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Functions
1,630 in github.com/MikeMcShaffry/gamecode4
⨍
Functions
1,630
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Types & classes
353
↓ 1 callers
Method
IsRunning
Source/GCC4/GameCode4/GameCode.h:186
↓ 1 callers
Method
IsRunning
Source/GCC4Editor/GCC4EditorDLL/Editor.h:94
↓ 1 callers
Method
IsUsingDevelopmentDirectories
Source/GCC4/ResourceCache/ResCache.h:216
↓ 1 callers
Method
LoadGame
Source/GCC4/UserInterface/HumanView.cpp:106
↓ 1 callers
Method
Log
------------------------------------------------------------------------------------------------------------------------------------ This function bui
Source/GCC4/Debugging/Logger.cpp:191
↓ 1 callers
Method
Match
ResCache::Match - not described in the book Searches the resource cache assets for files matching the pattern. Useful for providing a a list
Source/GCC4/ResourceCache/ResCache.cpp:589
↓ 1 callers
Method
MemoryHasBeenFreed
ResCache::MemoryHasBeenFreed - not described in the book This is called whenever the memory associated with a resource is actually freed
Source/GCC4/ResourceCache/ResCache.cpp:578
↓ 1 callers
Method
Modal
class GameCodeApp::Modal - Chapter 10, page 293
Source/GCC4/GameCode4/GameCode.cpp:809
↓ 1 callers
Function
ModifyActor
ModifyActor - Chapter 22, page 762
Source/GCC4Editor/GCC4EditorDLL/EditorGlobalFunctions.cpp:335
↓ 1 callers
Method
ModifyActor
Source/GCC4/Actors/ActorFactory.cpp:165
↓ 1 callers
Function
MyRegisterClass
FUNCTION: MyRegisterClass() PURPOSE: Registers the window class. COMMENTS: This function and its usage are only necessary if you want this code to
Source/GCC4/Msvc/GameCode4_2015.cpp:73
↓ 1 callers
Function
MyRegisterClass
FUNCTION: MyRegisterClass() PURPOSE: Registers the window class. COMMENTS: This function and its usage are only necessary if you want this code to
Source/TeapotWars/Msvc/TeapotWars_2015.cpp:73
↓ 1 callers
Method
Name
Source/GCC4/Graphics3D/SceneNodes.h:109
↓ 1 callers
Method
OnAltEnter
Source/GCC4/GameCode4/GameCode.cpp:780
↓ 1 callers
Method
OnClose
Source/GCC4/GameCode4/GameCode.cpp:682
↓ 1 callers
Method
OnD3D9ResetDevice
-------------------------------------------------------------------------------------- Create any D3D9 resources that won't live through a device rese
Source/GCC4/GameCode4/GameCode.cpp:975
↓ 1 callers
Method
OnDisplayChange
Source/GCC4/GameCode4/GameCode.cpp:547
↓ 1 callers
Method
OnPowerBroadcast
Source/GCC4/GameCode4/GameCode.cpp:564
↓ 1 callers
Method
OnRestore
Source/GCC4/Graphics3D/D3DRenderer.cpp:335
↓ 1 callers
Method
OnSysCommand
Source/GCC4/GameCode4/GameCode.cpp:584
↓ 1 callers
Method
OnUpdate
Scene::OnUpdate - Chapter 16, page 540
Source/GCC4/Graphics3D/Scene.cpp:256
↓ 1 callers
Method
ParseMessage
FontHandler::ParseMessage - Chapter 10, page 334
Source/GCC4/Graphics2D/Font.cpp:208
↓ 1 callers
Method
ParseXml
Source/GCC4/ResourceCache/XmlResource.cpp:42
↓ 1 callers
Method
PickActor
()
Source/GCC4Editor/EditorApp/EditorForm.cs:249
↓ 1 callers
Method
Play
SoundProcess::Play - Chapter 13, page 431
Source/GCC4/Audio/SoundProcess.cpp:187
↓ 1 callers
Method
PostInit
Source/GCC4/Actors/Actor.cpp:74
↓ 1 callers
Method
Random
Returns a number from 0 to n (excluding n)
Source/GCC4/Utilities/Math_Random.cpp:66
↓ 1 callers
Method
Randomize
Source/GCC4/Utilities/Math_Random.cpp:137
↓ 1 callers
Function
ReadCPUSpeed
ReadCPUSpeed - Chapter 5, page 140
Source/GCC4/Mainloop/Initialization.cpp:112
↓ 1 callers
Method
ReadOptions
Source/GCC4/Physics/PhysicsDebugDrawer.cpp:77
↓ 1 callers
Function
RegisterEngineScriptEvents
Source/GCC4/EventManager/Events.cpp:76
↓ 1 callers
Function
RegisterTeapotScriptEvents
Source/TeapotWars/TeapotEvents.cpp:105
↓ 1 callers
Method
RemoveAcceleration
Source/GCC4/Actors/PhysicsComponent.cpp:288
↓ 1 callers
Method
RemoveAngularAcceleration
Source/GCC4/Actors/PhysicsComponent.cpp:298
↓ 1 callers
Method
RemoveChild
--------------------------------------------------------------------------------------------------------------------- Removes the child from this proc
Source/GCC4/Mainloop/Process.cpp:104
↓ 1 callers
Method
RemoveSocket
BaseSocketManager::RemoveSocket - not described in the book Removes a sock from the socket list - done once it is not connected anymore
Source/GCC4/Network/Network.cpp:612
↓ 1 callers
Method
Render
Source/GCC4/UserInterface/HumanView.cpp:514
↓ 1 callers
Method
Render
Frustum::Render - not described in the 4th edition
Source/GCC4/Graphics3D/Geometry.cpp:164
↓ 1 callers
Method
RenderFrame
()
Source/GCC4Editor/EditorApp/NativeMethods.cs:65
↓ 1 callers
Method
RenderPass
Source/GCC4/Graphics3D/SceneNodes.h:115
↓ 1 callers
Method
SaveLevel
(string lFileName)
Source/GCC4Editor/EditorApp/NativeMethods.cs:72
↓ 1 callers
Method
SendCollisionPairAddEvent
/////////////////////////////////////////////////////////////////////////////////////
Source/GCC4/Physics/Physics.cpp:1000
↓ 1 callers
Method
SendCollisionPairRemoveEvent
/////////////////////////////////////////////////////////////////////////////////////
Source/GCC4/Physics/Physics.cpp:1058
↓ 1 callers
Method
SetActive
Source/GCC4/UserInterface/HumanView.h:142
↓ 1 callers
Method
SetAspect
Source/GCC4/Graphics3D/Geometry.h:609
↓ 1 callers
Method
SetCamera
Source/GCC4/Graphics3D/Scene.h:103
↓ 1 callers
Method
SetCameraOffset
Source/GCC4/Graphics3D/SceneNodes.h:320
↓ 1 callers
Method
SetDisplayFlags
------------------------------------------------------------------------------------------------------------------------------------ Sets one or more
Source/GCC4/Debugging/Logger.cpp:215
↓ 1 callers
Method
SetEventData
--------------------------------------------------------------------------------------------------------------------- This function is called when an
Source/GCC4/LUAScripting/ScriptEvent.cpp:65
↓ 1 callers
Method
SetMaterial
Source/GCC4/Graphics3D/SceneNodes.h:188
↓ 1 callers
Method
SetPosition
Source/GCC4/Actors/BaseScriptComponent.cpp:310
↓ 1 callers
Method
SetQuitting
Source/GCC4/GameCode4/GameCode.h:187
↓ 1 callers
Method
SetState
Source/GCC4/Mainloop/Process.h:117
↓ 1 callers
Method
SetViewTransform
CameraNode::SetView - Chapter 16, page 550 Note: this is incorrectly called CameraNode::SetView in the book
Source/GCC4/Graphics3D/SceneNodes.cpp:555
↓ 1 callers
Function
Split
--------------------------------------------------------------------------------------------------------------------- This is basically like the Perl
Source/GCC4/Utilities/String.cpp:380
↓ 1 callers
Method
Sqrt
Source/GCC4/Utilities/Math.cpp:123
↓ 1 callers
Method
ToggleRenderDiagnostics
Render Diagnostics
Source/GCC4/GameCode4/BaseGameLogic.h:157
↓ 1 callers
Method
Update
Source/GCC4/Actors/Actor.cpp:87
↓ 1 callers
Method
Update
Source/GCC4/UserInterface/HumanView.cpp:459
↓ 1 callers
Method
UpdatePrevNode
Source/GCC4/AI/Pathing.cpp:164
↓ 1 callers
Method
VAddBox
//////////////////////////////////////////////////////////////////////// BulletPhysics::VAddBox
Source/GCC4/Physics/Physics.cpp:632
↓ 1 callers
Method
VAddChild
Source/GCC4/UserInterface/UserInterface.h:119
↓ 1 callers
Method
VAddNullZero
Source/GCC4/GameCode4/interfaces.h:202
↓ 1 callers
Method
VAddSphere
//////////////////////////////////////////////////////////////////////// BulletPhysics::VAddSphere - Chapter 17, page 599
Source/GCC4/Physics/Physics.cpp:612
↓ 1 callers
Method
VAddView
Source/GCC4/GameCode4/BaseGameLogic.cpp:466
↓ 1 callers
Method
VAddView
TeapotWarsLogic::VAddView
Source/TeapotWars/TeapotWars.cpp:330
↓ 1 callers
Method
VCalcLighting
Source/GCC4/Graphics3D/D3DRenderer.cpp:283
↓ 1 callers
Method
VChangeState
BaseGameLogic::VChangeState - Chapter 19, page 710
Source/GCC4/GameCode4/BaseGameLogic.cpp:396
↓ 1 callers
Method
VCopy
Source/GCC4/EventManager/Events.h:91
↓ 1 callers
Method
VDeserialize
Source/GCC4/EventManager/Events.h:80
↓ 1 callers
Method
VDestroyActor
Source/GCC4/GameCode4/BaseGameLogic.cpp:277
↓ 1 callers
Method
VDiscardRawBufferAfterLoad
Source/GCC4/ResourceCache/XmlResource.h:60
↓ 1 callers
Method
VDrawLine
Source/GCC4/Graphics3D/D3DRenderer.cpp:311
↓ 1 callers
Method
VExecuteFile
Source/GCC4/LUAScripting/LuaStateManager.cpp:90
↓ 1 callers
Method
VGenerateXml
Source/GCC4/Actors/AmmoPickup.cpp:51
↓ 1 callers
Method
VGetId
This function should be overridden by the interface class.
Source/GCC4/Actors/ActorComponent.h:68
↓ 1 callers
Method
VGetLoadedResourceSize
Source/GCC4/ResourceCache/XmlResource.h:61
↓ 1 callers
Method
VGetName
Source/GCC4/Actors/AmmoPickup.h:52
↓ 1 callers
Method
VGetPattern
Source/GCC4/ResourceCache/XmlResource.h:63
↓ 1 callers
Method
VGetProgress
DirectSoundAudioBuffer::VGetProgress - Chapter 13, page 426
Source/GCC4/Audio/DirectSoundAudio.cpp:523
↓ 1 callers
Method
VGetRawResource
Source/GCC4/ResourceCache/ResCache.cpp:92
↓ 1 callers
Method
VGetRawResourceSize
Source/GCC4/ResourceCache/ResCache.cpp:81
↓ 1 callers
Method
VGetVolume
Source/GCC4/Audio/Audio.h:111
↓ 1 callers
Method
VGetZOrder
Source/GCC4/Graphics2D/Sprite.h:93
↓ 1 callers
Method
VHandleInput
NetSocket::VHandleInput - Chapter 19, page 671
Source/GCC4/Network/Network.cpp:298
↓ 1 callers
Method
VHandleOutput
NetSocket::VHandleOutput - Chapter 19, page 670
Source/GCC4/Network/Network.cpp:255
↓ 1 callers
Method
VHasOutput
Source/GCC4/Network/Network.h:162
↓ 1 callers
Method
VInit
Source/GCC4/LUAScripting/LuaStateManager.cpp:77
↓ 1 callers
Method
VInitAudioBuffer
DirectSoundAudio::VInitAudioBuffer - Chapter 13, page 418 Allocate a sample handle for the newborn sound (used by SoundResource) and tell you it's l
Source/GCC4/Audio/DirectSoundAudio.cpp:155
↓ 1 callers
Method
VIsLooping
Source/GCC4/Audio/Audio.h:110
↓ 1 callers
Method
VIsPlaying
DirectSoundAudioBuffer::VIsPlaying - Chapter 13, page 422
Source/GCC4/Audio/DirectSoundAudio.cpp:346
↓ 1 callers
Method
VIsUsingDevelopmentDirectories
Source/GCC4/ResourceCache/ResCache.h:88
↓ 1 callers
Method
VIsVisible
Source/GCC4/Graphics3D/Sky.h:73
↓ 1 callers
Method
VIsVisible
SceneNode::VIsVisible - Chapter 16, page 533
Source/GCC4/Graphics3D/SceneNodes.cpp:203
↓ 1 callers
Method
VKinematicMove
//////////////////////////////////////////////////////////////////////// BulletPhysics::VKinematicMove - not described in the book Forces a phyics
Source/GCC4/Physics/Physics.cpp:774
↓ 1 callers
Method
VLoadGame
Source/GCC4/GameCode4/BaseGameLogic.cpp:151
↓ 1 callers
Method
VLoadResource
Source/GCC4/ResourceCache/XmlResource.cpp:48
↓ 1 callers
Method
VModifyActor
Source/GCC4/GameCode4/BaseGameLogic.cpp:300
↓ 1 callers
Method
VOnAttach
NetworkGameView::VOnAttach - Chapter X, page 619
Source/GCC4/Network/Network.cpp:1040
↓ 1 callers
Method
VOnChanged
Source/GCC4/Actors/RenderComponent.cpp:81
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