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Functions5,740 in github.com/StereoKit/StereoKit

↓ 5 callersFunctionskg_shader_meta_release
StereoKitC/libraries/sk_gpu.h:5707
↓ 5 callersFunctionskg_swapchain_create
StereoKitC/libraries/sk_gpu.h:1790
↓ 5 callersFunctionskg_swapchain_resize
StereoKitC/libraries/sk_gpu.h:1843
↓ 5 callersFunctionskg_target_clear
StereoKitC/libraries/sk_gpu.h:1047
↓ 5 callersFunctionskg_tex_get_mip_contents_arr
StereoKitC/libraries/sk_gpu.h:2402
↓ 5 callersFunctionsound_find
StereoKitC/asset_types/sound.cpp:16
↓ 5 callersFunctionsound_generate
StereoKitC/asset_types/sound.cpp:99
↓ 5 callersFunctionstbi__cleanup_jpeg
clean up the temporary component buffers
StereoKitC/libraries/stb_image.h:3782
↓ 5 callersFunctionstbi__do_zlib
StereoKitC/libraries/stb_image.h:4425
↓ 5 callersFunctionstbi__getn
StereoKitC/libraries/stb_image.h:1646
↓ 5 callersFunctionstbi__hdr_gettoken
StereoKitC/libraries/stb_image.h:7024
↓ 5 callersFunctionstbi__jpeg_huff_decode
decode a jpeg huffman value from the bitstream
StereoKitC/libraries/stb_image.h:2074
↓ 5 callersFunctionstbi__jpeg_reset
after a restart interval, stbi__jpeg_reset the entropy decoder and the dc prediction
StereoKitC/libraries/stb_image.h:2902
↓ 5 callersFunctionstbi__paeth
StereoKitC/libraries/stb_image.h:4573
↓ 5 callersFunctionstbi__start_write_callbacks
initialize a callback-based context
StereoKitC/libraries/stb_image_write.h:276
↓ 5 callersFunctionstbi__zbuild_huffman
StereoKitC/libraries/stb_image.h:4060
↓ 5 callersFunctionstbiw__write1
StereoKitC/libraries/stb_image_write.h:399
↓ 5 callersFunctionstbtt_GetGlyphHMetrics
StereoKitC/libraries/stb_truetype.h:2304
↓ 5 callersFunctionstbtt__csctx_rline_to
StereoKitC/libraries/stb_truetype.h:1949
↓ 5 callersFunctionstref_make
StereoKitC/libraries/stref.cpp:251
↓ 5 callersFunctiontex_add_loading_task
StereoKitC/asset_types/texture.cpp:412
↓ 5 callersFunctiontex_set_meta
StereoKitC/asset_types/texture.cpp:1149
↓ 5 callersFunctiontex_set_surface
StereoKitC/asset_types/texture.cpp:708
↓ 5 callersFunctiontext_style_get_char_height
StereoKitC/systems/text.cpp:195
↓ 5 callersFunctionui_active_set
StereoKitC/ui/ui_core.cpp:678
↓ 5 callersFunctionui_in_box
StereoKitC/ui/ui_core.cpp:704
↓ 5 callersFunctionui_panel_begin
StereoKitC/ui/ui_layout.cpp:488
↓ 5 callersFunctionui_panel_end
StereoKitC/ui/ui_layout.cpp:498
↓ 5 callersFunctionui_set_theme_color
StereoKitC/ui/ui_theming.cpp:561
↓ 5 callersFunctionui_stack_hash
StereoKitC/ui/ui_core.h:51
↓ 5 callersFunctionui_stack_hash
StereoKitC/ui/ui_core.cpp:806
↓ 5 callersFunctionui_text
StereoKitC/ui/stereokit_ui.cpp:218
↓ 5 callersFunctionui_text_at
StereoKitC/ui/stereokit_ui.cpp:190
↓ 5 callersFunctionutf_remove_chars
StereoKitC/libraries/unicode.cpp:248
↓ 5 callersFunctionvec2_dot
StereoKitC/stereokit.h:646
↓ 5 callersFunctionvec3_distance_sq
StereoKitC/stereokit.h:647
↓ 5 callersFunctionvirtualkeyboard_open
StereoKitC/tools/virtual_keyboard.cpp:98
↓ 5 callersFunctionvirtualkeyboard_parse_layout
StereoKitC/tools/virtual_keyboard.cpp:376
↓ 4 callersMethodFromTo
<summary>A convenience function that creates a ray from point a, towards point b. Resulting direction is not normalized.</summary> <param name="a">Ray
StereoKit/Math/Ray.cs:168
↓ 4 callersMethodHandOverride
<summary>This allows you to completely override the hand's pose information! It is still treated like the user's hand, so this is great for simulating
StereoKit/Systems/Input.cs:445
↓ 4 callersMethodInit
()
tools/VSTemplates/SKTemplate_Maui/App.cs:18
↓ 4 callersMethodMakeStyle
<summary>Create a text style for use with other text functions! A text style is a font plus size/color/material parameters, and are used to keep text
StereoKit/Systems/Text.cs:121
↓ 4 callersMethodNormalize
<summary>Turns this vector into a normalized vector (vector with a length of 1) from the current vector. Will not work properly if the vector has a le
StereoKit/Math/Vec2.cs:176
↓ 4 callersMethodPerpendicularRight
<summary>Exactly the same as Vec3.Cross, but has some naming mnemonics for getting the order right when trying to find a perpendicular vector using th
StereoKit/Math/Vec3.cs:293
↓ 4 callersMethodPlay
<summary>Plays the sound at the 3D location specified, using the volume parameter as an additional volume control option! Sound volume falls off from
StereoKit/Assets/Sound.cs:80
↓ 4 callersMethodR
<summary>Create a rotation matrix from a Quaternion.</summary> <param name="rotation">A Quaternion describing the rotation for this transform.</param>
StereoKit/Math/Matrix.cs:226
↓ 4 callersMethodScaled
<summary>Scale the bounds. It will scale the center as well as the dimensions! Returns a new Bounds.</summary> <remarks>This is equivalent to using th
StereoKit/Math/Bounds.cs:178
↓ 4 callersMethodSetTime
<summary>This allows you to override the application time! The application will progress from this time using the current timescale.</summary> <param
StereoKit/Util/Time.cs:82
↓ 4 callersMethodShutdown
<summary>Cleans up all StereoKit initialized systems. Release your own StereoKit created assets before calling this. This is for cleanup only, and sho
StereoKit/SK.cs:167
↓ 4 callersMethodX0Z
<summary>Creates a Vec3, this is a straight alternative to `new Vec3(x, 0, z)`</summary> <param name="x">X component of the Vector</param> <param name
StereoKit/Math/V.cs:48
↓ 4 callersFunctionanchor_create_manual
StereoKitC/asset_types/anchor.cpp:122
↓ 4 callersFunctionandroid_app_set_activity_state
Examples/StereoKitCTest_Android/StereoKitCTest_Android.NativeActivity/android_native_app_glue.c:308
↓ 4 callersFunctioncgltf_component_size
StereoKitC/libraries/cgltf.h:6197
↓ 4 callersFunctioncgltf_num_components
StereoKitC/libraries/cgltf.h:6175
↓ 4 callersFunctioncgltf_parse_json_attribute_list
StereoKitC/libraries/cgltf.h:2895
↓ 4 callersFunctiondemo_lines_set_color
Examples/StereoKitCTest/demo_lines.cpp:38
↓ 4 callersFunctiondevice_display_get_fov
StereoKitC/device.cpp:84
↓ 4 callersFunctionfont_create_files
StereoKitC/asset_types/font.cpp:206
↓ 4 callersFunctionfont_find
StereoKitC/asset_types/font.cpp:132
↓ 4 callersFunctionft_id_current
StereoKitC/libraries/ferr_thread.h:240
↓ 4 callersFunctionft_thread_name
StereoKitC/libraries/ferr_thread.h:312
↓ 4 callersFunctionhash_fnv64_data
Creates a 64 bit hash from a chunk of bytes. Use start_hash with a previous hash if you want to chain hashes together.
StereoKitC/libraries/ferr_hash.h:119
↓ 4 callersFunctionhierarchy_to_local_point
StereoKitC/hierarchy.cpp:115
↓ 4 callersFunctionindexof
StereoKitC/asset_types/model_obj.cpp:12
↓ 4 callersFunctionindexof
StereoKitC/asset_types/model_stl.cpp:24
↓ 4 callersFunctioninput_add_pointer
StereoKitC/systems/input.cpp:37
↓ 4 callersFunctioninput_hand_sim
StereoKitC/hands/input_hand.cpp:505
↓ 4 callersFunctioninput_hand_sim_pose_add
StereoKitC/hands/input_hand.cpp:576
↓ 4 callersFunctioninput_hand_update_meshes
StereoKitC/hands/input_hand.cpp:362
↓ 4 callersFunctioninput_step
StereoKitC/systems/input.cpp:120
↓ 4 callersFunctioninput_text_inject_char
StereoKitC/systems/input_keyboard.cpp:139
↓ 4 callersMethodinsert
StereoKitC/libraries/array.h:579
↓ 4 callersFunctionjsmn_parse
* Parse JSON string and fill tokens. */
StereoKitC/libraries/cgltf.h:6860
↓ 4 callersFunctionlog_fail_reasonf
StereoKitC/log.cpp:257
↓ 4 callersMethodmaterial_create
(IntPtr shader)
StereoKit/Native/NativeAPI.cs:241
↓ 4 callersFunctionmath_saturate
StereoKitC/sk_math.h:22
↓ 4 callersFunctionmatrix_extract_rotation
StereoKitC/sk_math.cpp:460
↓ 4 callersFunctionmesh_draw
StereoKitC/asset_types/mesh.cpp:613
↓ 4 callersMethodmodel_create_mesh
(IntPtr mesh, IntPtr material)
StereoKit/Native/NativeAPI.cs:343
↓ 4 callersFunctionmodel_play_anim_idx
StereoKitC/asset_types/model.cpp:892
↓ 4 callersFunctionopenxr_get_stage_bounds
StereoKitC/xr_backends/openxr.cpp:130
↓ 4 callersFunctionopenxr_poll_events
StereoKitC/xr_backends/openxr.cpp:912
↓ 4 callersFunctionplatform_win_get_swapchain
StereoKitC/platforms/web.cpp:385
↓ 4 callersFunctionquat_inverse
StereoKitC/sk_math.cpp:84
↓ 4 callersFunctionrand_x
StereoKitC/utils/random.cpp:30
↓ 4 callersMethodrender_add_mesh
(IntPtr mesh, IntPtr material, in Matrix transform, Color color, RenderLayer layer)
StereoKit/Native/NativeAPI.cs:473
↓ 4 callersFunctionrender_add_model
StereoKitC/systems/render.cpp:747
↓ 4 callersFunctionrender_get_clear_color_ln
StereoKitC/systems/render.cpp:681
↓ 4 callersFunctionrender_get_device
StereoKitC/systems/render.cpp:1154
↓ 4 callersFunctionrender_list_execute_run
StereoKitC/systems/render.cpp:1225
↓ 4 callersFunctionrender_pipeline_draw
StereoKitC/systems/render_pipeline.cpp:50
↓ 4 callersMethodrender_screenshot_pose
([In] byte[] file_utf8, int file_quality_100, Pose viewpoint, int width, int height, float field_of_view_degre
StereoKit/Native/NativeAPI.cs:477
↓ 4 callersFunctionrender_set_multisample
StereoKitC/systems/render.cpp:602
↓ 4 callersFunctionrender_set_scaling
StereoKitC/systems/render.cpp:590
↓ 4 callersFunctionrender_sort_id_from_queue
StereoKitC/systems/render.cpp:310
↓ 4 callersFunctionsk_step
StereoKitC/stereokit.cpp:347
↓ 4 callersFunctionskg_buffer_bind
//////////////////////////////////////
StereoKitC/libraries/sk_gpu.h:1276
↓ 4 callersFunctionskg_buffer_name
StereoKitC/libraries/sk_gpu.h:1175
↓ 4 callersFunctionskg_pipeline_create
StereoKitC/libraries/sk_gpu.h:1628
↓ 4 callersFunctionskg_pipeline_update_rasterizer
StereoKitC/libraries/sk_gpu.h:1571
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