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hub / github.com/StereoKit/StereoKit / render_add_mesh

Method render_add_mesh

StereoKit/Native/NativeAPI.cs:473–473  ·  view source on GitHub ↗
(IntPtr mesh, IntPtr material, in Matrix transform, Color color, RenderLayer layer)

Source from the content-addressed store, hash-verified

471 [return: MarshalAs(UnmanagedType.Bool)]
472 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern bool render_enabled_skytex ();
473 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void render_add_mesh (IntPtr mesh, IntPtr material, in Matrix transform, Color color, RenderLayer layer);
474 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void render_add_model (IntPtr model, in Matrix transform, Color color, RenderLayer layer);
475 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void render_add_model_mat (IntPtr model, IntPtr material_override, in Matrix transform, Color color, RenderLayer layer);
476 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void render_blit (IntPtr to_rendertarget, IntPtr material);

Callers 2

DrawMethod · 0.80
AddMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected