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Functions10,602 in github.com/Svxy/The-Simpsons-Hit-and-Run

↓ 3 callersMethodGetMsecsPerOctaveCap
game/code/sound/avatar/carsoundparameters.h:92
↓ 3 callersMethodGetNumDumpZones
============================================================================= ZoneEventLocator::GetZone ==============================================
game/code/meta/zoneeventlocator.cpp:117
↓ 3 callersMethodGetNumberOfCallbacks
Get
tools/statepropbuilder/apps/spbuilder/code/sp/engine/statepropdata.cpp:326
↓ 3 callersMethodGetNumberOfEvents
Get
tools/statepropbuilder/apps/spbuilder/code/sp/engine/statepropdata.cpp:278
↓ 3 callersMethodGetNumberOfStates
Get
game/code/stateprop/statepropdata.cpp:42
↓ 3 callersMethodGetNumberOfStates
Get
tools/statepropbuilder/src/statepropdata.cpp:40
↓ 3 callersMethodGetNumberOfTokens
Returns the number of tokens that the character has in their inventory for that level
game/code/mission/charactersheet/charactersheetmanager.cpp:856
↓ 3 callersMethodGetOtherIntersection
game/code/roads/intersection.cpp:1326
↓ 3 callersMethodGetOverlayClipName
game/code/sound/avatar/carsoundparameters.h:71
↓ 3 callersMethodGetPersistentObjectID
============================================================================= Call this to get a unique ID for a persistent object. Pass the ID back t
game/code/data/PersistentWorldManager.cpp:117
↓ 3 callersMethodGetPosition
============================================================================= TalkToObjective::GetPosition ===========================================
game/code/mission/objectives/talktoobjective.cpp:130
↓ 3 callersMethodGetRate
============================================================================= FOVLocator::GetRate ====================================================
game/code/meta/fovlocator.h:171
↓ 3 callersMethodGetRenderLayer
Returns the render layer enumeration that the object resides in
game/code/render/DSG/animentitydsg.h:107
↓ 3 callersMethodGetResourceLockdown
game/code/sound/soundrenderer/soundresourcemanager.cpp:370
↓ 3 callersMethodGetShiftPoint
============================================================================= carSoundParameters::GetShiftPoint ======================================
game/code/sound/avatar/carsoundparameters.cpp:270
↓ 3 callersMethodGetSkidLevel
============================================================================= Vehicle::GetSkidLevel ==================================================
game/code/worldsim/redbrick/vehicle.cpp:3842
↓ 3 callersMethodGetSpeedMps
game/code/worldsim/avatar.cpp:748
↓ 3 callersMethodGetStage
============================================================================= Mission::GetStage ======================================================
game/code/mission/mission.h:325
↓ 3 callersMethodGetStart
game/code/roads/lane.cpp:87
↓ 3 callersMethodGetStartMessageIndex
============================================================================= MissionStage::GetStartMessageIndex =====================================
game/code/mission/missionstage.h:679
↓ 3 callersMethodGetTheListener
game/code/sound/soundrenderer/soundrenderingmanager.cpp:1104
↓ 3 callersFunctionGetTotalMemoryFreeLowWaterMark
============================================================================= GetTotalMemoryFreeLowWaterMark =========================================
game/code/memory/memoryutilities.cpp:494
↓ 3 callersFunctionGetTotalMemoryUsed
============================================================================== GetTotalMemoryUsed ====================================================
game/code/memory/memoryutilities.cpp:553
↓ 3 callersMethodGetVelocity
============================================================================= ActorPlayer::GetVelocity ===============================================
game/code/sound/movingpositional/actorplayer.cpp:92
↓ 3 callersMethodGetVisibility
game/code/render/DSG/animentitydsg.h:78
↓ 3 callersMethodHandleMessage
=========================================================================== CGuiScreenPlayMovie::HandleMessage =======================================
game/code/presentation/gui/frontend/guiscreenplaymovie.cpp:130
↓ 3 callersMethodHasMenu
game/code/presentation/gui/guiwindow.h:129
↓ 3 callersMethodHideReverseLights
============================================================================= GeometryVehicle::HideReverseLights =====================================
game/code/worldsim/redbrick/geometryvehicle.cpp:1955
↓ 3 callersMethodInit
Parameters: (int num) Return: void =============================================================================
game/code/worldsim/huskpool.cpp:69
↓ 3 callersMethodInit
=========================================================================== CGuiSystem::Init =========================================================
game/code/presentation/gui/guisystem.cpp:442
↓ 3 callersMethodInitDefaultModelGroups
call this in loading context
game/code/worldsim/ped/pedestrianmanager.cpp:123
↓ 3 callersMethodInitMenu
game/code/presentation/gui/frontend/guiscreenmainmenu.cpp:750
↓ 3 callersMethodInitialize
============================================================================== Console::Initialize ===================================================
game/code/console/console.cpp:268
↓ 3 callersMethodInitialize
game/code/sound/soundrenderer/soundrenderingmanager.cpp:506
↓ 3 callersMethodIntersects
game/code/render/IntersectManager/IntersectManager.cpp:1807
↓ 3 callersMethodIsAmbient
game/code/worldsim/character/character.h:332
↓ 3 callersMethodIsAtRest
============================================================================= DynaPhysDSG::IsAtRest ==================================================
game/code/render/DSG/DynaPhysDSG.cpp:171
↓ 3 callersMethodIsAvatarGettingInOrOutOfCar
============================================================================= AvatarManager::IsAvatarGettingInOrOutOfCar =============================
game/code/worldsim/avatarmanager.cpp:492
↓ 3 callersMethodIsCardDeckComplete
============================================================================= CardGallery::IsCardDeckComplete ========================================
game/code/cards/cardgallery.cpp:495
↓ 3 callersMethodIsChainDone
============================================================================== Chainable1::IsChainDone ===============================================
game/code/presentation/gui/utility/transitions.cpp:177
↓ 3 callersMethodIsComplete
============================================================================= Conversation::IsComplete ===============================================
game/code/sound/dialog/conversation.cpp:157
↓ 3 callersMethodIsCurrentDrivePresent
game/code/data/memcard/memorycardmanager.cpp:704
↓ 3 callersMethodIsDialogPlaying
game/code/presentation/tutorialmanager.h:121
↓ 3 callersMethodIsDone
============================================================================== Transition::IsDone ====================================================
game/code/presentation/gui/utility/transitions.cpp:2253
↓ 3 callersMethodIsDone
game/code/presentation/gui/minigame/guiscreenminimenu.h:73
↓ 3 callersMethodIsFinished
game/code/presentation/animplayer.h:76
↓ 3 callersMethodIsFinished
game/code/mission/objectives/missionobjective.h:122
↓ 3 callersMethodIsFrozen
======================================================================== RenderLayer::IsDead =========================================================
game/code/render/RenderManager/RenderLayer.cpp:903
↓ 3 callersMethodIsInputAxis
game/code/input/Gamepad.cpp:73
↓ 3 callersMethodIsInteriorLoad
game/code/meta/zoneeventlocator.h:57
↓ 3 callersMethodIsJointAWheel
============================================================================= Vehicle::IsJointAWheel =================================================
game/code/worldsim/redbrick/vehicle.cpp:641
↓ 3 callersMethodIsJumping
============================================================================== Character::IsJumping ==================================================
game/code/worldsim/character/character.h:1286
↓ 3 callersMethodIsLisa
game/code/worldsim/character/character.h:362
↓ 3 callersMethodIsManualUpdate
============================================================================== AnimCollisionEntityDSGWrapper::IsManualUpdate =========================
game/code/ai/actionbuttonhandler.h:116
↓ 3 callersMethodIsModelRegistered
game/code/worldsim/harass/chasemanager.cpp:365
↓ 3 callersMethodIsMouseLookOn
game/code/input/usercontrollerWin32.h:211
↓ 3 callersMethodIsMoving
game/code/ai/actor/actor.h:82
↓ 3 callersMethodIsPaused
============================================================================= SimpsonsSoundPlayer::IsPaused ==========================================
game/code/sound/simpsonssoundplayer.cpp:443
↓ 3 callersMethodIsPlayerTracking
============================================================================= TriggerVolume::IsPlayerTracking ========================================
game/code/meta/triggervolume.h:329
↓ 3 callersMethodIsQueueEmpty
game/code/presentation/presentation.h:135
↓ 3 callersMethodIsRadarEnabled
game/code/presentation/gui/guisystem.h:305
↓ 3 callersMethodIsRenderReady
======================================================================== RenderLayer::IsDead =========================================================
game/code/render/RenderManager/RenderLayer.cpp:920
↓ 3 callersMethodIsSuspended
game/code/contexts/context.h:53
↓ 3 callersMethodIsTrackReversed
============================================================================= SuperSprintManager::IsTrackReversed ====================================
game/code/supersprint/supersprintmanager.h:342
↓ 3 callersMethodIsTractorBeamOn
game/code/ai/actor/actor.cpp:176
↓ 3 callersMethodIsTutorialDisabled
game/code/input/usercontrollerWin32.h:215
↓ 3 callersMethodIsVillainLine
============================================================================= Conversation::IsVillainLine ============================================
game/code/sound/dialog/conversation.cpp:278
↓ 3 callersMethodIsWheel
game/code/camera/supercamcontroller.h:86
↓ 3 callersMethodJumpCamsEnabled
============================================================================= SuperCamCentral::JumpCamsEnabled =======================================
game/code/camera/supercamcentral.h:381
↓ 3 callersMethodKick
game/code/worldsim/character/character.cpp:698
↓ 3 callersMethodLaunchDashboard
============================================================================= GCPlatform::LaunchDashboard ============================================
game/code/main/gcplatform.cpp:467
↓ 3 callersMethodLoadData
=========================================================================== CGuiSystem::LoadData =====================================================
game/code/presentation/gui/guisystem.cpp:1163
↓ 3 callersFunctionLoadMemP3DFile
game/code/main/gcplatform.cpp:156
↓ 3 callersMethodLoadSetup
game/code/render/DSG/StatePropDSG.cpp:129
↓ 3 callersFunctionLoadTag
game/code/render/RenderManager/RenderManager.cpp:104
↓ 3 callersFunctionMVectorTotlPoint
tools/trackeditor/code/nodes/road.cpp:6
↓ 3 callersMethodMap
game/code/memory/map.h:83
↓ 3 callersMethodNastyHypeCamHackEnable
game/code/camera/supercamcentral.h:170
↓ 3 callersMethodNumNodes
======================================================================== SpatialTreeIter:: ===========================================================
game/code/render/Culling/SpatialTreeIter.h:228
↓ 3 callersMethodOnContinue
game/code/presentation/gui/guiscreenmemcardcheck.cpp:496
↓ 3 callersMethodOnDeleteGameComplete
game/code/presentation/gui/ingame/guiscreensavegame.cpp:621
↓ 3 callersMethodOnGameplayStop
game/code/presentation/presentation.cpp:1122
↓ 3 callersMethodOnLevelSelectionChange
game/code/presentation/gui/frontend/guiscreenscrapbookcontents.cpp:509
↓ 3 callersMethodOnPauseStart
============================================================================= SoundManager::OnPauseStart =============================================
game/code/sound/soundmanager.cpp:594
↓ 3 callersMethodOnProcessRequestsComplete
============================================================================== Console::OnProcessRequestsComplete ====================================
game/code/console/console.cpp:2240
↓ 3 callersMethodOnSaveGameComplete
game/code/presentation/gui/ingame/guiscreensavegame.cpp:521
↓ 3 callersMethodOnUpdate
game/code/presentation/gui/frontend/guiscreenskingallery.cpp:418
↓ 3 callersMethodOnUpdate
game/code/presentation/gui/frontend/guiscreenvehiclegallery.cpp:415
↓ 3 callersMethodPausedForErrors
game/code/main/platform.h:76
↓ 3 callersMethodPlaceOnGround
=========================================================================== AnimEntityDSG::PlaceOnGround =============================================
game/code/render/DSG/animentitydsg.cpp:482
↓ 3 callersMethodPlayDialog
============================================================================= DialogQueueElement::PlayDialog =========================================
game/code/sound/dialog/dialogqueueelement.cpp:669
↓ 3 callersMethodPlayFMV
============================================================================= Description: You're one stop method for playing an FMV during gamepla
game/code/presentation/presentation.cpp:379
↓ 3 callersMethodPopNextScreenInQueue
game/code/presentation/gui/bootup/guimanagerbootup.cpp:385
↓ 3 callersMethodPostSimUpdate
============================================================================== Character::PostSimUpdate ==============================================
game/code/worldsim/character/character.cpp:2001
↓ 3 callersMethodPreSimUpdate
============================================================================== Character::PreSimUpdate ===============================================
game/code/worldsim/character/character.cpp:1497
↓ 3 callersMethodPreloadCharacter
preload data for a character
game/code/worldsim/character/charactermanager.h:56
↓ 3 callersFunctionPrepareString
game/code/meta/actioneventlocator.cpp:31
↓ 3 callersMethodProcessNextRequest
============================================================================== LoadingManager::ProcessNextRequest ====================================
game/code/loading/loadingmanager.cpp:598
↓ 3 callersMethodQueryAllCardsCollected
game/code/mission/charactersheet/charactersheetmanager.cpp:343
↓ 3 callersMethodQueryMissionStatus
get a ptr to the record, you shouldn't modify the record though, use the set methods to modify instead
game/code/mission/charactersheet/charactersheetmanager.cpp:319
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