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Functions1,630 in github.com/MikeMcShaffry/gamecode4

↓ 1 callersMethodIsRunning
Source/GCC4/GameCode4/GameCode.h:186
↓ 1 callersMethodIsRunning
Source/GCC4Editor/GCC4EditorDLL/Editor.h:94
↓ 1 callersMethodIsUsingDevelopmentDirectories
Source/GCC4/ResourceCache/ResCache.h:216
↓ 1 callersMethodLoadGame
Source/GCC4/UserInterface/HumanView.cpp:106
↓ 1 callersMethodLog
------------------------------------------------------------------------------------------------------------------------------------ This function bui
Source/GCC4/Debugging/Logger.cpp:191
↓ 1 callersMethodMatch
ResCache::Match - not described in the book Searches the resource cache assets for files matching the pattern. Useful for providing a a list
Source/GCC4/ResourceCache/ResCache.cpp:589
↓ 1 callersMethodMemoryHasBeenFreed
ResCache::MemoryHasBeenFreed - not described in the book This is called whenever the memory associated with a resource is actually freed
Source/GCC4/ResourceCache/ResCache.cpp:578
↓ 1 callersMethodModal
class GameCodeApp::Modal - Chapter 10, page 293
Source/GCC4/GameCode4/GameCode.cpp:809
↓ 1 callersFunctionModifyActor
ModifyActor - Chapter 22, page 762
Source/GCC4Editor/GCC4EditorDLL/EditorGlobalFunctions.cpp:335
↓ 1 callersMethodModifyActor
Source/GCC4/Actors/ActorFactory.cpp:165
↓ 1 callersFunctionMyRegisterClass
FUNCTION: MyRegisterClass() PURPOSE: Registers the window class. COMMENTS: This function and its usage are only necessary if you want this code to
Source/GCC4/Msvc/GameCode4_2015.cpp:73
↓ 1 callersFunctionMyRegisterClass
FUNCTION: MyRegisterClass() PURPOSE: Registers the window class. COMMENTS: This function and its usage are only necessary if you want this code to
Source/TeapotWars/Msvc/TeapotWars_2015.cpp:73
↓ 1 callersMethodName
Source/GCC4/Graphics3D/SceneNodes.h:109
↓ 1 callersMethodOnAltEnter
Source/GCC4/GameCode4/GameCode.cpp:780
↓ 1 callersMethodOnClose
Source/GCC4/GameCode4/GameCode.cpp:682
↓ 1 callersMethodOnD3D9ResetDevice
-------------------------------------------------------------------------------------- Create any D3D9 resources that won't live through a device rese
Source/GCC4/GameCode4/GameCode.cpp:975
↓ 1 callersMethodOnDisplayChange
Source/GCC4/GameCode4/GameCode.cpp:547
↓ 1 callersMethodOnPowerBroadcast
Source/GCC4/GameCode4/GameCode.cpp:564
↓ 1 callersMethodOnRestore
Source/GCC4/Graphics3D/D3DRenderer.cpp:335
↓ 1 callersMethodOnSysCommand
Source/GCC4/GameCode4/GameCode.cpp:584
↓ 1 callersMethodOnUpdate
Scene::OnUpdate - Chapter 16, page 540
Source/GCC4/Graphics3D/Scene.cpp:256
↓ 1 callersMethodParseMessage
FontHandler::ParseMessage - Chapter 10, page 334
Source/GCC4/Graphics2D/Font.cpp:208
↓ 1 callersMethodParseXml
Source/GCC4/ResourceCache/XmlResource.cpp:42
↓ 1 callersMethodPickActor
()
Source/GCC4Editor/EditorApp/EditorForm.cs:249
↓ 1 callersMethodPlay
SoundProcess::Play - Chapter 13, page 431
Source/GCC4/Audio/SoundProcess.cpp:187
↓ 1 callersMethodPostInit
Source/GCC4/Actors/Actor.cpp:74
↓ 1 callersMethodRandom
Returns a number from 0 to n (excluding n)
Source/GCC4/Utilities/Math_Random.cpp:66
↓ 1 callersMethodRandomize
Source/GCC4/Utilities/Math_Random.cpp:137
↓ 1 callersFunctionReadCPUSpeed
ReadCPUSpeed - Chapter 5, page 140
Source/GCC4/Mainloop/Initialization.cpp:112
↓ 1 callersMethodReadOptions
Source/GCC4/Physics/PhysicsDebugDrawer.cpp:77
↓ 1 callersFunctionRegisterEngineScriptEvents
Source/GCC4/EventManager/Events.cpp:76
↓ 1 callersFunctionRegisterTeapotScriptEvents
Source/TeapotWars/TeapotEvents.cpp:105
↓ 1 callersMethodRemoveAcceleration
Source/GCC4/Actors/PhysicsComponent.cpp:288
↓ 1 callersMethodRemoveAngularAcceleration
Source/GCC4/Actors/PhysicsComponent.cpp:298
↓ 1 callersMethodRemoveChild
--------------------------------------------------------------------------------------------------------------------- Removes the child from this proc
Source/GCC4/Mainloop/Process.cpp:104
↓ 1 callersMethodRemoveSocket
BaseSocketManager::RemoveSocket - not described in the book Removes a sock from the socket list - done once it is not connected anymore
Source/GCC4/Network/Network.cpp:612
↓ 1 callersMethodRender
Source/GCC4/UserInterface/HumanView.cpp:514
↓ 1 callersMethodRender
Frustum::Render - not described in the 4th edition
Source/GCC4/Graphics3D/Geometry.cpp:164
↓ 1 callersMethodRenderFrame
()
Source/GCC4Editor/EditorApp/NativeMethods.cs:65
↓ 1 callersMethodRenderPass
Source/GCC4/Graphics3D/SceneNodes.h:115
↓ 1 callersMethodSaveLevel
(string lFileName)
Source/GCC4Editor/EditorApp/NativeMethods.cs:72
↓ 1 callersMethodSendCollisionPairAddEvent
/////////////////////////////////////////////////////////////////////////////////////
Source/GCC4/Physics/Physics.cpp:1000
↓ 1 callersMethodSendCollisionPairRemoveEvent
/////////////////////////////////////////////////////////////////////////////////////
Source/GCC4/Physics/Physics.cpp:1058
↓ 1 callersMethodSetActive
Source/GCC4/UserInterface/HumanView.h:142
↓ 1 callersMethodSetAspect
Source/GCC4/Graphics3D/Geometry.h:609
↓ 1 callersMethodSetCamera
Source/GCC4/Graphics3D/Scene.h:103
↓ 1 callersMethodSetCameraOffset
Source/GCC4/Graphics3D/SceneNodes.h:320
↓ 1 callersMethodSetDisplayFlags
------------------------------------------------------------------------------------------------------------------------------------ Sets one or more
Source/GCC4/Debugging/Logger.cpp:215
↓ 1 callersMethodSetEventData
--------------------------------------------------------------------------------------------------------------------- This function is called when an
Source/GCC4/LUAScripting/ScriptEvent.cpp:65
↓ 1 callersMethodSetMaterial
Source/GCC4/Graphics3D/SceneNodes.h:188
↓ 1 callersMethodSetPosition
Source/GCC4/Actors/BaseScriptComponent.cpp:310
↓ 1 callersMethodSetQuitting
Source/GCC4/GameCode4/GameCode.h:187
↓ 1 callersMethodSetState
Source/GCC4/Mainloop/Process.h:117
↓ 1 callersMethodSetViewTransform
CameraNode::SetView - Chapter 16, page 550 Note: this is incorrectly called CameraNode::SetView in the book
Source/GCC4/Graphics3D/SceneNodes.cpp:555
↓ 1 callersFunctionSplit
--------------------------------------------------------------------------------------------------------------------- This is basically like the Perl
Source/GCC4/Utilities/String.cpp:380
↓ 1 callersMethodSqrt
Source/GCC4/Utilities/Math.cpp:123
↓ 1 callersMethodToggleRenderDiagnostics
Render Diagnostics
Source/GCC4/GameCode4/BaseGameLogic.h:157
↓ 1 callersMethodUpdate
Source/GCC4/Actors/Actor.cpp:87
↓ 1 callersMethodUpdate
Source/GCC4/UserInterface/HumanView.cpp:459
↓ 1 callersMethodUpdatePrevNode
Source/GCC4/AI/Pathing.cpp:164
↓ 1 callersMethodVAddBox
//////////////////////////////////////////////////////////////////////// BulletPhysics::VAddBox
Source/GCC4/Physics/Physics.cpp:632
↓ 1 callersMethodVAddChild
Source/GCC4/UserInterface/UserInterface.h:119
↓ 1 callersMethodVAddNullZero
Source/GCC4/GameCode4/interfaces.h:202
↓ 1 callersMethodVAddSphere
//////////////////////////////////////////////////////////////////////// BulletPhysics::VAddSphere - Chapter 17, page 599
Source/GCC4/Physics/Physics.cpp:612
↓ 1 callersMethodVAddView
Source/GCC4/GameCode4/BaseGameLogic.cpp:466
↓ 1 callersMethodVAddView
TeapotWarsLogic::VAddView
Source/TeapotWars/TeapotWars.cpp:330
↓ 1 callersMethodVCalcLighting
Source/GCC4/Graphics3D/D3DRenderer.cpp:283
↓ 1 callersMethodVChangeState
BaseGameLogic::VChangeState - Chapter 19, page 710
Source/GCC4/GameCode4/BaseGameLogic.cpp:396
↓ 1 callersMethodVCopy
Source/GCC4/EventManager/Events.h:91
↓ 1 callersMethodVDeserialize
Source/GCC4/EventManager/Events.h:80
↓ 1 callersMethodVDestroyActor
Source/GCC4/GameCode4/BaseGameLogic.cpp:277
↓ 1 callersMethodVDiscardRawBufferAfterLoad
Source/GCC4/ResourceCache/XmlResource.h:60
↓ 1 callersMethodVDrawLine
Source/GCC4/Graphics3D/D3DRenderer.cpp:311
↓ 1 callersMethodVExecuteFile
Source/GCC4/LUAScripting/LuaStateManager.cpp:90
↓ 1 callersMethodVGenerateXml
Source/GCC4/Actors/AmmoPickup.cpp:51
↓ 1 callersMethodVGetId
This function should be overridden by the interface class.
Source/GCC4/Actors/ActorComponent.h:68
↓ 1 callersMethodVGetLoadedResourceSize
Source/GCC4/ResourceCache/XmlResource.h:61
↓ 1 callersMethodVGetName
Source/GCC4/Actors/AmmoPickup.h:52
↓ 1 callersMethodVGetPattern
Source/GCC4/ResourceCache/XmlResource.h:63
↓ 1 callersMethodVGetProgress
DirectSoundAudioBuffer::VGetProgress - Chapter 13, page 426
Source/GCC4/Audio/DirectSoundAudio.cpp:523
↓ 1 callersMethodVGetRawResource
Source/GCC4/ResourceCache/ResCache.cpp:92
↓ 1 callersMethodVGetRawResourceSize
Source/GCC4/ResourceCache/ResCache.cpp:81
↓ 1 callersMethodVGetVolume
Source/GCC4/Audio/Audio.h:111
↓ 1 callersMethodVGetZOrder
Source/GCC4/Graphics2D/Sprite.h:93
↓ 1 callersMethodVHandleInput
NetSocket::VHandleInput - Chapter 19, page 671
Source/GCC4/Network/Network.cpp:298
↓ 1 callersMethodVHandleOutput
NetSocket::VHandleOutput - Chapter 19, page 670
Source/GCC4/Network/Network.cpp:255
↓ 1 callersMethodVHasOutput
Source/GCC4/Network/Network.h:162
↓ 1 callersMethodVInit
Source/GCC4/LUAScripting/LuaStateManager.cpp:77
↓ 1 callersMethodVInitAudioBuffer
DirectSoundAudio::VInitAudioBuffer - Chapter 13, page 418 Allocate a sample handle for the newborn sound (used by SoundResource) and tell you it's l
Source/GCC4/Audio/DirectSoundAudio.cpp:155
↓ 1 callersMethodVIsLooping
Source/GCC4/Audio/Audio.h:110
↓ 1 callersMethodVIsPlaying
DirectSoundAudioBuffer::VIsPlaying - Chapter 13, page 422
Source/GCC4/Audio/DirectSoundAudio.cpp:346
↓ 1 callersMethodVIsUsingDevelopmentDirectories
Source/GCC4/ResourceCache/ResCache.h:88
↓ 1 callersMethodVIsVisible
Source/GCC4/Graphics3D/Sky.h:73
↓ 1 callersMethodVIsVisible
SceneNode::VIsVisible - Chapter 16, page 533
Source/GCC4/Graphics3D/SceneNodes.cpp:203
↓ 1 callersMethodVKinematicMove
//////////////////////////////////////////////////////////////////////// BulletPhysics::VKinematicMove - not described in the book Forces a phyics
Source/GCC4/Physics/Physics.cpp:774
↓ 1 callersMethodVLoadGame
Source/GCC4/GameCode4/BaseGameLogic.cpp:151
↓ 1 callersMethodVLoadResource
Source/GCC4/ResourceCache/XmlResource.cpp:48
↓ 1 callersMethodVModifyActor
Source/GCC4/GameCode4/BaseGameLogic.cpp:300
↓ 1 callersMethodVOnAttach
NetworkGameView::VOnAttach - Chapter X, page 619
Source/GCC4/Network/Network.cpp:1040
↓ 1 callersMethodVOnChanged
Source/GCC4/Actors/RenderComponent.cpp:81
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