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Types & classes770 in github.com/StereoKit/StereoKit

↓ 2 callersClassstat
StereoKitC/platforms/platform.cpp:277
↓ 1 callersClassHand
<summary>Information about a hand!</summary>
StereoKit/Systems/Input.cs:56
↓ 1 callersClassLogWindow
Examples/StereoKitTest/Tools/LogWindow.cs:12
↓ 1 callersClassstat
StereoKitC/platforms/linux.cpp:559
EnumActionType
StereoKit/Framework/Steppers.cs:9
ClassAnchor
<summary> An Anchor in StereoKit is a completely virtual pose that is pinned to a real-world location. They are creatable via code, generally can pers
StereoKit/Assets/Anchor.cs:24
EnumAnchorCaps
<summary>This is a bit flag that describes what an anchoring system is capable of doing.</summary>
StereoKit/Native/NativeEnums.cs:1150
ClassAndroid
<summary>This class contains variables that may be useful for interop with the Android operating system, or other Android libraries.</summary>
StereoKit/Systems/Backend.cs:248
ClassAnim
<summary>A link to a Model's animation! You can use this to get some basic information about the animation, or store it for reference. This maintains
StereoKit/Assets/Model.cs:889
EnumAnimMode
<summary>Describes how an animation is played back, and what to do when the animation hits the end.</summary>
StereoKit/Native/NativeEnums.cs:726
ClassAnimation
Examples/StereoKitTest/StereoKitTest_Xamarin/Resources/Resource.designer.cs:221
ClassAnimator
Examples/StereoKitTest/StereoKitTest_Xamarin/Resources/Resource.designer.cs:339
ClassApp
tools/VSTemplates/SKTemplate_Maui/App.cs:5
EnumAppFocus
<summary>This tells about the app's current focus state, whether it's active and receiving input, or if it's backgrounded or hidden. This can be impor
StereoKit/Native/NativeEnums.cs:229
EnumAppMode
<summary>Specifies a type of display mode StereoKit uses, like Mixed Reality headset display vs. a PC display, or even just rendering to an offscreen
StereoKit/Native/NativeEnums.cs:29
EnumAssetState
<summary>StereoKit uses an asynchronous loading system to prevent assets from blocking execution! This means that asset loading systems will return an
StereoKit/Native/NativeEnums.cs:247
EnumAssetType
<summary>A flag for what 'type' an Asset may store.</summary>
StereoKit/Native/NativeEnums.cs:1243
ClassAssets
<summary>If you want to manage loading assets, this is the class for you!</summary>
StereoKit/Systems/Assets.cs:8
ClassAttribute
Examples/StereoKitTest/StereoKitTest_Xamarin/Resources/Resource.designer.cs:382
ClassAvatarSkeleton
Examples/StereoKitTest/Tools/AvatarSkeleton.cs:5
ClassBackend
<summary>This class exposes some of StereoKit's backend functionality. This allows for tighter integration with certain platforms, but also means your
StereoKit/Systems/Backend.cs:11
EnumBackendGraphics
<summary>This describes the graphics API that StereoKit is using for rendering.</summary>
StereoKit/Native/NativeEnums.cs:1211
EnumBackendPlatform
<summary>This describes the platform that StereoKit is running on.</summary>
StereoKit/Native/NativeEnums.cs:1197
EnumBackendXRType
<summary>This describes what technology is being used to power StereoKit's XR backend.</summary>
StereoKit/Native/NativeEnums.cs:1179
ClassBindCSharp
tools/StereoKitAPIGen/CSharp/BindCSharp.cs:7
EnumBindLang
tools/StereoKitAPIGen/Program.cs:7
ClassBody
Examples/StereoKitTest/Demos/DemoLineRender.cs:15
ClassBoolean
Examples/StereoKitTest/StereoKitTest_Xamarin/Resources/Resource.designer.cs:1874
ClassBounds
<summary> Bounds is an axis aligned bounding box type that can be used for storing the sizes of objects, calculating containment, intersections, and m
StereoKit/Math/Bounds.cs:21
EnumBtnState
<summary>A bit-flag for the current state of a button input.</summary>
StereoKit/Native/NativeEnums.cs:852
ClassBtnStateExtensions
<summary>A collection of extension methods for the BtnState enum that makes bit-field checks a little easier.</summary>
StereoKit/Native/NativeTypes.cs:379
ClassCSModule
tools/StereoKitAPIGen/CSharp/CSModule.cs:5
ClassCSTypes
tools/StereoKitAPIGen/CSharp/CSTypes.cs:45
ClassCallbackData
StereoKit/Systems/Assets.cs:10
ClassColor
Examples/StereoKitTest/StereoKitTest_Xamarin/Resources/Resource.designer.cs:1899
ClassColor
<summary>A color value stored as 4 floats with values that are generally between 0 and 1! Note that there's also a Color32 structure, and that 4 float
StereoKit/Util/Color.cs:80
ClassColor32
<summary>A 32 bit color struct! This is often directly used by StereoKit data structures, and so is often necessary for setting texture data, or mesh
StereoKit/Util/Color.cs:14
ClassController
<summary>This represents a physical controller input device! Tracking information, buttons, analog sticks and triggers! There's also a Menu button tha
StereoKit/Systems/Input.cs:197
EnumControllerKey
<summary>Represents an input from an XR headset's controller!</summary>
StereoKit/Native/NativeEnums.cs:1125
EnumCull
<summary>Culling is discarding an object from the render pipeline! This enum describes how mesh faces get discarded on the graphics card. With culling
StereoKit/Native/NativeEnums.cs:330
ClassD3D11
<summary>When using Direct3D11 for rendering, this contains a number of variables that may be useful for doing advanced rendering tasks. This is the d
StereoKit/Systems/Backend.cs:267
ClassDebugToolWindow
Examples/StereoKitTest/DebugToolWindow.cs:71
ClassDefault
<summary>This is a collection of StereoKit default assets that are created or loaded by StereoKit during its initialization phase! Feel free to use th
StereoKit/Util/Defaults.cs:7
ClassDefaultIds
StereoKit/Util/DefaultIds.cs:2
ClassDemo
Examples/StereoKitTest/Demos/Demo.cs:9
ClassDemoAnchors
Examples/StereoKitTest/Demos/DemoAnchors.cs:4
ClassDemoAnim
Examples/StereoKitTest/DebugToolWindow.cs:9
ClassDemoAssets
Examples/StereoKitTest/Demos/DemoAssets.cs:10
ClassDemoControllers
Examples/StereoKitTest/Demos/DemoControllers.cs:8
ClassDemoDevice
Examples/StereoKitTest/Demos/DemoDevice.cs:8
ClassDemoEyes
Examples/StereoKitTest/Demos/DemoEyes.cs:9
ClassDemoFBPassthrough
Examples/StereoKitTest/Demos/DemoFBPassthrough.cs:9
ClassDemoGeo
Examples/StereoKitTest/Demos/DemoGeo.cs:8
ClassDemoHandPoses
Examples/StereoKitTest/Demos/DemoHandPoses.cs:3
ClassDemoHands
Examples/StereoKitTest/Demos/DemoHands.cs:20
ClassDemoLineRender
Examples/StereoKitTest/Demos/DemoLineRender.cs:10
ClassDemoLines
Examples/StereoKitTest/Demos/DemoLines.cs:10
ClassDemoManyObjects
Examples/StereoKitTest/Demos/DemoManyObjects.cs:10
ClassDemoMaterial
Examples/StereoKitTest/Demos/DemoMaterial.cs:8
ClassDemoMaterialChain
Examples/StereoKitTest/Demos/DemoMaterialChain.cs:8
ClassDemoMath
Examples/StereoKitTest/Demos/DemoMath.cs:8
ClassDemoMicrophone
Examples/StereoKitTest/Demos/DemoMicrophone.cs:9
ClassDemoNodes
Examples/StereoKitTest/Demos/DemoNodes.cs:9
ClassDemoPBR
Examples/StereoKitTest/Demos/DemoPBR.cs:8
ClassDemoPicker
Examples/StereoKitTest/Demos/DemoPicker.cs:8
ClassDemoPointCloud
Examples/StereoKitTest/Demos/DemoPointCloud.cs:89
ClassDemoQRCode
Examples/StereoKitTest/Demos/DemoQRCode.cs:42
ClassDemoRayMesh
Examples/StereoKitTest/Demos/DemoRayMesh.cs:8
ClassDemoRecordMic
Examples/StereoKitTest/Demos/DemoRecordMic.cs:10
ClassDemoRenderScaling
Examples/StereoKitTest/Demos/DemoRenderScaling.cs:9
ClassDemoSkeleton
Examples/StereoKitTest/Demos/DemoSkeleton.cs:9
ClassDemoSky
Examples/StereoKitTest/Demos/DemoSky.cs:22
ClassDemoSound
Examples/StereoKitTest/Demos/DemoSound.cs:10
ClassDemoText
Examples/StereoKitTest/Demos/DemoText.cs:8
ClassDemoTextInput
Examples/StereoKitTest/Demos/DemoTextInput.cs:8
ClassDemoTextures
Examples/StereoKitTest/Demos/DemoTextures.cs:8
ClassDemoUI
Examples/StereoKitTest/Demos/DemoUI.cs:25
ClassDemoUIGrabBar
Examples/StereoKitTest/Demos/DemoUIGrabBar.cs:8
ClassDemoUISettings
Examples/StereoKitTest/Demos/DemoUISettings.cs:8
ClassDemoUITearsheet
Examples/StereoKitTest/Demos/DemoUITearsheet.cs:9
ClassDemoUnicode
Examples/StereoKitTest/Demos/DemoUnicode.cs:8
ClassDemoWelcome
Examples/StereoKitTest/Demos/DemoWelcome.cs:8
ClassDemoWorldAnchor
Examples/StereoKitTest/Demos/DemoWorldAnchor.cs:9
ClassDemoWorldMesh
Examples/StereoKitTest/Demos/DemoWorldMesh.cs:8
EnumDepthMode
<summary>This is used to determine what kind of depth buffer StereoKit uses!</summary>
StereoKit/Native/NativeEnums.cs:51
EnumDepthTest
<summary>Depth test describes how this material looks at and responds to depth information in the zbuffer! The default is Less, which means if the mat
StereoKit/Native/NativeEnums.cs:554
ClassDevice
<summary>This class describes the device that is running this application! It contains identifiers, capabilities, and a few adjustable settings here a
StereoKit/Util/Device.cs:6
EnumDeviceTracking
<summary>What type of user motion is the device capable of tracking? For the normal fully capable XR headset, this should be 6dof (rotation and transl
StereoKit/Native/NativeEnums.cs:295
ClassDiagGraph
Examples/StereoKitTest/Tools/LogWindow.cs:150
ClassDimension
Examples/StereoKitTest/StereoKitTest_Xamarin/Resources/Resource.designer.cs:2326
EnumDisplay
<summary>TODO: remove this in v0.4 This describes the type of display tech used on a Mixed Reality device. This will be replaced by `DisplayBlend` in
StereoKit/Native/NativeEnums.cs:77
EnumDisplayBlend
<summary>This describes the way the display's content blends with whatever is behind it. VR headsets are normally Opaque, but some VR headsets provide
StereoKit/Native/NativeEnums.cs:106
EnumDisplayMode
<summary>Specifies a type of display mode StereoKit uses, like Mixed Reality headset display vs. a PC display, or even just rendering to an offscreen
StereoKit/Native/NativeEnums.cs:12
EnumDisplayType
<summary>This describes a type of display hardware!</summary>
StereoKit/Native/NativeEnums.cs:310
ClassDocAnim
Examples/StereoKitTest/Docs/DocAnim.cs:3
ClassDocBackend
Examples/StereoKitTest/Docs/DocBackend.cs:9
ClassDocBounds
Examples/StereoKitTest/Docs/DocBounds.cs:3
ClassDocBtnState
Examples/StereoKitTest/Docs/DocBtnState.cs:3
ClassDocColor
Examples/StereoKitTest/Docs/DocColor.cs:3
ClassDocDebug
Examples/StereoKitTest/Docs/DocDebug.cs:4
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