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github.com/Svxy/The-Simpsons-Hit-and-Run
/ functions
Functions
10,602 in github.com/Svxy/The-Simpsons-Hit-and-Run
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Functions
10,602
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Types & classes
2,416
↓ 3 callers
Method
GetMsecsPerOctaveCap
game/code/sound/avatar/carsoundparameters.h:92
↓ 3 callers
Method
GetNumDumpZones
============================================================================= ZoneEventLocator::GetZone ==============================================
game/code/meta/zoneeventlocator.cpp:117
↓ 3 callers
Method
GetNumberOfCallbacks
Get
tools/statepropbuilder/apps/spbuilder/code/sp/engine/statepropdata.cpp:326
↓ 3 callers
Method
GetNumberOfEvents
Get
tools/statepropbuilder/apps/spbuilder/code/sp/engine/statepropdata.cpp:278
↓ 3 callers
Method
GetNumberOfStates
Get
game/code/stateprop/statepropdata.cpp:42
↓ 3 callers
Method
GetNumberOfStates
Get
tools/statepropbuilder/src/statepropdata.cpp:40
↓ 3 callers
Method
GetNumberOfTokens
Returns the number of tokens that the character has in their inventory for that level
game/code/mission/charactersheet/charactersheetmanager.cpp:856
↓ 3 callers
Method
GetOtherIntersection
game/code/roads/intersection.cpp:1326
↓ 3 callers
Method
GetOverlayClipName
game/code/sound/avatar/carsoundparameters.h:71
↓ 3 callers
Method
GetPersistentObjectID
============================================================================= Call this to get a unique ID for a persistent object. Pass the ID back t
game/code/data/PersistentWorldManager.cpp:117
↓ 3 callers
Method
GetPosition
============================================================================= TalkToObjective::GetPosition ===========================================
game/code/mission/objectives/talktoobjective.cpp:130
↓ 3 callers
Method
GetRate
============================================================================= FOVLocator::GetRate ====================================================
game/code/meta/fovlocator.h:171
↓ 3 callers
Method
GetRenderLayer
Returns the render layer enumeration that the object resides in
game/code/render/DSG/animentitydsg.h:107
↓ 3 callers
Method
GetResourceLockdown
game/code/sound/soundrenderer/soundresourcemanager.cpp:370
↓ 3 callers
Method
GetShiftPoint
============================================================================= carSoundParameters::GetShiftPoint ======================================
game/code/sound/avatar/carsoundparameters.cpp:270
↓ 3 callers
Method
GetSkidLevel
============================================================================= Vehicle::GetSkidLevel ==================================================
game/code/worldsim/redbrick/vehicle.cpp:3842
↓ 3 callers
Method
GetSpeedMps
game/code/worldsim/avatar.cpp:748
↓ 3 callers
Method
GetStage
============================================================================= Mission::GetStage ======================================================
game/code/mission/mission.h:325
↓ 3 callers
Method
GetStart
game/code/roads/lane.cpp:87
↓ 3 callers
Method
GetStartMessageIndex
============================================================================= MissionStage::GetStartMessageIndex =====================================
game/code/mission/missionstage.h:679
↓ 3 callers
Method
GetTheListener
game/code/sound/soundrenderer/soundrenderingmanager.cpp:1104
↓ 3 callers
Function
GetTotalMemoryFreeLowWaterMark
============================================================================= GetTotalMemoryFreeLowWaterMark =========================================
game/code/memory/memoryutilities.cpp:494
↓ 3 callers
Function
GetTotalMemoryUsed
============================================================================== GetTotalMemoryUsed ====================================================
game/code/memory/memoryutilities.cpp:553
↓ 3 callers
Method
GetVelocity
============================================================================= ActorPlayer::GetVelocity ===============================================
game/code/sound/movingpositional/actorplayer.cpp:92
↓ 3 callers
Method
GetVisibility
game/code/render/DSG/animentitydsg.h:78
↓ 3 callers
Method
HandleMessage
=========================================================================== CGuiScreenPlayMovie::HandleMessage =======================================
game/code/presentation/gui/frontend/guiscreenplaymovie.cpp:130
↓ 3 callers
Method
HasMenu
game/code/presentation/gui/guiwindow.h:129
↓ 3 callers
Method
HideReverseLights
============================================================================= GeometryVehicle::HideReverseLights =====================================
game/code/worldsim/redbrick/geometryvehicle.cpp:1955
↓ 3 callers
Method
Init
Parameters: (int num) Return: void =============================================================================
game/code/worldsim/huskpool.cpp:69
↓ 3 callers
Method
Init
=========================================================================== CGuiSystem::Init =========================================================
game/code/presentation/gui/guisystem.cpp:442
↓ 3 callers
Method
InitDefaultModelGroups
call this in loading context
game/code/worldsim/ped/pedestrianmanager.cpp:123
↓ 3 callers
Method
InitMenu
game/code/presentation/gui/frontend/guiscreenmainmenu.cpp:750
↓ 3 callers
Method
Initialize
============================================================================== Console::Initialize ===================================================
game/code/console/console.cpp:268
↓ 3 callers
Method
Initialize
game/code/sound/soundrenderer/soundrenderingmanager.cpp:506
↓ 3 callers
Method
Intersects
game/code/render/IntersectManager/IntersectManager.cpp:1807
↓ 3 callers
Method
IsAmbient
game/code/worldsim/character/character.h:332
↓ 3 callers
Method
IsAtRest
============================================================================= DynaPhysDSG::IsAtRest ==================================================
game/code/render/DSG/DynaPhysDSG.cpp:171
↓ 3 callers
Method
IsAvatarGettingInOrOutOfCar
============================================================================= AvatarManager::IsAvatarGettingInOrOutOfCar =============================
game/code/worldsim/avatarmanager.cpp:492
↓ 3 callers
Method
IsCardDeckComplete
============================================================================= CardGallery::IsCardDeckComplete ========================================
game/code/cards/cardgallery.cpp:495
↓ 3 callers
Method
IsChainDone
============================================================================== Chainable1::IsChainDone ===============================================
game/code/presentation/gui/utility/transitions.cpp:177
↓ 3 callers
Method
IsComplete
============================================================================= Conversation::IsComplete ===============================================
game/code/sound/dialog/conversation.cpp:157
↓ 3 callers
Method
IsCurrentDrivePresent
game/code/data/memcard/memorycardmanager.cpp:704
↓ 3 callers
Method
IsDialogPlaying
game/code/presentation/tutorialmanager.h:121
↓ 3 callers
Method
IsDone
============================================================================== Transition::IsDone ====================================================
game/code/presentation/gui/utility/transitions.cpp:2253
↓ 3 callers
Method
IsDone
game/code/presentation/gui/minigame/guiscreenminimenu.h:73
↓ 3 callers
Method
IsFinished
game/code/presentation/animplayer.h:76
↓ 3 callers
Method
IsFinished
game/code/mission/objectives/missionobjective.h:122
↓ 3 callers
Method
IsFrozen
======================================================================== RenderLayer::IsDead =========================================================
game/code/render/RenderManager/RenderLayer.cpp:903
↓ 3 callers
Method
IsInputAxis
game/code/input/Gamepad.cpp:73
↓ 3 callers
Method
IsInteriorLoad
game/code/meta/zoneeventlocator.h:57
↓ 3 callers
Method
IsJointAWheel
============================================================================= Vehicle::IsJointAWheel =================================================
game/code/worldsim/redbrick/vehicle.cpp:641
↓ 3 callers
Method
IsJumping
============================================================================== Character::IsJumping ==================================================
game/code/worldsim/character/character.h:1286
↓ 3 callers
Method
IsLisa
game/code/worldsim/character/character.h:362
↓ 3 callers
Method
IsManualUpdate
============================================================================== AnimCollisionEntityDSGWrapper::IsManualUpdate =========================
game/code/ai/actionbuttonhandler.h:116
↓ 3 callers
Method
IsModelRegistered
game/code/worldsim/harass/chasemanager.cpp:365
↓ 3 callers
Method
IsMouseLookOn
game/code/input/usercontrollerWin32.h:211
↓ 3 callers
Method
IsMoving
game/code/ai/actor/actor.h:82
↓ 3 callers
Method
IsPaused
============================================================================= SimpsonsSoundPlayer::IsPaused ==========================================
game/code/sound/simpsonssoundplayer.cpp:443
↓ 3 callers
Method
IsPlayerTracking
============================================================================= TriggerVolume::IsPlayerTracking ========================================
game/code/meta/triggervolume.h:329
↓ 3 callers
Method
IsQueueEmpty
game/code/presentation/presentation.h:135
↓ 3 callers
Method
IsRadarEnabled
game/code/presentation/gui/guisystem.h:305
↓ 3 callers
Method
IsRenderReady
======================================================================== RenderLayer::IsDead =========================================================
game/code/render/RenderManager/RenderLayer.cpp:920
↓ 3 callers
Method
IsSuspended
game/code/contexts/context.h:53
↓ 3 callers
Method
IsTrackReversed
============================================================================= SuperSprintManager::IsTrackReversed ====================================
game/code/supersprint/supersprintmanager.h:342
↓ 3 callers
Method
IsTractorBeamOn
game/code/ai/actor/actor.cpp:176
↓ 3 callers
Method
IsTutorialDisabled
game/code/input/usercontrollerWin32.h:215
↓ 3 callers
Method
IsVillainLine
============================================================================= Conversation::IsVillainLine ============================================
game/code/sound/dialog/conversation.cpp:278
↓ 3 callers
Method
IsWheel
game/code/camera/supercamcontroller.h:86
↓ 3 callers
Method
JumpCamsEnabled
============================================================================= SuperCamCentral::JumpCamsEnabled =======================================
game/code/camera/supercamcentral.h:381
↓ 3 callers
Method
Kick
game/code/worldsim/character/character.cpp:698
↓ 3 callers
Method
LaunchDashboard
============================================================================= GCPlatform::LaunchDashboard ============================================
game/code/main/gcplatform.cpp:467
↓ 3 callers
Method
LoadData
=========================================================================== CGuiSystem::LoadData =====================================================
game/code/presentation/gui/guisystem.cpp:1163
↓ 3 callers
Function
LoadMemP3DFile
game/code/main/gcplatform.cpp:156
↓ 3 callers
Method
LoadSetup
game/code/render/DSG/StatePropDSG.cpp:129
↓ 3 callers
Function
LoadTag
game/code/render/RenderManager/RenderManager.cpp:104
↓ 3 callers
Function
MVectorTotlPoint
tools/trackeditor/code/nodes/road.cpp:6
↓ 3 callers
Method
Map
game/code/memory/map.h:83
↓ 3 callers
Method
NastyHypeCamHackEnable
game/code/camera/supercamcentral.h:170
↓ 3 callers
Method
NumNodes
======================================================================== SpatialTreeIter:: ===========================================================
game/code/render/Culling/SpatialTreeIter.h:228
↓ 3 callers
Method
OnContinue
game/code/presentation/gui/guiscreenmemcardcheck.cpp:496
↓ 3 callers
Method
OnDeleteGameComplete
game/code/presentation/gui/ingame/guiscreensavegame.cpp:621
↓ 3 callers
Method
OnGameplayStop
game/code/presentation/presentation.cpp:1122
↓ 3 callers
Method
OnLevelSelectionChange
game/code/presentation/gui/frontend/guiscreenscrapbookcontents.cpp:509
↓ 3 callers
Method
OnPauseStart
============================================================================= SoundManager::OnPauseStart =============================================
game/code/sound/soundmanager.cpp:594
↓ 3 callers
Method
OnProcessRequestsComplete
============================================================================== Console::OnProcessRequestsComplete ====================================
game/code/console/console.cpp:2240
↓ 3 callers
Method
OnSaveGameComplete
game/code/presentation/gui/ingame/guiscreensavegame.cpp:521
↓ 3 callers
Method
OnUpdate
game/code/presentation/gui/frontend/guiscreenskingallery.cpp:418
↓ 3 callers
Method
OnUpdate
game/code/presentation/gui/frontend/guiscreenvehiclegallery.cpp:415
↓ 3 callers
Method
PausedForErrors
game/code/main/platform.h:76
↓ 3 callers
Method
PlaceOnGround
=========================================================================== AnimEntityDSG::PlaceOnGround =============================================
game/code/render/DSG/animentitydsg.cpp:482
↓ 3 callers
Method
PlayDialog
============================================================================= DialogQueueElement::PlayDialog =========================================
game/code/sound/dialog/dialogqueueelement.cpp:669
↓ 3 callers
Method
PlayFMV
============================================================================= Description: You're one stop method for playing an FMV during gamepla
game/code/presentation/presentation.cpp:379
↓ 3 callers
Method
PopNextScreenInQueue
game/code/presentation/gui/bootup/guimanagerbootup.cpp:385
↓ 3 callers
Method
PostSimUpdate
============================================================================== Character::PostSimUpdate ==============================================
game/code/worldsim/character/character.cpp:2001
↓ 3 callers
Method
PreSimUpdate
============================================================================== Character::PreSimUpdate ===============================================
game/code/worldsim/character/character.cpp:1497
↓ 3 callers
Method
PreloadCharacter
preload data for a character
game/code/worldsim/character/charactermanager.h:56
↓ 3 callers
Function
PrepareString
game/code/meta/actioneventlocator.cpp:31
↓ 3 callers
Method
ProcessNextRequest
============================================================================== LoadingManager::ProcessNextRequest ====================================
game/code/loading/loadingmanager.cpp:598
↓ 3 callers
Method
QueryAllCardsCollected
game/code/mission/charactersheet/charactersheetmanager.cpp:343
↓ 3 callers
Method
QueryMissionStatus
get a ptr to the record, you shouldn't modify the record though, use the set methods to modify instead
game/code/mission/charactersheet/charactersheetmanager.cpp:319
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