* Set unit's active hand. * @param hand active hand. */
| 2326 | * @param hand active hand. |
| 2327 | */ |
| 2328 | void BattleUnit::setActiveHand(const std::string &hand) |
| 2329 | { |
| 2330 | if (_activeHand != hand) _cacheInvalid = true; |
| 2331 | _activeHand = hand; |
| 2332 | } |
| 2333 | /** |
| 2334 | * Get unit's active hand. |
| 2335 | * @return active hand. |
no outgoing calls
no test coverage detected