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Functions5,740 in github.com/StereoKit/StereoKit

↓ 2 callersMethodtex_create_cubemap_files
(string[] cube_face_file_xxyyzz, [MarshalAs(UnmanagedType.Bool)] bool srgb_data, IntPtr lighting_info, int pri
StereoKit/Native/NativeAPI.cs:179
↓ 2 callersFunctiontex_create_mem
StereoKitC/asset_types/texture.cpp:506
↓ 2 callersMethodtex_gen_cubemap
(IntPtr gradient, Vec3 gradient_dir, int resolution, IntPtr lighting_info)
StereoKit/Native/NativeAPI.cs:202
↓ 2 callersFunctiontex_get_data
StereoKitC/asset_types/texture.cpp:1166
↓ 2 callersMethodtex_on_load_remove
(IntPtr texture, AssetOnLoadCallback on_load)
StereoKit/Native/NativeAPI.cs:188
↓ 2 callersFunctiontex_set_error_fallback
StereoKitC/asset_types/texture.cpp:1216
↓ 2 callersFunctiontex_set_loading_fallback
StereoKitC/asset_types/texture.cpp:1201
↓ 2 callersFunctiontex_set_surface_layer
StereoKitC/asset_types/texture.cpp:742
↓ 2 callersFunctiontext_is_space
StereoKitC/systems/text.cpp:62
↓ 2 callersMethodtext_make_style
(IntPtr font, float character_height, Color color)
StereoKit/Native/NativeAPI.cs:310
↓ 2 callersMethodtext_make_style_mat
(IntPtr font, float character_height, IntPtr material, Color color)
StereoKit/Native/NativeAPI.cs:312
↓ 2 callersMethodtext_make_style_shader
(IntPtr font, float character_height, IntPtr shader, Color color)
StereoKit/Native/NativeAPI.cs:311
↓ 2 callersFunctiontext_size_16
StereoKitC/systems/text.cpp:231
↓ 2 callersMethodtext_size_16
(string text, TextStyle style)
StereoKit/Native/NativeAPI.cs:315
↓ 2 callersFunctiontime_get_raw
StereoKitC/stereokit.cpp:584
↓ 2 callersMethodtime_step
()
StereoKit/Native/NativeAPI.cs:61
↓ 2 callersMethodtime_step_unscaled
()
StereoKit/Native/NativeAPI.cs:59
↓ 2 callersMethodtime_stepf
()
StereoKit/Native/NativeAPI.cs:60
↓ 2 callersMethodtime_stepf_unscaled
()
StereoKit/Native/NativeAPI.cs:58
↓ 2 callersFunctiontopological_sort
StereoKitC/systems/system.cpp:251
↓ 2 callersFunctionttLONG
StereoKitC/libraries/stb_truetype.h:1288
↓ 2 callersFunctionui_box_interaction_1h_pinch
StereoKitC/ui/ui_core.cpp:514
↓ 2 callersMethodui_button_behavior
(Vec3 window_relative_pos, Vec2 size, ulong id, out float finger_offset, out BtnState button_state, out BtnSta
StereoKit/Native/NativeAPI.cs:782
↓ 2 callersFunctionui_button_img
StereoKitC/ui/stereokit_ui.cpp:363
↓ 2 callersMethodui_button_img_16
(string text, IntPtr image, UIBtnLayout image_layout, Vec3 window_relative_pos, Vec2 size)
StereoKit/Native/NativeAPI.cs:794
↓ 2 callersFunctionui_button_img_at_16
StereoKitC/ui/stereokit_ui.cpp:350
↓ 2 callersMethodui_button_img_at_16
(string text, IntPtr image, UIBtnLayout image_layout, Vec3 window_relative_pos, Vec2 size, Color image_tint)
StereoKit/Native/NativeAPI.cs:826
↓ 2 callersMethodui_button_img_sz_16
(string text, IntPtr image, UIBtnLayout image_layout, Vec2 size, Color image_tint)
StereoKit/Native/NativeAPI.cs:824
↓ 2 callersFunctionui_draw_el_color
StereoKitC/ui/ui_theming.cpp:436
↓ 2 callersFunctionui_enable_far_interact
StereoKitC/ui/stereokit_ui.cpp:98
↓ 2 callersFunctionui_far_interact_enabled
StereoKitC/ui/stereokit_ui.cpp:104
↓ 2 callersFunctionui_get_el_color
StereoKitC/ui/ui_theming.cpp:423
↓ 2 callersFunctionui_get_margin
StereoKitC/ui/ui_layout.cpp:428
↓ 2 callersFunctionui_get_material
StereoKitC/ui/ui_theming.cpp:390
↓ 2 callersFunctionui_get_mesh
StereoKitC/ui/ui_theming.cpp:374
↓ 2 callersFunctionui_get_sound_off
StereoKitC/ui/ui_theming.cpp:415
↓ 2 callersFunctionui_get_sound_on
StereoKitC/ui/ui_theming.cpp:407
↓ 2 callersMethodui_get_theme_color
(UIColor color_type)
StereoKit/Native/NativeAPI.cs:729
↓ 2 callersFunctionui_grab_aura_enabled
StereoKitC/ui/ui_theming.cpp:594
↓ 2 callersMethodui_handle_begin_16
(string text, ref Pose movement, Bounds handle, [MarshalAs(UnmanagedType.Bool)] bool draw, UIMove move_type, U
StereoKit/Native/NativeAPI.cs:851
↓ 2 callersMethodui_handle_end
()
StereoKit/Native/NativeAPI.cs:853
↓ 2 callersFunctionui_input
StereoKitC/ui/stereokit_ui.cpp:702
↓ 2 callersFunctionui_is_interacting
StereoKitC/ui/ui_core.cpp:742
↓ 2 callersFunctionui_label_sz
StereoKitC/ui/stereokit_ui.cpp:162
↓ 2 callersFunctionui_last_element_active
StereoKitC/ui/ui_core.cpp:775
↓ 2 callersFunctionui_last_element_hand_used
StereoKitC/ui/ui_core.cpp:748
↓ 2 callersFunctionui_last_focused_hand
StereoKitC/ui/ui_core.cpp:734
↓ 2 callersFunctionui_layout_area
StereoKitC/ui/ui_layout.cpp:174
↓ 2 callersFunctionui_layout_pop
StereoKitC/ui/ui_layout.cpp:340
↓ 2 callersMethodui_model
(IntPtr model, Vec2 ui_size, float model_scale)
StereoKit/Native/NativeAPI.cs:838
↓ 2 callersFunctionui_override_recent_layout
StereoKitC/ui/ui_layout.cpp:92
↓ 2 callersFunctionui_panel_at
StereoKitC/ui/stereokit_ui.cpp:1147
↓ 2 callersFunctionui_play_sound_on_off
StereoKitC/ui/ui_theming.cpp:460
↓ 2 callersFunctionui_pop_tint
StereoKitC/ui/ui_theming.cpp:631
↓ 2 callersFunctionui_popup_pose
StereoKitC/ui/ui_layout.cpp:515
↓ 2 callersFunctionui_push_id
StereoKitC/ui/ui_core.h:52
↓ 2 callersFunctionui_push_preserve_keyboard
StereoKitC/ui/ui_core.cpp:882
↓ 2 callersFunctionui_size_box
StereoKitC/ui/ui_core.h:36
↓ 2 callersFunctionui_stack_hash_16
StereoKitC/ui/ui_core.cpp:814
↓ 2 callersFunctionui_system_get_move_type
StereoKitC/ui/stereokit_ui.cpp:110
↓ 2 callersFunctionui_text_in
StereoKitC/ui/stereokit_ui.cpp:185
↓ 2 callersFunctionui_text_sz
StereoKitC/ui/stereokit_ui.cpp:204
↓ 2 callersFunctionui_toggle_img
StereoKitC/ui/stereokit_ui.cpp:438
↓ 2 callersFunctionui_toggle_img_at_16
StereoKitC/ui/stereokit_ui.cpp:425
↓ 2 callersMethodui_toggle_img_at_16
(string text, [MarshalAs(UnmanagedType.Bool)] ref bool pressed, IntPtr toggle_off, IntPtr toggle_on, UIBtnLayo
StereoKit/Native/NativeAPI.cs:800
↓ 2 callersFunctionui_toggle_sz
StereoKitC/ui/stereokit_ui.cpp:467
↓ 2 callersMethodui_window_begin_16
(string text, ref Pose pose, Vec2 size, UIWin window_type, UIMove move_type)
StereoKit/Native/NativeAPI.cs:854
↓ 2 callersFunctionui_window_get
StereoKitC/ui/ui_layout.cpp:555
↓ 2 callersFunctionutf16_encode
StereoKitC/libraries/unicode.cpp:370
↓ 2 callersFunctionutf16_encode_units
StereoKitC/libraries/unicode.cpp:104
↓ 2 callersFunctionutf8_encode
StereoKitC/libraries/unicode.cpp:112
↓ 2 callersFunctionutf8_encode_units
StereoKitC/libraries/unicode.cpp:94
↓ 2 callersFunctionvec2_abs
StereoKitC/stereokit.h:656
↓ 2 callersFunctionvec2_distance_sq
StereoKitC/stereokit.h:648
↓ 2 callersFunctionvirtualkeyboard_go_to
StereoKitC/tools/virtual_keyboard.cpp:263
↓ 2 callersFunctionvirtualkeyboard_reset_modifiers
StereoKitC/tools/virtual_keyboard.cpp:80
↓ 2 callersFunctionweb_start_main_loop
StereoKitC/platforms/web.cpp:304
↓ 2 callersFunctionwindow_physical_key_interact
StereoKitC/xr_backends/window.cpp:92
↓ 2 callersFunctionwindow_surface_resize
StereoKitC/xr_backends/window.cpp:100
↓ 2 callersFunctionworld_get_occlusion_material
StereoKitC/systems/world.cpp:132
↓ 2 callersFunctionworld_set_occlusion_enabled
StereoKitC/systems/world.cpp:80
↓ 1 callersMethodAdd
<summary>This adds a root node to the `Model`'s node hierarchy! If There is already an initial root node, this node will still be a root node, but wil
StereoKit/Assets/Model.cs:852
↓ 1 callersMethodAddCompositionLayer
<summary>This allows you to add XrCompositionLayers to the list that StereoKit submits to xrEndFrame. You must call this every frame you wish the laye
StereoKit/Systems/Backend.cs:154
↓ 1 callersMethodAddFunction
(CppFunction fn)
tools/StereoKitAPIGen/CSharp/CSModule.cs:12
↓ 1 callersMethodAddZBuffer
<summary>Only applicable if this texture is a rendertarget! This creates and attaches a zbuffer surface to the texture for use when rendering to it.</
StereoKit/Assets/Tex.cs:428
↓ 1 callersMethodBind
(CppCompilation ast, string outputFolder)
tools/StereoKitAPIGen/CSharp/BindCSharp.cs:9
↓ 1 callersMethodBlockForPriority
<summary>This will block the execution of the application until all asset tasks below the priority value have completed loading. To block until all as
StereoKit/Systems/Assets.cs:37
↓ 1 callersMethodBrightness
<summary>Scales all the SphericalHarmonic's coefficients! This behaves as if you're modifying the brightness of the lighting this object represents.</
StereoKit/Util/SphericalHarmonics.cs:116
↓ 1 callersMethodBuildRawModule
(StringBuilder builder, Dictionary<string, string> delegates, string indent)
tools/StereoKitAPIGen/CSharp/CSModule.cs:67
↓ 1 callersMethodButtonAt
<summary>A variant of UI.Button that doesn't use the layout system, and instead goes exactly where you put it.</summary> <param name="text">Text to di
StereoKit/Systems/UI.cs:516
↓ 1 callersMethodButtonRound
<summary>A pressable button! A button will expand to fit the text provided to it, vertically and horizontally. Text is re-used as the id. Will return
StereoKit/Systems/UI.cs:691
↓ 1 callersMethodCleanupInitialize
()
StereoKit/Systems/Backend.cs:203
↓ 1 callersMethodCompare
((float time, T data) a, (float time, T data) b)
Examples/StereoKitTest/DebugToolWindow.cs:12
↓ 1 callersMethodDraw
(Matrix transform)
Examples/StereoKitTest/Demos/DemoPointCloud.cs:34
↓ 1 callersMethodExecuteOnMain
<summary>This will queue up some code to be run on StereoKit's main thread! Immediately after StereoKit's Step, all callbacks registered here will exe
StereoKit/SK.cs:351
↓ 1 callersFunctionFindAcceptableWaveformat
Given an activated ISpatialAudioClient interface, finds the supported WAVEFORMATEX that matches our needs We only operate in 48kHz float. If that's su
StereoKitC/libraries/isac_spatial_sound.cpp:182
↓ 1 callersMethodFindAnim
<summary>Searches the list of animations for the first one matching the given name.</summary> <param name="name">Case sensitive name of the animation.
StereoKit/Assets/Model.cs:308
↓ 1 callersMethodFindChild
<summary>Find a child menu layer by name.</summary> <param name="name">The exact name of the layer.</param> <returns>The layer with the matching name,
StereoKit/Framework/HandMenu/HandRadialLayer.cs:114
↓ 1 callersMethodFindTests
()
Examples/StereoKitTest/Tests.cs:31
↓ 1 callersMethodFromColors
<summary>Creates a texture and sets the texture's pixels using a color array! This will be an image of type `TexType.Image`, and a format of `TexForma
StereoKit/Assets/Tex.cs:592
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