This allows you to completely override the hand's pose information! It is still treated like the user's hand, so this is great for simulating input for testing purposes. It will remain overridden until you call Input.HandClearOverride. Which hand should be overridden? A 2D array of 25 joints that should be used as StereoKit's hand
(Handed hand, in HandJoint[] joints)
| 443 | /// as StereoKit's hand information. See `Hand.fingers` for more |
| 444 | /// information.</param> |
| 445 | public static void HandOverride(Handed hand, in HandJoint[] joints) |
| 446 | => NativeAPI.input_hand_override(hand, joints); |
| 447 | /// <summary>Clear out the override status from Input.HandOverride, |
| 448 | /// and restore the user's control over it again.</summary> |
| 449 | /// <param name="hand">Which hand are we clearing the override on? |