Code
Hub
Workspaces
Following
Trending
Connect
MCP
copy
Create free account
hub
/
github.com/StereoKit/StereoKit
/ types & classes
Types & classes
770 in github.com/StereoKit/StereoKit
⨍
Functions
5,740
◇
Types & classes
770
↓ 2 callers
Class
stat
StereoKitC/platforms/platform.cpp:277
↓ 1 callers
Class
Hand
<summary>Information about a hand!</summary>
StereoKit/Systems/Input.cs:56
↓ 1 callers
Class
LogWindow
Examples/StereoKitTest/Tools/LogWindow.cs:12
↓ 1 callers
Class
stat
StereoKitC/platforms/linux.cpp:559
Enum
ActionType
StereoKit/Framework/Steppers.cs:9
Class
Anchor
<summary> An Anchor in StereoKit is a completely virtual pose that is pinned to a real-world location. They are creatable via code, generally can pers
StereoKit/Assets/Anchor.cs:24
Enum
AnchorCaps
<summary>This is a bit flag that describes what an anchoring system is capable of doing.</summary>
StereoKit/Native/NativeEnums.cs:1150
Class
Android
<summary>This class contains variables that may be useful for interop with the Android operating system, or other Android libraries.</summary>
StereoKit/Systems/Backend.cs:248
Class
Anim
<summary>A link to a Model's animation! You can use this to get some basic information about the animation, or store it for reference. This maintains
StereoKit/Assets/Model.cs:889
Enum
AnimMode
<summary>Describes how an animation is played back, and what to do when the animation hits the end.</summary>
StereoKit/Native/NativeEnums.cs:726
Class
Animation
Examples/StereoKitTest/StereoKitTest_Xamarin/Resources/Resource.designer.cs:221
Class
Animator
Examples/StereoKitTest/StereoKitTest_Xamarin/Resources/Resource.designer.cs:339
Class
App
tools/VSTemplates/SKTemplate_Maui/App.cs:5
Enum
AppFocus
<summary>This tells about the app's current focus state, whether it's active and receiving input, or if it's backgrounded or hidden. This can be impor
StereoKit/Native/NativeEnums.cs:229
Enum
AppMode
<summary>Specifies a type of display mode StereoKit uses, like Mixed Reality headset display vs. a PC display, or even just rendering to an offscreen
StereoKit/Native/NativeEnums.cs:29
Enum
AssetState
<summary>StereoKit uses an asynchronous loading system to prevent assets from blocking execution! This means that asset loading systems will return an
StereoKit/Native/NativeEnums.cs:247
Enum
AssetType
<summary>A flag for what 'type' an Asset may store.</summary>
StereoKit/Native/NativeEnums.cs:1243
Class
Assets
<summary>If you want to manage loading assets, this is the class for you!</summary>
StereoKit/Systems/Assets.cs:8
Class
Attribute
Examples/StereoKitTest/StereoKitTest_Xamarin/Resources/Resource.designer.cs:382
Class
AvatarSkeleton
Examples/StereoKitTest/Tools/AvatarSkeleton.cs:5
Class
Backend
<summary>This class exposes some of StereoKit's backend functionality. This allows for tighter integration with certain platforms, but also means your
StereoKit/Systems/Backend.cs:11
Enum
BackendGraphics
<summary>This describes the graphics API that StereoKit is using for rendering.</summary>
StereoKit/Native/NativeEnums.cs:1211
Enum
BackendPlatform
<summary>This describes the platform that StereoKit is running on.</summary>
StereoKit/Native/NativeEnums.cs:1197
Enum
BackendXRType
<summary>This describes what technology is being used to power StereoKit's XR backend.</summary>
StereoKit/Native/NativeEnums.cs:1179
Class
BindCSharp
tools/StereoKitAPIGen/CSharp/BindCSharp.cs:7
Enum
BindLang
tools/StereoKitAPIGen/Program.cs:7
Class
Body
Examples/StereoKitTest/Demos/DemoLineRender.cs:15
Class
Boolean
Examples/StereoKitTest/StereoKitTest_Xamarin/Resources/Resource.designer.cs:1874
Class
Bounds
<summary> Bounds is an axis aligned bounding box type that can be used for storing the sizes of objects, calculating containment, intersections, and m
StereoKit/Math/Bounds.cs:21
Enum
BtnState
<summary>A bit-flag for the current state of a button input.</summary>
StereoKit/Native/NativeEnums.cs:852
Class
BtnStateExtensions
<summary>A collection of extension methods for the BtnState enum that makes bit-field checks a little easier.</summary>
StereoKit/Native/NativeTypes.cs:379
Class
CSModule
tools/StereoKitAPIGen/CSharp/CSModule.cs:5
Class
CSTypes
tools/StereoKitAPIGen/CSharp/CSTypes.cs:45
Class
CallbackData
StereoKit/Systems/Assets.cs:10
Class
Color
Examples/StereoKitTest/StereoKitTest_Xamarin/Resources/Resource.designer.cs:1899
Class
Color
<summary>A color value stored as 4 floats with values that are generally between 0 and 1! Note that there's also a Color32 structure, and that 4 float
StereoKit/Util/Color.cs:80
Class
Color32
<summary>A 32 bit color struct! This is often directly used by StereoKit data structures, and so is often necessary for setting texture data, or mesh
StereoKit/Util/Color.cs:14
Class
Controller
<summary>This represents a physical controller input device! Tracking information, buttons, analog sticks and triggers! There's also a Menu button tha
StereoKit/Systems/Input.cs:197
Enum
ControllerKey
<summary>Represents an input from an XR headset's controller!</summary>
StereoKit/Native/NativeEnums.cs:1125
Enum
Cull
<summary>Culling is discarding an object from the render pipeline! This enum describes how mesh faces get discarded on the graphics card. With culling
StereoKit/Native/NativeEnums.cs:330
Class
D3D11
<summary>When using Direct3D11 for rendering, this contains a number of variables that may be useful for doing advanced rendering tasks. This is the d
StereoKit/Systems/Backend.cs:267
Class
DebugToolWindow
Examples/StereoKitTest/DebugToolWindow.cs:71
Class
Default
<summary>This is a collection of StereoKit default assets that are created or loaded by StereoKit during its initialization phase! Feel free to use th
StereoKit/Util/Defaults.cs:7
Class
DefaultIds
StereoKit/Util/DefaultIds.cs:2
Class
Demo
Examples/StereoKitTest/Demos/Demo.cs:9
Class
DemoAnchors
Examples/StereoKitTest/Demos/DemoAnchors.cs:4
Class
DemoAnim
Examples/StereoKitTest/DebugToolWindow.cs:9
Class
DemoAssets
Examples/StereoKitTest/Demos/DemoAssets.cs:10
Class
DemoControllers
Examples/StereoKitTest/Demos/DemoControllers.cs:8
Class
DemoDevice
Examples/StereoKitTest/Demos/DemoDevice.cs:8
Class
DemoEyes
Examples/StereoKitTest/Demos/DemoEyes.cs:9
Class
DemoFBPassthrough
Examples/StereoKitTest/Demos/DemoFBPassthrough.cs:9
Class
DemoGeo
Examples/StereoKitTest/Demos/DemoGeo.cs:8
Class
DemoHandPoses
Examples/StereoKitTest/Demos/DemoHandPoses.cs:3
Class
DemoHands
Examples/StereoKitTest/Demos/DemoHands.cs:20
Class
DemoLineRender
Examples/StereoKitTest/Demos/DemoLineRender.cs:10
Class
DemoLines
Examples/StereoKitTest/Demos/DemoLines.cs:10
Class
DemoManyObjects
Examples/StereoKitTest/Demos/DemoManyObjects.cs:10
Class
DemoMaterial
Examples/StereoKitTest/Demos/DemoMaterial.cs:8
Class
DemoMaterialChain
Examples/StereoKitTest/Demos/DemoMaterialChain.cs:8
Class
DemoMath
Examples/StereoKitTest/Demos/DemoMath.cs:8
Class
DemoMicrophone
Examples/StereoKitTest/Demos/DemoMicrophone.cs:9
Class
DemoNodes
Examples/StereoKitTest/Demos/DemoNodes.cs:9
Class
DemoPBR
Examples/StereoKitTest/Demos/DemoPBR.cs:8
Class
DemoPicker
Examples/StereoKitTest/Demos/DemoPicker.cs:8
Class
DemoPointCloud
Examples/StereoKitTest/Demos/DemoPointCloud.cs:89
Class
DemoQRCode
Examples/StereoKitTest/Demos/DemoQRCode.cs:42
Class
DemoRayMesh
Examples/StereoKitTest/Demos/DemoRayMesh.cs:8
Class
DemoRecordMic
Examples/StereoKitTest/Demos/DemoRecordMic.cs:10
Class
DemoRenderScaling
Examples/StereoKitTest/Demos/DemoRenderScaling.cs:9
Class
DemoSkeleton
Examples/StereoKitTest/Demos/DemoSkeleton.cs:9
Class
DemoSky
Examples/StereoKitTest/Demos/DemoSky.cs:22
Class
DemoSound
Examples/StereoKitTest/Demos/DemoSound.cs:10
Class
DemoText
Examples/StereoKitTest/Demos/DemoText.cs:8
Class
DemoTextInput
Examples/StereoKitTest/Demos/DemoTextInput.cs:8
Class
DemoTextures
Examples/StereoKitTest/Demos/DemoTextures.cs:8
Class
DemoUI
Examples/StereoKitTest/Demos/DemoUI.cs:25
Class
DemoUIGrabBar
Examples/StereoKitTest/Demos/DemoUIGrabBar.cs:8
Class
DemoUISettings
Examples/StereoKitTest/Demos/DemoUISettings.cs:8
Class
DemoUITearsheet
Examples/StereoKitTest/Demos/DemoUITearsheet.cs:9
Class
DemoUnicode
Examples/StereoKitTest/Demos/DemoUnicode.cs:8
Class
DemoWelcome
Examples/StereoKitTest/Demos/DemoWelcome.cs:8
Class
DemoWorldAnchor
Examples/StereoKitTest/Demos/DemoWorldAnchor.cs:9
Class
DemoWorldMesh
Examples/StereoKitTest/Demos/DemoWorldMesh.cs:8
Enum
DepthMode
<summary>This is used to determine what kind of depth buffer StereoKit uses!</summary>
StereoKit/Native/NativeEnums.cs:51
Enum
DepthTest
<summary>Depth test describes how this material looks at and responds to depth information in the zbuffer! The default is Less, which means if the mat
StereoKit/Native/NativeEnums.cs:554
Class
Device
<summary>This class describes the device that is running this application! It contains identifiers, capabilities, and a few adjustable settings here a
StereoKit/Util/Device.cs:6
Enum
DeviceTracking
<summary>What type of user motion is the device capable of tracking? For the normal fully capable XR headset, this should be 6dof (rotation and transl
StereoKit/Native/NativeEnums.cs:295
Class
DiagGraph
Examples/StereoKitTest/Tools/LogWindow.cs:150
Class
Dimension
Examples/StereoKitTest/StereoKitTest_Xamarin/Resources/Resource.designer.cs:2326
Enum
Display
<summary>TODO: remove this in v0.4 This describes the type of display tech used on a Mixed Reality device. This will be replaced by `DisplayBlend` in
StereoKit/Native/NativeEnums.cs:77
Enum
DisplayBlend
<summary>This describes the way the display's content blends with whatever is behind it. VR headsets are normally Opaque, but some VR headsets provide
StereoKit/Native/NativeEnums.cs:106
Enum
DisplayMode
<summary>Specifies a type of display mode StereoKit uses, like Mixed Reality headset display vs. a PC display, or even just rendering to an offscreen
StereoKit/Native/NativeEnums.cs:12
Enum
DisplayType
<summary>This describes a type of display hardware!</summary>
StereoKit/Native/NativeEnums.cs:310
Class
DocAnim
Examples/StereoKitTest/Docs/DocAnim.cs:3
Class
DocBackend
Examples/StereoKitTest/Docs/DocBackend.cs:9
Class
DocBounds
Examples/StereoKitTest/Docs/DocBounds.cs:3
Class
DocBtnState
Examples/StereoKitTest/Docs/DocBtnState.cs:3
Class
DocColor
Examples/StereoKitTest/Docs/DocColor.cs:3
Class
DocDebug
Examples/StereoKitTest/Docs/DocDebug.cs:4
next →
1–100 of 770, ranked by callers