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Functions5,740 in github.com/StereoKit/StereoKit

↓ 4 callersFunctionskg_tex_fmt_to_gl_type
StereoKitC/libraries/sk_gpu.h:4965
↓ 4 callersFunctionskg_tex_settings
StereoKitC/libraries/sk_gpu.h:2029
↓ 4 callersFunctionskg_tex_target_get
StereoKitC/libraries/sk_gpu.h:1059
↓ 4 callersFunctionsound_play
StereoKitC/asset_types/sound.cpp:181
↓ 4 callersFunctionsprite_get_aspect
StereoKitC/asset_types/sprite.cpp:179
↓ 4 callersFunctionstbi__bitcount
StereoKitC/libraries/stb_image.h:5311
↓ 4 callersFunctionstbi__compute_y_16
StereoKitC/libraries/stb_image.h:1783
↓ 4 callersFunctionstbi__end_write_file
StereoKitC/libraries/stb_image_write.h:339
↓ 4 callersFunctionstbi__extend_receive
combined JPEG 'receive' and JPEG 'extend', since baseline always extends everything it receives.
StereoKitC/libraries/stb_image.h:2128
↓ 4 callersFunctionstbi__high_bit
returns 0..31 for the highest set bit
StereoKitC/libraries/stb_image.h:5299
↓ 4 callersFunctionstbi__jpeg_get_bit
StereoKitC/libraries/stb_image.h:2154
↓ 4 callersFunctionstbi__load_and_postprocess_8bit
StereoKitC/libraries/stb_image.h:1240
↓ 4 callersFunctionstbi__load_gif_main_outofmem
StereoKitC/libraries/stb_image.h:6867
↓ 4 callersFunctionstbi__malloc_mad2
mallocs with size overflow checking
StereoKitC/libraries/stb_image.h:1045
↓ 4 callersFunctionstbi__readval
StereoKitC/libraries/stb_image.h:6282
↓ 4 callersFunctionstbi__shiftsigned
extract an arbitrarily-aligned N-bit value (N=bits) from v, and then make it 8-bits long and fractionally extend it to full full range.
StereoKitC/libraries/stb_image.h:5324
↓ 4 callersFunctionstbi__start_write_file
StereoKitC/libraries/stb_image_write.h:332
↓ 4 callersFunctionstbi__tga_get_comp
returns STBI_rgb or whatever, 0 on error
StereoKitC/libraries/stb_image.h:5654
↓ 4 callersFunctionstbi__vertical_flip
StereoKitC/libraries/stb_image.h:1202
↓ 4 callersFunctionstbi__zget8
StereoKitC/libraries/stb_image.h:4132
↓ 4 callersFunctionstbiw__write_flush
StereoKitC/libraries/stb_image_write.h:386
↓ 4 callersFunctionstbtt_MakeGlyphBitmapSubpixel
StereoKitC/libraries/stb_truetype.h:3698
↓ 4 callersFunctionstbtt__add_point
StereoKitC/libraries/stb_truetype.h:3487
↓ 4 callersFunctionstbtt__cff_index_get
StereoKitC/libraries/stb_truetype.h:1259
↓ 4 callersFunctionstbtt__csctx_v
StereoKitC/libraries/stb_truetype.h:1919
↓ 4 callersFunctionstbtt__oversample_shift
StereoKitC/libraries/stb_truetype.h:4076
↓ 4 callersFunctionstm_ms
StereoKitC/libraries/sokol_time.h:311
↓ 4 callersFunctionstref_nextline
StereoKitC/libraries/stref.cpp:315
↓ 4 callersFunctionsystems_find
StereoKitC/systems/system.cpp:61
↓ 4 callersFunctiontex_load_image_info
StereoKitC/asset_types/texture.cpp:352
↓ 4 callersFunctiontex_set_options
StereoKitC/asset_types/texture.cpp:1031
↓ 4 callersFunctiontex_update_label
StereoKitC/asset_types/texture.cpp:657
↓ 4 callersMethodtext_add_at_16
(string text, in Matrix transform, TextStyle style, TextAlign position, TextAlign align, float off_x, float of
StereoKit/Native/NativeAPI.cs:313
↓ 4 callersFunctiontext_add_in_16
StereoKitC/systems/text.cpp:607
↓ 4 callersMethodtext_add_in_16
(string text, in Matrix transform, Vec2 size, TextFit fit, TextStyle style, TextAlign position, TextAlign alig
StereoKit/Native/NativeAPI.cs:314
↓ 4 callersFunctiontext_make_style_mat
StereoKitC/systems/text.cpp:135
↓ 4 callersFunctiontext_size
StereoKitC/ui/stereokit_ui.cpp:147
↓ 4 callersFunctionui_button_behavior
StereoKitC/ui/ui_core.cpp:237
↓ 4 callersFunctionui_button_sz
StereoKitC/ui/stereokit_ui.cpp:387
↓ 4 callersFunctionui_is_hand_preoccupied
StereoKitC/ui/ui_core.cpp:718
↓ 4 callersFunctionui_progress_bar_at_ex
StereoKitC/ui/stereokit_ui.cpp:711
↓ 4 callersMethodui_stack_hash_16
(string str)
StereoKit/Native/NativeAPI.cs:755
↓ 4 callersFunctionui_volume_at
StereoKitC/ui/ui_core.cpp:208
↓ 4 callersFunctionutf_charlen
StereoKitC/libraries/unicode.cpp:172
↓ 4 callersFunctionvec3_abs
StereoKitC/stereokit.h:655
↓ 4 callersFunctionvec3_distance
StereoKitC/stereokit.h:649
↓ 4 callersFunctionvec3_field
Convenience method for indexing a vec3 by coordinate index
StereoKitC/systems/bvh.cpp:132
↓ 4 callersFunctionvirtualkeyboard_hash
StereoKitC/tools/virtual_keyboard.cpp:70
↓ 4 callersFunctionxr_blend_valid
StereoKitC/xr_backends/openxr_view.cpp:208
↓ 3 callersMethodApply
()
Examples/StereoKitTest/Tools/ThemeEditor.cs:16
↓ 3 callersMethodCross
<summary>The cross product of two vectors!</summary> <param name="a">First vector!</param> <param name="b">Second vector!</param> <returns>Result is -
StereoKit/Math/Vec3.cs:181
↓ 3 callersMethodFromCubemapEquirectangular
<summary>Creates a cubemap texture from a single equirectangular image! You know, the ones that look like an unwrapped globe with the poles all stretc
StereoKit/Assets/Tex.cs:478
↓ 3 callersMethodFromMemory
<summary>Loads an image file stored in memory directly into a texture! Supported formats are: jpg, png, tga, bmp, psd, gif, hdr, pic. Asset Id will be
StereoKit/Assets/Tex.cs:569
↓ 3 callersMethodFromPerceptionAnchor
<summary>Converts a Windows.Perception.Spatial.SpatialAnchor's pose into SteroKit's coordinate system. This can be great for interacting with some of
StereoKit/Systems/World.cs:150
↓ 3 callersMethodFromSamples
<summary>This function will create a sound from an array of samples. Values should range from -1 to +1, and there should be 48,000 values per second o
StereoKit/Assets/Sound.cs:190
↓ 3 callersMethodFromTex
<summary>Create a sprite from a Texture object!</summary> <param name="image">The texture to build a sprite from. Must be a valid, 2D image!</param> <
StereoKit/Assets/Sprite.cs:158
↓ 3 callersMethodGenerateCylinder
<summary>Generates a cylinder mesh, pre-sized to the given diameter and depth, UV coordinates are from a flattened top view right now. Additional deve
StereoKit/Assets/Mesh.cs:465
↓ 3 callersMethodInitialize
()
Examples/StereoKitTest/Tests.cs:42
↓ 3 callersMethodLayoutArea
<summary>Manually define what area is used for the UI layout. This is in the current Hierarchy's coordinate space on the X/Y plane. </summary> <param
StereoKit/Systems/UI.cs:285
↓ 3 callersMethodPopupPose
<summary>This creates a Pose that is friendly towards UI popup windows, or windows that are created due to some type of user interaction. The fallback
StereoKit/Systems/UI.cs:1429
↓ 3 callersMethodPreLoadLibrary
<summary>If you need to call StereoKit code before calling SK.Initialize, you may need to explicitly load the library first. This can be useful for se
StereoKit/SK.cs:115
↓ 3 callersMethodReadSamples
<summary>This will read samples from the sound stream, starting from the first unread sample. Check UnreadSamples for how many samples are available t
StereoKit/Assets/Sound.cs:127
↓ 3 callersMethodRunForSeconds
(float seconds)
Examples/StereoKitTest/Tests.cs:139
↓ 3 callersMethodScale
<summary>Scale this bounds. It will scale the center as well as the dimensions! Modifies this bounds object.</summary> <remarks>See <seealso cref="Sca
StereoKit/Math/Bounds.cs:159
↓ 3 callersMethodSetColor
(Color color)
Examples/StereoKitTest/Demos/DemoLines.cs:83
↓ 3 callersMethodSetData
<summary>Assigns the vertices and indices for this Mesh! This will create a vertex buffer and index buffer object on the graphics card. If you're call
StereoKit/Assets/Mesh.cs:111
↓ 3 callersMethodSlerp
<summary>Spherical Linear intERPolation. Interpolates between two quaternions! Both Quats should be normalized/unit quaternions, or you may get unexpe
StereoKit/Math/Quat.cs:271
↓ 3 callersMethodSubscribe
<summary>Allows you to listen in on log events! Any callback subscribed here will be called when something is logged. This does honor the Log.Filter,
StereoKit/Systems/Log.cs:138
↓ 3 callersMethodToHSV
<summary>Converts the gamma space color to a Hue/Saturation/Value format! Does not consider transparency when calculating the result.</summary> <retur
StereoKit/Util/Color.cs:121
↓ 3 callersMethodTypeName
(CppType type, string varName, Dictionary<string, string> delegateDefinitions, bool constant, int pointer, int
tools/StereoKitAPIGen/CSharp/CSTypes.cs:115
↓ 3 callersMethodVSpace
<summary>Adds some vertical space to the current line! All UI following elements on this line will be offset.</summary> <param name="verticalSpace">Sp
StereoKit/Systems/UI.cs:318
↓ 3 callersFunction_mesh_set_verts
StereoKitC/asset_types/mesh.cpp:44
↓ 3 callersFunction_skg_to_linear
StereoKitC/libraries/sk_gpu.h:5469
↓ 3 callersFunction_skg_to_srgb
StereoKitC/libraries/sk_gpu.h:5454
↓ 3 callersFunction_ui_handle_begin
StereoKitC/ui/ui_core.cpp:289
↓ 3 callersMethodassets_count
()
StereoKit/Native/NativeAPI.cs:704
↓ 3 callersMethodassets_get_index
(int index)
StereoKit/Native/NativeAPI.cs:705
↓ 3 callersMethodassets_get_type
(int index)
StereoKit/Native/NativeAPI.cs:706
↓ 3 callersFunctionassets_step
StereoKitC/asset_types/assets.cpp:368
↓ 3 callersFunctionbbox_update
Update the bounding box to include the point p
StereoKitC/systems/bbox.cpp:6
↓ 3 callersFunctionbound_triangles
Determine the bounding box that encloses the given triangles, which are specified as a sub-sequence of sorted_triangles, i.e. sorted_triangles[first..
StereoKitC/systems/bvh.cpp:114
↓ 3 callersFunctioncgltf_calc_size
StereoKitC/libraries/cgltf.h:6215
↓ 3 callersFunctioncgltf_component_read_index
StereoKitC/libraries/cgltf.h:2239
↓ 3 callersFunctioncgltf_element_read_float
StereoKitC/libraries/cgltf.h:2284
↓ 3 callersFunctioncgltf_parse_json_string_array
StereoKitC/libraries/cgltf.h:2825
↓ 3 callersFunctioncgltf_unhex
StereoKitC/libraries/cgltf.h:1336
↓ 3 callersFunctioncolor_lab
from https://www.easyrgb.com/en/math.php, Conversion to XYZ, then RGB LAB is usually in 0-100,-200-200,-200-200 range, but we convert it all to 0-1 fo
StereoKitC/color.cpp:50
↓ 3 callersFunctioncolor_lerp
StereoKitC/stereokit.h:727
↓ 3 callersFunctiondevice_display_get_height
StereoKitC/device.cpp:78
↓ 3 callersFunctiondevice_display_get_width
StereoKitC/device.cpp:72
↓ 3 callersFunctiondevice_get_runtime
StereoKitC/device.cpp:102
↓ 3 callersFunctionfile_picker_open_folder
StereoKitC/tools/file_picker.cpp:318
↓ 3 callersFunctionfont_add_character
StereoKitC/asset_types/font.cpp:498
↓ 3 callersFunctionfont_char_reuv
StereoKitC/asset_types/font.cpp:415
↓ 3 callersFunctionfree_saved_state
Examples/StereoKitCTest_Android/StereoKitCTest_Android.NativeActivity/android_native_app_glue.c:39
↓ 3 callersFunctionft_condition_broadcast
StereoKitC/libraries/ferr_thread.h:208
↓ 3 callersFunctiongltf_build_node_matrix
StereoKitC/asset_types/model_gltf.cpp:758
↓ 3 callersMethodindex_where
StereoKitC/libraries/array.h:171
↓ 3 callersFunctioninput_hand_sim_poses
StereoKitC/hands/input_hand.cpp:436
↓ 3 callersMethodinput_text_inject_char
(uint character)
StereoKit/Native/NativeAPI.cs:584
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