinationNames
============================================================================= GoToObjective::SetDestinationLocatorName ===============================
game/code/mission/objectives/gotoobjective.cpp:471
↓ 4 callers
Method
SetDialogueVolume
============================================================================= SoundManager::SetDialogueVolume ========================================
game/code/sound/soundmanager.cpp:1268
↓ 4 callers
Method
SetDirection
game/code/worldsim/character/charactercontroller.h:226
↓ 4 callers
Method
SetDriverName
game/code/worldsim/redbrick/vehicle.cpp:6436
↓ 4 callers
Method
SetEffect
============================================================================= RumbleEffect::SetEffect ================================================
game/code/input/rumbleeffect.cpp:161
↓ 4 callers
Method
SetEnd
game/code/presentation/presentation.h:81
↓ 4 callers
Method
SetEvent
============================================================================= RecieveEvent::SetEvent =================================================
game/code/presentation/gui/utility/transitions.cpp:1784
↓ 4 callers
Method
SetFOV
============================================================================= SuperCam::SetFOV =======================================================
game/code/camera/supercam.cpp:386
↓ 4 callers
Method
SetFrequency
============================================================================== Pulse::SetFrequency ===================================================
game/code/presentation/gui/utility/transitions.cpp:1656
↓ 4 callers
Method
SetGroundPoint
============================================================================== Character::SetGroundPoint =============================================
game/code/worldsim/character/character.cpp:4065
↓ 4 callers
Method
SetHUDCoin
game/code/worldsim/coins/coinmanager.cpp:1006
↓ 4 callers
Method
SetHasHusk
game/code/worldsim/traffic/trafficvehicle.h:122
↓ 4 callers
Method
SetHeadlightScale
============================================================================= GeometryVehicle::SetHeadlightScale =====================================
game/code/worldsim/redbrick/geometryvehicle.cpp:532
↓ 4 callers
Method
SetHusk
game/code/worldsim/traffic/trafficvehicle.h:130
↓ 4 callers
Method
SetIntersection
sets which intersection this traffic control belongs to.
game/code/roads/trafficcontrol.h:47
↓ 4 callers
Method
SetMagnitude
============================================================================= WalkerCamData::SetMagnitude ============================================
game/code/camera/walkercamdata.h:406
↓ 4 callers
Method
SetMenuAlpha
game/code/presentation/gui/frontend/guiscreenskingallery.cpp:668
↓ 4 callers
Method
SetMenuAlpha
game/code/presentation/gui/frontend/guiscreenmissiongallery.cpp:640
↓ 4 callers
Method
SetMenuAlpha
game/code/presentation/gui/frontend/guiscreenvehiclegallery.cpp:665
↓ 4 callers
Method
SetMission
============================================================================= GameplayManager::SetMission ============================================
game/code/mission/gameplaymanager.h:722
↓ 4 callers
Method
SetNearPlane
============================================================================= SuperCam::SetNearPlane =================================================
game/code/camera/supercam.h:717
↓ 4 callers
Method
SetNumStars
game/code/presentation/gui/ingame/guiscreenrewards.cpp:73
↓ 4 callers
Method
SetPlayerID
============================================================================= SuperCam::SetPlayerID ==================================================
game/code/camera/supercam.h:861
↓ 4 callers
Method
SetResync
game/code/input/mappable.h:100
↓ 4 callers
Method
SetSoundMode
game/code/sound/soundmanager.cpp:1908
↓ 4 callers
Method
SetSphereRadius
game/code/meta/spheretriggervolume.h:98
↓ 4 callers
Method
SetTargetVehicle
============================================================================= DestroyObjective::SetTargetVehicle =====================================
game/code/mission/objectives/destroyobjective.cpp:241
↓ 4 callers
Method
SetTimerEnabled
game/code/presentation/gui/minigame/guiscreenminimenu.cpp:1598
↓ 4 callers
Method
SetTrackingPlayer
============================================================================= TriggerVolume::SetTrackingPlayer =======================================
game/code/meta/triggervolume.h:345
↓ 4 callers
Method
SetTurbo
============================================================================== Character::SetTurbo ===================================================
game/code/worldsim/character/character.h:1319
↓ 4 callers
Method
SetVehicle
game/code/worldsim/traffic/trafficvehicle.h:98
↓ 4 callers
Method
SetVehicle
============================================================================= VehicleCondition::SetVehicle ===========================================
game/code/mission/conditions/vehiclecondition.h:65
↓ 4 callers
Method
SetVelocity
game/code/render/Particles/particlesystemdsg.cpp:350
↓ 4 callers
Method
SetVisible
game/code/presentation/gui/utility/numerictext.h:166
↓ 4 callers
Method
SetVisible
game/code/input/MouseCursor.h:25
↓ 4 callers
Method
SetWheelTurnAngle
============================================================================= Vehicle::SetWheelTurnAngle =============================================
game/code/worldsim/redbrick/vehicle.cpp:1662
↓ 4 callers
Method
StartBonusObjective
game/code/mission/missionstage.h:294
↓ 4 callers
Method
StartFrontEnd
============================================================================= FrontEndContext::StartFrontEnd =========================================
game/code/contexts/frontendcontext.cpp:316
↓ 4 callers
Method
StopTalking
============================================================================= PresentationAnimator::StopTalking ======================================
game/code/presentation/presentationanimator.cpp:316
↓ 4 callers
Function
StreamLine
THIS CURSOR STUFF IS JUST FOR TESTING!.
game/code/input/MouseCursor.cpp:4
↓ 4 callers
Method
Terminate
============================================================================== Game::Terminate =======================================================
game/code/main/game.cpp:414
↓ 4 callers
Method
TransitToAI
game/code/worldsim/redbrick/vehicle.cpp:190
↓ 4 callers
Method
TriggerRumblePulse
game/code/input/inputmanager.cpp:294
↓ 4 callers
Method
UnregisterControllerID
game/code/input/inputmanager.cpp:695
↓ 4 callers
Method
Update
============================================================================== InteriorManager::Update ===============================================
game/code/interiors/interiormanager.cpp:1367
↓ 4 callers
Method
Update
============================================================================= DynaPhysDSG::Update ====================================================
game/code/render/DSG/DynaPhysDSG.cpp:93
↓ 4 callers
Method
Update
============================================================================== CharacterManager::Update ==============================================
game/code/worldsim/character/charactermanager.cpp:1383
↓ 4 callers
Method
Update
============================================================================= Mission::Update ========================================================
game/code/mission/mission.cpp:836
↓ 4 callers
Method
Update
tools/statepropbuilder/apps/spbuilder/code/sp/engine/stateprop.cpp:80
↓ 4 callers
Method
UpdateIcon
game/code/presentation/gui/ingame/hudevents/hudmissionobjective.cpp:224
↓ 4 callers
Method
UpdateMemcardInfo
game/code/data/memcard/memorycardmanager.cpp:830
↓ 4 callers
Method
UpdateTransformToLoco
============================================================================= Character::UpdateTransformToLoco =======================================
game/code/worldsim/character/character.cpp:4099
↓ 4 callers
Method
Warm
============================================================================= Description: Call to restore the state frozen in Chill. Make sure it
game/code/render/RenderManager/RenderLayer.cpp:247
↓ 4 callers
Method
doIt
============================================================================== ExportCommand::doIt ===================================================
tools/trackeditor/code/commands/export.cpp:47
↓ 4 callers
Method
mTri
======================================================================== IntersectDSG:: ==============================================================
game/code/render/DSG/IntersectDSG.cpp:458
↓ 4 callers
Function
pitch_f_to_s
game/code/sound/soundrenderer/soundresource.cpp:61
↓ 4 callers
Function
sUpperInt
game/code/render/Culling/FloatFuncs.h:20
↓ 3 callers
Method
AbortCurrentMission
============================================================================= MissionManager::AbortCurrentMission ====================================
game/code/mission/missionmanager.cpp:849
↓ 3 callers
Method
Activate
============================================================================= WaspSoundPlayer::Activate ==============================================
game/code/sound/movingpositional/waspsoundplayer.cpp:87
↓ 3 callers
Method
ActiveVehicleListIsFull
game/code/worldsim/vehiclecentral.h:199
↓ 3 callers
Method
AddCharacter
game/code/worldsim/character/charactermanager.cpp:715
↓ 3 callers
Method
AddCharacterDeferedLoad
game/code/worldsim/character/charactermanager.cpp:913
↓ 3 callers
Method
AddCollectedCard
=========================================================================== CardGallery::AddCollectedCard ============================================
game/code/cards/cardgallery.cpp:626
↓ 3 callers
Method
AddGlobalEntity
game/code/render/Loaders/AllWrappers.cpp:350
↓ 3 callers
Method
AddLevelVehicle
============================================================================= GameplayManager::AddLevelVehicle =======================================
game/code/mission/gameplaymanager.cpp:826
↓ 3 callers
Method
AddMissionVehicle
============================================================================= GameplayManager::AddMissionVehicle =====================================
game/code/mission/gameplaymanager.cpp:985
↓ 3 callers
Method
AddRewardVehicle
game/code/presentation/gui/minigame/guiscreenminimenu.cpp:1511
↓ 3 callers
Method
AddToPhysics
game/code/worldsim/character/character.cpp:1153
↓ 3 callers
Method
AddVehicle
============================================================================= MissionStage::AddVehicle ===============================================
game/code/mission/missionstage.cpp:360
↓ 3 callers
Method
AdvanceAnimation
game/code/render/DSG/StatePropDSG.cpp:379
↓ 3 callers
Method
AllocateFromPool
game/code/memory/allocpool.h:86
↓ 3 callers
Method
AllowGarbageCollection
Character garbage collection
game/code/worldsim/character/charactermanager.h:82
↓ 3 callers
Method
AllowIdle
game/code/ai/sequencer/action.h:164
↓ 3 callers
Function
AnyStickMovement
game/code/ai/sequencer/action.cpp:45
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