* Intialises the falling sequence. Occurs after death or stunned. */
| 1045 | * Intialises the falling sequence. Occurs after death or stunned. |
| 1046 | */ |
| 1047 | void BattleUnit::startFalling() |
| 1048 | { |
| 1049 | _status = STATUS_COLLAPSING; |
| 1050 | _fallPhase = 0; |
| 1051 | _cacheInvalid = true; |
| 1052 | } |
| 1053 | |
| 1054 | /** |
| 1055 | * Advances the phase of falling sequence. |
no outgoing calls
no test coverage detected