| 10 | } |
| 11 | |
| 12 | void WorldMesh::load(const ZenLoad::PackedMesh& in) |
| 13 | { |
| 14 | m_WorldMeshData = in; |
| 15 | m_BBox3d[0] = Math::float3(in.bbox[0].v); |
| 16 | m_BBox3d[1] = Math::float3(in.bbox[1].v); |
| 17 | } |
| 18 | |
| 19 | float WorldMesh::interpolateTriangleShadowValue(size_t triangleIdx, const Math::float3& worldPosition) |
| 20 | { |