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Functions1,630 in github.com/MikeMcShaffry/gamecode4

↓ 1 callersMethodAddErrorMessenger
------------------------------------------------------------------------------------------------------------------------------------ Adds an error mes
Source/GCC4/Debugging/Logger.cpp:237
↓ 1 callersMethodAddListener
--------------------------------------------------------------------------------------------------------------------- Adds a new listener ------------
Source/GCC4/LUAScripting/ScriptExports.cpp:150
↓ 1 callersMethodAddNode
Source/GCC4/AI/Pathing.cpp:143
↓ 1 callersMethodAddToInbound
Source/GCC4/Network/Network.h:248
↓ 1 callersMethodAddToOutbound
Source/GCC4/Network/Network.h:247
↓ 1 callersMethodAlpha
Source/GCC4/Graphics3D/SceneNodes.h:112
↓ 1 callersMethodAlphaType
Source/GCC4/Graphics3D/SceneNodes.h:113
↓ 1 callersMethodApplyAcceleration
Source/GCC4/Actors/PhysicsComponent.cpp:283
↓ 1 callersMethodApplyAngularAcceleration
Source/GCC4/Actors/PhysicsComponent.cpp:293
↓ 1 callersMethodAttachAsClient
Source/GCC4/GameCode4/GameCode.cpp:1277
↓ 1 callersMethodAttachRemotePlayer
NetworkGameView::AttachRemotePlayer - Chapter 19, page 692
Source/GCC4/Network/Network.cpp:1017
↓ 1 callersFunctionBarycentricToVec3
Source/GCC4/Graphics3D/Geometry.cpp:212
↓ 1 callersMethodBottomRight
Source/GCC4/Utilities/types.h:160
↓ 1 callersMethodBuildCppDataFromScript
Source/GCC4/LUAScripting/ScriptProcess.cpp:59
↓ 1 callersMethodBuildTestGraph
Source/GCC4/AI/Pathing.cpp:512
↓ 1 callersMethodCanRunLua
[mrmike] CanRunLua() is a bit of a hack - but I can't have Lua scripts running on the clients. They should belong to the logic. FUTURE WORK - Perhaps
Source/GCC4/GameCode4/BaseGameLogic.h:121
↓ 1 callersFunctionCheckForJoystick
bool CheckForJoystick - Chapter 9, page 245
Source/GCC4/Mainloop/Initialization.cpp:320
↓ 1 callersFunctionCheckStorage
CheckStorage - Chapter 5, page 139
Source/GCC4/Mainloop/Initialization.cpp:51
↓ 1 callersMethodConnect
NetSocket::Connect - Chapter 19, page 669
Source/GCC4/Network/Network.cpp:194
↓ 1 callersMethodConvertTableToVec3
Source/GCC4/LUAScripting/LuaStateManager.cpp:205
↓ 1 callersMethodCreateActor
Source/GCC4/Actors/ActorFactory.cpp:77
↓ 1 callersMethodCreateActor
([MarshalAs(UnmanagedType.BStr)] string lactorResource)
Source/GCC4Editor/EditorApp/NativeMethods.cs:89
↓ 1 callersFunctionCreateDDSResourceLoader
Source/GCC4/Graphics3D/Material.cpp:100
↓ 1 callersFunctionCreateGamePhysics
//////////////////////////////////////////////////////////////////////// CreateGamePhysics The free function that creates an object that implements t
Source/GCC4/Physics/Physics.cpp:1125
↓ 1 callersFunctionCreateJPGResourceLoader
Source/GCC4/Graphics3D/Material.cpp:114
↓ 1 callersFunctionCreateOGGResourceLoader
Source/GCC4/Audio/SoundResource.cpp:373
↓ 1 callersMethodCreatePath
Source/GCC4/LUAScripting/LuaStateManager.cpp:155
↓ 1 callersFunctionCreatePathingGraph
-------------------------------------------------------------------------------------------------------- Global functions ----------------------------
Source/GCC4/AI/Pathing.cpp:563
↓ 1 callersFunctionCreateScriptResourceLoader
Source/GCC4/LUAScripting/ScriptResource.cpp:56
↓ 1 callersFunctionCreateSdkMeshResourceLoader
Source/GCC4/Graphics3D/Mesh.cpp:52
↓ 1 callersFunctionCreateWAVResourceLoader
Source/GCC4/Audio/SoundResource.cpp:368
↓ 1 callersFunctionCreateXmlResourceLoader
Source/GCC4/ResourceCache/XmlResource.cpp:62
↓ 1 callersMethodD3DUse9
Source/GCC4/Graphics3D/Material.cpp:85
↓ 1 callersMethodDestroyListener
--------------------------------------------------------------------------------------------------------------------- Destroys a listener ------------
Source/GCC4/LUAScripting/ScriptExports.cpp:158
↓ 1 callersMethodDoSelect
BaseSocketManager::DoSelect - Chapter 19, page 679
Source/GCC4/Network/Network.cpp:668
↓ 1 callersMethodDot
Source/GCC4/Graphics3D/Geometry.h:75
↓ 1 callersMethodDrawLine
Source/GCC4/Graphics3D/D3DRenderer.cpp:359
↓ 1 callersMethodEnableLights
Source/GCC4/Graphics3D/Shaders.h:64
↓ 1 callersMethodError
------------------------------------------------------------------------------------------------------------------------------------ Helper for ErrorM
Source/GCC4/Debugging/Logger.cpp:248
↓ 1 callersMethodFindActor
Scene::FindActor - Chapter 16, page 542
Source/GCC4/Graphics3D/Scene.cpp:274
↓ 1 callersFunctionGameCode4
Source/GCC4/GameCode4/GameCode4.cpp:95
↓ 1 callersMethodGetActorList
()
Source/GCC4Editor/EditorApp/EditorForm.cs:231
↓ 1 callersMethodGetAlpha
Source/GCC4/Graphics3D/SceneNodes.h:178
↓ 1 callersMethodGetDelegate
Source/GCC4/LUAScripting/ScriptExports.cpp:64
↓ 1 callersMethodGetEventData
--------------------------------------------------------------------------------------------------------------------- Returns the event data after bui
Source/GCC4/LUAScripting/ScriptEvent.cpp:49
↓ 1 callersMethodGetFitness
Source/GCC4/AI/Pathing.h:145
↓ 1 callersMethodGetHeight
FontHandler::GetHeight - Chapter 10, page 334
Source/GCC4/Graphics2D/Font.cpp:190
↓ 1 callersMethodGetHumanView
EditorLogic::GetHumanView - Chapter 20, page 751
Source/GCC4Editor/GCC4EditorDLL/Editor.cpp:190
↓ 1 callersMethodGetInitialTransform
Source/GCC4/EventManager/Events.h:828
↓ 1 callersMethodGetLevelManager
Level management
Source/GCC4/GameCode4/BaseGameLogic.h:145
↓ 1 callersFunctionGetLevelScriptAdditionsXml
GetActorXml - Chapter 22, page 758
Source/GCC4Editor/GCC4EditorDLL/EditorGlobalFunctions.cpp:390
↓ 1 callersMethodGetLevelScriptAdditionsXmlSize
()
Source/GCC4Editor/EditorApp/NativeMethods.cs:96
↓ 1 callersMethodGetLightAmbient
Source/GCC4/Graphics3D/Lights.h:120
↓ 1 callersMethodGetLightCount
Source/GCC4/Graphics3D/Lights.h:119
↓ 1 callersMethodGetLightDiffuse
Source/GCC4/Graphics3D/Lights.h:122
↓ 1 callersMethodGetLightDirection
Source/GCC4/Graphics3D/Lights.h:121
↓ 1 callersMethodGetLookAt
Source/GCC4/Actors/BaseScriptComponent.cpp:275
↓ 1 callersMethodGetMessageHandler
()
Source/GCC4Editor/EditorApp/EditorForm.cs:109
↓ 1 callersMethodGetName
Source/GCC4/ResourceCache/ZipFile.cpp:137
↓ 1 callersMethodGetNeighbors
Source/GCC4/AI/Pathing.cpp:56
↓ 1 callersMethodGetNum
Source/TeapotWars/TeapotEvents.h:640
↓ 1 callersMethodGetNumActors
We need to expose this information so that the C# app can know how big of an array to allocate to hold the list of actors
Source/GCC4Editor/GCC4EditorDLL/Editor.h:88
↓ 1 callersMethodGetPrev
Source/GCC4/AI/Pathing.h:140
↓ 1 callersMethodGetProcessManager
Source/GCC4/UserInterface/HumanView.h:104
↓ 1 callersMethodGetProgress
SoundProcess::GetProgress - Chapter 13, page 431
Source/GCC4/Audio/SoundProcess.cpp:213
↓ 1 callersMethodGetRoot
Source/GCC4/ResourceCache/XmlResource.h:52
↓ 1 callersFunctionGetSaveGameDirectory
GetSaveGameDirectory - Chapter 5, page 146
Source/GCC4/Mainloop/Initialization.cpp:290
↓ 1 callersMethodGetScene
Source/GCC4Editor/GCC4EditorDLL/EditorHumanView.h:61
↓ 1 callersMethodGetSceneNode
Source/GCC4/EventManager/Events.h:290
↓ 1 callersMethodGetServerActorId
Source/GCC4/EventManager/Events.h:829
↓ 1 callersMethodGetSoundType
Source/GCC4/Audio/SoundResource.h:60
↓ 1 callersMethodGetSpecular
Source/GCC4/Graphics3D/Material.h:60
↓ 1 callersMethodGetState
Source/GCC4/GameCode4/BaseGameLogic.h:154
↓ 1 callersMethodGetSurface
Source/GCC4/Graphics2D/Sprite.h:100
↓ 1 callersMethodGetTolerance
Source/GCC4/AI/Pathing.h:71
↓ 1 callersMethodGetTop
accessors for Lua
Source/GCC4/Utilities/types.h:146
↓ 1 callersMethodGetUp
Source/GCC4/Graphics3D/Geometry.h:299
↓ 1 callersFunctionGetVectorFromYRotation
------------------------------------------------------------------------------------------------------------------- This function returns the look-at
Source/GCC4/Utilities/Math.cpp:687
↓ 1 callersMethodGetViewId
Source/GCC4/EventManager/Events.h:113
↓ 1 callersMethodGetVolume
SoundProcess::GetVolume - Chapter 13, page 430
Source/GCC4/Audio/SoundProcess.cpp:163
↓ 1 callersMethodGetWeight
Source/GCC4/AI/Pathing.h:93
↓ 1 callersMethodHandleException
Source/GCC4/Network/Network.h:167
↓ 1 callersMethodHandleKeyboardInput
Source/GCC4/UserInterface/HumanView.cpp:572
↓ 1 callersMethodHasModalDialog
Source/GCC4/GameCode4/GameCode.h:100
↓ 1 callersMethodHasRemotePlayerAttached
Source/GCC4/Network/Network.h:379
↓ 1 callersMethodInit
Source/GCC4/Memory/MemoryPool.cpp:57
↓ 1 callersMethodInit
------------------------------------------------------------------------------------------------------------------------------------ Initializes the l
Source/GCC4/Debugging/Logger.cpp:154
↓ 1 callersMethodInit
ResCache::Init - Chapter 8, page 227
Source/GCC4/ResourceCache/ResCache.cpp:325
↓ 1 callersFunctionInitInstance
FUNCTION: InitInstance(HINSTANCE, int) PURPOSE: Saves instance handle and creates main window COMMENTS: In this function, we save the instance hand
Source/GCC4/Msvc/GameCode4_2015.cpp:104
↓ 1 callersFunctionInitInstance
FUNCTION: InitInstance(HINSTANCE, int) PURPOSE: Saves instance handle and creates main window COMMENTS: In this function, we save the instance hand
Source/TeapotWars/Msvc/TeapotWars_2015.cpp:104
↓ 1 callersMethodInitialize
Source/GCC4/GameCode4/BaseGameLogic.cpp:63
↓ 1 callersMethodInside
Source/GCC4/Graphics3D/Geometry.cpp:60
↓ 1 callersFunctionInterpolate
void Interpolate - Chapter 9, page 258
Source/GCC4/Utilities/Math.cpp:617
↓ 1 callersFunctionIntersectTriangle
-------------------------------------------------------------------------------------- Given a ray origin (orig) and direction (dir), and three vertic
Source/GCC4/Graphics3D/Geometry.cpp:225
↓ 1 callersMethodIsAlive
Source/GCC4/Mainloop/Process.h:106
↓ 1 callersMethodIsBetterChoiceThan
Source/GCC4/AI/Pathing.h:150
↓ 1 callersMethodIsClosed
Source/GCC4/AI/Pathing.h:142
↓ 1 callersMethodIsEditorRunning
Source/GCC4/GameCode4/GameCode.h:167
↓ 1 callersMethodIsInternal
BaseSocketManager::IsInternal - Chapter 19, page 682
Source/GCC4/Network/Network.cpp:785
↓ 1 callersFunctionIsOnlyInstance
IsOnlyInstance - Chapter 5, page 137
Source/GCC4/Mainloop/Initialization.cpp:263
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