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github.com/REGoth-project/REGoth
/ Action_FightParry
Method
Action_FightParry
src/logic/NpcAnimationHandler.cpp:113–116 ·
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Source
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111
startAni_FightRight();
112
}
113
void NpcAnimationHandler::Action_FightParry()
114
{
115
startAni_FightParry();
116
}
117
118
bool NpcAnimationHandler::playAnimationTrans(const std::string& anim)
119
{
Callers
2
playerUpdate
Method · 0.80
npcUpdate
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected