| 310 | [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern TextStyle text_make_style (IntPtr font, float character_height, Color color); |
| 311 | [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern TextStyle text_make_style_shader(IntPtr font, float character_height, IntPtr shader, Color color); |
| 312 | [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern TextStyle text_make_style_mat (IntPtr font, float character_height, IntPtr material, Color color); |
| 313 | [DllImport(dll, CharSet = CharSet.Unicode, CallingConvention = call)] public static extern void text_add_at_16 (string text, in Matrix transform, TextStyle style, TextAlign position, TextAlign align, float off_x, float off_y, float off_z, Color vertex_tint_linear); |
| 314 | [DllImport(dll, CharSet = CharSet.Unicode, CallingConvention = call)] public static extern float text_add_in_16 (string text, in Matrix transform, Vec2 size, TextFit fit, TextStyle style, TextAlign position, TextAlign align, float off_x, float off_y, float off_z, Color vertex_tint_linear); |
| 315 | [DllImport(dll, CharSet = CharSet.Unicode, CallingConvention = call)] public static extern Vec2 text_size_16 (string text, TextStyle style); |