| 780 | [return: MarshalAs(UnmanagedType.Bool)] |
| 781 | [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern bool ui_is_interacting (Handed hand); |
| 782 | [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void ui_button_behavior(Vec3 window_relative_pos, Vec2 size, ulong id, out float finger_offset, out BtnState button_state, out BtnState focus_state, out int hand); |
| 783 | [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void ui_button_behavior_depth(Vec3 window_relative_pos, Vec2 size, ulong id, float button_depth, float button_activation_depth, out float finger_offset, out BtnState button_state, out BtnState focus_state, out int hand); |
| 784 | |
| 785 | [DllImport(dll, CharSet = CharSet.Unicode, CallingConvention = call)] public static extern BtnState ui_volumei_at_16 (string id, Bounds bounds, UIConfirm interact_type, IntPtr out_opt_hand, IntPtr out_opt_focus_state); |