* Changes the game's difficulty to a new level. * @param difficulty New difficulty. */
| 580 | * @param difficulty New difficulty. |
| 581 | */ |
| 582 | void SavedGame::setDifficulty(GameDifficulty difficulty) |
| 583 | { |
| 584 | _difficulty = difficulty; |
| 585 | } |
| 586 | |
| 587 | /** |
| 588 | * Returns if the game is set to ironman mode. |
no outgoing calls
no test coverage detected