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Functions4,163 in github.com/OpenXcom/OpenXcom

↓ 2 callersMethodisState
* Returns whether current state is *state * @param state The state to test against the stack state * @return Is state the current state? */
src/Engine/Game.cpp:575
↓ 2 callersMethodisTarget
src/Savegame/Node.cpp:179
↓ 2 callersMethodisWoundable
* Get whether the unit is affected by fatal wounds. * Normally only soldiers are affected by fatal wounds. * @return Is the unit affected by wounds?
src/Savegame/BattleUnit.cpp:2221
↓ 2 callersMethodkeepFalling
* Advances the phase of falling sequence. */
src/Savegame/BattleUnit.cpp:1057
↓ 2 callersMethodkeepWalking
* This will increment the walking phase. * @param tileBelowMe Pointer to tile currently below the unit. * @param cache Refresh the unit cache. */
src/Savegame/BattleUnit.cpp:459
↓ 2 callersMethodkneel
* Toggles the Kneel/Standup status of the unit. * @param bu Pointer to a unit. * @return If the action succeeded. */
src/Battlescape/BattlescapeGame.cpp:342
↓ 2 callersFunctionlodepng_add_itext
src/lodepng.cpp:2801
↓ 2 callersFunctionlodepng_chunk_append
src/lodepng.cpp:2434
↓ 2 callersFunctionlodepng_convert
converts from any color type to 24-bit or 32-bit (later maybe more supported). return value = LodePNG error code the out buffer must have (w * h * bpp
src/lodepng.cpp:3393
↓ 2 callersFunctionlodepng_decode
src/lodepng.cpp:4737
↓ 2 callersFunctionlodepng_decode_file
src/lodepng.cpp:4805
↓ 2 callersFunctionlodepng_encode
src/lodepng.cpp:5661
↓ 2 callersFunctionlodepng_encode_file
src/lodepng.cpp:5882
↓ 2 callersFunctionlodepng_get_bpp_lct
src/lodepng.cpp:2516
↓ 2 callersFunctionlodepng_get_raw_size_lct
src/lodepng.cpp:2649
↓ 2 callersFunctionlodepng_info_copy
src/lodepng.cpp:2870
↓ 2 callersFunctionlodepng_palette_clear
src/lodepng.cpp:2573
↓ 2 callersFunctionlodepng_state_copy
src/lodepng.cpp:4863
↓ 2 callersMethodmousePress
* Ignores any mouse clicks that are outside the globe. * @param action Pointer to an action. * @param state State that the action handlers belong to
src/Geoscape/Globe.cpp:1895
↓ 2 callersFunctionmoveFile
* Moves a file from one path to another, * replacing any existing file. * @param src Source path. * @param dest Destination path. * @return True i
src/Engine/CrossPlatform.cpp:870
↓ 2 callersMethodmoveUpDown
* Moves a unit up or down. * @param unit The unit. * @param dir Direction DIR_UP or DIR_DOWN. */
src/Battlescape/BattlescapeGame.cpp:1411
↓ 2 callersMethodnewMonth
* Store last month's counters, start new counters. */
src/Savegame/Region.cpp:113
↓ 2 callersFunctionpaethPredictor
Paeth predicter, used by PNG filter type 4 The parameters are of type short, but should come from unsigned chars, the shorts are only needed to make t
src/lodepng.cpp:3883
↓ 2 callersFunctionpreProcessScanlines
out must be buffer big enough to contain uncompressed IDAT chunk data, and in must contain the full image. return value is error**/
src/lodepng.cpp:5535
↓ 2 callersMethodpsiAttack
* Attempts a panic or mind control action. * @param action Pointer to an action. * @return Whether it failed or succeeded. */
src/Battlescape/TileEngine.cpp:2420
↓ 2 callersMethodquit
* Stops the state machine and the game is shut down. */
src/Engine/Game.cpp:320
↓ 2 callersMethodreCalcQueuedBuildings
* ReCalculates the remaining build-time of all queued buildings. */
src/Basescape/BaseView.cpp:255
↓ 2 callersMethodreachedDestination
* Checks if the moving target has reached its destination. * @return True if it has, False otherwise. */
src/Savegame/MovingTarget.cpp:176
↓ 2 callersFunctionread_uint32_le
src/Engine/GMCat.cpp:27
↓ 2 callersMethodrefuel
* Refuels the craft every 30 minutes * while it's docked in the base. */
src/Savegame/Craft.cpp:728
↓ 2 callersMethodremoveMission
* Remove @a mission from the list of possible missions for @a region. * @param region The region id. * @param mission The mission id. * @return If
src/Savegame/AlienStrategy.cpp:149
↓ 2 callersFunctionremovePaddingBits
src/lodepng.cpp:4174
↓ 2 callersMethodremoveProduction
* Remove a Production from the Base * @param p A pointer to a Production */
src/Savegame/Base.cpp:1002
↓ 2 callersMethodremoveUnconsciousBodyItem
* Removes the body item that corresponds to the unit. */
src/Savegame/SavedBattleGame.cpp:1401
↓ 2 callersMethodreselectAllowed
* Check whether reselecting this unit is allowed. * @return bool */
src/Savegame/BattleUnit.cpp:1535
↓ 2 callersMethodreset
* Resets the node. */
src/Battlescape/PathfindingNode.cpp:54
↓ 2 callersFunctionresetDefault
* Resets the options back to their defaults. */
src/Engine/Options.cpp:276
↓ 2 callersMethodsave
* Saves an option value to the corresponding YAML. * @param node Options YAML node. */
src/Engine/OptionInfo.cpp:148
↓ 2 callersMethodsaveId
* Saves the UFO's unique identifiers to a YAML file. * @return YAML node. */
src/Savegame/Ufo.cpp:212
↓ 2 callersFunctionscale2x3_16_def
* Scale by a factor of 2x3 a row of pixels of 16 bits. * \note Like scale2x_16_def(); */
src/Engine/Scalers/scale2x.cpp:598
↓ 2 callersFunctionscale2x3_32_def
* Scale by a factor of 2x3 a row of pixels of 32 bits. * \note Like scale2x_32_def(); */
src/Engine/Scalers/scale2x.cpp:614
↓ 2 callersFunctionscale2x3_8_def
* Scale by a factor of 2x3 a row of pixels of 8 bits. * \note Like scale2x_8_def(); */
src/Engine/Scalers/scale2x.cpp:582
↓ 2 callersFunctionscale2x4_16_def
* Scale by a factor of 2x4 a row of pixels of 16 bits. * \note Like scale2x_16_def(); */
src/Engine/Scalers/scale2x.cpp:648
↓ 2 callersFunctionscale2x4_32_def
* Scale by a factor of 2x4 a row of pixels of 32 bits. * \note Like scale2x_32_def(); */
src/Engine/Scalers/scale2x.cpp:666
↓ 2 callersFunctionscale2x4_8_def
* Scale by a factor of 2x4 a row of pixels of 8 bits. * \note Like scale2x_8_def(); */
src/Engine/Scalers/scale2x.cpp:630
↓ 2 callersFunctionscale2x_16_def
* Scale by a factor of 2 a row of pixels of 16 bits. * This function operates like scale2x_8_def() but for 16 bits pixels. * \param src0 Pointer at
src/Engine/Scalers/scale2x.cpp:547
↓ 2 callersFunctionscale2x_32_def
* Scale by a factor of 2 a row of pixels of 32 bits. * This function operates like scale2x_8_def() but for 32 bits pixels. * \param src0 Pointer at
src/Engine/Scalers/scale2x.cpp:568
↓ 2 callersFunctionscale2x_8_def
* Scale by a factor of 2 a row of pixels of 8 bits. * The function is implemented in C. * The pixels over the left and right borders are assumed of
src/Engine/Scalers/scale2x.cpp:526
↓ 2 callersFunctionscale3x_16_def_border
src/Engine/Scalers/scale3x.cpp:355
↓ 2 callersFunctionscale3x_32_def_border
src/Engine/Scalers/scale3x.cpp:552
↓ 2 callersFunctionscale3x_8_def_border
src/Engine/Scalers/scale3x.cpp:157
↓ 2 callersMethodscrollXY
* Handles scrolling with given deviation. * @param x X deviation. * @param y Y deviation. * @param redraw Redraw map or not. */
src/Battlescape/Camera.cpp:345
↓ 2 callersFunctionsearchCodeIndex
search the index in the array, that has the largest value smaller than or equal to the given value, given array must be sorted (if no value is smaller
src/lodepng.cpp:1295
↓ 2 callersMethodsetAccuracy
* Sets the accuracy of the projectile. */
src/Savegame/CraftWeaponProjectile.cpp:202
↓ 2 callersMethodsetActiveHand
* Set unit's active hand. * @param hand active hand. */
src/Savegame/BattleUnit.cpp:2328
↓ 2 callersMethodsetBases
* Changes the current list of bases to display. * @param bases Pointer to base list to display. */
src/Basescape/MiniBaseView.cpp:54
↓ 2 callersMethodsetChecked
Marks the node as checked.
src/Battlescape/PathfindingNode.h:58
↓ 2 callersMethodsetComboBox
* Hooks up the button to work as part of an existing combobox, * updating the selection when it's pressed. * @param comboBox Pointer to combobox. *
src/Interface/TextList.cpp:1144
↓ 2 callersMethodsetDY
* Changes the vertical offset of the surface in the Y axis. * @param dy Y position in pixels. */
src/Interface/Window.cpp:277
↓ 2 callersMethodsetDangerous
* set the danger flag on this tile. */
src/Savegame/Tile.cpp:909
↓ 2 callersFunctionsetDataFolder
* Changes the game's current Data folder where resources * and X-Com files are loaded from. * @param folder Full path to Data folder. */
src/Engine/Options.cpp:570
↓ 2 callersMethodsetDebugMode
* Toggles debug mode. */
src/Savegame/SavedGame.cpp:1412
↓ 2 callersMethodsetDieMCD
* Sets the dead object ID. * @param value The dead object ID. */
src/Ruleset/MapData.cpp:364
↓ 2 callersMethodsetDifficulty
* Changes the game's difficulty to a new level. * @param difficulty New difficulty. */
src/Savegame/SavedGame.cpp:582
↓ 2 callersMethodsetExplosive
* Set a "virtual" explosive on this tile. We mark a tile this way to detonate it later. * We do it this way, because the same tile can be visited mul
src/Savegame/Tile.cpp:495
↓ 2 callersMethodsetExplosive
* Sets the amount of explosive. * @param value The amount of explosive. */
src/Ruleset/MapData.cpp:478
↓ 2 callersMethodsetFlags
* Sets all kinds of flags. * @param isUfoDoor True if this is a ufo door. * @param stopLOS True if this stops line of sight. * @param isNoFloor Tru
src/Ruleset/MapData.cpp:150
↓ 2 callersMethodsetFlammable
* Sets the amount of flammable (how flammable this object is). * @param value The amount of flammable. */
src/Ruleset/MapData.cpp:422
↓ 2 callersMethodsetFuel
* Sets the amount of fuel. * @param value The amount of fuel. */
src/Ruleset/MapData.cpp:440
↓ 2 callersMethodsetGlobalShade
* Sets the global shade. * @param shade The global shade. */
src/Savegame/SavedBattleGame.cpp:512
↓ 2 callersMethodsetGlobeLatitude
* Changes the current latitude of the Geoscape globe. * @param lat Latitude. */
src/Savegame/SavedGame.cpp:673
↓ 2 callersMethodsetGlobeLongitude
* Changes the current longitude of the Geoscape globe. * @param lon Longitude. */
src/Savegame/SavedGame.cpp:655
↓ 2 callersMethodsetHidden
* This is a separate visibility setting intended * for temporary effects like window popups, * so as to not override the default visibility setting.
src/Engine/Surface.cpp:709
↓ 2 callersMethodsetId
* Assigns a unique ID to this mission. * It is an error to assign two IDs to the same mission. * @param id The UD to assign. */
src/Savegame/AlienMission.cpp:569
↓ 2 callersMethodsetInfiniteAmount
src/Savegame/Production.cpp:54
↓ 2 callersMethodsetInterceptionsCount
* Sets interceptions count. Used to properly position the window. * @param count Amount of interception windows. */
src/Geoscape/DogfightState.cpp:1681
↓ 2 callersMethodsetKneelReserved
* Sets the kneel reservation setting. * @param reserved Should we reserve an extra 4 TUs to kneel? */
src/Battlescape/BattlescapeGame.cpp:1997
↓ 2 callersMethodsetLoftID
* Sets the loft index for a certain layer. * @param loft The loft index. * @param layer The layer. */
src/Ruleset/MapData.cpp:460
↓ 2 callersMethodsetNewBaseHover
src/Geoscape/Globe.cpp:1362
↓ 2 callersMethodsetNumerical
* Restricts the text to only numerical input. * @param numerical Numerical restriction. */
src/Interface/TextEdit.cpp:218
↓ 2 callersMethodsetObjectiveDestroyed
* Sets whether the objective is destroyed. * @param flag True if the objective is destroyed. */
src/Savegame/SavedBattleGame.cpp:1062
↓ 2 callersMethodsetPalette
* Replaces a certain amount of colors in the inventory's palette. * @param colors Pointer to the set of colors. * @param firstcolor Offset of the fi
src/Battlescape/Inventory.cpp:86
↓ 2 callersMethodsetResourcePack
* Sets a new resource pack for the game to use. * @param res Pointer to the resource pack. */
src/Engine/Game.cpp:491
↓ 2 callersMethodsetScrolling
* Changes whether the list can be scrolled. * @param scrolling True to allow scrolling, false otherwise. * @param scrollPos Custom X position for th
src/Interface/TextList.cpp:857
↓ 2 callersMethodsetSelectorPosition
* Sets the selector to a certain tile on the map. * @param mx mouse x position. * @param my mouse y position. */
src/Battlescape/Map.cpp:1178
↓ 2 callersMethodsetSpecialAbility
* Changes the unit's special ability. * @param specab special ability. */
src/Savegame/BattleUnit.cpp:2266
↓ 2 callersMethodsetTUWalk
* Sets the TUWalk value. * @param TUWalk The new TUWalk value. */
src/Ruleset/MapData.cpp:514
↓ 2 callersMethodsetTerrainLevel
* Sets the Y offset for units/objects on this tile. * @param value The Y offset. */
src/Ruleset/MapData.cpp:310
↓ 2 callersMethodsetTerrorSite
* Sets the terror site involved in the battle. * @param terror Pointer to terror site. */
src/Battlescape/BattlescapeGenerator.cpp:164
↓ 2 callersMethodsetTextColor
* Changes the color for the message text. * @param color Color value. */
src/Battlescape/WarningMessage.cpp:71
↓ 2 callersMethodsetTurnFlag
* Sets the "dropped on non-player turn" flag. This is set when the item is dropped in the battlescape * or picked up in the inventory screen. * @par
src/Savegame/BattleItem.cpp:517
↓ 2 callersMethodsetTurretType
* Set the turret type. -1 is no turret. * @param turretType */
src/Savegame/BattleUnit.cpp:2021
↓ 2 callersMethodsetUfo
* Sets the ufo involved in the battle. * @param ufo Pointer to UFO. */
src/Battlescape/BattlescapeGenerator.cpp:101
↓ 2 callersMethodsetUnitDying
* Sets the unitDying flag. * @param flag True if the unit is dying. */
src/Battlescape/Map.cpp:1509
↓ 2 callersMethodsetWarned
* sets the player's "warned" status. * @param warned set "warned" to this. */
src/Savegame/SavedGame.cpp:1517
↓ 2 callersMethodsetWorldTexture
* Sets the world texture where a ufo crashed. This is used to determine the terrain. * @param texture Texture id of the polygon on the globe. */
src/Battlescape/BattlescapeGenerator.cpp:111
↓ 2 callersMethodsetXCOMProperty
* Sets the XCom property flag. This is to determine at debriefing what goes into the base/craft. * @param flag True if it's XCom property. */
src/Savegame/BattleItem.cpp:489
↓ 2 callersMethodstartFalling
* Intialises the falling sequence. Occurs after death or stunned. */
src/Savegame/BattleUnit.cpp:1047
↓ 2 callersMethodstep
src/Savegame/Production.cpp:102
↓ 2 callersFunctionstring_resize
returns 1 if success, 0 if failure ==> nothing done*/
src/lodepng.cpp:278
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