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Functions1,630 in github.com/MikeMcShaffry/gamecode4

↓ 55 callersFunctionToStr
Source/GCC4/Utilities/String.cpp:324
↓ 45 callersFunctionMakeStrongPtr
Source/GCC4/Utilities/templates.h:85
↓ 40 callersMethodVAddListener
--------------------------------------------------------------------------------------------------------------------- EventManager::VAddListener -----
Source/GCC4/EventManager/EventManagerImpl.cpp:65
↓ 40 callersMethodVRemoveListener
--------------------------------------------------------------------------------------------------------------------- EventManager::VRemoveListener --
Source/GCC4/EventManager/EventManagerImpl.cpp:89
↓ 34 callersMethodempty
Source/GCC4/Multicore/CriticalSection.h:168
↓ 30 callersMethodGetString
---------------------------------------------------------- GameCodeApp::GetString - Chapter 5, page 144 creates a string from a string resourc
Source/GCC4/GameCode4/GameCode.cpp:373
↓ 28 callersMethodGetId
accessors
Source/GCC4/Actors/Actor.h:77
↓ 25 callersMethodVQueueEvent
--------------------------------------------------------------------------------------------------------------------- EventManager::VQueueEvent ------
Source/GCC4/EventManager/EventManagerImpl.cpp:142
↓ 22 callersMethodGetHandle
ResCache::GetHandle - Chapter 8, page 227
Source/GCC4/ResourceCache/ResCache.cpp:351
↓ 21 callersMethodVGet
Source/GCC4/Graphics3D/Geometry.cpp:322
↓ 21 callersMethodclear
This clears the value of this optional variable and makes it invalid once again.
Source/GCC4/Utilities/templates.h:228
↓ 18 callersMethodUnlock
Source/GCC4/Multicore/CriticalSection.h:62
↓ 17 callersMethodGetLuaState
Source/GCC4/LUAScripting/LuaStateManager.cpp:150
↓ 17 callersMethodLock
Source/GCC4/Multicore/CriticalSection.h:57
↓ 16 callersMethodGetMaterial
Source/GCC4/Graphics3D/SceneNodes.h:118
↓ 15 callersMethodGetExtra
Source/GCC4/ResourceCache/ResCache.h:150
↓ 15 callersMethodXform
Source/GCC4/Graphics3D/Geometry.h:340
↓ 14 callersMethodGetCamera
Source/GCC4/Graphics3D/Scene.h:104
↓ 13 callersMethodGetTransform
transform functions
Source/GCC4/Actors/TransformComponent.h:58
↓ 11 callersMethodSize
Source/GCC4/ResourceCache/ResCache.h:146
↓ 11 callersMethodvalid
utility functions
Source/GCC4/Utilities/templates.h:238
↓ 10 callersMethodAttachProcess
--------------------------------------------------------------------------------------------------------------------- Attaches the process to the proc
Source/GCC4/Mainloop/ProcessManager.cpp:122
↓ 10 callersMethodGetGlobalVars
Source/GCC4/LUAScripting/LuaStateManager.cpp:144
↓ 10 callersFunctionInit
Source/GCC4/Debugging/Logger.cpp:368
↓ 10 callersMethodSetPosition
Source/GCC4/Graphics3D/Geometry.h:252
↓ 10 callersMethodVOnRestore
D3DSkyNode9::VOnRestore - 3rd Edition, Chapter 14, page 500
Source/GCC4/Graphics3D/Sky.cpp:107
↓ 9 callersMethodGetPosition
Source/GCC4/Graphics3D/Geometry.h:276
↓ 9 callersMethodGetRenderer
Source/GCC4/Graphics3D/Scene.h:139
↓ 9 callersMethodPopMatrix
Source/GCC4/Graphics3D/Scene.h:119
↓ 9 callersMethodPushAndSetMatrix
Source/GCC4/Graphics3D/Scene.h:107
↓ 9 callersMethodVTriggerEvent
--------------------------------------------------------------------------------------------------------------------- EventManager::VTrigger ---------
Source/GCC4/EventManager/EventManagerImpl.cpp:117
↓ 8 callersMethodInit
Source/GCC4/Actors/Actor.cpp:65
↓ 8 callersMethodLength
somewhat hacky vector emulation (maybe I should just write my own vector class)
Source/GCC4/Utilities/types.h:83
↓ 8 callersMethodVGetActor
Source/GCC4/GameCode4/BaseGameLogic.cpp:292
↓ 7 callersFunctionDestroy
Source/GCC4/Debugging/Logger.cpp:377
↓ 7 callersMethodGetActorId
Source/TeapotWars/TeapotEvents.h:448
↓ 7 callersMethodGetHwnd
Source/GCC4/GameCode4/GameCode.cpp:103
↓ 7 callersMethodGetName
Source/GCC4/EventManager/Events.h:103
↓ 7 callersMethodGetPos
Source/GCC4/Actors/BaseScriptComponent.cpp:246
↓ 7 callersMethodGetTopMatrix
Source/GCC4/Graphics3D/Scene.h:127
↓ 7 callersMethodPick
Source/GCC4/Graphics3D/Raycast.cpp:94
↓ 7 callersMethodRegisterLoader
ResCache::RegisterLoader - Chapter 8, page 225 The loaders are discussed on the page refereced above - this method simply adds the loader to the
Source/GCC4/ResourceCache/ResCache.cpp:342
↓ 7 callersMethodSetTexture
GameCode4_Hlsl_PixelShader::SetTexture - Chapter 15, page 519
Source/GCC4/Graphics3D/Shaders.cpp:315
↓ 7 callersMethodSetupRender
GameCode4_Hlsl_VertexShader::SetupRender - Chapter 15, page 513
Source/GCC4/Graphics3D/Shaders.cpp:151
↓ 7 callersMethodShow
Source/GCC4/Debugging/Logger.cpp:351
↓ 7 callersMethodVActive
Source/GCC4/Audio/DirectSoundAudio.h:98
↓ 7 callersFunctionws2s
Source/GCC4/Utilities/String.cpp:301
↓ 6 callersFunctionAnsiToWideCch
----------------------------------------------------------------------------- Name: AnsiToWideCch() Desc: This is a UNICODE conversion utility to conv
Source/GCC4/Utilities/String.cpp:161
↓ 6 callersMethodBuffer
Source/GCC4/ResourceCache/ResCache.h:147
↓ 6 callersMethodBuildRotationY
Source/GCC4/Graphics3D/Geometry.h:241
↓ 6 callersMethodGetDiffuse
Source/GCC4/Graphics3D/Material.h:57
↓ 6 callersMethodGetParams
()
Source/GCC4Editor/EditorApp/ActorCreationForm.cs:93
↓ 6 callersMethodNormalize
Source/GCC4/Graphics3D/Geometry.h:564
↓ 6 callersMethodOnRestore
Scene::OnRestore - Chapter 16, page 540
Source/GCC4/Graphics3D/Scene.cpp:144
↓ 6 callersMethodSetExtra
Source/GCC4/ResourceCache/ResCache.h:151
↓ 6 callersMethodSetTransform
Source/GCC4/Actors/TransformComponent.h:59
↓ 6 callersFunctionVec3_to_btVector3
//////////////////////////////////////////////////////////////////////// helpers for conversion to and from Bullet's data types
Source/GCC4/Physics/Physics.cpp:135
↓ 6 callersFunctionget_log
Source/GCC4/Multicore/SafeStream.h:499
↓ 5 callersMethodCross
Source/GCC4/Graphics3D/Geometry.h:85
↓ 5 callersMethodEnd
-------------------------------------------------------------------------- Function: End Purpose: Finish the object Parameters: -----------
Source/GCC4/ResourceCache/ZipFile.cpp:245
↓ 5 callersMethodGetLightManager
Source/GCC4/Graphics3D/Scene.h:133
↓ 5 callersMethodGetPathingNode
Source/GCC4/AI/Pathing.h:141
↓ 5 callersMethodGetPosition
Source/GCC4/Actors/TransformComponent.h:60
↓ 5 callersMethodVGetType
Source/TeapotWars/TeapotWarsView.h:166
↓ 5 callersFunctionWideToAnsiCch
----------------------------------------------------------------------------- Name: WideToAnsi() Desc: This is a UNICODE conversion utility to convert
Source/GCC4/Utilities/String.cpp:184
↓ 5 callersFunctionWrapPi
WrapPi, Wrap2Pi, AngleDiff - returns the smallest angle - useful for knowing which way around the circle to turn
Source/GCC4/Utilities/Math.cpp:659
↓ 5 callersFunctionbtVector3_to_Vec3
Source/GCC4/Physics/Physics.cpp:140
↓ 4 callersMethodBuildTranslation
Source/GCC4/Graphics3D/Geometry.h:362
↓ 4 callersMethodCreate
(string rootDirectoryName, string zipFileName)
Source/GCC4Editor/EditorApp/ZipFileUtility.cs:54
↓ 4 callersMethodGet
Source/GCC4/LUAScripting/LuaStateManager.h:51
↓ 4 callersMethodGetActorId
Source/GCC4/Actors/BaseScriptComponent.cpp:229
↓ 4 callersFunctionGetActorList
GetActorList - Chapter 22, page 757
Source/GCC4Editor/GCC4EditorDLL/EditorGlobalFunctions.cpp:220
↓ 4 callersFunctionGetActorXml
GetActorXml - Chapter 22, page 758
Source/GCC4Editor/GCC4EditorDLL/EditorGlobalFunctions.cpp:259
↓ 4 callersMethodGetAmbient
Source/GCC4/Graphics3D/Material.h:54
↓ 4 callersMethodGetDirection
Source/GCC4/Graphics3D/Geometry.h:281
↓ 4 callersMethodGetFormat
Source/GCC4/Audio/SoundResource.h:61
↓ 4 callersMethodGetHumanView
GameCodeApp::GetHumanView() - not described in the book FUTURE WORK - This function should accept a player number for split screen games
Source/GCC4/GameCode4/GameCode.cpp:791
↓ 4 callersMethodGetStringSize
FontHandler::GetStringSize - Chapter 10, page 333
Source/GCC4/Graphics2D/Font.cpp:154
↓ 4 callersMethodGetTexture
Source/GCC4/Graphics3D/Material.h:85
↓ 4 callersMethodLoad
ResCache::Load - Chapter 8, page 228-230
Source/GCC4/ResourceCache/ResCache.cpp:369
↓ 4 callersMethodPreload
ResCache::Preload - Chapter 8, page 236
Source/GCC4/ResourceCache/ResCache.cpp:612
↓ 4 callersMethodSetDiffuse
FUTURE WORK - Creating a component like architecture for C++ shader integration would be a good idea! For example - a texture component like the one b
Source/GCC4/Graphics3D/Shaders.cpp:507
↓ 4 callersFunctionSetDisplayFlags
Source/GCC4/Debugging/Logger.cpp:389
↓ 4 callersMethodVExecuteString
Source/GCC4/LUAScripting/LuaStateManager.cpp:97
↓ 4 callersMethodVGetType
Source/GCC4/Network/Network.h:136
↓ 4 callersMethodVStop
DirectSoundAudioBuffer::VStop - Chapter 13, page 421 Stop a sound and rewind play position to the beginning.
Source/GCC4/Audio/DirectSoundAudio.cpp:272
↓ 4 callersMethodpush
Source/GCC4/Multicore/CriticalSection.h:156
↓ 3 callersMethodBuildYawPitchRoll
Source/GCC4/Graphics3D/Geometry.h:243
↓ 3 callersMethodGetColor
Source/GCC4/Actors/RenderComponent.h:61
↓ 3 callersMethodGetGameLogic
Source/GCC4/GameCode4/GameCode.h:189
↓ 3 callersMethodGetGoal
Source/GCC4/AI/Pathing.h:143
↓ 3 callersMethodGetProjection
Source/GCC4/Graphics3D/SceneNodes.h:317
↓ 3 callersMethodGetSocketId
Source/GCC4/EventManager/Events.h:534
↓ 3 callersMethodGetState
accessors
Source/GCC4/Mainloop/Process.h:105
↓ 3 callersMethodGetType
Source/GCC4/Actors/Actor.h:78
↓ 3 callersMethodGetView
Source/GCC4/Graphics3D/SceneNodes.h:318
↓ 3 callersMethodGetWorldViewProjection
CameraNode::GetWorldViewProjection - not described in the book Returns the concatenation of the world and view projection, which is generally sent
Source/GCC4/Graphics3D/SceneNodes.cpp:580
↓ 3 callersMethodInit
Source/GCC4/GameCode4/BaseGameLogic.cpp:130
↓ 3 callersFunctionInitIntersection
Source/GCC4/Graphics3D/Raycast.cpp:48
↓ 3 callersMethodInverse
Source/GCC4/Graphics3D/Geometry.h:355
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