MCPcopy Create free account

hub / github.com/MikeMcShaffry/gamecode4 / types & classes

Types & classes353 in github.com/MikeMcShaffry/gamecode4

↓ 68 callersClassVec3
Source/GCC4/Graphics3D/Geometry.h:70
↓ 30 callersClassTiXmlElement
Source/GCC4/Actors/Actor.h:40
↓ 15 callersClassPoint
--------------------------------------------------------------------------------------------------------------------- This class represents a single p
Source/GCC4/Utilities/types.h:47
↓ 5 callersClassVec4
Source/GCC4/Graphics3D/Geometry.h:102
↓ 4 callersClassMessageBox
class MessageBox - Chapter 10, page 286
Source/GCC4/UserInterface/MessageBox.h:45
↓ 2 callersClassActorMotionState
//////////////////////////////////////////////////////////////////////// struct ActorMotionState - Chapter 17, page 597 Interface that Bullet us
Source/GCC4/Physics/Physics.cpp:201
↓ 2 callersClassEvtData_EndThrust
--------------------------------------------------------------------------------------------------------------------- class EvtData_EndThrust
Source/TeapotWars/TeapotEvents.h:224
↓ 2 callersClassMaterialData
//////////////////////////////////////////////////////////////////////// g_Materials Description - Chapter 17, page 579 Predefines some useful p
Source/GCC4/Physics/Physics.cpp:56
↓ 2 callersClassMovementController
Source/GCC4/Graphics3D/SceneNodes.h:50
↓ 2 callersClassResHandle
Source/GCC4/ResourceCache/ResCache.h:42
↓ 2 callersClassSoundResourceExtraData
Source/GCC4/Audio/Audio.h:41
↓ 1 callersClassBaseSocketManager
Source/GCC4/GameCode4/GameCode.h:49
↓ 1 callersClassCameraNode
Source/GCC4/Graphics3D/Scene.h:65
↓ 1 callersClassClientSocketManager
class ClientSocketManager - Chapter 19, page 684
Source/GCC4/Network/Network.h:258
↓ 1 callersClassD3DGrid11
Source/GCC4/Graphics3D/SceneNodes.h:373
↓ 1 callersClassD3DGrid9
Source/GCC4/Graphics3D/SceneNodes.h:348
↓ 1 callersClassD3DLightNode11
Source/GCC4/Graphics3D/Lights.h:90
↓ 1 callersClassD3DLightNode9
Source/GCC4/Graphics3D/Lights.h:77
↓ 1 callersClassD3DLineDrawer11
class D3DLineDrawer11 - not described in the book, it is a helper class to draw lines in D3D11
Source/GCC4/Graphics3D/D3DRenderer.h:132
↓ 1 callersClassD3DRenderer11
Source/GCC4/Graphics3D/D3DRenderer.h:148
↓ 1 callersClassD3DRenderer9
Source/GCC4/Graphics3D/D3DRenderer.h:96
↓ 1 callersClassD3DRendererAlphaPass11
class D3DRendererAlphaPass911 - Chapter 16, page 543
Source/GCC4/Graphics3D/D3DRenderer.cpp:87
↓ 1 callersClassD3DRendererAlphaPass9
class D3DRendererAlphaPass9 - not described in the book, see class D3DRendererAlphaPass11
Source/GCC4/Graphics3D/D3DRenderer.cpp:52
↓ 1 callersClassD3DRendererSkyBoxPass11
class D3DRendererSkyBoxPass11 - Chapter 16, page 548
Source/GCC4/Graphics3D/D3DRenderer.cpp:180
↓ 1 callersClassD3DRendererSkyBoxPass9
class D3DRendererSkyBoxPass9 - not described in the book - see D3DRendererSkyBoxPass11
Source/GCC4/Graphics3D/D3DRenderer.cpp:142
↓ 1 callersClassD3DSdkMeshResourceExtraData11
class D3DSdkMeshResourceExtraData11 - Chapter 16, page 561
Source/GCC4/Graphics3D/Mesh.h:50
↓ 1 callersClassD3DSkyNode11
Source/GCC4/Graphics3D/Sky.h:91
↓ 1 callersClassD3DSkyNode9
Source/GCC4/Graphics3D/Sky.h:77
↓ 1 callersClassD3DTeapotMeshNode9
Source/GCC4/Graphics3D/Mesh.h:159
↓ 1 callersClassD3DTextureResourceExtraData11
class D3DTextureResourceExtraData11 - Chapter 14, page 492
Source/GCC4/Graphics3D/Material.h:94
↓ 1 callersClassD3DTextureResourceExtraData9
class D3DTextureResourceExtraData9 - not described in the book, see D3DTextureResourceExtraData11
Source/GCC4/Graphics3D/Material.h:76
↓ 1 callersClassDdsResourceLoader
class DdsResourceLoader - creates an interface with the Resource cache to load DDS files
Source/GCC4/Graphics3D/Material.cpp:94
↓ 1 callersClassDevelopmentResourceZipFile
class DevelopmentResourceZipFile - not discussed in the book This class fakes a ZIP file from a normal directory, and is used in the editor.
Source/GCC4/ResourceCache/ResCache.h:97
↓ 1 callersClassDirectSoundAudio
Source/GCC4/Audio/DirectSoundAudio.h:94
↓ 1 callersClassDirectSoundAudioBuffer
Source/GCC4/Audio/DirectSoundAudio.h:56
↓ 1 callersClassEditorLogic
Source/GCC4Editor/GCC4EditorDLL/Editor.h:61
↓ 1 callersClassEventManager
Source/GCC4/GameCode4/GameCode.h:47
↓ 1 callersClassEvtData_Decompress_Request
--------------------------------------------------------------------------------------------------------------------- EvtData_Decompress_Request - sen
Source/GCC4/EventManager/Events.h:649
↓ 1 callersClassEvtData_Decompression_Progress
--------------------------------------------------------------------------------------------------------------------- EvtData_Decompression_Progress -
Source/GCC4/EventManager/Events.h:697
↓ 1 callersClassEvtData_Destroy_Actor
--------------------------------------------------------------------------------------------------------------------- EvtData_Destroy_Actor - sent whe
Source/GCC4/EventManager/Events.h:123
↓ 1 callersClassEvtData_Environment_Loaded
--------------------------------------------------------------------------------------------------------------------- EvtData_Environment_Loaded - thi
Source/GCC4/EventManager/Events.h:354
↓ 1 callersClassEvtData_Fire_Weapon
--------------------------------------------------------------------------------------------------------------------- class EvtData_Fire_Weapon - C
Source/TeapotWars/TeapotEvents.h:50
↓ 1 callersClassEvtData_Gameplay_UI_Update
--------------------------------------------------------------------------------------------------------------------- class EvtData_Gameplay_UI_Update
Source/TeapotWars/TeapotEvents.h:487
↓ 1 callersClassEvtData_Modified_Render_Component
--------------------------------------------------------------------------------------------------------------------- EvtData_Modified_Render_Componen
Source/GCC4/EventManager/Events.h:301
↓ 1 callersClassEvtData_Move_Actor
--------------------------------------------------------------------------------------------------------------------- EvtData_Move_Actor - sent when a
Source/GCC4/EventManager/Events.h:168
↓ 1 callersClassEvtData_Network_Player_Actor_Assignment
--------------------------------------------------------------------------------------------------------------------- EvtData_Network_Player_Actor_Ass
Source/GCC4/EventManager/Events.h:586
↓ 1 callersClassEvtData_New_Actor
--------------------------------------------------------------------------------------------------------------------- EvtData_New_Actor - This event i
Source/GCC4/EventManager/Events.h:60
↓ 1 callersClassEvtData_New_Render_Component
--------------------------------------------------------------------------------------------------------------------- EvtData_New_Render_Component - T
Source/GCC4/EventManager/Events.h:241
↓ 1 callersClassEvtData_PhysCollision
Source/GCC4/Physics/PhysicsEventListener.h:139
↓ 1 callersClassEvtData_PhysSeparation
Source/GCC4/Physics/PhysicsEventListener.h:216
↓ 1 callersClassEvtData_PhysTrigger_Enter
Source/GCC4/Physics/PhysicsEventListener.h:49
↓ 1 callersClassEvtData_PhysTrigger_Leave
Source/GCC4/Physics/PhysicsEventListener.h:94
↓ 1 callersClassEvtData_PlaySound
--------------------------------------------------------------------------------------------------------------------- EvtData_PlaySound - sent by any
Source/GCC4/EventManager/Events.h:902
↓ 1 callersClassEvtData_Remote_Client
--------------------------------------------------------------------------------------------------------------------- EvtData_Remote_Client - Cha
Source/GCC4/EventManager/Events.h:488
↓ 1 callersClassEvtData_Remote_Environment_Loaded
--------------------------------------------------------------------------------------------------------------------- EvtData_Environment_Loaded - thi
Source/GCC4/EventManager/Events.h:377
↓ 1 callersClassEvtData_Request_Destroy_Actor
--------------------------------------------------------------------------------------------------------------------- EvtData_Request_Destroy_Actor -
Source/GCC4/EventManager/Events.h:838
↓ 1 callersClassEvtData_Request_New_Actor
--------------------------------------------------------------------------------------------------------------------- class EvtData_Request_New_Actor
Source/GCC4/EventManager/Events.h:744
↓ 1 callersClassEvtData_Request_Start_Game
--------------------------------------------------------------------------------------------------------------------- EvtData_Request_Start_Game - thi
Source/GCC4/EventManager/Events.h:393
↓ 1 callersClassEvtData_Set_Controlled_Actor
--------------------------------------------------------------------------------------------------------------------- class EvtData_Set_Controlled_Act
Source/TeapotWars/TeapotEvents.h:539
↓ 1 callersClassEvtData_StartSteer
--------------------------------------------------------------------------------------------------------------------- class EvtData_StartSteer
Source/TeapotWars/TeapotEvents.h:306
↓ 1 callersClassEvtData_StartThrust
--------------------------------------------------------------------------------------------------------------------- class EvtData_StartThrust
Source/TeapotWars/TeapotEvents.h:125
↓ 1 callersClassEvtData_Update_Tick
--------------------------------------------------------------------------------------------------------------------- EvtData_Update_Tick - sent by th
Source/GCC4/EventManager/Events.h:549
↓ 1 callersClassFont
Source/GCC4/Graphics2D/Font.h:124
↓ 1 callersClassJpgResourceLoader
class JpgResourceLoader - creates an interface with the Resource cache to load JPG files
Source/GCC4/Graphics3D/Material.cpp:108
↓ 1 callersClassNetworkEventForwarder
Source/GCC4/GameCode4/GameCode.h:50
↓ 1 callersClassNetworkEventForwarder
Source/GCC4/Network/Network.h:342
↓ 1 callersClassOggResourceLoader
class OggResourceLoader - Chapter 13, page 399
Source/GCC4/Audio/SoundResource.h:92
↓ 1 callersClassPathPlanNode
Source/GCC4/AI/Pathing.h:45
↓ 1 callersClassRemoteEventSocket
class RemoteEventSocket - Chapter 19, page 688
Source/GCC4/Network/Network.h:308
↓ 1 callersClassResCache
Source/GCC4/GameCode4/GameCode.h:164
↓ 1 callersClassResourceZipFile
class ResourceZipFile - not discussed in the book This class implements the IResourceFile interface with a ZipFile.
Source/GCC4/ResourceCache/ResCache.h:74
↓ 1 callersClassRootNode
Source/GCC4/Graphics3D/SceneNodes.h:271
↓ 1 callersClassScreenElementScene
class ScreenElementScene - Chapter X, page Y
Source/GCC4/UserInterface/UserInterface.h:94
↓ 1 callersClassScriptEventListener
--------------------------------------------------------------------------------------------------------------------- This is the C++ listener proxy f
Source/GCC4/LUAScripting/ScriptExports.cpp:56
↓ 1 callersClassScriptResourceLoader
Source/GCC4/LUAScripting/ScriptResource.h:53
↓ 1 callersClassSdkMeshResourceLoader
class SdkMeshResourceLoader - Chapter 16, page 561
Source/GCC4/Graphics3D/Mesh.h:65
↓ 1 callersClassSoundProcess
Source/GCC4/Audio/SoundProcess.h:56
↓ 1 callersClassTeapotController
Source/TeapotWars/TeapotWarsView.h:99
↓ 1 callersClassTeapotWarsLogic
--------------------------------------------------------------------------------------------------------------------- TeapotWarsLogic class
Source/TeapotWars/Msvc/TeapotWars.h:71
↓ 1 callersClassTextShadow
Source/GCC4/Graphics2D/Font.h:89
↓ 1 callersClassWaveResourceLoader
class WaveResourceLoader - Chapter 13, page 399
Source/GCC4/Audio/SoundResource.h:75
↓ 1 callersClassXmlResourceExtraData
Source/GCC4/ResourceCache/XmlResource.h:45
↓ 1 callersClassXmlResourceLoader
Source/GCC4/ResourceCache/XmlResource.h:56
↓ 1 callersClassoptional_empty
Source/GCC4/Utilities/templates.h:113
ClassAITeapotView
Source/TeapotWars/TeapotWarsView.h:148
ClassAStar
Source/GCC4/AI/Pathing.h:46
ClassActor
Source/GCC4/GameCode4/interfaces.h:41
ClassActor
--------------------------------------------------------------------------------------------------------------------- Actor class Chapter 6, page 165
Source/GCC4/Actors/Actor.h:47
ClassActorComponent
Source/GCC4/GameCode4/interfaces.h:42
ClassActorComponent
--------------------------------------------------------------------------------------------------------------------- ActorComponent class Chapter 6,
Source/GCC4/Actors/ActorComponent.h:48
ClassActorComponent
Source/GCC4/Graphics3D/SceneNodes.h:52
ClassActorComponentEditor
Source/GCC4Editor/EditorApp/ActorComponentEditor.cs:60
ClassActorCreationForm
Source/GCC4Editor/EditorApp/ActorCreationForm.cs:55
ClassActorCreationForm
Source/GCC4Editor/EditorApp/ActorCreationForm.Designer.cs:3
ClassActorFactory
Source/GCC4/GameCode4/BaseGameLogic.h:46
ClassActorFactory
--------------------------------------------------------------------------------------------------------------------- ActorFactory class Chapter 6, pa
Source/GCC4/Actors/ActorFactory.h:45
ClassActorPropertiesForm
Source/GCC4Editor/EditorApp/ActorPropertiesForm.cs:56
ClassActorPropertiesForm
Source/GCC4Editor/EditorApp/ActorPropertiesForm.Designer.cs:3
ClassAlphaSceneNode
Source/GCC4/Graphics3D/SceneNodes.h:226
EnumAlphaType
Source/GCC4/Graphics3D/SceneNodes.h:68
next →1–100 of 353, ranked by callers