Code
Hub
Workspaces
Following
Trending
Connect
MCP
copy
Create free account
hub
/
github.com/REGoth-project/REGoth
/ functions
Functions
1,656 in github.com/REGoth-project/REGoth
⨍
Functions
1,656
◇
Types & classes
441
↓ 5 callers
Function
currentTimestamp
* @return The current timestamp since some time in milliseconds */
src/utils/Utils.h:333
↓ 5 callers
Method
drawWeaponMelee
src/logic/PlayerController.cpp:297
↓ 5 callers
Method
getBasicGameType
src/engine/World.cpp:921
↓ 5 callers
Method
getControllerType
* @return The type of this class. If you are adding a new base controller, be sure to add it to ControllerTypes.h */
src/logic/Controller.h:36
↓ 5 callers
Method
getMyHandle
src/engine/World.h:195
↓ 5 callers
Method
getNPCFromSymbol
src/logic/ScriptEngine.cpp:318
↓ 5 callers
Method
getScriptDialogManager
TODO: Probably move this into script-engine
src/logic/DialogManager.h:146
↓ 5 callers
Method
getScriptHandle
* @return The script-side handle to this NPC */
src/logic/PlayerController.h:250
↓ 5 callers
Method
getState
* @return State this mob is currently in */
src/logic/MobController.h:88
↓ 5 callers
Method
isHidden
* Set/get hidden */
src/ui/View.h:71
↓ 5 callers
Method
isOpen
* @return Whether the console is currently shown */
src/logic/Console.h:176
↓ 5 callers
Method
is_begin
return whether the iterator can be dereferenced
lib/json/json.hpp:6525
↓ 5 callers
Function
join
src/utils/Utils.h:564
↓ 5 callers
Method
loadFromPacked
src/content/SkeletalMeshAllocator.cpp:101
↓ 5 callers
Method
onMessage
src/logic/PlayerController.cpp:566
↓ 5 callers
Method
removeItem
src/logic/Inventory.cpp:43
↓ 5 callers
Method
reset
src/ui/LoadingScreen.cpp:158
↓ 5 callers
Function
scaleToHeaderFrameRate
* This weird function scales the frame when an event occurs according to m_FrameCount (header) * FIXME there are cases when m_LastFrame, m_FirstF
src/content/AnimationLibrary.cpp:145
↓ 5 callers
Method
undrawWeapon
src/logic/PlayerController.cpp:342
↓ 4 callers
Method
Right
src/math/mathlib.h:556
↓ 4 callers
Method
addItem
src/logic/Inventory.cpp:19
↓ 4 callers
Method
addTopic
src/ui/MenuItemListbox.cpp:74
↓ 4 callers
Method
assert_invariant
! @brief checks the class invariants This function asserts the class invariants. It needs to be called at the end of every constructor to
lib/json/json.hpp:904
↓ 4 callers
Method
cbegin
! @brief returns a const iterator to the first element Returns a const iterator to the first element. @image html range-begin-end.svg "I
lib/json/json.hpp:4320
↓ 4 callers
Method
create
src/ui/Menu_Log.cpp:21
↓ 4 callers
Method
enableActionBindings
src/engine/GameSession.cpp:379
↓ 4 callers
Function
entitifyMesh
src/content/ContentLoad.h:47
↓ 4 callers
Function
for_each_in_tuple
src/utils/tuple.h:49
↓ 4 callers
Function
frand
* @return Random number in range of 0...1 */
src/utils/Utils.h:54
↓ 4 callers
Method
getAcitveAnimation
src/components/AnimHandler.h:123
↓ 4 callers
Method
getActiveAnimationProgress
src/components/AnimHandler.cpp:504
↓ 4 callers
Method
getComponentDataBundle
src/engine/World.cpp:1172
↓ 4 callers
Method
getFreepointsInRange
src/engine/World.cpp:813
↓ 4 callers
Method
getNumObtainedElements
* Returns the number of allocated elements, aka. how far to go using getElements() */
src/memory/StaticReferencedAllocator.h:225
↓ 4 callers
Method
getTotalSecondsRealtime
* @return Seconds since program start */
src/engine/GameClock.h:146
↓ 4 callers
Method
increaseSelectionIndex
src/ui/ConsoleBox.cpp:187
↓ 4 callers
Method
isAnimPlaying
src/logic/visuals/ModelVisual.cpp:767
↓ 4 callers
Method
isSelectable
* @return Whether this item is selectable */
src/ui/MenuItem.h:39
↓ 4 callers
Method
is_array
! @brief return whether value is an array This function returns true iff the JSON value is an array. @return `true` if type is array, `f
lib/json/json.hpp:2482
↓ 4 callers
Method
is_object
! @brief return whether value is an object This function returns true iff the JSON value is an object. @return `true` if type is object,
lib/json/json.hpp:2460
↓ 4 callers
Method
load
src/engine/WorldMesh.cpp:12
↓ 4 callers
Method
onTransformChanged
src/logic/VisualController.cpp:25
↓ 4 callers
Method
rbegin
! @brief returns an iterator to the reverse-beginning Returns an iterator to the reverse-beginning; that is, the last element. @image ht
lib/json/json.hpp:4421
↓ 4 callers
Method
read
src/audio/WavReader.cpp:54
↓ 4 callers
Method
setAnimation
src/logic/visuals/ModelVisual.cpp:339
↓ 4 callers
Method
setAttribute
src/logic/PlayerController.cpp:1355
↓ 4 callers
Method
setBackgroundImage
src/ui/BarView.cpp:87
↓ 4 callers
Method
setBarImage
src/ui/BarView.cpp:92
↓ 4 callers
Method
setDirection
src/logic/PlayerController.cpp:1118
↓ 4 callers
Method
setEnabled
src/engine/Input.cpp:43
↓ 4 callers
Method
setFont
* @param font Sets the font to use. */
src/ui/TextView.h:28
↓ 4 callers
Method
setImage
src/ui/ImageView.cpp:63
↓ 4 callers
Method
setPaused
src/engine/BaseEngine.cpp:199
↓ 4 callers
Method
setRelativeSize
* @param rel If set to true, images actual width and height will be ignored and it will be stretched to fit * with the given m_Siz
src/ui/ImageView.h:29
↓ 4 callers
Method
setValue
src/ui/BarView.cpp:70
↓ 4 callers
Method
stopAnimations
src/logic/visuals/ModelVisual.cpp:757
↓ 4 callers
Method
stopSound
src/audio/AudioWorld.cpp:491
↓ 4 callers
Method
teleportToWaypoint
src/logic/PlayerController.cpp:187
↓ 4 callers
Method
toABGR8
* @brief Converts the stored color to ABGR8 */
src/math/mathlib.h:263
↓ 4 callers
Method
update
src/engine/GameClock.cpp:34
↓ 3 callers
Method
Rotate
src/math/mathlib.h:606
↓ 3 callers
Method
allocate
src/content/AnimationAllocator.h:55
↓ 3 callers
Method
canSee
src/logic/PlayerController.cpp:1179
↓ 3 callers
Method
createWorld
src/engine/GameSession.cpp:79
↓ 3 callers
Method
cross
src/math/mathlib.h:388
↓ 3 callers
Method
exportWorld
src/engine/World.cpp:926
↓ 3 callers
Method
findNodeIndex
src/logic/visuals/ModelVisual.cpp:505
↓ 3 callers
Function
forAllComponents
src/components/EntityActions.h:186
↓ 3 callers
Method
fromABGR8
* @brief Converts the given ABGR8-Color to float4 */
src/math/mathlib.h:234
↓ 3 callers
Method
fromRGBA8
src/math/mathlib.h:247
↓ 3 callers
Method
getDevice
Returns the OpenAL device used by this engine. * * @return The OpenAL device or nullptr when initialization has failed. */
src/audio/AudioEngine.h:42
↓ 3 callers
Method
getItemCount
src/logic/Inventory.cpp:106
↓ 3 callers
Method
getMaterialGroupOfTriangle
src/engine/WorldMesh.cpp:56
↓ 3 callers
Method
getModelRoot
src/logic/visuals/ModelVisual.cpp:583
↓ 3 callers
Method
getSchemeName
src/logic/mobs/Bed.cpp:20
↓ 3 callers
Method
getSelectionIndex
src/ui/ConsoleBox.h:35
↓ 3 callers
Method
getTimeOfDay
src/engine/GameClock.cpp:41
↓ 3 callers
Method
getTotalSeconds
src/engine/GameClock.cpp:66
↓ 3 callers
Method
get_checked
lib/json/json.hpp:9699
↓ 3 callers
Method
init
src/engine/World.cpp:134
↓ 3 callers
Method
initFromVobDescriptor
src/logic/MobController.cpp:216
↓ 3 callers
Method
isInState
src/logic/NpcScriptState.cpp:463
↓ 3 callers
Method
isMenuActive
* @return Whether a menu is currently active */
src/ui/Hud.h:140
↓ 3 callers
Method
is_discarded
! @brief return whether value is discarded This function returns true iff the JSON value was discarded during parsing with a callback fun
lib/json/json.hpp:2531
↓ 3 callers
Method
is_string
! @brief return whether value is a string This function returns true iff the JSON value is a string. @return `true` if type is string, `
lib/json/json.hpp:2504
↓ 3 callers
Function
lexicographical_compare
src/utils/naturalcompare.h:63
↓ 3 callers
Method
onUpdate
src/logic/Controller.cpp:30
↓ 3 callers
Method
playMusicTheme
src/audio/AudioWorld.cpp:729
↓ 3 callers
Method
playSound
src/logic/SoundController.cpp:27
↓ 3 callers
Method
pushInt
src/logic/ScriptEngine.cpp:97
↓ 3 callers
Method
registerWorld
src/engine/GameSession.cpp:113
↓ 3 callers
Method
rend
! @brief returns an iterator to the reverse-end Returns an iterator to the reverse-end; that is, one before the first element. @imag
lib/json/json.hpp:4458
↓ 3 callers
Method
setCameraMode
src/logic/CameraController.cpp:534
↓ 3 callers
Method
setFontHighlighted
src/ui/MenuItem.cpp:140
↓ 3 callers
Method
setInstanceItem
src/logic/ScriptEngine.cpp:142
↓ 3 callers
Method
setMainWorld
src/engine/GameSession.cpp:74
↓ 3 callers
Method
setSchemeName
* Sets the base animation-scheme to use * @param name New scheme */
src/logic/MobController.h:47
↓ 3 callers
Method
setShadowValue
src/logic/visuals/ModelVisual.cpp:738
↓ 3 callers
Method
set_end
! @brief set the iterator past the last value @pre The iterator is initialized; i.e. `m_object != nullptr`. */
lib/json/json.hpp:6848
↓ 3 callers
Function
sinusSlowEnd
src/math/mathlib.h:43
← previous
next →
101–200 of 1,656, ranked by callers