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Functions1,656 in github.com/REGoth-project/REGoth

↓ 3 callersMethodstartNewRouteTo
src/logic/Pathfinder.cpp:237
↓ 3 callersMethodstopAnimation
src/components/AnimHandler.h:85
↓ 3 callersMethodtoRGBA8
* @brief Converts the stored color to RGBA8 */
src/math/mathlib.h:289
↓ 3 callersFunctiontoUpper
* @return String given in 's' with all characters uppercase */
src/utils/Utils.h:35
↓ 3 callersFunctionwaypointExists
* @return True, if the given waypoint exists inside the waynet */
src/engine/Waynet.h:90
↓ 2 callersMethodAction_DrawWeapon
src/logic/NpcAnimationHandler.cpp:91
↓ 2 callersMethodAction_FightForward
src/logic/NpcAnimationHandler.cpp:101
↓ 2 callersMethodAction_FightLeft
src/logic/NpcAnimationHandler.cpp:105
↓ 2 callersMethodAction_FightParry
src/logic/NpcAnimationHandler.cpp:113
↓ 2 callersMethodAction_FightRight
src/logic/NpcAnimationHandler.cpp:109
↓ 2 callersMethodAction_GoBackward
src/logic/NpcAnimationHandler.cpp:55
↓ 2 callersMethodAction_GoForward
src/logic/NpcAnimationHandler.cpp:37
↓ 2 callersMethodAction_StrafeLeft
src/logic/NpcAnimationHandler.cpp:62
↓ 2 callersMethodAction_StrafeRight
src/logic/NpcAnimationHandler.cpp:68
↓ 2 callersMethodAction_UndrawWeapon
src/logic/NpcAnimationHandler.cpp:96
↓ 2 callersFunctionMakeRelativePathsInFlagsAbsolute
( flags, working_directory )
.ycm_extra_conf.py:114
↓ 2 callersMethodRotation
src/math/mathlib.h:597
↓ 2 callersMethodaddChild
src/ui/View.cpp:194
↓ 2 callersMethodaddChoice
src/ui/DialogBox.cpp:97
↓ 2 callersMethodaddDoneCallback
* Adds a callback, triggered when this message has been successfully and completely processed * @param hostVob Vob which the callback is
src/logic/messages/EventMessage.h:112
↓ 2 callersMethodaddEntity
src/engine/World.cpp:635
↓ 2 callersFunctionadpcm_decode_block
lib/adpcm/adpcm-lib.cpp:334
↓ 2 callersFunctionanimationAddEventPFX
src/content/AnimationLibrary.cpp:175
↓ 2 callersFunctionanimationAddEventPFXStop
src/content/AnimationLibrary.cpp:187
↓ 2 callersFunctionanimationAddEventSFX
src/content/AnimationLibrary.cpp:162
↓ 2 callersFunctionanimationAddEventSFXGround
src/content/AnimationLibrary.cpp:197
↓ 2 callersMethodapplyOverlay
src/logic/visuals/ModelVisual.cpp:762
↓ 2 callersMethodcend
! @brief returns a const iterator to one past the last element Returns a const iterator to one past the last element. @image html range-
lib/json/json.hpp:4391
↓ 2 callersMethodcompoundShapeAddChild
src/physics/PhysicsSystem.cpp:501
↓ 2 callersMethodcontinueSounds
src/audio/AudioWorld.cpp:553
↓ 2 callersFunctiondestroyComponent
src/components/EntityActions.h:156
↓ 2 callersMethoddoesFreepointExist
src/engine/World.cpp:873
↓ 2 callersMethoddrawEntry
src/ui/MenuItemListboxEntry.cpp:30
↓ 2 callersMethodenablePlayerBindings
src/engine/GameSession.cpp:387
↓ 2 callersFunctionencode_sample
lib/adpcm/adpcm-lib.cpp:191
↓ 2 callersFunctionensureSavegameFolders
Enures that all folders to save into the given savegame-slot exist
src/logic/SavegameManager.cpp:21
↓ 2 callersMethodexportObject
src/logic/Controller.cpp:40
↓ 2 callersMethodexportScriptEngine
src/logic/ScriptEngine.cpp:471
↓ 2 callersFunctionextractInstaller
* Extracts a given gothic installer executable * @return success */
src/engine/PlatformAndroid.cpp:427
↓ 2 callersMethodfindStartPoints
src/engine/World.cpp:776
↓ 2 callersFunctionfind_externals
(filename)
src/logic/scriptExternals/findUnimplemented.py:6
↓ 2 callersMethodgetAnimationStateHash
* @return Value useful to check if there was an actual change. This value is modified every time * the animation was updated */
src/components/AnimHandler.h:183
↓ 2 callersMethodgetDataBundle
* Returns all datasets inside a single structure */
src/memory/AllocatorBundle.h:117
↓ 2 callersMethodgetDirection
* @return The direction the player is facing */
src/logic/PlayerController.h:162
↓ 2 callersMethodgetGameEngineSpeedFactor
* @return m_GameEngineSpeedFactor */
src/engine/GameClock.h:138
↓ 2 callersMethodgetLastDt
src/engine/GameClock.cpp:121
↓ 2 callersMethodgetScriptHandle
src/components/VobClasses.cpp:344
↓ 2 callersMethodgetSkyColors
src/content/Sky.cpp:77
↓ 2 callersMethodgetSkyDomeColorLayerMesh
* @return Mesh for the fancy looking glow effect in the back of the skydome */
src/content/Sky.h:157
↓ 2 callersMethodgetUsedMob
src/logic/PlayerController.h:389
↓ 2 callersMethodgetVisualType
* @return Classtype of this visual */
src/logic/visuals/PfxVisual.h:22
↓ 2 callersMethodgetVobEntityByName
* @return The vob-entity of a vob using the given name */
src/engine/World.h:162
↓ 2 callersMethodgetWorldTransform
src/physics/MotionState.cpp:40
↓ 2 callersMethodget_string
! @brief return string value for string tokens The function iterates the characters between the opening and closing quotes of
lib/json/json.hpp:8852
↓ 2 callersMethodget_token_string
return string representation of last read token
lib/json/json.hpp:8788
↓ 2 callersMethodget_unchecked
! @brief return a reference to the pointed to value @note This version does not throw if a value is not present, but tries to
lib/json/json.hpp:9632
↓ 2 callersMethodhasPFX
src/logic/PfxManager.cpp:47
↓ 2 callersMethodhasSymbol
src/logic/ScriptEngine.cpp:313
↓ 2 callersMethodimportObject
src/logic/Controller.cpp:65
↓ 2 callersMethodimportVobAndTakeControl
src/engine/World.cpp:1097
↓ 2 callersMethodinit
src/content/VertexTypes.h:47
↓ 2 callersMethodinterpolateTriangleShadowValue
src/engine/WorldMesh.cpp:19
↓ 2 callersMethodinvalidate
src/memory/StaticReferencedAllocator.h:40
↓ 2 callersMethodisDaytime
src/engine/GameClock.cpp:126
↓ 2 callersMethodisEntityValid
src/engine/World.cpp:1040
↓ 2 callersMethodisLeaf
* @return Whether this is a leaf */
src/engine/BspTree.h:46
↓ 2 callersMethodisNightTime
src/content/Sky.cpp:789
↓ 2 callersMethodis_end
return whether the iterator is at end
lib/json/json.hpp:6531
↓ 2 callersMethodlayoutText
src/ui/zFont.cpp:171
↓ 2 callersFunctionlittle_endian_to_native
lib/adpcm/adpcm-xq.c:698
↓ 2 callersMethodloadDAT
src/logic/ScriptEngine.cpp:33
↓ 2 callersMethodloadMeshLibFromVDF
src/components/AnimHandler.cpp:434
↓ 2 callersMethodloadMeshVDF
src/content/GenericMeshAllocator.cpp:22
↓ 2 callersFunctionmain
()
src/logic/scriptExternals/findUnimplemented.py:15
↓ 2 callersMethodmakeCollisionShapeFromMesh
src/physics/PhysicsSystem.cpp:109
↓ 2 callersMethodmakeCompoundCollisionShape
src/physics/PhysicsSystem.cpp:201
↓ 2 callersMethodmakeRigidBody
src/physics/PhysicsSystem.cpp:485
↓ 2 callersMethodnextDialogueShot
src/logic/CameraController.cpp:245
↓ 2 callersFunctionnextGroup
src/utils/naturalcompare.h:44
↓ 2 callersMethodonAIOutput
src/logic/DialogManager.cpp:155
↓ 2 callersMethodonFrameUpdate
src/logic/visuals/ModelVisual.cpp:589
↓ 2 callersMethodonVisualChanged
src/logic/MobController.cpp:585
↓ 2 callersMethodopen
src/audio/WavReader.cpp:17
↓ 2 callersMethodplayAnimation
src/logic/NpcAnimationHandler.cpp:575
↓ 2 callersMethodpopAllMenus
src/ui/Hud.cpp:352
↓ 2 callersMethodpopMenu
src/ui/Hud.cpp:330
↓ 2 callersMethodpostProcessLoad
src/physics/PhysicsSystem.cpp:515
↓ 2 callersMethodprintMessage
src/ui/PrintScreenMessages.cpp:68
↓ 2 callersMethodraytraceAll
src/physics/PhysicsSystem.cpp:250
↓ 2 callersMethodremoveChild
src/ui/View.cpp:124
↓ 2 callersMethodremoveObject
* Marks the element with the given handle as free and calls the "OnRemoved"-Callback before doing so */
src/memory/AllocatorBundle.h:79
↓ 2 callersMethodresetSession
src/engine/BaseEngine.cpp:214
↓ 2 callersFunctionround
src/utils/Utils.h:325
↓ 2 callersMethodrunFunction
src/logic/ScriptEngine.cpp:79
↓ 2 callersMethodsetBodyState
src/logic/visuals/ModelVisual.cpp:599
↓ 2 callersMethodsetCurrentSlot
src/engine/GameSession.h:57
↓ 2 callersMethodsetFocus
src/ui/MenuItemListbox.cpp:84
↓ 2 callersMethodsetGameplayHudVisible
src/ui/Hud.cpp:324
↓ 2 callersMethodsetGrowDirection
src/ui/SubtitleBox.h:32
↓ 2 callersMethodsetInnerOffset
src/ui/BarView.cpp:97
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