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Functions10,602 in github.com/Svxy/The-Simpsons-Hit-and-Run

↓ 3 callersMethodApplyForce
game/code/worldsim/character/character.cpp:5141
↓ 3 callersMethodCalculateCurrentGear
============================================================================= carSoundParameters::CalculateCurrentGear ===============================
game/code/sound/avatar/carsoundparameters.cpp:1079
↓ 3 callersMethodCalculateModulus
game/code/render/RenderManager/RenderManager.cpp:1871
↓ 3 callersMethodChangeResolution
============================================================================= GCManager::ChangeResolution ============================================
game/code/main/gamecube_extras/gcmanager.cpp:486
↓ 3 callersMethodCheckData
game/code/data/savegameinfo.cpp:162
↓ 3 callersMethodCleanup
============================================================================= TriggerVolumeTracker::Cleanup ==========================================
game/code/meta/triggervolumetracker.cpp:256
↓ 3 callersMethodClear
//////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
game/code/render/Culling/SpatialTreeIter.h:188
↓ 3 callersMethodClear
============================================================================= Potentials::Clear ======================================================
game/code/ai/vehicle/potentials.cpp:74
↓ 3 callersMethodClearAllUse
game/code/render/DSG/DynaLoadListDSG.h:52
↓ 3 callersMethodClearSystems
============================================================================== ParticleManager::Clear ================================================
game/code/render/Particles/particlemanager.cpp:375
↓ 3 callersFunctionCompareCellN
TODO - inline it!
game/code/render/Culling/CoordSubList.cpp:23
↓ 3 callersFunctionCopyUnicodeToCharString
game/code/data/savegameinfo.cpp:202
↓ 3 callersMethodCreate
game/code/worldsim/character/charactercontroller.cpp:266
↓ 3 callersMethodCreateActor
game/code/ai/actor/actormanager.cpp:587
↓ 3 callersMethodCreateRoadNetwork
============================================================================= RoadManager::CreateRoadNetwork =========================================
game/code/roads/roadmanager.cpp:507
↓ 3 callersMethodDeactivate
game/code/worldsim/ped/pedestrian.cpp:382
↓ 3 callersMethodDetachCollectible
game/code/worldsim/redbrick/vehicle.cpp:6359
↓ 3 callersMethodDoAllSetups
======================================================================== RenderLayer::DoAllSetups() ==================================================
game/code/render/RenderManager/RenderLayer.cpp:697
↓ 3 callersMethodDoGroundIntersect
game/code/worldsim/character/character.h:340
↓ 3 callersMethodDoPreDynaLoad
game/code/render/RenderManager/RenderLayer.cpp:866
↓ 3 callersMethodDown
=========================================================================== CGuiUserInputHandler::Down ===============================================
game/code/presentation/gui/guiuserinputhandler.cpp:256
↓ 3 callersFunctionDrawCircle
game/code/roads/roadrender.cpp:30
↓ 3 callersMethodDump
game/code/main/game.cpp:207
↓ 3 callersMethodDumpAllLoadedData
============================================================================== RenderManager::DumpAllLoadedData ======================================
game/code/render/RenderManager/RenderManager.cpp:207
↓ 3 callersMethodEmptyCollisionAreaIndex
============================================================================= WorldPhysicsManager::EmptyCollisionAreaIndex ===========================
game/code/worldsim/worldphysicsmanager.cpp:787
↓ 3 callersMethodEnableHudIcon
game/code/mission/statepropcollectible.cpp:251
↓ 3 callersMethodEnableReset
game/code/input/inputmanager.h:291
↓ 3 callersMethodEnableTraffic
game/code/mission/missionstage.cpp:2412
↓ 3 callersMethodEnableTutorialMode
game/code/presentation/tutorialmanager.h:96
↓ 3 callersMethodEnterLimbo
game/code/ai/vehicle/vehicleai.cpp:458
↓ 3 callersMethodExitGame
game/code/worldsim/avatarmanager.cpp:201
↓ 3 callersMethodExtend
game/code/worldsim/skidmarks/skidmark.cpp:85
↓ 3 callersFunctionFVUShiftStateToMouse
tools/statepropbuilder/apps/spbuilder/code/sp/builder/main.cpp:30
↓ 3 callersMethodFadeOutTrailingVertices
game/code/worldsim/skidmarks/skidmark.cpp:250
↓ 3 callersMethodFillIntersectionListDynamics
game/code/ai/actor/actor.cpp:195
↓ 3 callersMethodFillIntersectionListStatics
game/code/ai/actor/actor.cpp:221
↓ 3 callersMethodFindFenceElems
======================================================================== IntersectManager:: ==========================================================
game/code/render/IntersectManager/IntersectManager.cpp:329
↓ 3 callersMethodFindOriginalVehicleGivenHusk
game/code/worldsim/huskpool.cpp:239
↓ 3 callersMethodFindResource
game/code/sound/soundrenderer/soundresourcemanager.cpp:212
↓ 3 callersMethodFindRoad
game/code/roads/roadmanager.cpp:2355
↓ 3 callersFunctionFindShadowName
Retrieve the name of the tDrawable that is associated with the shadow identifier substring When an object is loaded, call FindShadowName to determine
game/code/constants/blobshadownames.h:57
↓ 3 callersMethodFlushLogFile
============================================================================== Console::FlushLogFile =================================================
game/code/console/console.cpp:810
↓ 3 callersMethodFreeAllBreakables
============================================================================== BreakablesManager::FreeAllBreakables ==================================
game/code/render/breakables/breakablesmanager.cpp:475
↓ 3 callersMethodFreeGroundPlane
============================================================================= WorldPhysicsManager::FreeGroundPlane ===================================
game/code/worldsim/worldphysicsmanager.cpp:2387
↓ 3 callersFunctionGet90DegreeRightTurn
In Lefthand coordinate system, turn vector to the right (clockwise) 90 degrees about Y axis & return new vector
game/code/roads/geometry.cpp:820
↓ 3 callersMethodGetActionName
============================================================================= ActionEventLocator::GetActionName ======================================
game/code/meta/actioneventlocator.h:152
↓ 3 callersMethodGetActorByName
game/code/ai/actor/actormanager.cpp:261
↓ 3 callersMethodGetActorsByType
game/code/ai/actor/actormanager.cpp:292
↓ 3 callersMethodGetAmbienceVolume
============================================================================= SoundManager::GetAmbienceVolume ========================================
game/code/sound/soundmanager.cpp:1105
↓ 3 callersMethodGetAnimation
game/code/render/DSG/collisionentitydsg.cpp:462
↓ 3 callersMethodGetAvatarForVehicle
============================================================================= AvatarManager::GetAvatarForVehicle =====================================
game/code/worldsim/avatarmanager.cpp:469
↓ 3 callersMethodGetBoundingSphere
======================================================================== triggervolume:: =============================================================
game/code/meta/triggervolume.cpp:211
↓ 3 callersMethodGetBrake
game/code/worldsim/redbrick/vehicle.h:472
↓ 3 callersMethodGetCardByID
=========================================================================== CardsDB::GetCardByID =====================================================
game/code/cards/cardsdb.cpp:173
↓ 3 callersMethodGetCardByName
=========================================================================== CardsDB::GetCardByName ===================================================
game/code/cards/cardsdb.cpp:193
↓ 3 callersMethodGetCharacter
============================================================================== CharacterController::GetCharacter =====================================
game/code/worldsim/character/charactercontroller.cpp:82
↓ 3 callersMethodGetConfigName
game/code/sound/soundmanager.cpp:1767
↓ 3 callersMethodGetCost
game/code/mission/rewards/merchandise.h:40
↓ 3 callersMethodGetCubicBezierCurve
game/code/roads/geometry.cpp:277
↓ 3 callersMethodGetCurrentAllocator
game/code/memory/srrmemory.cpp:1125
↓ 3 callersMethodGetCurrentCollectible
game/code/ai/vehicle/waypointai.h:157
↓ 3 callersMethodGetCurrentMessage
game/code/mission/gameplaymanager.h:461
↓ 3 callersMethodGetCurrentMissionNum
============================================================================= GameplayManager::GetCurrentMissionNum ==================================
game/code/mission/gameplaymanager.cpp:2701
↓ 3 callersMethodGetCurrentPreviewObject
game/code/presentation/gui/ingame/guiscreenpurchaserewards.cpp:716
↓ 3 callersMethodGetCurrentState
game/code/presentation/gui/utility/scrollingtext.h:62
↓ 3 callersMethodGetDSG
input DynaDSG name and it should return a pointer to the dsg or null if failure
tools/DSGmaker/DSGList.cpp:24
↓ 3 callersMethodGetDebugDisplay
game/code/sound/soundmanager.h:257
↓ 3 callersMethodGetDecayFinishTrim
game/code/sound/avatar/carsoundparameters.h:107
↓ 3 callersMethodGetDesiredDir
============================================================================== Character::GetDesiredDir ==============================================
game/code/worldsim/character/character.h:731
↓ 3 callersMethodGetDesiredFacing
============================================================================== Character::GetDesiredFacing ===========================================
game/code/worldsim/character/character.h:711
↓ 3 callersMethodGetDirection
game/code/input/usercontrollerWin32.cpp:135
↓ 3 callersMethodGetDriveIndex
game/code/data/memcard/memorycardmanager.cpp:940
↓ 3 callersMethodGetDriver
game/code/ai/sequencer/action.h:162
↓ 3 callersMethodGetElevation
============================================================================= WalkerCamData::GetElevation ============================================
game/code/camera/walkercamdata.h:361
↓ 3 callersMethodGetEnd
game/code/roads/lane.cpp:91
↓ 3 callersMethodGetEventData
game/code/stateprop/statepropdata.cpp:90
↓ 3 callersMethodGetEventData
tools/statepropbuilder/apps/spbuilder/code/sp/engine/statepropdata.cpp:282
↓ 3 callersMethodGetFOVLag
============================================================================= ChaseCamData::GetFOVLag ================================================
game/code/camera/chasecamdata.h:304
↓ 3 callersMethodGetFileKeyAt
game/code/sound/soundrenderer/soundresource.cpp:154
↓ 3 callersMethodGetFlag
============================================================================= AnimatedIcon::GetFlag ==================================================
game/code/mission/animatedicon.cpp:590
↓ 3 callersFunctionGetGameplayContext
A little syntactic sugar for getting at this singleton.
game/code/contexts/gameplay/gameplaycontext.h:74
↓ 3 callersMethodGetGlobalEntity
game/code/render/Loaders/AllWrappers.cpp:363
↓ 3 callersMethodGetGroundPlaneIndex
need these?
game/code/render/DSG/DynaPhysDSG.h:79
↓ 3 callersMethodGetGroupTrim
============================================================================= daSoundTuner::GetGroupTrim =============================================
game/code/sound/soundrenderer/soundtuner.cpp:955
↓ 3 callersMethodGetHeading
============================================================================= GetInObjective::GetHeading =============================================
game/code/mission/objectives/getinobjective.cpp:280
↓ 3 callersMethodGetHighlightColour
game/code/presentation/gui/guimenu.h:93
↓ 3 callersMethodGetHorn
game/code/worldsim/redbrick/vehiclecontroller/aivehiclecontroller.cpp:164
↓ 3 callersMethodGetID
game/code/ai/actor/actordsg.h:65
↓ 3 callersMethodGetInitData
============================================================================= GCPlatform::GetInitData ================================================
game/code/main/gcplatform.h:155
↓ 3 callersMethodGetItemValueIndex
=========================================================================== GuiMenuItemText::GetItemValueIndex =======================================
game/code/presentation/gui/guimenuitem.cpp:116
↓ 3 callersMethodGetLooping
game/code/sound/soundrenderer/soundresource.cpp:371
↓ 3 callersMethodGetMainAIVehicleForThisStage
returns the vehicle that hopefully is the main AI vehicle
game/code/mission/missionstage.cpp:2493
↓ 3 callersMethodGetMap
game/code/input/usercontrollerWin32.cpp:1273
↓ 3 callersMethodGetMass
game/code/render/DSG/collisionentitydsg.cpp:486
↓ 3 callersMethodGetMasterVolume
============================================================================= SoundManager::GetMasterVolume ==========================================
game/code/sound/soundmanager.cpp:888
↓ 3 callersFunctionGetMatrix
tools/worldbuilder/code/gameengine/wbcamtarget.cpp:35
↓ 3 callersMethodGetMaxActiveVehicles
game/code/worldsim/vehiclecentral.h:109
↓ 3 callersMethodGetMission
============================================================================= GameplayManager::GetMission ============================================
game/code/mission/gameplaymanager.h:647
↓ 3 callersMethodGetMissionTimeLeftInSeconds
============================================================================= Mission::GetMissionTimeLeftInSeconds ===================================
game/code/mission/mission.cpp:1604
↓ 3 callersMethodGetMissionVehicleIndex
============================================================================= GameplayManager::GetMissionVehicleIndex ================================
game/code/mission/gameplaymanager.cpp:1214
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